... this tweak would make happy a greater number of players or simply every player.
WillhelmBlack wrote: »My VR8 Templar vamp has 36 health, 10 magicka, 10 stamina. If anything he's way OP and charges ultimates for fun on the PTS. Way more powerful than he currently is in 1.5.
WillhelmBlack wrote: »S&B
Caltrops or Blazing Spear or Rapid Manoeuvre
Defensive Stance
Puncturing Sweep
Radiant Oppression
Purifying Ritual
Bats (Not tried) or Meteor (Awesome)
2H
Rally
Blazing Shield
Critical Rush
Carve or Executioner (both work well, I edge towards Carve for ulti regen)
Repentance
Flawless Dawnbreaker
3 pc Ashen Grip
5 pc Willows Path
Mixture of Divines and Impenetrable
Armour enchants are a mixture of whatever I find, probably quite even though.
Can't remember Mundus stone sorry.
CP system
10 x Blade
10 x Hardy
10 x Mooncalf
Hope this helps!
WillhelmBlack wrote: »Prism works fine for me using Radiant oppression then it seems and also using light and heavy attacks not only charge your ultimate but put out a lot more damage than in 1.5. BTW, Carve is totally spammable.
Well a solution would be diminishing returns for damage / effectiveness, such that max stat stacking became less effective with increasing maximums for increasing damage, healing, or damage shielding - but still provided a higher resource pool... meaning that more abilities could be used. This would be a bit like gaining slightly less stat per point put in.