Welcome to Lightning Splash and the Wonderful World of Sorc AOEs.a distance based ground-targetable mess that takes three clicks, (choose skill, locate and then activate.)
Teargrants wrote: »
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
didn't know that hovering over a location was considered clicking ....
you're still not getting the miss chance back, its too op in pvp, deal with it, as other classes had or are having to deal with stupid nerfs / useless buffs
ZOS_GinaBruno wrote: »Dragonknight
- Ash Cloud
- Ash Cloud is a now a ground-targeted area of effect ability. It no longer affects an enemy’s miss chance, but instead snares your enemy by 70%.
- Increased the damage radius of Ash Cloud and its morphs to 5 meters from 4 meters.
- Cinder Storm (morph): This ability now snares enemies for 2.5 seconds, after they leave the area of effect. The damage dealt by Cinder Storm now increases with each rank of the ability.
- Eruption Now (morph): This ability now deals damage instantly. This damage amount increases with each rank.
Yeah. I bugged that one as soon as I saw it.Wait, you are complaining about having a RANGED snare+dot.
Speaking for my NB, I'll take it then.
Here's the deal. ZoS swapped an ability that dropped at a tank-type's feet and made them more survivable while you forgot about it, to a distance based ground-targetable mess that takes three clicks, (choose skill, locate and then activate.), and does a snare that any tank would find useless, as they were using it on in their face mobs.
didn't know that hovering over a location was considered clicking ....
you're still not getting the miss chance back, its too op in pvp, deal with it, as other classes had or are having to deal with stupid nerfs / useless buffs
I'm ok with this, but make sure that eruption costs and scales off magika. I love this new version of this skill ( from a mage build ) DK point of view.kaorunandrak wrote: »Like I said earlier Miss chance was flat out removed from game. They should have changed it to dodge chance.
Ash cloud: old snare value, no Damage, 20% Dodge chance, PBAOE
Cinder Storm: Old Snare, Light Damage, 20% Dodge Chance, PBAOE
Eruption: New Snare, Heavy Damage, GTAOE
kaorunandrak wrote: »Like I said earlier Miss chance was flat out removed from game. They should have changed it to dodge chance.
Ash cloud: old snare value, no Damage, 20% Dodge chance, PBAOE
Cinder Storm: Old Snare, Light Damage, 20% Dodge Chance, PBAOE
Eruption: New Snare, Heavy Damage, GTAOE
I don't find it useless and I tank everything like a boss.
Will definitely be on my tank bar for dungeons without doubt, 70% snare on a pack of enemies that like to run away? yes please.
mike.gaziotisb16_ESO wrote: »kaorunandrak wrote: »Like I said earlier Miss chance was flat out removed from game. They should have changed it to dodge chance.
Ash cloud: old snare value, no Damage, 20% Dodge chance, PBAOE
Cinder Storm: Old Snare, Light Damage, 20% Dodge Chance, PBAOE
Eruption: New Snare, Heavy Damage, GTAOE
Dodge chance to whom? Only the caster (like Standard) or everyone standing inside it? the latter would be OP, the former not.
Here's my 2p.
One morph can be closer to a magicka based Caltrops, the other can be a tanky ability.
Cinder: 5m Radius, 70% Snare, 20% dodge chance on caster, PBAOE
Eruption: 12m Radius, 25m Range, Light Damage, 35% Snare.
The damage and the range on Eruption are there to reveal stealthed enemies and to slow down groups.
Cinder on the other hand offers limited area tankability and high snare, but no damage.
The current morphs have rendered a tier 5 ability useless imo.
I don't find it useless and I tank everything like a boss.
Will definitely be on my tank bar for dungeons without doubt, 70% snare on a pack of enemies that like to run away? yes please.
I pull every trashpull with caltrops anyway, i don't see why i should still use cinderstorm then.
uso245ub17_ESO wrote: »Gawd forbid a DK had to learn how to play their class. I keep seeing the QQ about being nerf'd etc but overall out of their skill class trees they have the most beneficial move sets allowing them to play any role effectively. Other classes can play any role too but we tend to have to spec into extra talents that we wouldn't normally use for every other occasion. DKs are still the best tank, support, dps character on the market right now when it comes to PvP. All other classes can't 1vZergs so I think it's good that DKs get a slight nerf to balance PvP more effectively.
kaorunandrak wrote: »uso245ub17_ESO wrote: »Gawd forbid a DK had to learn how to play their class. I keep seeing the QQ about being nerf'd etc but overall out of their skill class trees they have the most beneficial move sets allowing them to play any role effectively. Other classes can play any role too but we tend to have to spec into extra talents that we wouldn't normally use for every other occasion. DKs are still the best tank, support, dps character on the market right now when it comes to PvP. All other classes can't 1vZergs so I think it's good that DKs get a slight nerf to balance PvP more effectively.
Once more it's feed back it's what we are supposed to be doing they made changes and we don't agree with them or don't like them its no different then what every other class thread is doing right now. Some might be whining but I have said over several post's on various threads I don't think this is a game breaking nerf or one that will hurt us much.
