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How do you feel about pushing for new solo content?

mandrakethebard_ESO
I thought about just making a request, then I thought a poll might be in order.

Amidst all of this talk of PvP and Trials and end-game content and class balance, I notice that something (something much dearer to my own gaming heart) is missing from the discussion. So, here's a thought... How about putting in some more solo content?

Some of us only go into Cyrodiil or hang out with groups because we have to. Some of us are only playing an MMO because there are no new Elder Scrolls games out except ESO, and because the gaming landscape is becoming more and more dominated by MMOs. So here it is, how about solo content?

And let's get even more extreme. I'm talking here specifically about high-level, end-game, solo instance only stuff with great rewards. Well, and other stuff too, but why shouldn't we have some solo challenges at the end game?
Edited by mandrakethebard_ESO on February 3, 2015 10:30PM

How do you feel about pushing for new solo content? 219 votes

Yes. I prefer solo content to other aspects of the game.
43%
KaynlorImryllidahogeekettethesilverball_ESOcesmodeGidorickGilvothmandrakethebard_ESODanielMaxwellLawfulEvilDemiradaryl.rasmusenb14_ESODcalibereventide7indhyrocksssb14_ESOKalmanjimshrum3b14_ESOEsha76DirtySmeegs33Mercutio 95 votes
Yes. I would enjoy playing more solo content.
37%
flintstoneThe_Doctor_ESOSpiritreaver_ESOSlurgWicked_WolfkarmamuleAortickjluchauNocturnalisReymascavakthestampedeKhivas_CarrickShadesofkinTabkeyWolfsspinneDrorekPendrillionZigoSidjohnpeth2b16_ESOEnodoc 83 votes
Yes. I'm not that keen on it, but I wouldn't mind more solo content being in the game.
7%
cozmon3c_ESOfirstdecanWraithAzraielOlernStaticWaxMessy1frosth.darkomenb16_ESOLordTareqeserras7b16_ESOcwells74ub17_ESOferdiverbeekeb17_ESO2FishBreathGreyBrowFrenkthevileProkontoTycobb117Lordstarfox 17 votes
I really don't care either way.
4%
ben_ESO5kevlarto_ESOKorprokGemseedShareeRebeccas04nub18_ESOSapherisVizierDaveheart 9 votes
No. I'm just not all that fond of solo content.
2%
KevinmonScamandrosSRIBESWeberdaTicuss 5 votes
No. I think this game is really only about the group experience.
3%
TankqullTehMagnusAenlirahstin2001nub18_ESOStillikoGyudanAkiho 7 votes
No. I think that high-difficulty high-reward solo content will cause some sort of trouble in the game. (please explain yourself)
1%
NewBlacksmurfeliisraKuro1n 3 votes
  • BBSooner
    BBSooner
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    Yes. I would enjoy playing more solo content.
    I would enjoy more solo content if it were truly difficult and initially unbeatable for the majority of the population without significant practice in blocking, dodging, interrupting, multitasking, etc. However more landscape quests that can be strolled through isn't something I find too interesting. Using them to level is fine, but once at cap I would like some content to actually work on when I'm not running group instances.
  • Heruthema
    Heruthema
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    Yes. I prefer solo content to other aspects of the game.
    There has been little if any new solo content since the beginning of the game. The major content releases have been totally aimed at PvP and Group play styles.
  • YstradClud
    YstradClud
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    Yes. I would enjoy playing more solo content.
    Well also a lot of us are playing from countries that don't have our own servers and are on very high latencies. I average 250ms and can be on up to 400ms at times. Not really the best to have to try and contribute to end game group play.
  • Lord_Kreegan
    Lord_Kreegan
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    Yes. I prefer solo content to other aspects of the game.
    In general, I don't like formal grouping. I like "grouping on the fly"; that is, if I see someone needs help, I help them. And in my experience, other players (for the most part) do the same thing.

    I find formal grouping to be archaic and also an unnatural play style. People should help one another simply because it's beneficial to do so; having to work out some scheme for player mix is neither immersive nor fun ("lvl xxx player LFG for yyy quest"... five hours later: "lvl xxx player still LFG for yyy quest").

    So, give me solo quests where I can group on the fly if and when the opportunity presents itself.
  • UrQuan
    UrQuan
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    I like "grouping on the fly"; that is, if I see someone needs help, I help them. And in my experience, other players (for the most part) do the same thing.
    See, I'll do the same thing, but for me that rarely (if ever) involves actually grouping with the person who seems to need help. It will typically just be along the lines of "oh man, his health is really low and he's fighting a bunch of mobs - let's throw a heal his way, and maybe give him some CC help" and then I continue on my merry way.
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  • Shadesofkin
    Shadesofkin
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    Yes. I would enjoy playing more solo content.
    In general, I don't like formal grouping. I like "grouping on the fly"; that is, if I see someone needs help, I help them. And in my experience, other players (for the most part) do the same thing.

