frosth.darkomenb16_ESO wrote: »@Gidorick and @JamilaRaj
As I pointed at in the op, they will not be able to keep the money flowing.
Reversal is a matter of survival.
And nothing technicaly prevents them to reverse course. No copies of tamriel unlimited have been sold yet. That gets released in March.
What they need to do is convince the proper people that they are wrong. I'm just attempting to give them ammunition for that.
I am not enraged by that they have gone P2W, because that was possibility and even likely (though not inevitable; there is so many P2W games, sucking as a result of business model that it makes room for profitable non P2W game that would have genuine competitive advantage precisely because it would be fair and scam-less), I am not enraged by how they announced it, as some cool thing that will make us happy, because that is also likely way to put it.
But, just as I can not imagine to keep playing, because I would either reward ZOS with money for enacting P2W or make game more intriguing for people that would reward them (as they need to have non paying people for their bonuses to provide advantage and be worth their cost), I can not say right away that I would keep playing if they backed off. They have developed cash shop and DLC behind our backs, very likely using money from sales and subs. I am not particularly enraged by this neither, but it's not business practice I am okay with and by continuing to pay I would be saying it is okay to stab and then reverse. I would be inviting them to pull it off repeatedly on X month basis. So, tempting, but...not really sure.
marcmyb14_ESO wrote: »frosth.darkomenb16_ESO wrote: »@Gidorick and @JamilaRaj
As I pointed at in the op, they will not be able to keep the money flowing.
Reversal is a matter of survival.
And nothing technicaly prevents them to reverse course. No copies of tamriel unlimited have been sold yet. That gets released in March.
What they need to do is convince the proper people that they are wrong. I'm just attempting to give them ammunition for that.
I am not enraged by that they have gone P2W, because that was possibility and even likely (though not inevitable; there is so many P2W games, sucking as a result of business model that it makes room for profitable non P2W game that would have genuine competitive advantage precisely because it would be fair and scam-less), I am not enraged by how they announced it, as some cool thing that will make us happy, because that is also likely way to put it.
But, just as I can not imagine to keep playing, because I would either reward ZOS with money for enacting P2W or make game more intriguing for people that would reward them (as they need to have non paying people for their bonuses to provide advantage and be worth their cost), I can not say right away that I would keep playing if they backed off. They have developed cash shop and DLC behind our backs, very likely using money from sales and subs. I am not particularly enraged by this neither, but it's not business practice I am okay with and by continuing to pay I would be saying it is okay to stab and then reverse. I would be inviting them to pull it off repeatedly on X month basis. So, tempting, but...not really sure.
Dude, it's NOT pay2win. It's buy2play. There's a huge difference.
Brittany_Joy wrote: »B2P is not so bad. The problem is that ESO does not have any competitive PvP. Small-scale PvP such as WoW's Arena and LoL's Ranked 5v5 tend to attract more dedicated and active players. Wildstar has arenas and yet it isn't swimming in the dough, so there is another variable. Balance and variety is very important to keep the attention of the consumer.
ESO needs to provide a multitude of different play styles to satisfy the player's need for individualism. They can make it easy just by building around archetypes; They need a viable build for a Shapeshifter, Necromancer, Shaman, Mage, Warrior, Thief, and Hybrid play styles. Ensuring that there are viable builds for each playstyle will keep players satisfied and interested in ESO.
ESO needs competitive PvP and a variety of builds that offer unique playstyles to keep and attract consumers. PvE is another important aspect that needs to be considered.
marcmyb14_ESO wrote: »
You want to see pay2win? Look at LOTRO. That game is pay2win. You pay for classes, you pay for skills, you pay for skill slots, you pay for (their version of AP) boosters. Damage, defense, etc. stat boosters are in there too, pretty sure. You pay for EVERYTHING. ESO will NOT be like this. People, learn the difference. ESO will never be Pay-to-win.
frosth.darkomenb16_ESO wrote: »
On another hand, all b2p/f2p games are losing revenue yearly. Even games that are actually not doing that bad (gw2) or have a very strong IP (swtor) lose around 20 to 30 percent revenue each year. SWTOR, star wars for free, can barely attract 1.2M active players. TES is strong, but not as strong as Star Wars.
