Maintenance for the week of January 5:
· [IN PROGRESS] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

What is the point of ESO LIVE?

  • gresiac
    gresiac
    ✭✭✭✭
    i enjoy the show
  • LuxLunae
    LuxLunae
    ✭✭✭✭✭
    I found ESO Live to be very informative actually. Many people watch it even those who will be future players of the game. As we were when we watched all the content a year ago. Also remember that they are launching for the console players as well so they need to also give that information out as well.



    Edit:

    Summary of below:

    Think of it as trying to add a new section to your house. You must plan what you want to do first. Then you start building the new area. However you might find a pipe that runs to the second floor in the wall and may need to revise the plan. Do you place it as a pseudo pillar? Do you keep the section as a full wall? Do you remove and relocate it? ( I sure wouldn't) Do you give up on the project and just restore it back to the original? One thing is for sure, one must stop working and start thinking again.
    Some stuff can seem ready but then that one thing can destroy the system. That is why they don't have definitive times. For example, The PS3 was locked at 30 fps, so the devs of a certain game centered the rolling, slashing and such to be dependent on that number. When the game went to PC they said they couldn't do anything to make it above 30 fps or out of 720p. So people took off that fps limiter it made things work a little different in the game. Rolls were executed faster and did not have the invincibility amount, weapons and armors durability was found to be dependent on that 30 fps limit. Then they tried to port that system to the PS4 and their fans made i loud and clear they would not stand for 30 fps. So they delayed the game to rework the system (their code classes and objects whatever you call it) to adhere to 60 fps.

    So the lesson I am trying to show is that when adding new things into the system, they may need to be a revamp of the old one (Although they try to keep the code as flexible as possible to avoid this) so that can get along with the new code.

    I hope this wasn't a boring read.

    I leave you with this

    "A delayed game is eventually good, but a rushed game is forever bad,"


    Shigeru Miyamoto
    Edited by LuxLunae on February 1, 2015 4:42AM
  • Grao
    Grao
    ✭✭✭✭✭
    Thanks for the feedback on the show, everyone. We are, indeed, reading it. ;)

    ESO Live is a community show; a variety show, if you will. We understand that you may not like every segment, but there's something for everyone. We want to spotlight members of our community and their efforts in addition to news about the game and development.

    There are some questions we either don't have an answer to, or simply aren't ready to discuss yet. Some features are in development, and aren't ready to be delved into quite yet. Chris spent almost an hour on the show discussing features on the PTS in addition to some issues that we're addressing (the keyword there is some ;)). Eric wasn't able to join us on the show yesterday as he's busy making necessary changes - any time spent on the show is time that he isn't working on the game.

    We'll continue to adjust the show based on your feedback. At the end of the day, the show is for you all! That said, please be constructive and keep all the above points in mind. Thanks!

    Hi @ZOS_GinaBruno, thanks so much to answering and proving me wrong about Zenimax ignoring posts that are somewhat inconvenient to them.

    I am sorry my post came out a bit harsh, that is intentional as polemic posts bring more attention to such subjects on Forums. I do enjoy ESO Live, or at least parts of it, hearing from some of the game creators is interesting and some of the shows were informative, specially regarding new game features, etc.

    My problem is greatly centered on your Q&A section of the show; we watch it hoping for answers to the big questions roaming the forum, so it is frustrating when again and again, the questions chosen are the same already answered to which you can answer with a "Maybe" or a "we don't know".

    Here are a few questions I'd really like to hear on:

    - Is the Veteran System being retired before the release on console? (And will consoles be released already free of that progression?)
    - Are there plans to release new playable content before console in June? I consider playable content as new trials, dungeons or quest lines.
    - Regarding new areas and future DLCs, could Zenimax elaborate how level scaling will work? We are concerned the new content will be scaled to a level 50 character therefore becoming trivial "easy-mode" to characters with a meaningful number of champion points already earned. So I guess the question is, will this new zones and any dungeon or trial scale not only to level, but also to number of champion points unlocked?

    Now, I understand you may not be able to give us certainties, those are hard questions and the last one specially regards content likely still on the early stages of developments, but maybe you could share a little of your plans with us? We can then modulate, build our expectations around those plans, while keeping in mind those plans can still change for one or another reason.

    At least to me, that seems like a better alternative then to have us build our expectations around guesses or give us no expectations at all, which would mark the end of the game for some of us. It is all about transparency.

    We also don't need specifics, all want of the second question is a simple yes or no. "Yes, we have plans to release new quests/dungeons/ trials before the console releases. Keep in mind those plans may change for a number of reasons". That alone would give us some hope. A negative would be good as well, at least we wouldn't be left waiting, be left wanting. We would adjust our expectations.