    I find formal grouping to be archaic and also an unnatural play style. People should help one another simply because it's beneficial to do so; having to work out some scheme for player mix is neither immersive nor fun ("lvl xxx player LFG for yyy quest"... five hours later: "lvl xxx player still LFG for yyy quest").

    So, give me solo quests where I can group on the fly if and when the opportunity presents itself.

    But....Adventuring Parties! I mean, who doesn't like to form a formal adventuring party?

    I fully admit that I'm a gamer and love me my group content though. Still, it'd be cool to see some fresh quests and zones to explore. Something that had some creativity to it too...you know, like traps I couldn't just breeze through, puzzles I had to solve to get to the next room (not just step here and it'll open). Anyways, that's why I went with the blue vote.
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  • rophez_ESO
    rophez_ESO
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    No new content is coming, bro. Not for like 8 months, and it'll be geared for console people, not vets. Sadly.
  • WraithAzraiel
    WraithAzraiel
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    Yes. I'm not that keen on it, but I wouldn't mind more solo content being in the game.
    There needs to be a balance of solo and group content. Enough to keep both sides happy.

    That's the only way to do it.

    Soooooo all you "ESO hates solo players" can relax. And so can all the "ESO doesn't have enough group content" can relax as well.

    Bring it in balance and both camps will shut the hell up.
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  • Prokonto
    Prokonto
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    Yes. I'm not that keen on it, but I wouldn't mind more solo content being in the game.
    In general, I don't like formal grouping. I like "grouping on the fly"; that is, if I see someone needs help, I help them. And in my experience, other players (for the most part) do the same thing.

    I find formal grouping to be archaic and also an unnatural play style. People should help one another simply because it's beneficial to do so; having to work out some scheme for player mix is neither immersive nor fun ("lvl xxx player LFG for yyy quest"... five hours later: "lvl xxx player still LFG for yyy quest").

    So, give me solo quests where I can group on the fly if and when the opportunity presents itself.

    do u maby remember Public Quest zones idea in War:AoR?
    it not work perfectly & was allmost all time empty becuse all pve there was at second plan but if that idea could be smartly implemented & tweak for better in Eso it could be solution for your demands.
  • NewBlacksmurf
    NewBlacksmurf
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    No. I think that high-difficulty high-reward solo content will cause some sort of trouble in the game. (please explain yourself)
    While I truly enjoy the quests and story..it's a MMO.
    Actually being limited and not able to party during some phased quests and the main story and mages/fighter guild quests was backwards. If we are to play TES then it's fine but since we are playing TESO, there should be zero quests and stories where two to four people can't enjoy this game all together.

    It's just my opinion but all this should work solo and scale to group size

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  • UrQuan
    UrQuan
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    While I truly enjoy the quests and story..it's a MMO.
    Actually being limited and not able to party during some phased quests and the main story and mages/fighter guild quests was backwards. If we are to play TES then it's fine but since we are playing TESO, there should be zero quests and stories where two to four people can't enjoy this game all together.

    It's just my opinion but all this should work solo and scale to group size
    I disagree. IMO there should be some content for every type of player. There should be some content where you have to group (and there is), some content where you can play solo or group as you like (and there is), and some content where you have to do it solo (and there is).

    Why do I believe that some content should be forced solo? Because that gives the solo player who doesn't want to ever group something he can point to and say "I completed that all on my own," and he will know that anyone else who did it also had to take that challenge on by themselves, without being carried through it by a higher level or more skilled player.

    Now where I think ESO went a bit wrong is in which content is forced solo. I'm OK with the fighters guild, mages guild, werewolf, and vampire quests being forced solo content, because those are all optional. You choose to do those, and you can choose not to (just like you can choose not to do group dungeons).

