ebethke_ESO wrote: »Light armor is squishy: you get caught without a shield up and you're dead.
Medium armor is slippery: you get caught without evading something and you're dead.
Heavy armor is tanky: you run out of resources or drop your defenses and you're dead.
Y'all act like you've never seen a sniper or a two-hander blow a light armor wearer up in a few seconds. Still happens all the time in PTS.
If you think damage shields are "overpowered" compared to other builds you should consider updating your 1.5 build to a 1.6 one. As a light armor wearer I die in a matter of seconds if I don't have a shield up, and stamina users can nearly one shot me if they time their burst right.
ebethke_ESO wrote: »Light armor is squishy: you get caught without a shield up and you're dead.
Medium armor is slippery: you get caught without evading something and you're dead.
Heavy armor is tanky: you run out of resources or drop your defenses and you're dead.
Y'all act like you've never seen a sniper or a two-hander blow a light armor wearer up in a few seconds. Still happens all the time in PTS.
If you think damage shields are "overpowered" compared to other builds you should consider updating your 1.5 build to a 1.6 one. As a light armor wearer I die in a matter of seconds if I don't have a shield up, and stamina users can nearly one shot me if they time their burst right.
Wow, someone sure likes generalizing things...
What makes you think every light armor should use shields?
What makes you think every medium armour should spam roll dodge?
What makes you think every heavy armour should be tanking oriented?
What makes you think people should get one shot?
That sounds like one dumbed down game to me.
Look at other MMOs, you've heavy armour damage dealers, light armour squishies without heals or dmg shields, leather wearing barbarians that take damage and thank you for it, leather wearing rogues that use stealth & CCs as survival tools etc
Of course you can dumb things down, but don't expect a better game as an outcome.
If we all wanted to spam dmg shields or one shot people, I doubt you'd see anyone complaining in the forums.
ebethke_ESO wrote: »Light armor is squishy: you get caught without a shield up and you're dead.
Medium armor is slippery: you get caught without evading something and you're dead.
Heavy armor is tanky: you run out of resources or drop your defenses and you're dead.
Y'all act like you've never seen a sniper or a two-hander blow a light armor wearer up in a few seconds. Still happens all the time in PTS.
If you think damage shields are "overpowered" compared to other builds you should consider updating your 1.5 build to a 1.6 one. As a light armor wearer I die in a matter of seconds if I don't have a shield up, and stamina users can nearly one shot me if they time their burst right.
Wow, someone sure likes generalizing things...
What makes you think every light armor should use shields?
What makes you think every medium armour should spam roll dodge?
What makes you think every heavy armour should be tanking oriented?
What makes you think people should get one shot?
That sounds like one dumbed down game to me.
Look at other MMOs, you've heavy armour damage dealers, light armour squishies without heals or dmg shields, leather wearing barbarians that take damage and thank you for it, leather wearing rogues that use stealth & CCs as survival tools etc
Of course you can dumb things down, but don't expect a better game as an outcome.
If we all wanted to spam dmg shields or one shot people, I doubt you'd see anyone complaining in the forums.
Are you able to choose your type in "other MMOs" ?
Or is it just your class deciding how you have to play the game right?
ebethke_ESO wrote: »Light armor is squishy: you get caught without a shield up and you're dead.
Medium armor is slippery: you get caught without evading something and you're dead.
Heavy armor is tanky: you run out of resources or drop your defenses and you're dead.
Y'all act like you've never seen a sniper or a two-hander blow a light armor wearer up in a few seconds. Still happens all the time in PTS.
If you think damage shields are "overpowered" compared to other builds you should consider updating your 1.5 build to a 1.6 one. As a light armor wearer I die in a matter of seconds if I don't have a shield up, and stamina users can nearly one shot me if they time their burst right.
Wow, someone sure likes generalizing things...
What makes you think every light armor should use shields?
What makes you think every medium armour should spam roll dodge?
What makes you think every heavy armour should be tanking oriented?
What makes you think people should get one shot?
That sounds like one dumbed down game to me.
