10% for evil hunter. To be honest hitting someone for 12k is like hitting them for 1.2-1.5k in live. It's really not that much. You would need to hit for 12k 3 times in a row to kill most people. Most people will shield, heal, or do something in the time of 3 snipes.
10% for evil hunter. To be honest hitting someone for 12k is like hitting them for 1.2-1.5k in live. It's really not that much. You would need to hit for 12k 3 times in a row to kill most people. Most people will shield, heal, or do something in the time of 3 snipes.
I made a post about this earlier:
http://forums.elderscrollsonline.com/discussion/148635/momentum-a-must-have-for-dw-bow-builds
My problem with this is, that it basicly makes you have to equip 2H in atleast one bar in order to maximize my burst damage.
People should use 2H, because they want to use 2H. Not just to get a buff for their other weapon.
I don't want to nerf 2H, so I believe the best solution would be buffing 2H by 10% via passives, and then make Momentum give Minor Brutality instead of Major.
Another solution would be to make the 20% affect 2H weapons only (like before), but I'm not sure if the new buff system would permit that.
I made a post about this earlier:
http://forums.elderscrollsonline.com/discussion/148635/momentum-a-must-have-for-dw-bow-builds
My problem with this is, that it basicly makes you have to equip 2H in atleast one bar in order to maximize my burst damage.
People should use 2H, because they want to use 2H. Not just to get a buff for their other weapon.
I don't want to nerf 2H, so I believe the best solution would be buffing 2H by 10% via passives, and then make Momentum give Minor Brutality instead of Major.
Another solution would be to make the 20% affect 2H weapons only (like before), but I'm not sure if the new buff system would permit that.
OMG YES!
how about we just HAVE MOMENTUM NOT GIVE A BUFF.
have it give SLOTTED PASSIVE TO INCREASE 2H WEAPON DAMAGE BY 20%
then give it an actual attack. Maybe along the lines of sword and boards low slice ( may have named it wrong ) but changed a bit. Something thats not so pvp and CC oriented. Would work great.
10% for evil hunter. To be honest hitting someone for 12k is like hitting them for 1.2-1.5k in live. It's really not that much. You would need to hit for 12k 3 times in a row to kill most people. Most people will shield, heal, or do something in the time of 3 snipes.
Well first it is 20% as i explained above and second a nb can use surprise attack and easily spam it for 12k hits also. So think about that one...... what does it take, .5 sec per surprise attack? maybe 1 sec for cast and animation ?
10% for evil hunter. To be honest hitting someone for 12k is like hitting them for 1.2-1.5k in live. It's really not that much. You would need to hit for 12k 3 times in a row to kill most people. Most people will shield, heal, or do something in the time of 3 snipes.
Well first it is 20% as i explained above and second a nb can use surprise attack and easily spam it for 12k hits also. So think about that one...... what does it take, .5 sec per surprise attack? maybe 1 sec for cast and animation ?
It's 10%. Evil hunter gives 10% crit, just like mage light gives 10% spell crit.
The same weapon power buff from momentum is available to nightblades from drain power
Sorcs can use surge.
Neither of those will stack with momentum.
Templar and DK's only option for that particular buff are potions and momentum
and you want to change it?
No.
gendarkb16_ESO wrote: »So you have momentum and evil hunter in the bar for the 20% weapon buff and the 10% crit buff ?
How about you use a staminapotion (cheapest potion in the game) and surprise !!! your momentum and evil hunter are useless ... really using a stamina pot gives you 2 free slots, So no, momentum is crap for the buff reference and heals the same than in live just that stats buffed x10, when people sees a 1000hot says omg thats crazy but its like a 100 hot right now... the same for damage 12k crits-hits omg !!! but thats a 1200 hit in live so its an average hit really.
2h weapons are underpowered compared to bow ... how is it that bow-snipe does >= damage than 2h-uppercut , from the safest distance in the game, thats really wrong.