    The main quest shouldn't be forced solo, though, because that's really not optional content. It should be a solo instance by default, but it should let you group with others to complete your instance if you're having trouble with it.
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  • Hawk269
    Hawk269
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    Yes. I prefer solo content to other aspects of the game.
    I would welcome with open arms new solo content. I play a lot of the game solo, I group when I need too or when friends are on-line, but for me, the more solo content the better. I wish there was solo dungeons etc that we could play as well.
  • Ysne58
    Ysne58
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    They need to push more content period. Not just solo pve.
  • Ysne58
    Ysne58
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    They need to push more content period. Not just solo pve.
  • firstdecan
    firstdecan
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    Yes. I'm not that keen on it, but I wouldn't mind more solo content being in the game.
    Why can't they make instanced content that scales to the number of players in the instance as well as their level? Is it really that difficult to scale between a 3 mob encounter for a solo dungeon and a 6-8 mob encounter for a group dungeon?
  • NewBlacksmurf
    NewBlacksmurf
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    No. I think that high-difficulty high-reward solo content will cause some sort of trouble in the game. (please explain yourself)
    UrQuan wrote: »
    While I truly enjoy the quests and story..it's a MMO.
    Actually being limited and not able to party during some phased quests and the main story and mages/fighter guild quests was backwards. If we are to play TES then it's fine but since we are playing TESO, there should be zero quests and stories where two to four people can't enjoy this game all together.

    It's just my opinion but all this should work solo and scale to group size
    I disagree. IMO there should be some content for every type of player. There should be some content where you have to group (and there is), some content where you can play solo or group as you like (and there is), and some content where you have to do it solo (and there is).

    Why do I believe that some content should be forced solo? Because that gives the solo player who doesn't want to ever group something he can point to and say "I completed that all on my own," and he will know that anyone else who did it also had to take that challenge on by themselves, without being carried through it by a higher level or more skilled player.

    Now where I think ESO went a bit wrong is in which content is forced solo. I'm OK with the fighters guild, mages guild, werewolf, and vampire quests being forced solo content, because those are all optional. You choose to do those, and you can choose not to (just like you can choose not to do group dungeons).

    The main quest shouldn't be forced solo, though, because that's really not optional content. It should be a solo instance by default, but it should let you group with others to complete your instance if you're having trouble with it.

    I pretty much agree with all your comments...I think I'm just stuck on the required online/MMO and solo-only mix.

    Solo-able makes sense but solo-only....ouch
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  • Traisa
    Traisa
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    Yes. I prefer solo content to other aspects of the game.
    I would like more solo content, but I would also like to have the option to have someone join me if I need some help. People keep saying it's an MMO, so it should involve other players, so why not have the option.
  • Lord_Kreegan
    Lord_Kreegan
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    Yes. I prefer solo content to other aspects of the game.
    Prokonto wrote: »
    In general, I don't like formal grouping. I like "grouping on the fly"; that is, if I see someone needs help, I help them. And in my experience, other players (for the most part) do the same thing.

    I find formal grouping to be archaic and also an unnatural play style. People should help one another simply because it's beneficial to do so; having to work out some scheme for player mix is neither immersive nor fun ("lvl xxx player LFG for yyy quest"... five hours later: "lvl xxx player still LFG for yyy quest").

    So, give me solo quests where I can group on the fly if and when the opportunity presents itself.

    do u maby remember Public Quest zones idea in War:AoR?
    it not work perfectly & was allmost all time empty becuse all pve there was at second plan but if that idea could be smartly implemented & tweak for better in Eso it could be solution for your demands.

    The public quests in Warhammer were fun, but crammed into too small of an area; I wouldn't really call them "zones" per se. They were competitive in that everyone was trying for the higher level awards and awards were based on a point system (leading to "kill steals" and other garbage behavior), but cooperation was still a good idea if not always occuring like it should. They were also hampered by lack of player population.

    I was making no "demands", simply responding to the poll as it was laid out. "I don't like forced grouping, but like to group on the fly" wasn't an option.
  • Blud
    Blud
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    Yes. I would enjoy playing more solo content.
    I mainly like to pvp in groups with my guild.

    Other than that, I prefer solo content or optional group content.

    I don't like to be forced into dungeons and raids to get gear I need/want for pvp.

    I don't enjoy the style of play with people stressing out over drops and mechanics and when the boss does x, then you do y. When the boss gets to 50% stop dps-ing and go stand over here...etc. I hate that ***. It is challenging and it does require skill, and if you like it, that's fine and I respect your play style. I just don't want to be forced to do it.

    My understanding of ESO is that it would have a pvp endgame in Cyrodiil. That's where I like to spend most of my time with some "down time" grinding, crafting, gathering mats, and stuff like that on my own. Some new quests would be cool, too.

    I'm not demanding those things. I would like those things. For me, first priority would be getting Cyrodiil fixed: stability, performance, night-capping/faction balance, buff servers, etc.

