See, I'll do the same thing, but for me that rarely (if ever) involves actually grouping with the person who seems to need help. It will typically just be along the lines of "oh man, his health is really low and he's fighting a bunch of mobs - let's throw a heal his way, and maybe give him some CC help" and then I continue on my merry way.Lord_Kreegan wrote: »I like "grouping on the fly"; that is, if I see someone needs help, I help them. And in my experience, other players (for the most part) do the same thing.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Lord_Kreegan wrote: »In general, I don't like formal grouping. I like "grouping on the fly"; that is, if I see someone needs help, I help them. And in my experience, other players (for the most part) do the same thing.
I find formal grouping to be archaic and also an unnatural play style. People should help one another simply because it's beneficial to do so; having to work out some scheme for player mix is neither immersive nor fun ("lvl xxx player LFG for yyy quest"... five hours later: "lvl xxx player still LFG for yyy quest").
So, give me solo quests where I can group on the fly if and when the opportunity presents itself.
Lord_Kreegan wrote: »In general, I don't like formal grouping. I like "grouping on the fly"; that is, if I see someone needs help, I help them. And in my experience, other players (for the most part) do the same thing.
I find formal grouping to be archaic and also an unnatural play style. People should help one another simply because it's beneficial to do so; having to work out some scheme for player mix is neither immersive nor fun ("lvl xxx player LFG for yyy quest"... five hours later: "lvl xxx player still LFG for yyy quest").
So, give me solo quests where I can group on the fly if and when the opportunity presents itself.
I disagree. IMO there should be some content for every type of player. There should be some content where you have to group (and there is), some content where you can play solo or group as you like (and there is), and some content where you have to do it solo (and there is).NewBlacksmurf wrote: »While I truly enjoy the quests and story..it's a MMO.
Actually being limited and not able to party during some phased quests and the main story and mages/fighter guild quests was backwards. If we are to play TES then it's fine but since we are playing TESO, there should be zero quests and stories where two to four people can't enjoy this game all together.
It's just my opinion but all this should work solo and scale to group size
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I disagree. IMO there should be some content for every type of player. There should be some content where you have to group (and there is), some content where you can play solo or group as you like (and there is), and some content where you have to do it solo (and there is).NewBlacksmurf wrote: »While I truly enjoy the quests and story..it's a MMO.
Actually being limited and not able to party during some phased quests and the main story and mages/fighter guild quests was backwards. If we are to play TES then it's fine but since we are playing TESO, there should be zero quests and stories where two to four people can't enjoy this game all together.
It's just my opinion but all this should work solo and scale to group size
Why do I believe that some content should be forced solo? Because that gives the solo player who doesn't want to ever group something he can point to and say "I completed that all on my own," and he will know that anyone else who did it also had to take that challenge on by themselves, without being carried through it by a higher level or more skilled player.
Now where I think ESO went a bit wrong is in which content is forced solo. I'm OK with the fighters guild, mages guild, werewolf, and vampire quests being forced solo content, because those are all optional. You choose to do those, and you can choose not to (just like you can choose not to do group dungeons).
The main quest shouldn't be forced solo, though, because that's really not optional content. It should be a solo instance by default, but it should let you group with others to complete your instance if you're having trouble with it.
Lord_Kreegan wrote: »In general, I don't like formal grouping. I like "grouping on the fly"; that is, if I see someone needs help, I help them. And in my experience, other players (for the most part) do the same thing.
I find formal grouping to be archaic and also an unnatural play style. People should help one another simply because it's beneficial to do so; having to work out some scheme for player mix is neither immersive nor fun ("lvl xxx player LFG for yyy quest"... five hours later: "lvl xxx player still LFG for yyy quest").
So, give me solo quests where I can group on the fly if and when the opportunity presents itself.
do u maby remember Public Quest zones idea in War:AoR?
it not work perfectly & was allmost all time empty becuse all pve there was at second plan but if that idea could be smartly implemented & tweak for better in Eso it could be solution for your demands.
firstdecan wrote: »Why can't they make instanced content that scales to the number of players in the instance as well as their level? Is it really that difficult to scale between a 3 mob encounter for a solo dungeon and a 6-8 mob encounter for a group dungeon?
mandrakethebard_ESO wrote: »I thought about just making a request, then I thought a poll might be in order.
Amidst all of this talk of PvP and Trials and end-game content and class balance, I notice that something (something much dearer to my own gaming heart) is missing from the discussion. So, here's a thought... How about putting in some more solo content?
Some of us only go into Cyrodiil or hang out with groups because we have to. Some of us are only playing an MMO because there are no new Elder Scrolls games out except ESO, and because the gaming landscape is becoming more and more dominated by MMOs. So here it is, how about solo content?
And let's get even more extreme. I'm talking here specifically about high-level, end-game, solo instance only stuff with great rewards. Well, and other stuff too, but why shouldn't we have some solo challenges at the end game?
rawne1980b16_ESO wrote: »I've played MMO's solo for many years now, a lot of people do.
There are very few MMO's where grouping was needed to get through content. Those people who say "it's an MMO, you should have to group" seem to be unaware the genre has moved on and left them behind.
I loved grouping in Ultima, Everquest and DAoC but that was many years ago in my youth. Now I play games to relax, on my own when my wifes at work and the kids are out. It's my quiet time. I have a good enough social life, I don't need gaming for that.
I like to solo content because I don't want to be worrying about other people or having to rush or go too slow at another persons pace. I like to potter along at my own pace and do my own thing.
I like MMO's because they are persistent worlds, there is always something going on. You can only get so much out of single player game but there is always something to do in an MMO.
Yes, i'd love more solo content. There hasn't been any new content here for those of us that do solo at all yet. I can't see any coming in the near future. That's one of the main reasons I probably won't ever make this one of my main MMO's. Content comes out far too slowly in a highly competitive and saturated market.
Just because you've moved on from the genre it doesn't mean the genre has evolved. MMOs are for people who have a lot of time to invest in the game which is mostly young people that don't have as many responsibilities as "older" people.
If solo gaming/questing is what you like, solo games is what you should play instead of pretending the "genre" evolved conveniently just as your playing habits did.