He's not wrong, he didn't say what you're trying to say he did:frosth.darkomenb16_ESO wrote: »FF11 and FF14, even the portion of DCUO paying $30 a month also proves you wrong about console players and their willingness to pay for a subscription.
So, he clearly accepts that, per your examples of FFXI and FFXIV, some console players do happily pay subs.marcmyb14_ESO wrote: »You just don't understand business. Console players (for the most part) don't want to pay a monthly sub.
History has several examples of games going through this change .. SW:TOR shows how it can degenerate to Runescape levels of MT, LOTRO shows had terrbily it can affect game design (the entire thrust of all content design in that game now is focused on 'driving' Store sales) .. only Rift of these three I play(ed) has continued pretty much unaffected in terms of game updates and content from a subscribers' perspective.marcmyb14_ESO wrote: »B2P will be fine. I seriously think people are overreacting.
frosth.darkomenb16_ESO wrote: »And this is not an opinion piece but an assessement based on facts. I may be wrong, I do not have access to the real numbers, but it is undeniable that the industry's climate is bad for f2p/b2p titles compared to subscription.
fromtesonlineb16_ESO wrote: »History has several examples of games going through this change .. SW:TOR shows how it can degenerate to Runescape levels of MT, LOTRO shows had terrbily it can affect game design (the entire thrust of all content design in that game now is focused on 'driving' Store sales) .. only Rift of these three I play(ed) has continued pretty much unaffected in terms of game updates and content from a subscribers' perspective.marcmyb14_ESO wrote: »B2P will be fine. I seriously think people are overreacting.
SOZ MAY follow Trion's direction, however the fact ZOS have already said there will be no in-game method of acquiring Crowns means ESO will start out already more Store-focused than Rift, so the portents are good.
rawne1980b16_ESO wrote: »frosth.darkomenb16_ESO wrote: »And this is not an opinion piece but an assessement based on facts. I may be wrong, I do not have access to the real numbers, but it is undeniable that the industry's climate is bad for f2p/b2p titles compared to subscription.
Considering only 2 MMO's are managing to survive with a subscription only model, WoW and Final Fantasy 14, and both of those games are a hell of a lot more popular than this. I don't think you are correct at all.
EA has shown numerous times that SWTOR has become far more profitable since it went free to play.
To be fair, it's globally known that free to play games bring in a lot more money than they would if they were sub based. Where you get your information from that says they are bad for income I don't know but not many people agree with you that work in the industry,
It's been said time and time again that the day of the subscription is coming to an end. Sooner or later, games will stop trying to release with a subscription.
The "facts" are you are assuming based on things you've read. Quarterly reports from companies are available to read, like EA's for example. Those show they are making far more money since the free to play model was introduced.
Someone keeps linking the Steam charts to show this game is getting more players but what they haven't done is shown how many players it's getting.
http://steamcharts.com/app/306130
The recent peak time players is 2095 and it's highest peak time amount of players is 3107. For an MMO that's not good.
ESO is not doing as well as some people are making out it is.
No, i'm not happy about that. I'm not trying to say it's a bad game but it does need to make drastic changes. The subscription mdel obviously isn't working.
I want, no I need, this game to do well. I need it to grow so they can add the content i've been waiting for like Dark Brotherhood, thieves guild and housing. So it can grow from the half Elder Scrolls game it is now.
The sub model just isn't working. It won't work on consoles and people aren't flocking to pay it on PC either.
As people keep saying but you keep failing to understand, your opinion on the change doesn't matter. They aren't going to stop because people on the forum don't like it.
frosth.darkomenb16_ESO wrote: »marcmyb14_ESO wrote: »frosth.darkomenb16_ESO wrote: »@Gidorick and @JamilaRaj
As I pointed at in the op, they will not be able to keep the money flowing.
Reversal is a matter of survival.
And nothing technicaly prevents them to reverse course. No copies of tamriel unlimited have been sold yet. That gets released in March.
What they need to do is convince the proper people that they are wrong. I'm just attempting to give them ammunition for that.
I am not enraged by that they have gone P2W, because that was possibility and even likely (though not inevitable; there is so many P2W games, sucking as a result of business model that it makes room for profitable non P2W game that would have genuine competitive advantage precisely because it would be fair and scam-less), I am not enraged by how they announced it, as some cool thing that will make us happy, because that is also likely way to put it.