    But if there is some pve content I can enjoy at my convenience when I'm not pvp-ing, that would be great.
    Edited by Blud on February 4, 2015 6:50AM
  • Blud
    Blud
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    Yes. I would enjoy playing more solo content.
    firstdecan wrote: »
    Why can't they make instanced content that scales to the number of players in the instance as well as their level? Is it really that difficult to scale between a 3 mob encounter for a solo dungeon and a 6-8 mob encounter for a group dungeon?

    I would be happy with this. This could be solo content, too.

    You could adjust the risk-reward something like if you have a 4-man vet dungeon, there's a 20% chance that gear piece x will drop. If you solo it, make it a 5% chance, for example. Or maybe just make it hard and leave the drop rate at 20%.

    It would too hard, probably, to make trials, etc., solo-able. But in that case, there should be an easier mode that pugs can do with a functioning group finder for a significantly lesser reward than more challenging group content which would drop gear with better stats and appearance, so the 1337 pve players (not me) can show off their shinies and no one will think the pug casual scrub pve players (including me) have the same gear.

    Dragonstar Arena, similarly, should have the group version, and a lesser solo version where you fight a series of increasingly difficult foes, something like in Oblivion.
    Edited by Blud on February 4, 2015 6:57AM
  • Wolfsspinne
    Wolfsspinne
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    Yes. I would enjoy playing more solo content.
    I don't like the idea of some solo dungeon where you can farm BIS gear 24/7.

    You shouldn't be able to do such a dungeon more than once a day.

    As for the loot:
    You should get items that are best for doing solo dungeons and solo questing but that are no good for minmaxing in DPS/HPS/tanking.
  • flintstone
    flintstone
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    Yes. I would enjoy playing more solo content.
    I don't care to group any more than I have to, and PVP didn't interest me much the few times I tried it. I don't mind informal groups when someone asks me to join (but I don't group chat very well, and I don't follow orders very well).

    I've only joined one formal group and dropped out of that one very quickly because I didn't like the group leader playing his blame game (I figured it wasn't my fault he could not stay alive?....he was the one 6 levels over his head?).
  • gurluasb16_ESO
    gurluasb16_ESO
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    Yes. I prefer solo content to other aspects of the game.
    I prefer solo content, as that's what drives a game for me.
    I like to take my time to enjoy the land, explore, do the quests and such.
    There hasn't been any content aimed at me at all since release.

    Only PVP and PVE stuff and general mechanics.
    And with the news of no new content in sight I probably wont get anything new to do for months.
  • TehMagnus
    TehMagnus
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    No. I think this game is really only about the group experience.
    There are over 180h of solo content in this game. Let ZOS introduce proper group content to occupy us end game and then why not more solo content.

    I don't hate questing but 180+h of solo quest vs 3 trials amongst which only one is a bit difficult and an Arena who was supposed to be insanely hard but they ended up nerfing is kinda unbalanced.
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    Yes. I would enjoy playing more solo content.
    I thought about just making a request, then I thought a poll might be in order.

    Amidst all of this talk of PvP and Trials and end-game content and class balance, I notice that something (something much dearer to my own gaming heart) is missing from the discussion. So, here's a thought... How about putting in some more solo content?

    Some of us only go into Cyrodiil or hang out with groups because we have to. Some of us are only playing an MMO because there are no new Elder Scrolls games out except ESO, and because the gaming landscape is becoming more and more dominated by MMOs. So here it is, how about solo content?

    And let's get even more extreme. I'm talking here specifically about high-level, end-game, solo instance only stuff with great rewards. Well, and other stuff too, but why shouldn't we have some solo challenges at the end game?

    Part of the sales pitch for going to a B2P model, in my own mind anyways, is people can come and go freely without having to constantly internally justify their playtime in terms of getting their sub's worth. Without the sub some players are probably going to be much more casual about how much they play and as such ZoS wouldn't be hurting themselves by having a few bits of content for those more likely to solo. Stuff beyond the main quest and othe solo content already ingame.

    I wouldn't want to see solo content being touted as being completely equal to the group content available now or in the future, but a few solo questlines or solo daily type activities with decent rewards sprinkled into the game would be cool for diversity. Would be a cool way to retain more casual players as well and possibly entice them actually sub up every now and then.
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    Yes. I prefer solo content to other aspects of the game.
    I've played MMO's solo for many years now, a lot of people do.

    There are very few MMO's where grouping was needed to get through content. Those people who say "it's an MMO, you should have to group" seem to be unaware the genre has moved on and left them behind.