That said you need to relax with the hyperbole 1vZerg is a capability EVERY class can do, go into thornblade or asura star and fight some of the ex-emperors there hell I have gotten my ass handed to me along with an entire 6 group raid by a non emp sorc and a magicka build night blade. I've watched a primary heal spec templar blazing shield and biting jabs a group of ten into the ground. Any class is capable of generating some awe inspiring pvp and pve gameplay even if you can't figure out how.
All we are doing is discussing a power and I don't think what we are discussing is over powered, and even then the odds of them changing it with only one more confirmed patch next week to pts? Yeah I am willing to bet the current pts version of dragon knight abilities goes through and oh well we will adapt and the whiners will move on.
uso245ub17_ESO wrote: »kaorunandrak wrote: »uso245ub17_ESO wrote: »Gawd forbid a DK had to learn how to play their class. I keep seeing the QQ about being nerf'd etc but overall out of their skill class trees they have the most beneficial move sets allowing them to play any role effectively. Other classes can play any role too but we tend to have to spec into extra talents that we wouldn't normally use for every other occasion. DKs are still the best tank, support, dps character on the market right now when it comes to PvP. All other classes can't 1vZergs so I think it's good that DKs get a slight nerf to balance PvP more effectively.
Once more it's feed back it's what we are supposed to be doing they made changes and we don't agree with them or don't like them its no different then what every other class thread is doing right now. Some might be whining but I have said over several post's on various threads I don't think this is a game breaking nerf or one that will hurt us much.
That said you need to relax with the hyperbole 1vZerg is a capability EVERY class can do, go into thornblade or asura star and fight some of the ex-emperors there hell I have gotten my ass handed to me along with an entire 6 group raid by a non emp sorc and a magicka build night blade. I've watched a primary heal spec templar blazing shield and biting jabs a group of ten into the ground. Any class is capable of generating some awe inspiring pvp and pve gameplay even if you can't figure out how.
All we are doing is discussing a power and I don't think what we are discussing is over powered, and even then the odds of them changing it with only one more confirmed patch next week to pts? Yeah I am willing to bet the current pts version of dragon knight abilities goes through and oh well we will adapt and the whiners will move on.
I've only come across one non-dk that could do more then 1v6+ normally everyone drops like flies unless the 1v# was a sniper picking people off.
I guess what I don't understand is the difference between miss chance and dodge. Logically if in a fight you dodges something you take no damage if you throw something in someones eyes causing their "miss chance" to rise astronomically it is the same result. That scenario is what I envisioned the Ash Storm line to be no idea why throwing ash around someone would cause their movement to be effected. It might have uses but I agree the version in update 5 was more useful.
uso245ub17_ESO wrote: »kaorunandrak wrote: »uso245ub17_ESO wrote: »Gawd forbid a DK had to learn how to play their class. I keep seeing the QQ about being nerf'd etc but overall out of their skill class trees they have the most beneficial move sets allowing them to play any role effectively. Other classes can play any role too but we tend to have to spec into extra talents that we wouldn't normally use for every other occasion. DKs are still the best tank, support, dps character on the market right now when it comes to PvP. All other classes can't 1vZergs so I think it's good that DKs get a slight nerf to balance PvP more effectively.
Once more it's feed back it's what we are supposed to be doing they made changes and we don't agree with them or don't like them its no different then what every other class thread is doing right now. Some might be whining but I have said over several post's on various threads I don't think this is a game breaking nerf or one that will hurt us much.
That said you need to relax with the hyperbole 1vZerg is a capability EVERY class can do, go into thornblade or asura star and fight some of the ex-emperors there hell I have gotten my ass handed to me along with an entire 6 group raid by a non emp sorc and a magicka build night blade. I've watched a primary heal spec templar blazing shield and biting jabs a group of ten into the ground. Any class is capable of generating some awe inspiring pvp and pve gameplay even if you can't figure out how.
All we are doing is discussing a power and I don't think what we are discussing is over powered, and even then the odds of them changing it with only one more confirmed patch next week to pts? Yeah I am willing to bet the current pts version of dragon knight abilities goes through and oh well we will adapt and the whiners will move on.
I've only come across one non-dk that could do more then 1v6+ normally everyone drops like flies unless the 1v# was a sniper picking people off.
Disregard the trolls trying to turn this thread into a cry fest for some obscure pvp vendetta being taken out on the forums. Im sorry you got owned in cyrodiil by a DK who hurt your feeling once. Now go cry in the corner quietly and leave the big kids to their discussion.
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The point here is no other class was truly nerfed in this update EXCEPT dragonknights, much like the last few updates. And of all the Tier 4-5 skill changes, Ash Cloud is the only one to be rendered useless.
For the challenged who just dont get it:
We understand Miss Chance has been removed from the game. Technically EVERY buff and debuff has been removed! The problem is that in every single other instance of removing a buff it has been replaced with the similar new buff from U1.6, with the sole exception being Ash Cloud.
For this TIER 5 DK skill, the buff was not modified nor replaced and the skill was not completely overhauled to offer a better or even on-par replacement. In this one single case the devs chose to instead take away from an ability without putting anything back into it so that it remains a viable skill option. Ash Cloud/Cinder Storm is now the most expensive Snare in the game and is hands down the most terrible Tier 5 ability of any skill tree.