frosth.darkomenb16_ESO wrote: »
You really don't see the full picture.
Every single mmorpg that did a switch is doing worse revenue wise after the switch than before. All it gets is a second surge in popularity that lasts a few months, then it's over. Even swtor is not making it and losing revenue despite using all the tricks in the book.
There will always be more people that want stuff for free, but they don't matter since those people don't pay. It's always been like that and the market has not changed.
What has changed, however, is that investors backing up publishers/studios have understood they could have a faster ROI by using that second locust surge that occur at the switch. They can then moving on to other projects and leave the games to interns charged to fill the cash shop.
The fact there still are many people subscribing at the launch of every single game is a proof that people are still willing to pay a subscription, just that games don't let them. Either by not being worth it, or by switching ot another model.
Games are not competing over a limited pool of "subscribers". Each game suposedly have a combination of unique selling proposition that puts it in its own niche.
As an illustration, for ESO, it is the ES lore, the solo friendliness, it's active combat, AvA, not having a cash shop and soon being alone on xbox one.
It doesn't have to compete with WoW for subscribers because people interested in WoW aren't interested in ESO and vice versa. The same for Eve Online. All three games are targeted at very different audiences.
All games can grow at the same time and they won't harm each other.
Over the past few weeks, a lot has changed in the ESO universe. Lots of people canceled their subs over the F2P announcement, others might have returned and again others like me just did nothing and gave it some thought while sun bathing.
The first question that I asked myself upon return was quite simple and still required some self critique. What did we do wrong as a community that we deserved such a harsh punishment and the knife in our all backs by ZO?
First I tried to blame us for the lack of support, but then again this forum always had some decent discussions going and a lot of people kept playing even though the client still lacks the multi core threading, while lots of features like Justice, Spellcrafting, new solo zones are still not even close to implementation.
Then again I was looking back at the reasons why so much content didn't come and I found someone responsible for it, us! How often did ZO announce something new and parts of the community had nothing better to do than trashing it.
A good example is the justice system. Right after its announcement several people created threads like "oh no, now I can die - oh no, now the merchant can die...". This caused a huge delay in the justice system, such a big delay that we still wont have the pvp part in 1.6. Its fully understandable to me that players were offended by these forum threads where others denied them their content, so they left.
Another example is the CS. It was supposed to be a fresh start, but a lot of people didn't understand this and demanded a special snowflake touch. Therefore the CS had to be rebalanced and re-tuned so that it was delayed even further while putting new players in such a big disadvantage that they would never pay a sub for outdated content.
There are many more examples to this, but the truth is we as a community have failed as much as ZO did as a company. Our constant fighting over content updates, the constant "no I don't want this guy to have this...., no I don't want pvp since I don't pvp, no I don't want group content as I don't group..., I am subbed since day one so I am special ..." made it impossible for ZO to really develop the game that they once had planned. Besides that we were very hostile towards new gamers or those who might not share the same ideology about MMOs.
If you compare this to for instance the old days at Ultima, then such hostility just didn't exist and because of this that game is still alive and kicking while ESO is just like SWTOR on its way down.
While this may sound harsh to some people at this forum, it is what it is. The inexperience of ZO in regards of MMO design and our own entitlement to have more than everyone else, to be more important than the other gamer ruined ESO so that we all, the gamers, but also the Devs have to touch our own noses here.
We brought this down on ourselves guys, learn from it and be more kind to others in your next MMO. Accept that not all content might be for you, accept that there are group and solo gamers, just like there are pve and pvp players.
Don't be so selfish and only think about your own good, think about the others too because this is what a healthy community does.
Cheers!
minack1preub18_ESO wrote: »You don't get to speak for me, OP. If you want to blame anyone for ESO going B2P you need to look at yourself. People like you are the reason developers continue to shovel sh** in their customers' faces. Repeatedly blaming the customer for ZOS failures is just plain asinine.
I don't know what mental disorder(s) you suffer from but you definitely need to be on meds.
Anyone who honestly thinks that they, as a customer of a business, has somehow brought down some kind of punishment on themselves for not being a good enough customer needs to seek therapy.
Over the past few weeks, a lot has changed in the ESO universe. Lots of people canceled their subs over the F2P announcement, others might have returned and again others like me just did nothing and gave it some thought while sun bathing.
The first question that I asked myself upon return was quite simple and still required some self critique. What did we do wrong as a community that we deserved such a harsh punishment and the knife in our all backs by ZO?
First I tried to blame us for the lack of support, but then again this forum always had some decent discussions going and a lot of people kept playing even though the client still lacks the multi core threading, while lots of features like Justice, Spellcrafting, new solo zones are still not even close to implementation.
Then again I was looking back at the reasons why so much content didn't come and I found someone responsible for it, us! How often did ZO announce something new and parts of the community had nothing better to do than trashing it.
A good example is the justice system. Right after its announcement several people created threads like "oh no, now I can die - oh no, now the merchant can die...". This caused a huge delay in the justice system, such a big delay that we still wont have the pvp part in 1.6. Its fully understandable to me that players were offended by these forum threads where others denied them their content, so they left.
Another example is the CS. It was supposed to be a fresh start, but a lot of people didn't understand this and demanded a special snowflake touch. Therefore the CS had to be rebalanced and re-tuned so that it was delayed even further while putting new players in such a big disadvantage that they would never pay a sub for outdated content.
There are many more examples to this, but the truth is we as a community have failed as much as ZO did as a company. Our constant fighting over content updates, the constant "no I don't want this guy to have this...., no I don't want pvp since I don't pvp, no I don't want group content as I don't group..., I am subbed since day one so I am special ..." made it impossible for ZO to really develop the game that they once had planned. Besides that we were very hostile towards new gamers or those who might not share the same ideology about MMOs.
If you compare this to for instance the old days at Ultima, then such hostility just didn't exist and because of this that game is still alive and kicking while ESO is just like SWTOR on its way down.
While this may sound harsh to some people at this forum, it is what it is. The inexperience of ZO in regards of MMO design and our own entitlement to have more than everyone else, to be more important than the other gamer ruined ESO so that we all, the gamers, but also the Devs have to touch our own noses here.
We brought this down on ourselves guys, learn from it and be more kind to others in your next MMO. Accept that not all content might be for you, accept that there are group and solo gamers, just like there are pve and pvp players.
Don't be so selfish and only think about your own good, think about the others too because this is what a healthy community does.
Cheers!
ESO had to compete for subscribers, the subscriber revenue is decreasing, means that less the less people are willing to subscribe, which means they have to have something so special, so awesome, something above and beyond anything else out there to add subscribers to the shrinking subscriber market, or to take subscribers from from another subscription MMO.