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1.6: Molten Weapons

spoqster
spoqster
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Do you think the change is good or bad?

I feel like I will miss the long duration, the group buff and the fire damage on Igneous Weapons.

I can appreciate they wanted to give every class a finisher, but why take away one of the funnest and best abilities in the game?

What do you think?
  • HeroOfNone
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    I'm happy with a finisher, so so that it removes a group buff ability that synergies with their dps. I would have preferred the alternative morph gave the ability to buff the group still.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • driosketch
    driosketch
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    For my support tank it's bad. One of the ways I helped ensure group survival was maintaining their DPS buff to kill the enemies faster. It'll take some testing to see how it helps my solo DKs, if at all.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Armitas
    Armitas
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    This might be good for a heavy>skill weave build using igneous weapons if the duration goes up 1 per rank to 4. So that each weave builds the duration by 4 seconds. That may even eliminate any need for spell sym due to the resource return on heavy attacks. If it's only 1 second max this is going to require far too much maintenance to be worth it to me along with 2 dots, evil hunter and possibly other maintenance casts.

    For molten armaments I feel like 7 seconds, along with all the other dots and other maintenance cast skills is a really short window to get in a heavy attack execute.

    For PvP this is especially disappointing because at execute levels you need to take the person down quickly before they get up, heal, bubble up, or block up. I just don't see people having the time to cast this then charge up a heavy attack to any real effect. If the player isn't on their back they can just bash interrupt the heavy attack (assuming heavies get fixed this patch).

    I never used molten armaments before because I didn't like the idea of a regular 7 second maintenance so maybe my perspective is skewed on that.
    Edited by Armitas on January 28, 2015 10:16PM
    Retired.
    Nord mDK
  • kaorunandrak
    kaorunandrak
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    I think they could have done better as a finisher, such as increasing all fire damage done to targets with dragon knight abilities by a certain percentage when they fall under 20%. I just haven't had much success with it testing in pvp, as I am a melee DK and I use two hand the moment they see me wind up heavy attack they just turtle up. Executioner strike or the entire dual wield works better in that scenario. I'm sure it's much better for PVE, just miss the utility it brought to my build in both pve and pvp.

    I suppose it might be different/easier for ranged players? Maybe if they gave a smaller bonus to all attacks or at least include light attacks with it so it would be more useful to melee and ranged? I dunno I still miss the fire damage add trying to figure out a way I can make it work in my build still just not seeing it atm.
    Edited by kaorunandrak on January 28, 2015 5:59PM
    Guild Leader of The Crimson Moon PVE/PVP NA
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    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
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    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • Arato
    Arato
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    For most DK's, dps means magicka based builds, not using weapon damage too much, and for tank DK's, they're not as concerned with having more damage on their heavy attacks since that's not their role. I see this skill sitting out on the bench for most DK's. Maybe a few that use 2h or Dual Wield with the new unstable flame and fire breath morph that are weapon damage based might use it.
  • spoqster
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    They have done such great work on the skills, this one I wish they had just left alone.
  • Phaedrus
    Phaedrus
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    Not sure if you all noticed or not, but they buffed the Mountains Blessing passive to offset this change.

    Passives
    Earthen Heart
    Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.

    I think with this passive change the damage buff is fairly equivalent as a tank I can cast igneous shields or something and give my party a pretty good damage buff still.
    Phaedrus Wolf
  • Arato
    Arato
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    Yeah I suppose the passive makes up for the lost group support from the active.. that's why I'm not really complaining, it's just a skill that I think I won't use anymore
  • Kilandros
    Kilandros
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    Has anyone made a vid parsing the numbers of a DK DW heavy attack build with new molten weps?
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • spoqster
    spoqster
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    Arato wrote: »
    Yeah I suppose the passive makes up for the lost group support from the active.. that's why I'm not really complaining, it's just a skill that I think I won't use anymore

    Same for me. The base skill (unmorphed) looks quite underwhelming.
  • kaorunandrak
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    I think they should at least allow for the fire add on one of the morphs from the original power. That said I was testing it last night and if you use rally and degeneration along side molten weapons and heavy attack spam you can't die....ever in PVE at least.
    Guild Leader of The Crimson Moon PVE/PVP NA
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    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
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    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • HeroOfNone
    HeroOfNone
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    Kilandros wrote: »
    Has anyone made a vid parsing the numbers of a DK DW heavy attack build with new molten weps?