But if your going to use it in pve, You still take a hit on ur dps. It needs something to help it sustain dps in pve as more then a utility belt. In pvp its great, you get your burst fine, I know, I have tested. But in pve it is still lacking. Why use a knockdown on stuff you cant knockdown. Cleave on a single boss? charge? If anything momentum and the other will get used as a utility belt and swapped to another weapon for more sustained dps in PVE. The problem is not the burst, or in pvp, its pve. Dungeons, raids, bosses. Have you never wanted to use 2h as ur main weapon to sustain dps on a boss, ect? Cuz the stuff in the 2h tree itself, aint that useful in doing so.
10% for evil hunter. To be honest hitting someone for 12k is like hitting them for 1.2-1.5k in live. It's really not that much. You would need to hit for 12k 3 times in a row to kill most people. Most people will shield, heal, or do something in the time of 3 snipes.
Well first it is 20% as i explained above and second a nb can use surprise attack and easily spam it for 12k hits also. So think about that one...... what does it take, .5 sec per surprise attack? maybe 1 sec for cast and animation ?
kkampaseb17_ESO wrote: »10% for evil hunter. To be honest hitting someone for 12k is like hitting them for 1.2-1.5k in live. It's really not that much. You would need to hit for 12k 3 times in a row to kill most people. Most people will shield, heal, or do something in the time of 3 snipes.
Well first it is 20% as i explained above and second a nb can use surprise attack and easily spam it for 12k hits also. So think about that one...... what does it take, .5 sec per surprise attack? maybe 1 sec for cast and animation ?
This is incorrect. It is a problem of the addon you are using. The critical chance is calculated as a fraction of the number given divided by 200. Evil hunter gives 2099 which is 10.5%.
MOMENTUM.
it gives a buff now, instead of an effect, that buff is NO LONGER TIED TO THE 2H LINE. so the 20% dmg and the heal, carry over when u swap weapons. Stacked with the FREE 20% physical crit from the fighters guild skill, which has been changed and given a passive effect. ( evil hunter and morphs ). The dmg buff from fighters guild ulti. As well as the 8% more dmg u get from grim focus as a nightblade, you can activate it and swap to a bow for example, and hit someone for upwards of 12k in one shot if you crit.[/b]
MOMENTUM.
it gives a buff now, instead of an effect, that buff is NO LONGER TIED TO THE 2H LINE. so the 20% dmg and the heal, carry over when u swap weapons. Stacked with the FREE 20% physical crit from the fighters guild skill, which has been changed and given a passive effect. ( evil hunter and morphs ). The dmg buff from fighters guild ulti. As well as the 8% more dmg u get from grim focus as a nightblade, you can activate it and swap to a bow for example, and hit someone for upwards of 12k in one shot if you crit.[/b]
This however has nothing to do with 2H stacking. Only thing 2H listed above is momentum, but the major brutality buff it gives is not exclusive to momentum - for example NB Drain Power gives the same buff.
So i can dualwield swords, slot evil hunter, use power extraction, grim focus, and i get the same 'two handed weapon line damage stacking' you just described.
[EDIT i see someone above already mentioned it, serves me well to reply before reading whole thread ]
Drain Power requires you to hit an enemy to apply, thus not really being a self buff you can use for stealth burst for instance, and it's otherwise pretty much useless for a stamina build.
Only self buff giving Major Brutality apart from Momentum is Surge, and that is for Sorcerers only.
Drain Power requires you to hit an enemy to apply, thus not really being a self buff you can use for stealth burst for instance, and it's otherwise pretty much useless for a stamina build.
Power extraction is now a stamina morph.
Only self buff giving Major Brutality apart from Momentum is Surge, and that is for Sorcerers only.
You can also get it from a potion.
Drinking a potion every time I want to attack someone doesn't sound very ideal (or cheap), especially given the new 45 second potion CDs
Drinking a potion every time I want to attack someone doesn't sound very ideal (or cheap), especially given the new 45 second potion CDs
I pretty much use a potion in every fight anyway (except for the very one-sided ones, one way or another). Also, stamina potions are not that expensive - dragonthorn and blessed thistle are a byproduct of farming columbine and bugloss so i have tons of those in stock.