Look at other MMOs, you've heavy armour damage dealers, light armour squishies without heals or dmg shields, leather wearing barbarians that take damage and thank you for it, leather wearing rogues that use stealth & CCs as survival tools etc
Of course you can dumb things down, but don't expect a better game as an outcome.
If we all wanted to spam dmg shields or one shot people, I doubt you'd see anyone complaining in the forums.
Are you able to choose your type in "other MMOs" ?
Or is it just your class deciding how you have to play the game right?
Yes, to both questions.
[...]
ebethke_ESO wrote: »Light armor is squishy: you get caught without a shield up and you're dead.
Medium armor is slippery: you get caught without evading something and you're dead.
Heavy armor is tanky: you run out of resources or drop your defenses and you're dead.
Y'all act like you've never seen a sniper or a two-hander blow a light armor wearer up in a few seconds. Still happens all the time in PTS.
If you think damage shields are "overpowered" compared to other builds you should consider updating your 1.5 build to a 1.6 one. As a light armor wearer I die in a matter of seconds if I don't have a shield up, and stamina users can nearly one shot me if they time their burst right.
Wow, someone sure likes generalizing things...
What makes you think every light armor should use shields?
What makes you think every medium armour should spam roll dodge?
What makes you think every heavy armour should be tanking oriented?
What makes you think people should get one shot?
That sounds like one dumbed down game to me.
Look at other MMOs, you've heavy armour damage dealers, light armour squishies without heals or dmg shields, leather wearing barbarians that take damage and thank you for it, leather wearing rogues that use stealth & CCs as survival tools etc
Of course you can dumb things down, but don't expect a better game as an outcome.
If we all wanted to spam dmg shields or one shot people, I doubt you'd see anyone complaining in the forums.
Are you able to choose your type in "other MMOs" ?
Or is it just your class deciding how you have to play the game right?
Yes, to both questions.
[...]
Sorry, I meant armor type (if that changes something), edited that.
ebethke_ESO wrote: »Light armor is squishy: you get caught without a shield up and you're dead.
Medium armor is slippery: you get caught without evading something and you're dead.
Heavy armor is tanky: you run out of resources or drop your defenses and you're dead.
Y'all act like you've never seen a sniper or a two-hander blow a light armor wearer up in a few seconds. Still happens all the time in PTS.
If you think damage shields are "overpowered" compared to other builds you should consider updating your 1.5 build to a 1.6 one. As a light armor wearer I die in a matter of seconds if I don't have a shield up, and stamina users can nearly one shot me if they time their burst right.
Are shields effected by armor and spell resistance?
madangrypally wrote: »
Right, on the other hand, a shield cannot be critically hit, which makes up for a lot of that, especially in 1.6 where crits are common thanks to the impen change.
Thejollygreenone wrote: »To do this, we'd have to go in with the assumption that if a change were to be made to make damage absorbs less of a majoritive (I know I'm making up words here) combat mechanic, then compensations would have to be made to magicka/caster builds so as to not lose their competitivity. This much would be implied.
Thejollygreenone wrote: »To do this, we'd have to go in with the assumption that if a change were to be made to make damage absorbs less of a majoritive (I know I'm making up words here) combat mechanic, then compensations would have to be made to magicka/caster builds so as to not lose their competitivity. This much would be implied.
I've been here since beta. Experience has taught me those 'compensations' will not happen.
sabresandiego_ESO wrote: »
Tying all damage shields to a defensive attribute such as health, armor, spell resist...
It would also eliminate caster sorcs as a viable class in some contexts.
To clarify, if shields were tied to health or armor, someone needs to explain how the classic light-armor/ staff sorc is supposed to survive. Between the removal of Crit Surge's heal and the nerfs to light armor and block, Conjured Ward is going to be necessary to stay alive.
sabresandiego_ESO wrote: »Damage shields need to be viable for non min maxed characters. Right now, whats making damage shields OP is that a character can put everything into magicka and not only maximize their damage, but also maximize their damage shields.
