DanielMaxwell wrote: »Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »Rescorla_ESO wrote: »The one thing I find curious in all this is that with the exeception a few people I have seen post about this as I have in PTS forum, no one seems too concerned about the fact that the way in which CPs work atm, it's your lowbie chars in PvE with a vet on the account that are really ridiculous. Does a level 5 char need 12% crit?? No one seems to think this is an issue focused as everyone is on the end game translation of our vr14 xp into this system, but this is another reason why I find it flawed on top of the other things I have noticed.
I also realize it is an intensely unpopular view but I have always thought and said that making the CP pool account wide was not a good idea and this is exactly why, since it is also another means by which totally new players get hammered by vets.
Imagine a new player who is attempting to complete the starting levels as we all did and then witnessing a "vet in disguise" (for lack of a better analogy...) just totally steamrolling the landscape even when they are each at the same level. I should think it would leave the new player feeling at best puzzled as to why they cannot perform on the same level as the "vet-lowbie," and very likely will lead to more QQ about the game "not being fair."
In other words, with this system vet players can dominate every level of the game, not just the end game, since the more points they earn they can keep funneling them to their lowerst characters coming up. How is that balanced play?
When testing all my copied char over on PTS and I applied 70CPs to my lowest levels as well as my vr14s, and the lowbies were practically one shotting everything. All the time. Total snoozefest. How is that an incentive for "replayability of the game" is beyond me let alone the above.
Anyway, it is just an issue that I see directly impacting the community of the game in the long term which I think ZoS did not consider and which many players are overlooking.
I can't confirm for myself because haven't been able to get onto PTS yet due to the launcher erroring out with the "webgetrequest" error nonstop. Correct me If I'm wrong but I thought account-wide CPs were not supposed to become available to your alt characters until you attained VR1 (or level 50 in the future if VR ranks are removed). If that is the case then granting lowbie characters access to them might be a bug. If lowbie characters having access to your accounts CPs is working as designed then I fully agree with you.
I have vr14s on my account that is why my lowbie alts got 70cps. WAI
I have considered this, but it's really no different than someone crafting a full set of purple Seducer gear for their lvl 10 mage.
Take that further please - a level ten in crafted purple gear, and add to it 70CPs then tell me it's the same. NOT even close.
At the end of the day, why does it matter? The point I was making is that right now on 1.5, a vet player can easily make his/her alts godlike in relation to low level zones. So adding a few CP won't matter much because the disparity already exists. I mean, what is your concern exactly that lvl 30 characters will be soloing Dolmen and Public Dungeons? I already do this with my alts.
It matters specifically because of the already present divide and because we were told that the CP system was to be a means by which new players would not be so far divided from vets already in the game. This is not the case. As has already been pointed out by many comments around the boards, it clearly separates them even further than before.
If you have no issues whatever with the overall game presenting this kind of picture to a new player, cool for you. I do not feel the same.
That's all fine. I'm saying the disparity is already there. Do you have any idea how much more powerful a lvl 10 character is when he is wearing a full set of purple/gold set bonus gear? It's kinda ridiculous actually. What you are saying is nothing new. If you are that upset about it, then you might as well create a thread asking ZoS to prevent people from gearing their lowbies in uber powerful godlike gear sets. It's nothing new is the point I am making. I do it myself to help me level my alts faster.
the difference in gear can be made up if the new player is able to get the same quality gear from a veteran player(you know make some friends or already know a veteran player) , the difference in character power that comes from CP's can not be made up , it will be there until the new player maxes out the champion system .
jamesharv2005ub17_ESO wrote: »I dont get the complaints. All the passives are basically garbage. Yes the actual stuff you put points into is ok but you can dump all 24 points you start with (its 23,23,24 if you are maxxed out) in something and its still not all that great. My worry is the difference is so little between the people whove played for years and people who played for days that noone will bother with it.
