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Hybrid builds and hybrid sets: something has to change before 1.6 goes live

  • Jar_Ek
    Jar_Ek
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    Tbh hybrid will be hit relatively hard by the champion system anyway as they essentially need to split their points at least two ways. So minimising the hurt elsewhere would be nice.
  • AssaultLemming
    AssaultLemming
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    The more I think about it the more damage =(mag + stam) / 2 makes sense. Everybody wins with this formula and stats become much more about how often you can use magicka or stamina skills and less about stacking stats for damage.
    You would still have to choose between weapon damage and spell damage but the difference is not as extreme, especially because you have two separate stat pools to draw on so hybrids would become an excellent choice for sustain.
    This is probably the only way hybrid builds could survive. At the moment on pts hybrid builds are dead.
  • Helluin
    Helluin
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    Indeed.

    As I wrote in the opening post:
    ... this tweak would make happy a greater number of players or simply every player.

    This because, as you correctly wrote, not just hybrids would become viable but every build would gain benefits from this and then we would really see a lot more diversification amongst builds.
    No matter the multiplier, devs would surely find the best way for it to be balanced.
    An hybrid build would never have the spike or burst damage of a pure build but simply more utilities with a support role or sustain, as you wrote, according to the skills used.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Costismaros
    Costismaros
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    Way of arena to everyone .
  • Wolfenbelle
    Wolfenbelle
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    Seems to me that builds which balance the three main stats should, logically, be the best build to give strength to weapons, spells and survivability. But we always have had to sacrifice strength in at least one of them. I think 1.6 makes this situation worse. I don't like it, but don't know a solution.
  • Jar_Ek
    Jar_Ek
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    Well a solution would be diminishing returns for damage / effectiveness, such that max stat stacking became less effective with increasing maximums for increasing damage, healing, or damage shielding - but still provided a higher resource pool... meaning that more abilities could be used. This would be a bit like gaining slightly less stat per point put in.
  • Dredlord
    Dredlord
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    There is a fundamental balancing fail that happened somewhere, perhaps it was before 1.6 but was amplified by removing the softcaps.

    You never tie a single stat to both a damage ability and a defensive ability without capping one or the other.

    Seen over and over in other MMO's (ex. extreme life tap builds, more damage = more healing = OP) sorc magica build, extreme damage and shielding.

    I don't disagree with building for high damage you just shouldn't get huge survivability for free in doing so.

    I am so disappointed to see the death of hybrid builds in 1.6
  • WillhelmBlack
    WillhelmBlack
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    My VR8 Templar vamp has 36 health, 10 magicka, 10 stamina. If anything he's way OP and charges ultimates for fun on the PTS. Way more powerful than he currently is in 1.5.
    PC EU
  • Dredlord
    Dredlord
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    My VR8 Templar vamp has 36 health, 10 magicka, 10 stamina. If anything he's way OP and charges ultimates for fun on the PTS. Way more powerful than he currently is in 1.5.

    please share your build, I do have some doubts since there is only template characters atm. Prism is broken in 1.6.1 and ultimate generation is miserably slow.
  • WillhelmBlack
    WillhelmBlack
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    S&B

    Caltrops or Blazing Spear or Rapid Manoeuvre
    Defensive Stance
    Puncturing Sweep
    Radiant Oppression
    Purifying Ritual

    Bats (Not tried) or Meteor (Awesome)

    2H

    Rally
    Blazing Shield
    Critical Rush
    Carve or Executioner (both work well, I edge towards Carve for ulti regen)
    Repentance

    Flawless Dawnbreaker

    2 x Light (head and belt) 5 x Medium armour
    3 pc Ashen Grip
    5 pc Willows Path
    Mixture of Divines and Impenetrable
    Armour enchants are a mixture of whatever I find, probably quite even though.

    Warrior Mundus stone.

    CP system

    10 x Blade

    10 x Hardy

    10 x Mooncalf

    Hope this helps!

    Edited by WillhelmBlack on February 10, 2015 8:16AM
    PC EU
  • Dredlord
    Dredlord
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    S&B

    Caltrops or Blazing Spear or Rapid Manoeuvre
    Defensive Stance
    Puncturing Sweep
    Radiant Oppression
    Purifying Ritual

    Bats (Not tried) or Meteor (Awesome)

    2H

    Rally
    Blazing Shield
    Critical Rush
    Carve or Executioner (both work well, I edge towards Carve for ulti regen)
    Repentance

    Flawless Dawnbreaker

    3 pc Ashen Grip
    5 pc Willows Path

    Mixture of Divines and Impenetrable

    Armour enchants are a mixture of whatever I find, probably quite even though.

