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VERY low damages ... did I miss something?

Sleipnirs
Sleipnirs
Soul Shriven
Hello!

So I just made a khajiit NB vet 14 to try out some things. I used the ophidian set (with the bow) and another jewel set. I have spent the skill points and stats points I need to play with the bow and everything ... even the champion points (I mainly boosted physical damages and armor pen).

I'm supposed to be an END-geared vet 14 player and it takes me alot of time just to kill a lvl 39 crab!!! I even enchanted my jewels to add physical damages on them and my dps is still VERY low ... lower than the damages I do on the regular server with a V7 character and correct stuff. I have like ~900 physical damage (and I'm pretty sure I had alot more before spending my champion points). EDIT : now 1400 physical damages after a relog. I guess it bugged when I spent the champion points :°

My question is -> is my character/stuff/stats broken OR the monsters are ALOT more tanky than before?

I wish I could use a copy of my character so I can notice exactly what has changed and how the champion points actually impact my stats.
Edited by Sleipnirs on January 29, 2015 5:19AM
  • Alcast
    Alcast
    Class Representative
    People seem to have more problems with mobs, i think that is bc ZOS added armor and spellres more hp more def etc and forgot to raise our dps :D
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  • tinythinker
    tinythinker
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    Alcast wrote: »
    People seem to have more problems with mobs, i think that is bc ZOS added armor and spellres more hp more def etc and forgot to raise our dps :D
    DPS has been raised for many abilities, but maybe not as much for others. A lot of things seem uneven. For example, armor is no longer applied to siege damage in Cyrodiil, yet the damage numbers of firepot and meatbag catapults, even oil pots, seem *really* low given the new scale for the max health stat.
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  • Pyatra
    Pyatra
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    Alcast wrote: »
    People seem to have more problems with mobs, i think that is bc ZOS added armor and spellres more hp more def etc and forgot to raise our dps :D
    DPS has been raised for many abilities, but maybe not as much for others. A lot of things seem uneven. For example, armor is no longer applied to siege damage in Cyrodiil, yet the damage numbers of firepot and meatbag catapults, even oil pots, seem *really* low given the new scale for the max health stat.

    Has anyone tried the Gravel Cats, Lightning Balistas, or Ice Trebs yet? I am hoping those have become useful now.
  • LunaRae
    LunaRae
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    Not sure if it's your template or something else, but my pure damage nightblade is at 2,554 weapon damage, 29,985 stamina and I can surprise attack V12 mobs for 26,632 dmg (one shot). It's a lot less reliable in PvP for some reason, but I'm certainly doing more dmg than on live right now.
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  • Pyatra
    Pyatra
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    LunaRae wrote: »
    Not sure if it's your template or something else, but my pure damage nightblade is at 2,554 weapon damage, 29,985 stamina and I can surprise attack V12 mobs for 26,632 dmg (one shot). It's a lot less reliable in PvP for some reason, but I'm certainly doing more dmg than on live right now.

    Hmmm, on the sorc damage I am seeing it take 4 C.shards per VR10 zombie trash on PTS, and 3 C.shards per exact same VR10 zombie trash on live. This is on a run with no crits on either server and CS damage is super consistent anyway. I'll try to play around with spell penetration tonight and see if there is a difference.
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