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Prediction: Justice System Will Be Insanely Popular

LonePirate
LonePirate
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I've only spent about 5 minutes breaking into a house and stealing some goods; but the Justice System activities are already the most fun I have had in the game outside of Cyrodiil. The guards don't mess around and the new game elements of the system are an absolute blast. So far, ZOS has hit a huge home run with the Justice System.
  • Samadhi
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    Look forward to the day when it includes player enforcers.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Teargrants
    Teargrants
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    If you happen to heal a player who is in combat with guards you get automatically branded a fugitive too and guards will atk on sight. Pretty [snip] dumb.

    So much for testing my heals in town.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on January 28, 2015 4:54PM
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  • istateres
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    Teargrants wrote: »
    If you happen to heal a player who is in combat with guards you get automatically branded a fugitive too and guards will atk on sight. Pretty [snip] dumb.

    So much for testing my heals in town.

    Really? What would you expect if you were aiding a fugitive. Otherwise groups of healers would get together a heal their criminal allies, keeping them safe from the guards.

    Good job ZOS!

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on January 28, 2015 4:55PM
  • tinythinker
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    Agreed, I feel like earning achievements and unlocking the Ledgerdemain skill line by stealing and fencing more and more but then I remember this will be wiped/not count on the live server and I still need to open the Champion Sytem tab.
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  • DaniAngione
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    This one will have a hard time trying to keep a clean slate......
  • itsBishop
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    istateres wrote: »
    Teargrants wrote: »
    If you happen to heal a player who is in combat with guards you get automatically branded a fugitive too and guards will atk on sight. Pretty *** dumb.

    So much for testing my heals in town.

    Really? What would you expect if you were aiding a fugitive. Otherwise groups of healers would get together a heal their criminal allies, keeping them safe from the guards.

    Good job ZOS!

    Why not just have heals not affect fugitives unless they're in your group? This has already been super annoying and will end up costing healers quite a bit of gold due to random "smart heals".
    Edited by itsBishop on January 28, 2015 5:39AM
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  • AngryNord
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    And in the five minutes I played on PTS, about half of Belkarth was already killed. And the only thing people were doing were running around killing and pickpocketing... Oh well, at least the kids will have a great time for a couple of months before the game is shut down when all the serious players left...
  • DeLindsay
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    I LOVE it so far. I posted a thread that details the new skill line Legerdemain HERE if you want to take a look at the new passives.
  • Rebeccas04nub18_ESO
    Too many containers are steal only, almost every one in town. How about let us legally loot about 1/2?
    Wicked Felina/ Khajiit NB DC
  • Lionxoft
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    The Justice System is hilariously fun! :) I hope that PVP enforcer/outlaw gameplay gets enabled because this could be a HUGE feature.
  • Lionxoft
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    AngryNord wrote: »
    And in the five minutes I played on PTS, about half of Belkarth was already killed. And the only thing people were doing were running around killing and pickpocketing... Oh well, at least the kids will have a great time for a couple of months before the game is shut down when all the serious players left...

    th?id=HN.608043472642835346&pid=1.7
  • Faugaun
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    istateres wrote: »
    Teargrants wrote: »
    If you happen to heal a player who is in combat with guards you get automatically branded a fugitive too and guards will atk on sight. Pretty *** dumb.

    So much for testing my heals in town.

    Really? What would you expect if you were aiding a fugitive. Otherwise groups of healers would get together a heal their criminal allies, keeping them safe from the guards.

    Good job ZOS!

    Not sure I like this if I cannot choose where my heals are targeted....
  • AngryNord
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    Lionxoft wrote: »
    AngryNord wrote: »
    And in the five minutes I played on PTS, about half of Belkarth was already killed. And the only thing people were doing were running around killing and pickpocketing... Oh well, at least the kids will have a great time for a couple of months before the game is shut down when all the serious players left...

    th?id=HN.608043472642835346&pid=1.7

    Yes, that seems to be the game the majority of those online this morning thought they were playing.
  • fougerec99b16_ESO
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    Teargrants wrote: »
    If you happen to heal a player who is in combat with guards you get automatically branded a fugitive too and guards will atk on sight. Pretty *** dumb.