Damage shields desperately need to be untied from magicka so that you cant maximize offense and defense with the same stat.
sabresandiego_ESO wrote: »NERF SORCERERS THEY ARE USING SHIELDS AS THEIR ONLY METHOD TO SURVIVE BEING ONE HIT, SCREW EVERYTHING ELSE JUST NERF SORCERERS!
sabresandiego_ESO wrote: »NERF SORCERERS THEY ARE USING SHIELDS AS THEIR ONLY METHOD TO SURVIVE BEING ONE HIT, SCREW EVERYTHING ELSE JUST NERF SORCERERS!
Was all I read. A lot of suggestions to nerf something for a particular class skill, no solutions to fix the other stuff. I don't think many people who want abilities like shields removed understand that without it sorcerers get torn to shreds.
Thejollygreenone wrote: »I'll leave off with this: The consequences of resolving a problem if done incorrectly should not outweigh the importance of resolving the problem altogether.
sabresandiego_ESO wrote: »NERF SORCERERS THEY ARE USING SHIELDS AS THEIR ONLY METHOD TO SURVIVE BEING ONE HIT, SCREW EVERYTHING ELSE JUST NERF SORCERERS!
Was all I read. A lot of suggestions to nerf something for a particular class skill, no solutions to fix the other stuff. I don't think many people who want abilities like shields removed understand that without it sorcerers get torn to shreds.
NB exists.
Next?
sabresandiego_ESO wrote: »NERF SORCERERS THEY ARE USING SHIELDS AS THEIR ONLY METHOD TO SURVIVE BEING ONE HIT, SCREW EVERYTHING ELSE JUST NERF SORCERERS!
Was all I read. A lot of suggestions to nerf something for a particular class skill, no solutions to fix the other stuff. I don't think many people who want abilities like shields removed understand that without it sorcerers get torn to shreds.
NB exists.
Next?
NBs use shields have an insanely powerful dmg mitigation spell with cloak in 1v1 (we´re discussing 1v1 aren´t we since shields are *** in grp play?).
Shields get countered in the same way by... owait, shields don't have any counters.
Shields get countered in the same way by... owait, shields don't have any counters.
CC + Burst.
It's the same dilemma sorcs have faced against DK's for a long time. Finding a way to get projectiles past reflect and bursting enough so they don't just heal to full. It's a bad matchup, but it's not impossible. CC is the counter to a whole lot of things.
xsorusb14_ESO wrote: »ebethke_ESO wrote: »Light armor is squishy: you get caught without a shield up and you're dead.
Medium armor is slippery: you get caught without evading something and you're dead.
Heavy armor is tanky: you run out of resources or drop your defenses and you're dead.
Y'all act like you've never seen a sniper or a two-hander blow a light armor wearer up in a few seconds. Still happens all the time in PTS.
If you think damage shields are "overpowered" compared to other builds you should consider updating your 1.5 build to a 1.6 one. As a light armor wearer I die in a matter of seconds if I don't have a shield up, and stamina users can nearly one shot me if they time their burst right.
The problem with that, is 2 of those setups run out of their resource real quick and 1 does not.
Merlin13KAGL wrote: »xsorusb14_ESO wrote: »ebethke_ESO wrote: »Light armor is squishy: you get caught without a shield up and you're dead.
Medium armor is slippery: you get caught without evading something and you're dead.
Heavy armor is tanky: you run out of resources or drop your defenses and you're dead.
Y'all act like you've never seen a sniper or a two-hander blow a light armor wearer up in a few seconds. Still happens all the time in PTS.
If you think damage shields are "overpowered" compared to other builds you should consider updating your 1.5 build to a 1.6 one. As a light armor wearer I die in a matter of seconds if I don't have a shield up, and stamina users can nearly one shot me if they time their burst right.
The problem with that, is 2 of those setups run out of their resource real quick and 1 does not.
No, 2 of those have different setups and thus different resource / needs and pools.
Pretty sure a Medium armor build will keep Stamina better than a magicka based build.
Heavy probably has better health options.
Each armor, each class, each skill was built with particular purposes in mind.
Sinking points into once stat and wondering why there is less of another is like comparing apples to doorknobs.