mauritius.krebsb16_ESO wrote: »well, that's not a bit though. the passive doesn't even compensate. light armor gets to keep their spell crit too and they also have a spell crit passive in the champion system.
ALL Crit got heavily reduced on PTS for the 1.6 changes. In the Champion System there is a passive that gives you 12% Crit which will bring us all back in line (very close to it) of what we have on Live now. Essentially the Champion System is all of us kind of starting over again in Progression.
The Apprentice: 30 pt Passive = 12% Spell CritThe Ritual: 30 pt Passive = 12% Physical Crit
- Also has a pointable increased Spell Crit ceiling.
- Also has a pointable increased Physical Crit ceiling
the one caveat to what I said about Crit being nerfed for 1.6 is on PTS Aether isn't showing up correctly. Right now it shows 18% Crit for 2pc and 18% Crit for 3pc, which is lols. Also Soulshine shows up wierd. If you look at just a Ring it states 1% Crit for VR10, but the Neck shows 3% Crit. It's all kind of wonky on PTS right now.
mauritius.krebsb16_ESO wrote: »so is a 7/7 set of medium armor supposed to only give 4,6% weapon crit now compared to 21% on live? if so, why? and where is the compensation?
coupled with the halved crit chance on sets this makes stacking crit chance really hard now.
Nightreaver wrote: »mauritius.krebsb16_ESO wrote: »so is a 7/7 set of medium armor supposed to only give 4,6% weapon crit now compared to 21% on live? if so, why? and where is the compensation?
coupled with the halved crit chance on sets this makes stacking crit chance really hard now.
The compensation
On Live
1) armor adds zero spell resistance
2) Medium armor provides 75% of the physical mitigation of Heavy
3) Light Armor provides 40% of the physical mitigation of Heavy
On PTS
1) armor now adds spell resistance
2) Medium armor provides 75% of both the physical and spell resistance of Heavy
3) Light armor provides 25% of both the physical and spell resistance of Heavy.
Offense on medium armor was lowered to increase the defense.
Nightreaver wrote: »mauritius.krebsb16_ESO wrote: »so is a 7/7 set of medium armor supposed to only give 4,6% weapon crit now compared to 21% on live? if so, why? and where is the compensation?
coupled with the halved crit chance on sets this makes stacking crit chance really hard now.
The compensation
On Live
1) armor adds zero spell resistance
2) Medium armor provides 75% of the physical mitigation of Heavy
3) Light Armor provides 40% of the physical mitigation of Heavy
On PTS
1) armor now adds spell resistance
2) Medium armor provides 75% of both the physical and spell resistance of Heavy
3) Light armor provides 25% of both the physical and spell resistance of Heavy.
Offense on medium armor was lowered to increase the defense.
ALL Crit got heavily reduced on PTS for the 1.6 changes. In the Champion System there is a passive that gives you 12% Crit which will bring us all back in line (very close to it) of what we have on Live now. Essentially the Champion System is all of us kind of starting over again in Progression.
The Apprentice: 30 pt Passive = 12% Spell CritThe Ritual: 30 pt Passive = 12% Physical Crit
- Also has a pointable increased Spell Crit ceiling.
- Also has a pointable increased Physical Crit ceiling
How can you say the difference between having nothing and what you have now is hardly significant?mauritius.krebsb16_ESO wrote: »gear now also providing spell resistance is a change for all armor classes though not only for medium armor. the difference in spell resistance compared to live is also hardly significant, so not really a compensation in my opinion.
Think I will have to disagree with your disagreement.Pardon, but I whole heartedly disagree! I believe if this was the intent ZOS would have done it across the board and would have decreased the crit granted by the LA passive as well.
On live 7 piece of MA grants 21% crit and LA grants 10% crit.
On PTS 7 pieces of MA grants less than 700 crit and 5 pieces of LA grants 2k and some change.
We went from MA doubling LA to LA tripling MA in crit.
ZOS please answer is this an intended nerf to MA, or is this an oversight?
Nightreaver wrote: »How can you say the difference between having nothing and what you have now is hardly significant?mauritius.krebsb16_ESO wrote: »gear now also providing spell resistance is a change for all armor classes though not only for medium armor. the difference in spell resistance compared to live is also hardly significant, so not really a compensation in my opinion.
What bothers me most about this change is the fact that I now have to rely on champion points for my build instead of gear. I am currently running both stam and magicka builds on my sorc, and am easily able to swap between them by changing my armor.
Now, I have to focus on whether I want to be physical based or magicka based with my champion point distribution.
This new system was supposed to bring us progression and choice, but I feel more pigeon-holed than ever with it
mauritius.krebsb16_ESO wrote: »uhm, i do not have zero spell resistance on live, i just get zero from medium armor. spell resistance now scaling with armor instead of your level doesn't make a difference for medium armor wearers, a minor at best. so while medium armor defense hardly changes, it's offense took a huge hit.
Pirhana7_ESO wrote: »So much QQ here. It wasnt just medium armor that had values lowered, everything did in the game. If it had been left alone the champion system would have mad everything way over the top. Invest points in the champion system and you will quickly be were you were at before. Over time you will be far stronger than you were before.