    So much for testing my heals in town.

    What are you testing though? If no one's damaged you're not actually healing anyone and getting damaged in town is pretty difficult. Unless you're getting folks to jump off buildings or something.

  • Valencer
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    Faugaun wrote: »
    istateres wrote: »
    Teargrants wrote: »
    If you happen to heal a player who is in combat with guards you get automatically branded a fugitive too and guards will atk on sight. Pretty *** dumb.

    So much for testing my heals in town.

    Really? What would you expect if you were aiding a fugitive. Otherwise groups of healers would get together a heal their criminal allies, keeping them safe from the guards.

    Good job ZOS!

    Not sure I like this if I cannot choose where my heals are targeted....

    Luckily most of the guards are in towns where there's absolutely no reason to throw around heals.
  • Valencer
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    With the amount of CC guards like to throw around, I think the system is going to be more oriented towards stamina builds.

    My mage ran out of stamina and then one of the guards used Petrify on me and promptly killed me. I like it!
  • LonePirate
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    The guards are well trained in the DK skill lines and their abilities have massive ranges in addition to being exceptionally powerful. Fleeing a guard may be possible but it certainly is not easy.
  • RDMyers65b14_ESO
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    It's because they just want to spam abilities. There is absolutely no reason to heal in towns.
  • fougerec99b16_ESO
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    One more reason to like the guards then. Just need for them to enforce some sort of "no pets in buildings" law and I'll be immensely happy :)
  • Karraxx
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    is there an option to get back stuff confiscated by the guards? seems to be the 1 thing i didn't see
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  • fougerec99b16_ESO
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    Why would there be? They confiscate stolen stuff. If you can just get it back there's no real incentive to not get caught with something valuable.
  • Animal_Mother
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    It's too easy to instantly wipe a large bounty through death.

    I killed a number of Evermore soldiers in the cemetery - didn't get the achievement for murder - promptly entered the fugitives refuge, fenced everything for 1500 gold. Exited, killed by guard and had a 4800 gold bounty removed. In the end, all I had to do was respawn and pay for repairs and I still profited.

    Maybe death should just reduce the bounty by 500-1000 gold. That way, you still die and have to pay for repairs (150g or so) but the slate isn't cleared. If you are caught for a crime it should hurt a bit - this was nothing.

    Did this multiple times for blue items and money.

    Nevermind - I guess the system does remove some gold upon death to cover your bounty. What happens if you manage to bank it before they catch you? They put guards in banks!
    Edited by Animal_Mother on January 28, 2015 3:58PM
  • DeLindsay
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    Too many containers are steal only, almost every one in town. How about let us legally loot about 1/2?
    No, you have more than double that amount in open world to steal from as you wish. TES games have always had consequences for taking stuff that doesn't belong to you, soon ESO will too and it's great.
  • Feynn
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    The Justice System will have a mixed reception among roleplayers (RPers). On the one hand it will add depth to the world, it will add new interesting locations which might be used for RP, and very importantly it will add the possibility to loot clothes, giving RPers a much more varied choice in terms of their characters' looks. On the other hand, the fact that so many houses will be locked and with hostile NPCs inside will close off many locations which until now have been used for roleplay. This is a serious problem for the RP community, and it has been highlighted on several RP forums, as well as elsewhere on this forum (for example by @manavortex). The update will effectively make several locations no longer available for RP. Some RPers have also reported an increase in troll activity in some of the houses which will remain open, simply because more non-RPers will be interested in accessing them for looting (and of course when non-RPers find an RPer, for some reason they usually feel an irresistible urge to troll, insult, etc.)

    This problem might be solved eventually when Zenimax finally decides to introduce player housing. Until then, it is imperative that some kind of solution be found, if Zenimax does not wish to alienate the RP community. It has been suggested by some, for example, that whenever we decide to enter a locked house we could receive a prompt to decide whether we wish to enter a locked lootable instance (with lockpicking, NPCs, loot etc.) or a "safe" instance. If this very simple change were implemented, RPers (grouped, perhaps) would be able to access the "safe" instance and roleplay there. With the additional bonus that by entering a group instance they would also be isolated from any possible trolls.

