ALL Crit got heavily reduced on PTS for the 1.6 changes. In the Champion System there is a passive that gives you 12% Crit which will bring us all back in line (very close to it) of what we have on Live now. Essentially the Champion System is all of us kind of starting over again in Progression.
The Apprentice: 30 pt Passive = 12% Spell CritThe Ritual: 30 pt Passive = 12% Physical Crit
- Also has a pointable increased Spell Crit ceiling.
- Also has a pointable increased Physical Crit ceiling
Nightreaver wrote: »mauritius.krebsb16_ESO wrote: »uhm, i do not have zero spell resistance on live, i just get zero from medium armor. spell resistance now scaling with armor instead of your level doesn't make a difference for medium armor wearers, a minor at best. so while medium armor defense hardly changes, it's offense took a huge hit.
The thread is about armor which you already admit has no resistance in 1.5 so yes, your armor had zero resistance on Live. I mean if you are only talking about the difference in Crit in respect to armor then one would have to assume to consider the difference in armor rating and spell resistance only in respect to armor.
The question posed by the OP was what compensation was given for the reduction in Crit. The answer, whether you accept it or not, was an increase in Spell resistance. Now though you may not consider it much of a difference it does provide 3x the armor rating and 3x the spell resistance of Light armor.
So Medium has an armor rating much higher than Light and almost equal to Heavy while having a Crit rating higher than Heavy but lower than Light. You really didn't expect to have the Defense of Heavy armor while maintaining DPS greater than Light did you? What would be the point of any other armor is that was the case?
OtarTheMad wrote: »but this is almost a different game