But, just as I can not imagine to keep playing, because I would either reward ZOS with money for enacting P2W or make game more intriguing for people that would reward them (as they need to have non paying people for their bonuses to provide advantage and be worth their cost), I can not say right away that I would keep playing if they backed off. They have developed cash shop and DLC behind our backs, very likely using money from sales and subs. I am not particularly enraged by this neither, but it's not business practice I am okay with and by continuing to pay I would be saying it is okay to stab and then reverse. I would be inviting them to pull it off repeatedly on X month basis. So, tempting, but...not really sure.
Dude, it's NOT pay2win. It's buy2play. There's a huge difference.
In the end, there isn't.
Especially not when skill lines will be hidden in DLCs and you can get all sort of gameplay impacting advantages by paying more than other players.
Both of which are already anounced as part of the crown store.
rawne1980b16_ESO wrote: »Show me one shred of evidence that FF14 is "a hell of a lot more popular" than ESO. Steam charts don't count btw. Most ppl that bought the game didn't buy it on Steam.
Btw, I agree with you, just not about that. :P
Alphashado wrote: »I agree with the OP. It's a mistake. The CS and the eventual removal of Vet Ranks would have brought in a tremendous amount of subs. But I don't believe they did it because of lack of revenue. I think they did it because of the rumors about not being able to charge a sub legally on consoles. At that point they had two choices.
1. Switch to B2P.
2. Ditch Consoles.
Makes it look like a pretty easy choice.
rawne1980b16_ESO wrote: »rawne1980b16_ESO wrote: »Show me one shred of evidence that FF14 is "a hell of a lot more popular" than ESO. Steam charts don't count btw. Most ppl that bought the game didn't buy it on Steam.
Btw, I agree with you, just not about that. :P
http://uk.ign.com/articles/2013/09/23/final-fantasy-xivs-first-patch-and-player-numbers-revealed
http://www.novacrystallis.com/2014/04/final-fantasy-xiv-passes-the-2-million-subscriber-mark/
http://www.craveonline.co.uk/gaming/articles/676685-ffxiv-a-realm-reborn-surpasses-2-million-subscriber-milestone
http://kotaku.com/ffxivs-got-1-5m-players-guess-that-massive-overhaul-p-1455290001
http://2p.com/8338858_1/Chinese-FFXIV-Preorder-Number-Hit-1-Million-Release-Conference-on-Aug-20-by-flamedust.htm
Coming up on 2 million global players and 1 million pre orders in China. Nearly 3 millions players total.
I'd say it's doing a little bit better than ESO.
But then again it is Final Fantasy. It's always been massively popular.
Alphashado wrote: »I agree with the OP. It's a mistake. The CS and the eventual removal of Vet Ranks would have brought in a tremendous amount of subs. But I don't believe they did it because of lack of revenue. I think they did it because of the rumors about not being able to charge a sub legally on consoles. At that point they had two choices.
1. Switch to B2P.
2. Ditch Consoles.
Makes it look like a pretty easy choice.
marcmyb14_ESO wrote: »OK, well maybe it's more popular in Asia, but I doubt it's more popular in the USA.
rawne1980b16_ESO wrote: »All i'm saying is it's not doing as well as the two "big" subscription based games that are going at the moment.
...
They didn't grab the PC market and if 1.6 isn't a huge hit they won't grab the console market.
Jennifur_Vultee wrote: »I like how Zenimax level up their Legerdemain skill...
Release the hounds by telling people ESO is going Buy to Play...totally redirect their attention with releasing 1.6 on the PTS with Champion points and Justice system. Nope no slight of hand there folks...they're smarter than many people seem to think.
frosth.darkomenb16_ESO wrote: »jjf42001_ESO wrote: »FF realm reborn is available on pc,360,ps3,ps4,xbone
And they can all play together ...its not just on 1 console
Also eso has alot of competition on cobsole actually,
Planetside2
Neverwinter p2w garbage
Dragons dogma in japan states next possibly
Destiny as garbage as it is people still play it like wow
CoD
Dying light
Raindbow six siege or wtf ever they calling it now
Battle field hardline
Gta 5 online heists might actually be out by then
Dcuo
Final fantasy realm reborn
Warframe
Deadisland
Could prolly find more but hopfully you get the idea.
Being b2p on console could work out great, GW2 did amazing with the model, and they allowed people to buy gold ... Least eso isnt starting with p2w stuff.