Alphashado wrote: »DanielMaxwell wrote: »Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »Rescorla_ESO wrote: »The one thing I find curious in all this is that with the exeception a few people I have seen post about this as I have in PTS forum, no one seems too concerned about the fact that the way in which CPs work atm, it's your lowbie chars in PvE with a vet on the account that are really ridiculous. Does a level 5 char need 12% crit?? No one seems to think this is an issue focused as everyone is on the end game translation of our vr14 xp into this system, but this is another reason why I find it flawed on top of the other things I have noticed.
I also realize it is an intensely unpopular view but I have always thought and said that making the CP pool account wide was not a good idea and this is exactly why, since it is also another means by which totally new players get hammered by vets.
Imagine a new player who is attempting to complete the starting levels as we all did and then witnessing a "vet in disguise" (for lack of a better analogy...) just totally steamrolling the landscape even when they are each at the same level. I should think it would leave the new player feeling at best puzzled as to why they cannot perform on the same level as the "vet-lowbie," and very likely will lead to more QQ about the game "not being fair."
In other words, with this system vet players can dominate every level of the game, not just the end game, since the more points they earn they can keep funneling them to their lowerst characters coming up. How is that balanced play?
When testing all my copied char over on PTS and I applied 70CPs to my lowest levels as well as my vr14s, and the lowbies were practically one shotting everything. All the time. Total snoozefest. How is that an incentive for "replayability of the game" is beyond me let alone the above.
Anyway, it is just an issue that I see directly impacting the community of the game in the long term which I think ZoS did not consider and which many players are overlooking.
I can't confirm for myself because haven't been able to get onto PTS yet due to the launcher erroring out with the "webgetrequest" error nonstop. Correct me If I'm wrong but I thought account-wide CPs were not supposed to become available to your alt characters until you attained VR1 (or level 50 in the future if VR ranks are removed). If that is the case then granting lowbie characters access to them might be a bug. If lowbie characters having access to your accounts CPs is working as designed then I fully agree with you.
I have vr14s on my account that is why my lowbie alts got 70cps. WAI
I have considered this, but it's really no different than someone crafting a full set of purple Seducer gear for their lvl 10 mage.
Take that further please - a level ten in crafted purple gear, and add to it 70CPs then tell me it's the same. NOT even close.
At the end of the day, why does it matter? The point I was making is that right now on 1.5, a vet player can easily make his/her alts godlike in relation to low level zones. So adding a few CP won't matter much because the disparity already exists. I mean, what is your concern exactly that lvl 30 characters will be soloing Dolmen and Public Dungeons? I already do this with my alts.
It matters specifically because of the already present divide and because we were told that the CP system was to be a means by which new players would not be so far divided from vets already in the game. This is not the case. As has already been pointed out by many comments around the boards, it clearly separates them even further than before.
If you have no issues whatever with the overall game presenting this kind of picture to a new player, cool for you. I do not feel the same.
That's all fine. I'm saying the disparity is already there. Do you have any idea how much more powerful a lvl 10 character is when he is wearing a full set of purple/gold set bonus gear? It's kinda ridiculous actually. What you are saying is nothing new. If you are that upset about it, then you might as well create a thread asking ZoS to prevent people from gearing their lowbies in uber powerful godlike gear sets. It's nothing new is the point I am making. I do it myself to help me level my alts faster.
the difference in gear can be made up if the new player is able to get the same quality gear from a veteran player(you know make some friends or already know a veteran player) , the difference in character power that comes from CP's can not be made up , it will be there until the new player maxes out the champion system .
Ok and....
I mean what is it exactly that you are suggesting? That a new player on his level 20 sorc is gonna see another sorc come along killing things faster, and rage/quit? I suspect that you might be grossly overestimating things here.
Alphashado wrote: »DanielMaxwell wrote: »Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »Rescorla_ESO wrote: »The one thing I find curious in all this is that with the exeception a few people I have seen post about this as I have in PTS forum, no one seems too concerned about the fact that the way in which CPs work atm, it's your lowbie chars in PvE with a vet on the account that are really ridiculous. Does a level 5 char need 12% crit?? No one seems to think this is an issue focused as everyone is on the end game translation of our vr14 xp into this system, but this is another reason why I find it flawed on top of the other things I have noticed.
I also realize it is an intensely unpopular view but I have always thought and said that making the CP pool account wide was not a good idea and this is exactly why, since it is also another means by which totally new players get hammered by vets.