    Again, thanks for answering @ZOS_GinaBruno. I hope you will prove me wrong about Zenimax lacking transparency soon. :)
    Edited by Grao on February 1, 2015 9:19AM
  • jeevin
    jeevin
    ✭✭✭✭✭
    LuxLunae wrote: »
    I found ESO Live to be very informative actually. Many people watch it even those who will be future players of the game. As we were when we watched all the content a year ago. Also remember that they are launching for the console players as well so they need to also give that information out as well.



    Edit:

    Summary of below:

    Think of it as trying to add a new section to your house. You must plan what you want to do first. Then you start building the new area. However you might find a pipe that runs to the second floor in the wall and may need to revise the plan. Do you place it as a pseudo pillar? Do you keep the section as a full wall? Do you remove and relocate it? ( I sure wouldn't) Do you give up on the project and just restore it back to the original? One thing is for sure, one must stop working and start thinking again.
    Some stuff can seem ready but then that one thing can destroy the system. That is why they don't have definitive times. For example, The PS3 was locked at 30 fps, so the devs of a certain game centered the rolling, slashing and such to be dependent on that number. When the game went to PC they said they couldn't do anything to make it above 30 fps or out of 720p. So people took off that fps limiter it made things work a little different in the game. Rolls were executed faster and did not have the invincibility amount, weapons and armors durability was found to be dependent on that 30 fps limit. Then they tried to port that system to the PS4 and their fans made i loud and clear they would not stand for 30 fps. So they delayed the game to rework the system (their code classes and objects whatever you call it) to adhere to 60 fps.

    So the lesson I am trying to show is that when adding new things into the system, they may need to be a revamp of the old one (Although they try to keep the code as flexible as possible to avoid this) so that can get along with the new code.

    I hope this wasn't a boring read.

    I leave you with this

    "A delayed game is eventually good, but a rushed game is forever bad,"


    Shigeru Miyamoto

    I like your post here. The trouble is the core of the game is still dodgey and it looks like Zos have given up trying to fix it. You can't quote Shigeru Miyamoto here either, Nintendo wouldn't release a game woefully unfinished.
  • kewl
    kewl
    ✭✭✭✭✭
  • rawne1980b16_ESO
    rawne1980b16_ESO
    ✭✭✭✭✭
    kongkim wrote: »
    But what if VR stays, and still is there when it come out on console? So what? what do it change? nothing....

    It changes everything.

    People quit the PC version because of VR ranks.

    Do you honestly think they will stick around when 1.6 hits?

    No, no the won't. Even if some do they won't be paying any money for it.

  • renton1x1x1
    renton1x1x1
    ✭✭✭

    And if I'm right, that is totally unacceptable. It's bad enough that they're going to make us pay for player housing in the cash shop when it should have been an integral part of the game at launch. It needs to be IN the cash shop absolutely no later than 3 months after the switch over to B2P. Christmas of this year AT THE VERY LATEST.

    hmmmm needs? should? i think you missed entitled and deserve:)
    Edited by renton1x1x1 on February 1, 2015 1:56PM
    Renton Sc Breton Sorcerer VR14
    Renton Tp Argonian Templar VR14
    Renton Dk Imperial DragonKnight VR14
    Renton Nb Khajiit Nightblade VR10 Vampire

    www.alitheso.com Casual Social EU PvX Guild

    Ebonheart Pact EU PVP Decimation Elite Azura's Star
    The Traveling Merchant
    http://forums.elderscrollsonline.com/en-GB/discussion/190077/the-traveling-merchant-eu-craglorn-trading-guild

    So let me get this straight: You want to ride on a magic carpet to see the king of the potato people and beg with him for your freedom. And you're telling me that you're completely sane? - Rimmer - Red Dwarf V - Quarantine
  • Razzak
    Razzak
    ✭✭✭✭✭
    ESO live is not much more than a PR exercise. It was most obvious at a show a few weeks ago, where Sage and Firor where nothing more than bellboys to that PR guy talking about their "damn" game.

    That said, it's a sad, sad world where one's professionalism is judged by one's clothes.
  • jmunkxb14_ESO
    I think that letting us see @ZOS_GinaBruno‌ and @ZOS_JessicaFolsom‌ they are trying to distract us! \'''\(O.O)/'''/
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    The point of ESO Live is to win prizes, duh! ;)

    And to provide a place where players can see and interact with the community managers and other members of the ESO team. It helps them put a face on the corporation. It's for PR, and will always be on the fluffy side. It's not where the big announcements get made or where the tough questions get answered.
    Edited by Reverb on February 1, 2015 4:10PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
Sign In or Register to comment.