    How do you want it parsed? Give how all the numbers changed its nor going to have the standard 600+ dps bar. Oh, and animation canceling bring change also effects that. I'll see what I can stream if you want something specific
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Kilandros
    Kilandros
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    Kilandros wrote: »
    Has anyone made a vid parsing the numbers of a DK DW heavy attack build with new molten weps?

    How do you want it parsed? Give how all the numbers changed its nor going to have the standard 600+ dps bar. Oh, and animation canceling bring change also effects that. I'll see what I can stream if you want something specific

    You can break down the numbers however you want. I know there isn't enough data yet to determine the top-tier builds--but we should be getting an idea of how classes match up given the new numbers.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • tpanisiakb16_ESO
    tpanisiakb16_ESO
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    For Tanking and 2-handed DPS absolutely not, especially with my current resource issues. I just can't see it taking priority over everything else I'm using. 7 seconds is waaaaay too short, and by the end of the battle I don't exactly have enough magicka anymore to utilize it. Secondly, this ability never sits on my primary bar. The simple act of stopping what I'm doing to weapon swap / molten weapons is just a whole extra step for nothing, really.

    It certainly does have its place in specific builds, in fact it would seem to work great in 2-handed melee DPS builds, but I'm not finding it a priority at all. Perhaps in raids / trials and on boss fights, but for leveling / AOE stuff? No.
  • Vordae
    Vordae
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    I was trying to test this skill out as an opener for PvP Fire staff build. With +15% from destruction staff and 43% from this I was expecting some pretty big heavy attacks. It didn't really work out that way. The numbers were super incosistent and I know that's from people having different resist lvls but heavy attack would hit anywhere from 3k-10k. I feel like this skill could be good with some tweaks. A base duration of around 20 sec rank 4, lower the increase heavy attack damage to like 20-30% but add that Heavy attacks also penetrate 20-40% of there armor/spell resist and applies the status effect of the staff your using or a bleed if your using a physical weapon. This will increase the consistency of the damage across different targets, bring extra utility to both PvP and PVE, and make it possible to weave into rotations.

    Edited by Vordae on January 29, 2015 6:51PM
  • Joy_Division
    Joy_Division
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    If the point of the skill was an execute, then it is rather pointless. An execute ability is meant to quickly finish off a weakened enemy. A DK must first cast molten armament and then charge up a heavy attack just to start damaging a weakened enemy. Meanwhile, the NB had already cast Impale three times.

    And let's not talk about bosses who will take longer than 7 seconds to execute...

    Or am I misunderstanding this ability?
  • Kilandros
    Kilandros
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    If the point of the skill was an execute, then it is rather pointless. An execute ability is meant to quickly finish off a weakened enemy. A DK must first cast molten armament and then charge up a heavy attack just to start damaging a weakened enemy. Meanwhile, the NB had already cast Impale three times.

    And let's not talk about bosses who will take longer than 7 seconds to execute...

    Or am I misunderstanding this ability?

    It's a ***-poor implementation of an execute. It might be OK on high-health bosses, but I have no numbers to compare it to other class' executes on those same targets.

    Conceptually I think the skill is cool, but:

    1. The duration is too short considering the wind-up time of heavy attacks across all weapon types.

    2. Both morphs are incredibly underwhelming.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • kaorunandrak
    kaorunandrak
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    No your understanding it fine they whiffed on this ability. Like I said if you want to have fun though go two hand cast rally, degeneration, and molten weapons nothing in pve can kill you while you keep them up. Or you know just use green dragon blood cause yeah.....
    Guild Leader of The Crimson Moon PVE/PVP NA
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    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
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    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • spoqster
    spoqster
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    My suggestion: Bring back the old Molten Armaments the way it was and turn Inferno into an execute. Nobody needs another Magelight, and the Name Inferno allows for quite a few ideas for fun executes. I would love to see my opponent die in a sea of flames.

    Imagine, for example, Inferno as a small radius AoE, centered around the target. It does medium damage to normal health targets, but high damage to low health targets. They can dodge roll out of it, but the damage increases so quickly, that they die if they don't roll out of it *immediately* - a bit like the lych crystal AoEs that Nerenieth spawns in Crypt of Hearts.
  • kaorunandrak
    kaorunandrak
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    LoL I have to admit as a Stamina Dragon knight I would hate to see flames of oblivion go away. spell crit plus weapon crit? yes please
    Edited by kaorunandrak on January 29, 2015 8:43PM
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • Xsorus
    Xsorus
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    Its fun for a Fire Staff User.

    i did use it in PvP to pop some people with some huge heavy attacks with 2 hander though.

    Wrecking Blow someone, Pop Molten Weapons followed by Heavy Attack, bam instant 8k-10k damage
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