Imagine a new player who is attempting to complete the starting levels as we all did and then witnessing a "vet in disguise" (for lack of a better analogy...) just totally steamrolling the landscape even when they are each at the same level. I should think it would leave the new player feeling at best puzzled as to why they cannot perform on the same level as the "vet-lowbie," and very likely will lead to more QQ about the game "not being fair."
In other words, with this system vet players can dominate every level of the game, not just the end game, since the more points they earn they can keep funneling them to their lowerst characters coming up. How is that balanced play?
When testing all my copied char over on PTS and I applied 70CPs to my lowest levels as well as my vr14s, and the lowbies were practically one shotting everything. All the time. Total snoozefest. How is that an incentive for "replayability of the game" is beyond me let alone the above.
Anyway, it is just an issue that I see directly impacting the community of the game in the long term which I think ZoS did not consider and which many players are overlooking.
I can't confirm for myself because haven't been able to get onto PTS yet due to the launcher erroring out with the "webgetrequest" error nonstop. Correct me If I'm wrong but I thought account-wide CPs were not supposed to become available to your alt characters until you attained VR1 (or level 50 in the future if VR ranks are removed). If that is the case then granting lowbie characters access to them might be a bug. If lowbie characters having access to your accounts CPs is working as designed then I fully agree with you.
I have vr14s on my account that is why my lowbie alts got 70cps. WAI
I have considered this, but it's really no different than someone crafting a full set of purple Seducer gear for their lvl 10 mage.
Take that further please - a level ten in crafted purple gear, and add to it 70CPs then tell me it's the same. NOT even close.
At the end of the day, why does it matter? The point I was making is that right now on 1.5, a vet player can easily make his/her alts godlike in relation to low level zones. So adding a few CP won't matter much because the disparity already exists. I mean, what is your concern exactly that lvl 30 characters will be soloing Dolmen and Public Dungeons? I already do this with my alts.
It matters specifically because of the already present divide and because we were told that the CP system was to be a means by which new players would not be so far divided from vets already in the game. This is not the case. As has already been pointed out by many comments around the boards, it clearly separates them even further than before.
If you have no issues whatever with the overall game presenting this kind of picture to a new player, cool for you. I do not feel the same.
That's all fine. I'm saying the disparity is already there. Do you have any idea how much more powerful a lvl 10 character is when he is wearing a full set of purple/gold set bonus gear? It's kinda ridiculous actually. What you are saying is nothing new. If you are that upset about it, then you might as well create a thread asking ZoS to prevent people from gearing their lowbies in uber powerful godlike gear sets. It's nothing new is the point I am making. I do it myself to help me level my alts faster.
the difference in gear can be made up if the new player is able to get the same quality gear from a veteran player(you know make some friends or already know a veteran player) , the difference in character power that comes from CP's can not be made up , it will be there until the new player maxes out the champion system .
Ok and....
I mean what is it exactly that you are suggesting? That a new player on his level 20 sorc is gonna see another sorc come along killing things faster, and rage/quit? I suspect that you might be grossly overestimating things here.
Alphashado wrote: »DanielMaxwell wrote: »Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »Rescorla_ESO wrote: »The one thing I find curious in all this is that with the exeception a few people I have seen post about this as I have in PTS forum, no one seems too concerned about the fact that the way in which CPs work atm, it's your lowbie chars in PvE with a vet on the account that are really ridiculous. Does a level 5 char need 12% crit?? No one seems to think this is an issue focused as everyone is on the end game translation of our vr14 xp into this system, but this is another reason why I find it flawed on top of the other things I have noticed.
I also realize it is an intensely unpopular view but I have always thought and said that making the CP pool account wide was not a good idea and this is exactly why, since it is also another means by which totally new players get hammered by vets.
Imagine a new player who is attempting to complete the starting levels as we all did and then witnessing a "vet in disguise" (for lack of a better analogy...) just totally steamrolling the landscape even when they are each at the same level. I should think it would leave the new player feeling at best puzzled as to why they cannot perform on the same level as the "vet-lowbie," and very likely will lead to more QQ about the game "not being fair."
