wenxue2222b16_ESO wrote: »I won't be buying foods from grocers. Too much of a dent in my already small profits. I'll be levelling up thieving on Santie Claws and any food items she gets will go in the bank for my provisoner Wenxue. Luckily having been playing since launch and having been looting every bit of food I can find I already have a reasonable amount of things to get me going at the start.
I would spend the time between now and live looting every crate you see if you are a provisioner and possibly even if you are not because ingredients will sell better on guild stores if the price at the grocers remains crazy high.
One thing I noticed while leveling ledgermain was all the ingredients I was finding in halls and houses where for drinks. Maybe you have to hunt and fish to get meat for food? It seemed unbalanced to me compared to the loot spread currently on live for containers.
For those wondering about 10g for old ingredients. I did a comparison exercise in this thread to see how much 10g was to the average player price for same ingredient.
Summary below but rest is in original thread.
MY INGREDIENT INVENTORY
• 47 ingredient types turn old
• 2733 individual ingredients turn old
• Is worth 268778g according to Price Tracker
• Is worth 54790.4g according to Shopkeeper
• Is worth 27330g according to 10g each from ZOS
ZOS VALUE OF MY INGREDIENT INVENTORY OF 10G EACH IS:
• 241448g less than Price Tracker
• 27460.4 less than Shopkeeper
• Equivalent to 10.1682% of Price Tracker Value
• Equivalent to 49.8810% of Shopkeeper Value
HeroOfEvbof wrote: »I don't know where this 150g price came from. Since I have no frame of reference as to why this change was made, I make no assumptions that it will self-correct.
HeroOfEvbof wrote: »I don't know where this 150g price came from. Since I have no frame of reference as to why this change was made, I make no assumptions that it will self-correct.
From the PTS 1.61 Patch Notes, I have included all of them for context
Scuttlers will now drop provisioning meat.
Sheep, goats, pigs, and the occasional domesticated gazelle can now be skinned for their hides.
Oxen will now produce meat when slain.
Monsters that drop meat for Provisioning will now do so regardless of the difference in level between you and the monster.
Grocers now sell only fresh produce. Their prices are higher now, to account for them endeavoring to profit from agriculture in the middle of a massive war.
Humanoids will now occasionally drop healthy snacks when killed.
Brewers and chefs no longer sell Provisioning ingredients. Why would they empower you to produce your own goods? They want you to consume theirs.
Grocers now sell provisioning ingredients for 150 gold per item.
So, it says Grocers sell Prov Ingredients for 150 Gold. Does not say if this is all of them, or the rare non harvestable/non dropping stuff. And, a previous post said that vendors would buy stale ingredients for the same price it costs to buy the new replacement fresh ingredients. But no mention of how that exactly converts.
HeroOfEvbof wrote: »HeroOfEvbof wrote: »I don't know where this 150g price came from. Since I have no frame of reference as to why this change was made, I make no assumptions that it will self-correct.
From the PTS 1.61 Patch Notes, I have included all of them for context
Scuttlers will now drop provisioning meat.
Sheep, goats, pigs, and the occasional domesticated gazelle can now be skinned for their hides.
Oxen will now produce meat when slain.
Monsters that drop meat for Provisioning will now do so regardless of the difference in level between you and the monster.
Grocers now sell only fresh produce. Their prices are higher now, to account for them endeavoring to profit from agriculture in the middle of a massive war.
Humanoids will now occasionally drop healthy snacks when killed.
Brewers and chefs no longer sell Provisioning ingredients. Why would they empower you to produce your own goods? They want you to consume theirs.
Grocers now sell provisioning ingredients for 150 gold per item.
So, it says Grocers sell Prov Ingredients for 150 Gold. Does not say if this is all of them, or the rare non harvestable/non dropping stuff. And, a previous post said that vendors would buy stale ingredients for the same price it costs to buy the new replacement fresh ingredients. But no mention of how that exactly converts.
You misunderstood my confusion.
I have followed outcries on this forum on a number of topics. Stealth is OP. DK is OP. Vampire is OP.
I have never ever seen anybody post that Cooks are OP. So why in the heck completely nerf cooking by raising the price of fruits and vegetables to 150g and making additives only available through combat in bandit delves or through crime in the streets?
Where was there any outcry that provisioning was too cheap? Or too easy to level? Was there some sort of Enchanter Cabal working behind the scenes?
The frame of reference I am missing is why have additives and meat been taken away from vendors? Why do we need to depend on Grocers - a npc type that is often very, very hard to get to depending on your zone? Why are fruits and vegatables 150g? Why are they going back on their intention of turning our ingredients into something that "provides value"?
Why are they nerfing provisioning? What harm has it done?