    I loved grouping in Ultima, Everquest and DAoC but that was many years ago in my youth. Now I play games to relax, on my own when my wifes at work and the kids are out. It's my quiet time. I have a good enough social life, I don't need gaming for that.

    I like to solo content because I don't want to be worrying about other people or having to rush or go too slow at another persons pace. I like to potter along at my own pace and do my own thing.

    I like MMO's because they are persistent worlds, there is always something going on. You can only get so much out of single player game but there is always something to do in an MMO.

    Yes, i'd love more solo content. There hasn't been any new content here for those of us that do solo at all yet. I can't see any coming in the near future. That's one of the main reasons I probably won't ever make this one of my main MMO's. Content comes out far too slowly in a highly competitive and saturated market.

    Edited by rawne1980b16_ESO on February 4, 2015 10:25AM
  • TehMagnus
    TehMagnus
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    No. I think this game is really only about the group experience.
    I've played MMO's solo for many years now, a lot of people do.

    There are very few MMO's where grouping was needed to get through content. Those people who say "it's an MMO, you should have to group" seem to be unaware the genre has moved on and left them behind.

    I loved grouping in Ultima, Everquest and DAoC but that was many years ago in my youth. Now I play games to relax, on my own when my wifes at work and the kids are out. It's my quiet time. I have a good enough social life, I don't need gaming for that.

    I like to solo content because I don't want to be worrying about other people or having to rush or go too slow at another persons pace. I like to potter along at my own pace and do my own thing.

    I like MMO's because they are persistent worlds, there is always something going on. You can only get so much out of single player game but there is always something to do in an MMO.

    Yes, i'd love more solo content. There hasn't been any new content here for those of us that do solo at all yet. I can't see any coming in the near future. That's one of the main reasons I probably won't ever make this one of my main MMO's. Content comes out far too slowly in a highly competitive and saturated market.

    Just because you've moved on from the genre it doesn't mean the genre has evolved. MMOs are for people who have a lot of time to invest in the game which is mostly young people that don't have as many responsibilities as "older" people.

    If solo gaming/questing is what you like, solo games is what you should play instead of pretending the "genre" evolved conveniently just as your playing habits did.
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    Yes. I prefer solo content to other aspects of the game.
    TehMagnus wrote: »
    Just because you've moved on from the genre it doesn't mean the genre has evolved. MMOs are for people who have a lot of time to invest in the game which is mostly young people that don't have as many responsibilities as "older" people.

    If solo gaming/questing is what you like, solo games is what you should play instead of pretending the "genre" evolved conveniently just as your playing habits did.

    A hell of a lot of people play MMO's solo.

    There are not many games that require you to group to get through content.

    It's not my problem you can't accept it's moved on without you. MMO's allow for a hell of a lot of solo play, it seems to me that it's you that just doesn't see it.

    Nearly every MMO released in the past 10 years has a hell of a lot of solo players, the days of needing to group to go through the game are long since dead.

    The genre has moved on.
  • eliisra
    eliisra
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    No. I think that high-difficulty high-reward solo content will cause some sort of trouble in the game. (please explain yourself)
    I'm all for more solo content with interesting story-lines, great scenery and meaningful rewards. As in solo content for everyone.

    But if we're talking about high difficulty solo endgame content with top gear rewards, in a game where you're suppose to "play the way you want to", than no.

    Raids or dungeons have factors like communication and teamwork. That's what makes them more or less challenging. While solo instances are all about individual strength and ability to theory-craft solo builds. Meaning substantial re-balancing is required for this, to make sure that any build/class gets a fair shot at beating it at a simliar level of difficulty.

    Than there's the incoming disappointment from the majority, casual players not able to speed run or even complete hard solo content. Something they naturally feel entitled to, since it's "solo". There's a reason ZoS nerfed VR zones and main quests into oblivion.

    Challenging solo content is so hard to implement in MMO's. Min/max, well-geared and above average players are needed to complete it without sweat and pain. While the many players actively asking for more solo-stuff tends to have something else in mind, like relaxed, immersed and less wipe-infested activities.
  • Bloodfang
    Bloodfang
    ✭✭✭✭✭
    Yes. I prefer solo content to other aspects of the game.
    I fully support Content aimed at Solo Players.

    However..It's not the same generic MMO as WoW or let's say FFXIV where quests are not voiced, where quests are just generic piece of garbage with no soul..

    This is where ESO is having it's problem, to create a fully voiced quests for just 1 zone equals to MANY MONTHS of development.

    Don't expect the quantity anymore, but expect quality to be on a much higher standard whenever Zones do get released.
    Edited by Bloodfang on February 4, 2015 2:43PM
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