In other words, with this system vet players can dominate every level of the game, not just the end game, since the more points they earn they can keep funneling them to their lowerst characters coming up. How is that balanced play?
When testing all my copied char over on PTS and I applied 70CPs to my lowest levels as well as my vr14s, and the lowbies were practically one shotting everything. All the time. Total snoozefest. How is that an incentive for "replayability of the game" is beyond me let alone the above.
Anyway, it is just an issue that I see directly impacting the community of the game in the long term which I think ZoS did not consider and which many players are overlooking.
I can't confirm for myself because haven't been able to get onto PTS yet due to the launcher erroring out with the "webgetrequest" error nonstop. Correct me If I'm wrong but I thought account-wide CPs were not supposed to become available to your alt characters until you attained VR1 (or level 50 in the future if VR ranks are removed). If that is the case then granting lowbie characters access to them might be a bug. If lowbie characters having access to your accounts CPs is working as designed then I fully agree with you.
I have vr14s on my account that is why my lowbie alts got 70cps. WAI
I have considered this, but it's really no different than someone crafting a full set of purple Seducer gear for their lvl 10 mage.
Take that further please - a level ten in crafted purple gear, and add to it 70CPs then tell me it's the same. NOT even close.
At the end of the day, why does it matter? The point I was making is that right now on 1.5, a vet player can easily make his/her alts godlike in relation to low level zones. So adding a few CP won't matter much because the disparity already exists. I mean, what is your concern exactly that lvl 30 characters will be soloing Dolmen and Public Dungeons? I already do this with my alts.
It matters specifically because of the already present divide and because we were told that the CP system was to be a means by which new players would not be so far divided from vets already in the game. This is not the case. As has already been pointed out by many comments around the boards, it clearly separates them even further than before.
If you have no issues whatever with the overall game presenting this kind of picture to a new player, cool for you. I do not feel the same.
That's all fine. I'm saying the disparity is already there. Do you have any idea how much more powerful a lvl 10 character is when he is wearing a full set of purple/gold set bonus gear? It's kinda ridiculous actually. What you are saying is nothing new. If you are that upset about it, then you might as well create a thread asking ZoS to prevent people from gearing their lowbies in uber powerful godlike gear sets. It's nothing new is the point I am making. I do it myself to help me level my alts faster.
the difference in gear can be made up if the new player is able to get the same quality gear from a veteran player(you know make some friends or already know a veteran player) , the difference in character power that comes from CP's can not be made up , it will be there until the new player maxes out the champion system .
Ok and....
I mean what is it exactly that you are suggesting? That a new player on his level 20 sorc is gonna see another sorc come along killing things faster, and rage/quit? I suspect that you might be grossly overestimating things here.
People rage quit over all sorts of things; people rage quiting over continued imbalance problems in the game has been happening for quite some time and that can easily be seen by the amount of threads made by people on this site and other sites, who noted it as one of the biggest reasons why they are leaving/have left the game. All they get in response is "good riddence" and "can I haz ur stuff?"
ZoS themselves already stated that they wanted to assure the gap between players was not so wide and that the CP system would be a way to see it improved. Unfortunately in it's current iteration it is not. If you disagree with that view, cool. Doesn't mean anyone is "grossly overestimating" anything. Given your more or less "so what?" attitude, I'd say your comments are pretty much the only "gross" thing being suggested.
One way to prevent the gap from getting bigger would be to allow everyone to earn cp beginning at level 1
Alphashado wrote: »Alphashado wrote: »DanielMaxwell wrote: »Alphashado wrote: »Alphashado wrote: »Alphashado wrote: »Rescorla_ESO wrote: »The one thing I find curious in all this is that with the exeception a few people I have seen post about this as I have in PTS forum, no one seems too concerned about the fact that the way in which CPs work atm, it's your lowbie chars in PvE with a vet on the account that are really ridiculous. Does a level 5 char need 12% crit?? No one seems to think this is an issue focused as everyone is on the end game translation of our vr14 xp into this system, but this is another reason why I find it flawed on top of the other things I have noticed.