Paying a sub doesnt gaurantee content or quality
Example wow, their next update is a flippin "selfie " camera and quests to upgrade it ......jjf42001_ESO wrote: »frosth.darkomenb16_ESO wrote: »jjf42001_ESO wrote: »FF realm reborn is available on pc,360,ps3,ps4,xbone
And they can all play together ...its not just on 1 console
Not xbox one, not yet.
All you can find is that they were in talks to get on the xbone.
http://www.pocket-lint.com/news/129355-final-fantasy-xiv-could-be-coming-to-xbox-one-after-all-yoshida-confirms-microsoft-talks
You're probably confusing it with FF11 which is available on xbox 360.
Well it might not be on xbone, but i have it on my ps4. ...
And no its realm reborn
For your edit of the first comment: I took what was better than the best competition they had: DCUO and Warframe, both available on both PC, ps4 and/or ps3.
All those other games you've listed are doing worse than the two best revenue maker of the platform.
The point was that the best they can hope to achieve is the revenue they are doing now. And to do that would require many changes, including p2w aspect.
GW2 had great sales at launch, and is the flagship of the b2p model. However, it is not doing wonders with the model and is consistently losing 20-30% revenue every year. They are doing an expansion to counteract the fact that a cash shop does not sustain a game properly.
And ESO is starting out with p2w items or anounced ones. Thieves guild and the Dark brotherhood content and skill lines will apparently be DLCs. And boosters/convenience items are an indirect form of p2w as well.
But you're right that a susbcription model does not guarantee quality.
But it is the only model that allows it.
When the devs have stable monthly revenue, they can allow themselves to focus on improving the game rather than creating more of whatever sells the most in the cash shop.
They also don't have the presure to release things at a high frequency, they can take the time to do more under the hood work, like 1.6 is, in order to improve on the long term appeal of the game.
Look at the OP again: If what they anounce pleases players, they will subscripe and remain subscribed even before the changes get released.
If they deliver what they promised, they increase the trust factor and even more people will susbcribe next time they anounce something.
It's a virtuous circle.
jjf42001_ESO wrote: »FF realm reborn is available on pc,360,ps3,ps4,xbone
And they can all play together ...its not just on 1 console
Also eso has alot of competition on cobsole actually,
Planetside2
Neverwinter p2w garbage
Dragons dogma in japan states next possibly
Destiny as garbage as it is people still play it like wow
CoD
Dying light
Raindbow six siege or wtf ever they calling it now
Battle field hardline
Gta 5 online heists might actually be out by then
Dcuo
Final fantasy realm reborn
Warframe
Deadisland
Could prolly find more but hopfully you get the idea.
Being b2p on console could work out great, GW2 did amazing with the model, and they allowed people to buy gold ... Least eso isnt starting with p2w stuff.
Paying a sub doesnt gaurantee content or quality
Example wow, their next update is a flippin "selfie " camera and quests to upgrade it ......
But... there aren't any other B2P/F2P FANTASY games... yet.
Dragon's Dogma Online this is going to hurt ESO... if it comes to "the west"https://www.youtube.com/watch?v=OlInSHHbKE8
Funkopotamus wrote: »They have lost even more developers in the last 3 months.. That alone tells me that the people that are left are willing to "Ride this ***** till the wheels fall off"
With the announcement that after 1.6 there will be no other large updates says it all.. My concern is they are going to then just milk players through the cash shop until the wheels actually do fall off and people no longer play the game at all..
Those developers that left did so on their own btw..
ThatNeonZebraAgain wrote: »rawne1980b16_ESO wrote: »All i'm saying is it's not doing as well as the two "big" subscription based games that are going at the moment.
...
They didn't grab the PC market and if 1.6 isn't a huge hit they won't grab the console market.
Becoming a "big" sub MMO doesn't happen overnight, or even over one or two years, especially with how ESO launched. I would've been of the mind that 1.6 and hyping the 1-year anniversary of the game (e.g. soliciting new professional reviews, and all the new "upcoming" content they have in store that is now going to be sold as DLC) would've made a great way to gain ground for generating subs. If all that failed by next fall/winter, then yeah, the B2P move would make more sense a year from now. I think they just gave up on the sub model and being a "premium" MMO way to early is all.