    I dearly hope Zenimax will consider this problem and implement a solution.
    Edited by Feynn on February 5, 2015 6:41AM
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  • AshySamurai
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    Make sweetrolls, not nerfs!
  • fromtesonlineb16_ESO
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    AngryNord wrote: »
    And in the five minutes I played on PTS, about half of Belkarth was already killed. And the only thing people were doing were running around killing and pickpocketing... Oh well, at least the kids will have a great time for a couple of months before the game is shut down when all the serious players left...
    This is simply the shape of things to come .. ZOS are blind to the mega-griefing that will happen by bored PVPers having 'fun' at everyone else' expense: and yes, I KNOW quest givers, vendors, etc. can't be killed, that's not the point.
  • Digiman
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    itsBishop wrote: »
    istateres wrote: »
    Teargrants wrote: »
    If you happen to heal a player who is in combat with guards you get automatically branded a fugitive too and guards will atk on sight. Pretty *** dumb.

    So much for testing my heals in town.

    Really? What would you expect if you were aiding a fugitive. Otherwise groups of healers would get together a heal their criminal allies, keeping them safe from the guards.

    Good job ZOS!

    Why not just have heals not affect fugitives unless they're in your group? This has already been super annoying and will end up costing healers quite a bit of gold due to random "smart heals".

    I suppose the general idea is to never use spells or attacks in an open city.
  • Jitterbug
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    Teargrants wrote: »
    If you happen to heal a player who is in combat with guards you get automatically branded a fugitive too and guards will atk on sight. Pretty [snip] awesome.

    Fixed it.
  • Alphashado
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    It's too easy to instantly wipe a large bounty through death.

    I killed a number of Evermore soldiers in the cemetery - didn't get the achievement for murder - promptly entered the fugitives refuge, fenced everything for 1500 gold. Exited, killed by guard and had a 4800 gold bounty removed. In the end, all I had to do was respawn and pay for repairs and I still profited.

    Maybe death should just reduce the bounty by 500-1000 gold. That way, you still die and have to pay for repairs (150g or so) but the slate isn't cleared. If you are caught for a crime it should hurt a bit - this was nothing.

    Did this multiple times for blue items and money.

    Nevermind - I guess the system does remove some gold upon death to cover your bounty. What happens if you manage to bank it before they catch you? They put guards in banks!

    Try doing it with no gold in your bags :)


    AngryNord wrote: »
    And in the five minutes I played on PTS, about half of Belkarth was already killed. And the only thing people were doing were running around killing and pickpocketing... Oh well, at least the kids will have a great time for a couple of months before the game is shut down when all the serious players left...


    Keep in mind that it's the PTS. People are testing it and goofing around with no care what so ever if they lose fake gold or get a bad reputation. This will still happen on live, but it won't be nearly as "wild west" as you are seeing on the PTS once it goes live.


    I love it personally. My NB has never felt like so much of a rogue as she does when she is hiding from guards. When you decide not to pay your bounty is when it gets fun. Having more than one guard chasing you around corners, over walls, up and down stairs, screaming at you the entire time. Escaping them only to run head first into another guard at the top of the stairs.. lol

    To each their own of course, but I am having fun with it and greatly look forward to having more fun with it when it goes live. Motifs and rare recipes will be in higher demand, so farming them will always be a risk/reward activity when you get bored.
    Edited by Alphashado on February 5, 2015 2:58PM
  • Recremen
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    AngryNord wrote: »
    And in the five minutes I played on PTS, about half of Belkarth was already killed. And the only thing people were doing were running around killing and pickpocketing... Oh well, at least the kids will have a great time for a couple of months before the game is shut down when all the serious players left...
    This is simply the shape of things to come .. ZOS are blind to the mega-griefing that will happen by bored PVPers having 'fun' at everyone else' expense: and yes, I KNOW quest givers, vendors, etc. can't be killed, that's not the point.

    They literally had a whole testing event to see if this kind of thing was possible. Where were you?
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