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medium armor - nerf

  • Sharee
    Sharee
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    DeLindsay wrote: »
    ALL Crit got heavily reduced on PTS for the 1.6 changes. In the Champion System there is a passive that gives you 12% Crit which will bring us all back in line (very close to it) of what we have on Live now. Essentially the Champion System is all of us kind of starting over again in Progression.

    The Apprentice: 30 pt Passive = 12% Spell Crit
    • Also has a pointable increased Spell Crit ceiling.
    The Ritual: 30 pt Passive = 12% Physical Crit
    • Also has a pointable increased Physical Crit ceiling

    That doesn't explain however why the light armor crit bonus was left untouched.

    Anyway, i don't mind the crit nerf all that much, sure its lower, but unlike live, i will actually be able to crit people thanks to the impenetrable change. It would just be nice to know whether the LA-MA crit bonus disparity is WAI or an oversight (one way or another).

  • mauritius.krebsb16_ESO
    uhm, i do not have zero spell resistance on live, i just get zero from medium armor. spell resistance now scaling with armor instead of your level doesn't make a difference for medium armor wearers, a minor at best. so while medium armor defense hardly changes, it's offense took a huge hit.

    The thread is about armor which you already admit has no resistance in 1.5 so yes, your armor had zero resistance on Live. I mean if you are only talking about the difference in Crit in respect to armor then one would have to assume to consider the difference in armor rating and spell resistance only in respect to armor.

    The question posed by the OP was what compensation was given for the reduction in Crit. The answer, whether you accept it or not, was an increase in Spell resistance. Now though you may not consider it much of a difference it does provide 3x the armor rating and 3x the spell resistance of Light armor.

    So Medium has an armor rating much higher than Light and almost equal to Heavy while having a Crit rating higher than Heavy but lower than Light. You really didn't expect to have the Defense of Heavy armor while maintaining DPS greater than Light did you? What would be the point of any other armor is that was the case?

    my point is: medium armor has always been like that in terms of defensive stats. the only difference is that heavy armor wearers get more spell res while light armor wearers get less now while on live everyone had the same base amount. for medium there is almost no difference, also armor didn't change at all, so i don't see how that would compensate in any way.
    it's understandable that they want to reduce crit chance in general, but as someone already stated, a 3 point passive that grants like 1,5% crit chance per spent point and that ONLY when wearing 7 pieces of medium armor is lackluster.
  • Ahdora
    Ahdora
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    OtarTheMad wrote: »
    but this is almost a different game

    That's the crux of the problem for me. It's actually a new progression system, but it's the same game content that a lot of people have completed ad nauseum. I don't blame them at all for being rather annoyed that they now have to grind through all that same stuff just to get back on par with where they were.

    I think the CS will eventually be a great change overall, but for now it sucks for a lot of people.
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
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