liquid_wolf wrote: »The only time system for Champion Points that would work, is something akin to EVE... where you work towards certain unlocks and queue up that learning/point.
Per game-time played will be MUCH lower than being able to grind. This is because they don't want anyone capping all the skills... the system is never meant to be completed.
You won't ever get max level in it, and they will likely keep adding onto it, or expanding it, every few months or at least once a year.
I like that you at least are trying to come up with an idea toward how people progress to replace just grinding, as that is going to make it no different than VR levels until that is done; but You still need to be doing something.
Pretty much, PvP needs to be balanced a little more to bring it closer to questing.
Sallington wrote: »I wish they would just tie Champ Points to Achievements. 1 champ point = 10 Achievement points or something. That would actually give people goals outside of "I have to go grind or I'll fall behind"
yeah it would be better than current system but thing is achievements are bugged and limited, and what about players who have done most achievements?ZOS would not reward so much for already done stuff and hardly anyone would be willing to redo all those on next character.Sallington wrote: »I wish they would just tie Champ Points to Achievements. 1 champ point = 10 Achievement points or something. That would actually give people goals outside of "I have to go grind or I'll fall behind"
Did you actually read what i wrote?Rev Rielle wrote: »Another person that's all about the destination and not the journey, when will you people learn! ZOS clearly said Champion Points are not about trying to max them out as quickly as possible, but are more so a form of progress that ticks along whilst you play the game.
It's fine. Let actually enjoy the system for a while before we nail it to the cross.
Oh and I think you need to look up what 'grind' means. Because your usage of it leads me (and I'm sure many others) to believe you don't.
Honestly, you kids...
prototypefb wrote: »Did you actually read what i wrote?Rev Rielle wrote: »Another person that's all about the destination and not the journey, when will you people learn! ZOS clearly said Champion Points are not about trying to max them out as quickly as possible, but are more so a form of progress that ticks along whilst you play the game.
It's fine. Let actually enjoy the system for a while before we nail it to the cross.
Oh and I think you need to look up what 'grind' means. Because your usage of it leads me (and I'm sure many others) to believe you don't.
Honestly, you kids...
It indeed is about journey, not destination - my proposed option would reward
EVERYONE just about the same CP no matter what direction they decide to go, whether grind or pvp or gather or hunt treasure chests or RP or anything you desire in game, you still get rewarded same as hardcore grinder.
I foresee this new system pigeonholing people into 1 dungeon they will find most XP intense. This will get boring fast and will kill the game!
As for grind, i think i know what grind means: i used to play game where i solo grinded one of highest mobs in the game for 4-5 hours a day solo(could not party grind due to unstable internet connection, con always dropped in party, solo was ok) constant pull, buff, kill, rinse-repeat.
Rev Rielle wrote: »prototypefb wrote: »Did you actually read what i wrote?Rev Rielle wrote: »Another person that's all about the destination and not the journey, when will you people learn! ZOS clearly said Champion Points are not about trying to max them out as quickly as possible, but are more so a form of progress that ticks along whilst you play the game.
It's fine. Let actually enjoy the system for a while before we nail it to the cross.
Oh and I think you need to look up what 'grind' means. Because your usage of it leads me (and I'm sure many others) to believe you don't.
Honestly, you kids...
It indeed is about journey, not destination - my proposed option would reward
EVERYONE just about the same CP no matter what direction they decide to go, whether grind or pvp or gather or hunt treasure chests or RP or anything you desire in game, you still get rewarded same as hardcore grinder.
I foresee this new system pigeonholing people into 1 dungeon they will find most XP intense. This will get boring fast and will kill the game!
As for grind, i think i know what grind means: i used to play game where i solo grinded one of highest mobs in the game for 4-5 hours a day solo(could not party grind due to unstable internet connection, con always dropped in party, solo was ok) constant pull, buff, kill, rinse-repeat.
Well if you indeed know what grind means, I believe you've completely misused it in your opening post. Fairness is an illusion, it's never achieved in any MMO - especially in terms of 'experience gain'. There are just far too many variables to take into account to make a system truly fair in ESO.
As an example: If people want to grind dungeons, that's totally up to them. In my point of view they've forgotten what it means to play a game and are taking things far too seriously if that's the case. Treating these things more like a job (work for the money; grind for the CP) rather than a game to be enjoyed. It's difficult to balance things when elements of the player base play the game outside the bounds of what was intended by the developers.
That being said, your idea about diminishing returns does have some merit, but I think it's looking at things a little negatively, especially in terms of things like dungeon-running. It would in fact feel like a kind of penalty after a while. And penalising player-player interaction in an MMO is something a development team should never do.
Having point gain for just logging into the game is not the way to go, for logging in to the game is not playing the game at all. It's in a way akin to the EVE Online system, and whilst that system works very will for EVE, ESO is mechanically a completely different type of game.
3rdwardhobocub18_ESO wrote: »What is "normal play" in this game as it stands today? I guess when the game was released normal was playing through the story, right? Almost a year into it I think most who were around from the start have played through the story....and the 2nd.....and the 3rd.
So what is normal now? There is no new story but we have some dungeons to play in. I guess we could roll alts. You see, it is all a grind with no new content. I am either constantly doing the exact same story I have already done on 6 characters, I am doing the exact same dungeons I have done dozens of times or I an running in the same loop hundreds of times killing mobs. Grind is a grind and there is no "normal play" any more. It is just finding what grind you enjoy the most and which grind is worth your time.
how about a " it supports only casuals and is a broken piece of crap" option. im refuse to spend 10000000000000000000000000000000 hours trying to grind cp since im vr14 and zos decided to nerf my character without providing any new cotent to complete. Dont tell me to go run trials....cause i cant since they nerfed my character. no i wont pvp im not being forced into that
diminishing returns would protect game from certain persons botting 24/7 just to gain CP.the diminishing returns of the champion system along with it being 4x harder to earn a CP when not enlightened feels like a double kick in the teeth to dedicated players.
prototypefb wrote: »3rdwardhobocub18_ESO wrote: »What is "normal play" in this game as it stands today? I guess when the game was released normal was playing through the story, right? Almost a year into it I think most who were around from the start have played through the story....and the 2nd.....and the 3rd.
So what is normal now? There is no new story but we have some dungeons to play in. I guess we could roll alts. You see, it is all a grind with no new content. I am either constantly doing the exact same story I have already done on 6 characters, I am doing the exact same dungeons I have done dozens of times or I an running in the same loop hundreds of times killing mobs. Grind is a grind and there is no "normal play" any more. It is just finding what grind you enjoy the most and which grind is worth your time.
there is PLENTY of things to do in game, not all of them reward XP tho, therefore no CP but they are all part of ESO universe, and should be rewarded adequately.
It shouldn't matter if you're hardcore grinder, pvper, quest machine, RPer, gatherer, explorer or anything else, you should be awarded equal amount of CP with limits ofcourse to prevent exploitation(bots etc).
I pressed the wrong button. I meant to press the second option and there doesn't seem to be a way to change my vote.