    Can't remember Mundus stone sorry.

    CP system

    10 x Blade

    10 x Hardy

    10 x Mooncalf

    Hope this helps!

    yes this helps, because I use a similar build with brawler morph on live that I have tried on test.

    I went from using 2-3 ultimates per aoe pull on live to Zero ultimate gained in combat on test.

    Carve looks to be your only ultimate generation aside from what you get from kills once the fight is over. Is that what you meant by "charges ultimates for fun on the PTS" ? to me it seems far weaker and not nearly as fun.
  • WillhelmBlack
    WillhelmBlack
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    Prism works fine for me using Radiant oppression then it seems and also using light and heavy attacks not only charge your ultimate but put out a lot more damage than in 1.5. BTW, Carve is totally spammable.
    Edited by WillhelmBlack on February 9, 2015 8:07PM
    PC EU
  • Dredlord
    Dredlord
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    Prism works fine for me using Radiant oppression then it seems and also using light and heavy attacks not only charge your ultimate but put out a lot more damage than in 1.5. BTW, Carve is totally spammable.

    what you are probably seeing is the kill from radiant oppression getting you ultimate.

    reflective light and solar barrage are not giving me any ultimate from prism on test since 1.6.1 during my tests yesterday.

    BTW, thanks for the heads up on Carve being spammable........
  • Dredlord
    Dredlord
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    checked on test, I am not getting any ultimate from radiant oppression
  • Helluin
    Helluin
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    Jar_Ek wrote: »
    Well a solution would be diminishing returns for damage / effectiveness, such that max stat stacking became less effective with increasing maximums for increasing damage, healing, or damage shielding - but still provided a higher resource pool... meaning that more abilities could be used. This would be a bit like gaining slightly less stat per point put in.

    It can be a way but the only doubt I have about this is that it would bring back softcaps in another way.
    I'm not sure is something doable at this point and, despite what written in a similar topic, I don't consider the removal of softcaps the main problem of hybrid builds for some reasons (but for some issues related to damage shields).

    Softcaps are surely involved in the situation in 1.6 for hybrid builds but it's because of the calculation for damage.
    Using a different calculation, as we are discussing here, could solve it easily and grants every player to use the build he/she wants to.
    As approach infact I prefer to have everyone able to play and build his/her character as he/she wants.

    With softcaps it's easier to balance an hybrid build but some other players can't max out completely a stat; now an hybrid build requires more efforts and it's less stronger for sure.
    With a common pool and a multiplier (not on every skill imho), this could be solved.

    About stacking every attribute point, armor glyph and set bonus on a stat: it's something a player should be able to do without the penatlty of softcaps imho.
    There is infact already a bigger penalty than diminishining returns doing so... try to have less health than a certain ammount, then obviously in trials, dsa, veteran dungeons and PvP (not duels) it's obvious that a character would explode.
    In PvP, yes, there is the issue of stacking only magicka granting great damage and great defense but it's more related to duels or really small scale encounters.


    Speaking about the posts following yours, not just attribute points and sets should be considered but also the armor glyphs (precise info, not a "mixture of whatever" please).
    But for the first posts, the other ones are completely OT, thanks anyway for your contribution guys. :)
    Edited by Helluin on February 10, 2015 5:19AM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    @ZOS_GinaBruno @ZOS_JessicaFolsom Can you pass this on to the team for us <3?
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Hexyl
    Hexyl
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    A hybrid build can be efficiently i guess. Softcap are deleted, and it's also worth for armor.

    A full stamina build vs heavy armor make less damage than magic
    A full magic build vs light armor / magic resist make less damage than stam

    So it could be usefull to have both. Sure you make less damage than someone have maxed magic/stam in pve. But for pvp, you can adapt to your opponent.

    it's just a point of view. I did'nt test the armor resist.

    Also, NB mark decrease magic and physic resist.
  • Helluin
    Helluin
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    That's for sure mate and I agree.
    The main issue is for ultimates and skills scaling only off the highest stat.
    In PvE, the way to go is pure stamina or magicka for dmg and healing.

    But for this, there are many sets in game that, with the changements to magicka and stamina, don't make much sense.

    As I wrote in another topic I started, it would be great also to have a double or multiple builds system so for example a player can more easily fulfil more roles or switch between a PvE build to a PvP one.
    Edited by Helluin on March 7, 2015 8:30PM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Hexyl
    Hexyl
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    Yeah, i'm agree with you. Some mechanics must be changed.

    We need more way to build our char.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    I don't think Hybrid builds will be viable until they remove damage scaling.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
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