I also realize it is an intensely unpopular view but I have always thought and said that making the CP pool account wide was not a good idea and this is exactly why, since it is also another means by which totally new players get hammered by vets.
Imagine a new player who is attempting to complete the starting levels as we all did and then witnessing a "vet in disguise" (for lack of a better analogy...) just totally steamrolling the landscape even when they are each at the same level. I should think it would leave the new player feeling at best puzzled as to why they cannot perform on the same level as the "vet-lowbie," and very likely will lead to more QQ about the game "not being fair."
In other words, with this system vet players can dominate every level of the game, not just the end game, since the more points they earn they can keep funneling them to their lowerst characters coming up. How is that balanced play?
When testing all my copied char over on PTS and I applied 70CPs to my lowest levels as well as my vr14s, and the lowbies were practically one shotting everything. All the time. Total snoozefest. How is that an incentive for "replayability of the game" is beyond me let alone the above.
Anyway, it is just an issue that I see directly impacting the community of the game in the long term which I think ZoS did not consider and which many players are overlooking.
I can't confirm for myself because haven't been able to get onto PTS yet due to the launcher erroring out with the "webgetrequest" error nonstop. Correct me If I'm wrong but I thought account-wide CPs were not supposed to become available to your alt characters until you attained VR1 (or level 50 in the future if VR ranks are removed). If that is the case then granting lowbie characters access to them might be a bug. If lowbie characters having access to your accounts CPs is working as designed then I fully agree with you.
I have vr14s on my account that is why my lowbie alts got 70cps. WAI
I have considered this, but it's really no different than someone crafting a full set of purple Seducer gear for their lvl 10 mage.
Take that further please - a level ten in crafted purple gear, and add to it 70CPs then tell me it's the same. NOT even close.
At the end of the day, why does it matter? The point I was making is that right now on 1.5, a vet player can easily make his/her alts godlike in relation to low level zones. So adding a few CP won't matter much because the disparity already exists. I mean, what is your concern exactly that lvl 30 characters will be soloing Dolmen and Public Dungeons? I already do this with my alts.
It matters specifically because of the already present divide and because we were told that the CP system was to be a means by which new players would not be so far divided from vets already in the game. This is not the case. As has already been pointed out by many comments around the boards, it clearly separates them even further than before.
If you have no issues whatever with the overall game presenting this kind of picture to a new player, cool for you. I do not feel the same.
That's all fine. I'm saying the disparity is already there. Do you have any idea how much more powerful a lvl 10 character is when he is wearing a full set of purple/gold set bonus gear? It's kinda ridiculous actually. What you are saying is nothing new. If you are that upset about it, then you might as well create a thread asking ZoS to prevent people from gearing their lowbies in uber powerful godlike gear sets. It's nothing new is the point I am making. I do it myself to help me level my alts faster.
the difference in gear can be made up if the new player is able to get the same quality gear from a veteran player(you know make some friends or already know a veteran player) , the difference in character power that comes from CP's can not be made up , it will be there until the new player maxes out the champion system .
Ok and....
I mean what is it exactly that you are suggesting? That a new player on his level 20 sorc is gonna see another sorc come along killing things faster, and rage/quit? I suspect that you might be grossly overestimating things here.
People rage quit over all sorts of things; people rage quiting over continued imbalance problems in the game has been happening for quite some time and that can easily be seen by the amount of threads made by people on this site and other sites, who noted it as one of the biggest reasons why they are leaving/have left the game. All they get in response is "good riddence" and "can I haz ur stuff?"
ZoS themselves already stated that they wanted to assure the gap between players was not so wide and that the CP system would be a way to see it improved. Unfortunately in it's current iteration it is not. If you disagree with that view, cool. Doesn't mean anyone is "grossly overestimating" anything. Given your more or less "so what?" attitude, I'd say your comments are pretty much the only "gross" thing being suggested.
I have never said good riddance or any of that childish garbage. I am voicing my opinion. And my opinion is that the disparity between one lvl 20 character and another lvl 20 character is not "game breaking".
I think the amount of XP needed to gain a CP is an issue.
I think the passive attributes Magicka/Stamina/Health, even with the current diminishing returns could end up being an issue for END GAME.
I DO NOT think that low level chars with champion points is a big deal. That is my opinion. I never even remotely suggested a "good riddance" attitude because my OPINION is that lowbies are NOT going to be mortified with greef and frustration because some other guy can solo public dungeons and he can't. because as I have already stated, this is happening already and I haven't seen one thread on this forum from a new player saying this:
"omg my crafting level is too low to craft nice gear. I don't have enough gold to buy nice gear either. Yet this rich guy next to me has a super duper set of gear that I cannot make or buy yet and he is killing stuff faster than me, Therefore I quit."
So we will just agree to disagree.
One way to prevent the gap from getting bigger would be to allow everyone to earn cp beginning at level 1
If you look away from the competetive side to the it, the champion system will allow players to customize their characters and builds to a further extent, which is always positive.
Hi TehMagnus. Great postVery valid concerns.
I was very surprised when I saw the pasives that the champion system will unlock.
I too feel like they mostly come under the heading of vertical progression and not horizontal.
To me better chest loot and shorter harvesting time are great examples of the horizontal we will have in this system.
But any pasives relating to having more health, Stamina, magica, crit chance etc... Make our characters stronger the way lvls would and represent vertical progression.
This will inevitably lead to gaps in strength between the haves and the have nots.
I don't want to turn around to a new player and say 'I can't take you to do x because you won't survive without x-pasives".
Atm if a new VR 14 wants to come along we can take them. If they have any trouble with the harder content we can just make them some better gear, hand them a few pots and some food and they are good to go. Worst case we can buy them a respec to help them rebalance their attribute points. (Of which we all have the same amount!)
But it seems that with the current incarnation of the champion system this will no longer be the case.
I will have much more health/Stam/magic (a clear combat advantage) then a new player untill they catch up to my CP level. And the gap will grow over time.
Let me know if you all with me so far...
The solution I would propose is to take all boosts to strength out of the champion system. Let gear, food, potions etc make all the difference past max lvl.
Instead fill the champion system with ways to broaden our characters abilities and have more fun.
Let CPs help us craft stronger items, access different class skills, run faster, jump higher, take less fall damage out of combat, bribe merchants for better prices etc.
Add pasives that are fun that don't give those with a substantial amount of CP a clear combat advantage over those that don't.
Would something like this help TehMagnus?
Thanks for reading. Glad to see very passionate players in the forums and please be kind to my humble ideas
Heya!Hi TehMagnus. Great postVery valid concerns.
I was very surprised when I saw the pasives that the champion system will unlock.
I too feel like they mostly come under the heading of vertical progression and not horizontal.
To me better chest loot and shorter harvesting time are great examples of the horizontal we will have in this system.
But any pasives relating to having more health, Stamina, magica, crit chance etc... Make our characters stronger the way lvls would and represent vertical progression.
This will inevitably lead to gaps in strength between the haves and the have nots.
I don't want to turn around to a new player and say 'I can't take you to do x because you won't survive without x-pasives".
Atm if a new VR 14 wants to come along we can take them. If they have any trouble with the harder content we can just make them some better gear, hand them a few pots and some food and they are good to go. Worst case we can buy them a respec to help them rebalance their attribute points. (Of which we all have the same amount!)
But it seems that with the current incarnation of the champion system this will no longer be the case.
I will have much more health/Stam/magic (a clear combat advantage) then a new player untill they catch up to my CP level. And the gap will grow over time.
Let me know if you all with me so far...
The solution I would propose is to take all boosts to strength out of the champion system. Let gear, food, potions etc make all the difference past max lvl.
Instead fill the champion system with ways to broaden our characters abilities and have more fun.
Let CPs help us craft stronger items, access different class skills, run faster, jump higher, take less fall damage out of combat, bribe merchants for better prices etc.
Add pasives that are fun that don't give those with a substantial amount of CP a clear combat advantage over those that don't.
Would something like this help TehMagnus?
Thanks for reading. Glad to see very passionate players in the forums and please be kind to my humble ideas
On the assumption ZOS designed this as the massive time-sink most people complaining about it seem to think it is, if they did it the way you're suggesting only the real hardcore min/maxers would tolerate doing it at all: thus ZOS pitiful excuse for an 'end-game' would simply be irrelevant.At the bare minimum the Champion System passives that affect combat in any way needs to go. I can sort of accept a system where we can gain tiny increases to crit, cost reduction etc. with heavy diminishing returns.. and the entire gain should still be small enough that the gap isn't that big of a deal. As is now, they basically removed the crit from our gear and put it in a must have passive at 89-90 CP.
Hi TehMagnus. Great postVery valid concerns.
I was very surprised when I saw the pasives that the champion system will unlock.
I too feel like they mostly come under the heading of vertical progression and not horizontal.
To me better chest loot and shorter harvesting time are great examples of the horizontal we will have in this system.
But any pasives relating to having more health, Stamina, magica, crit chance etc... Make our characters stronger the way lvls would and represent vertical progression.
This will inevitably lead to gaps in strength between the haves and the have nots.
I don't want to turn around to a new player and say 'I can't take you to do x because you won't survive without x-pasives".
Atm if a new VR 14 wants to come along we can take them. If they have any trouble with the harder content we can just make them some better gear, hand them a few pots and some food and they are good to go. Worst case we can buy them a respec to help them rebalance their attribute points. (Of which we all have the same amount!)
But it seems that with the current incarnation of the champion system this will no longer be the case.
I will have much more health/Stam/magic (a clear combat advantage) then a new player untill they catch up to my CP level. And the gap will grow over time.
Let me know if you all with me so far...
The solution I would propose is to take all boosts to strength out of the champion system. Let gear, food, potions etc make all the difference past max lvl.
Instead fill the champion system with ways to broaden our characters abilities and have more fun.
Let CPs help us craft stronger items, access different class skills, run faster, jump higher, take less fall damage out of combat, bribe merchants for better prices etc.
Add pasives that are fun that don't give those with a substantial amount of CP a clear combat advantage over those that don't.
Would something like this help TehMagnus?
Thanks for reading. Glad to see very passionate players in the forums and please be kind to my humble ideas
The 55% health increase was an extrapolation done by @Spottswoode based on data I provided earlier in the discussion.
He calculated the first 12 points into the warrior group of constellations gave a 3.7% increase in health. The next 12 points about half of that.
For the sake of extrapolation and discussion, he made the assumption that the "The Warrior" was a perk that could possibly have 14 other equivalent perks giving an equal health increase, each with their own diminishing return calculations. 15 perks that would each give a 3.7% health increase for the initial 12 points invested into them (hence, 15*12 = 180 CP and 15*3.7 =~ 55.5% ).
It'll never become bigger than an overall 7.4% health increase. More interesting is the fact that the initial 12 points already provide more than half of the maximum health increase that could possibly be achieved.
Now, this is assuming every 12 points the health increase is cut in half. Given my initial data, this isn't entirely the sweet spot, so it might be different. What we do know is it won't ever go near 55%. Not even close.
Most of the best perks are pretty low level. So I'd rather switch both of the crit spots for the 10 points slots. Not exactly game breaking, but it's pretty substantial. By the way, every character has a base 10% crit chance.That's an odd one then. Way too good compared to the others. Multiplicative would make more sense.
I'm going to /feedback that one on the PTS soon.
TehMagnus wrote:When stacking and AOEing or stacking & killing which is part of nearly any raiding strategy, it is extreme.
They aren't little bonuses, I think you don't know much about the game mechanicsWhen I look at those numbers and the time it takes to get a CP compared to the huge increase it gives especially at early ranks, I can assure you this is just like the difficulty wall and frustration people had before VR levels nerf when they would die if they tried to take onto 2 mobs while being unprepared.
Show me the numbers. And distribution.Pretty small here, pretty small there, pretty small ignore spell resist, prettysmall increase spell damage, pretty small elemental damage increase, pretty small spell cost reduction, pretty small crit chance increase, pretty small crit damage increase: boom 10k more DPS. Prett small increase yeah