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Werewolf Changes

  • Mjollnir_NL
    Mjollnir_NL
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    I do not like it that there is no passive for being in human form. Seems even if you have werewolf blood running in you. You only have the penalty for poison in human form but no strength/stamina or what ever bennefit. So you kinda become a weaker human for being a werewolf :P
    Edited by Mjollnir_NL on January 28, 2015 8:48AM
    Amrunor: Redguard Templar

    Disciples of Disorder
    We are mostly PVE players. We are determined to tackle challenges, but we do not reject anyone based on their skill.
    So no one is left behind.
    Calculated disorder is our team tactic :-)
    www.disciplesofdisorder.com
  • EsORising
    EsORising
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    I think these are awesome changes and werewolfs are pretty buff if you can stay in form. Fear comes back so fast and you can self heal and now there is a buff for power. Maybe your just not doing it right.

    the only drawback was the short timer and the fact you were stuck in animation and helpless for 2 to 3 sec when you turned back to human. They finally fixed that with the passive.
  • Mjollnir_NL
    Mjollnir_NL
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    Just wondering. Now you are not getting killed when transforming. And the human passive to get ultimate is gone. Why keep it as a tank? Tank in werewolf form being a option now :P ?
    Amrunor: Redguard Templar

    Disciples of Disorder
    We are mostly PVE players. We are determined to tackle challenges, but we do not reject anyone based on their skill.
    So no one is left behind.
    Calculated disorder is our team tactic :-)
    www.disciplesofdisorder.com
  • Iago
    Iago
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    EsORising wrote: »
    I think these are awesome changes and werewolfs are pretty buff if you can stay in form. Fear comes back so fast and you can self heal and now there is a buff for power. Maybe your just not doing it right.

    the only drawback was the short timer and the fact you were stuck in animation and helpless for 2 to 3 sec when you turned back to human. They finally fixed that with the passive.

    All I can do is wait and see what it's like when it hits
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • MornaBaine
    MornaBaine
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    Iago wrote: »
    UrQuan wrote: »
    Iago wrote: »
    o Blood Rage
     Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
     This passive now has a 3 second cooldown.
    So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.

    OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.

    Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp

    Oh no, vamps are pretty much screwed in PvP now as well. While they "kindly" reduced our fire damage by 10% take a look at what they did to Silver Bolts. I may have to retire the only character I PvP with from the field.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
    MornaBaine
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    I like the changes, the poison damage reduction will help and the Blood Rage passive will prolong the Werewolf form in combat. Blood Rage combined with Feral pounce will increase werewolf time to an indefinite level while in combat.

    I still think it would be cool if it was a toggle. Just imagine the sight it would be, a pack of werewolves running around in Cyrodiil. Can siege keeps as wild beasts!

    I rather ardently hope they will do a werewolf polymorph costume in the store. AND a polymorph that makes you a full regular wolf.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Oronell
    Oronell
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    A big "YES" to the new Blood Rage passive! :D

    I told people that nerf to Ultimate gain was inevitable.

    Don't we still have that stamina regen passive in Human form?

    Toggle is still best way to go.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    I said it before and will say it again:

    new Werewolf Ulti mechanism

    - make it a toggle
    - only able to activate the toggle at lets say 300 ulti
    - consumes lets say 5-6 ulti /second (so minimum 50-60seconds)
    - still generate ulti while in WW form with basic attacks (since new 1.6 ulti system)
    - feeding adds 50-60 ulti (since feeding costs a couple of sec, it adds lets say around 8-10 sec extra after the feed)

    this will make playing ww an enjoyable experience and not rushing between feeds just to try and keep it up, after a fight u toggle it off, and still have some ulti to spare and dont have to fill the whole bar again (all numbers estimates, has to be tested)
    thank me later
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Turelus
    Turelus
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    Well unless the 15% stamina regen you get (even in humanoid form) for being a WW is removed or the poison weakness is made to apply in humanoid as well then it's still better to be a WW than vanilla humanoid.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Tankqull
    Tankqull
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    Gorthax wrote: »
    Iago wrote: »
    UrQuan wrote: »
    Iago wrote: »
    o Blood Rage
     Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
     This passive now has a 3 second cooldown.
    So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.

    OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.

    Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp

    it is more rare to see non vamps. Be different and dont play a vamp :P

    as long as warrior guild abilities are as rubbish in pvp due to changes the last few patches - not beeing a vamp is actually a disadvantage. in otherword being a vamp is mandatory in cyrodiil as the downsides are not working at all currently.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • clocksstoppe
    clocksstoppe
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    I do not like it that there is no passive for being in human form. Seems even if you have werewolf blood running in you. You only have the penalty for poison in human form but no strength/stamina or what ever bennefit. So you kinda become a weaker human for being a werewolf :P

    There is, 15% increased stamina regen while in human form.
    I said it before and will say it again:

    new Werewolf Ulti mechanism

    - make it a toggle
    - only able to activate the toggle at lets say 300 ulti
    - consumes lets say 5-6 ulti /second (so minimum 50-60seconds)
    - still generate ulti while in WW form with basic attacks (since new 1.6 ulti system)
    - feeding adds 50-60 ulti (since feeding costs a couple of sec, it adds lets say around 8-10 sec extra after the feed)

    this will make playing ww an enjoyable experience and not rushing between feeds just to try and keep it up, after a fight u toggle it off, and still have some ulti to spare and dont have to fill the whole bar again (all numbers estimates, has to be tested)
    thank me later

    Imo it should just be a toggle that costs a large amount (like 1k) and you CANNOT transform back unless you generate another 1k ult energy in wolf form to switch back again. No time limits, just ulti cost to toggle.
  • Iago
    Iago
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    MornaBaine wrote: »
    Iago wrote: »
    UrQuan wrote: »
    Iago wrote: »
    o Blood Rage
     Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
     This passive now has a 3 second cooldown.
    So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.

    OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.

    Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp

    Oh no, vamps are pretty much screwed in PvP now as well. While they "kindly" reduced our fire damage by 10% take a look at what they did to Silver Bolts. I may have to retire the only character I PvP with from the field.

    God and Sonny Jesus what in the hell are they doing to (what I consider to be) the funnest part of the elder scrolls games?
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Iago
    Iago
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    Oronell wrote: »
    A big "YES" to the new Blood Rage passive! :D

    I told people that nerf to Ultimate gain was inevitable.

    Don't we still have that stamina regen passive in Human form?

    Toggle is still best way to go.

    Stamina Regen n Human form is gone
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • UrQuan
    UrQuan
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    EsORising wrote: »
    I think these are awesome changes and werewolfs are pretty buff if you can stay in form. Fear comes back so fast and you can self heal and now there is a buff for power. Maybe your just not doing it right.
    In human form I can solo any world boss of my level, or take on up to 6 or 7 average strength mobs of my level at a time. In werewolf form if I try to do those I'll get killed even if I can stay a werewolf for the entire fight (although with the new passive eliminating the need to feed in the middle of combat, maybe taking on the multiple mobs will actually be a lot easier now - I'll have to play around with it on the PTS to see).

    I mean, don't get me wrong - werewolves are way better now than they were at launch (they were terrible at launch), and I actually like the idea of the change to the passive, I just think that they still need a slight buff to the werewolf form in order for it to be worth using your ultimate for. As it is, my human form is slightly stronger. If it didn't take the use of an ultimate to transform, I'd be fine with the power level of the werewolf form as it is.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Telel
    Telel
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    Carve, NBs drinking potions, killing undead & Daedra, and just firing LA arrow after LA arrow will all be good ways to get the job done.

    And with the new animations It honestly looks like those Light and Heavy attacks happen a LOT faster than they have been. Kind of makes it feel less tedious in a lot of ways.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Oronell
    Oronell
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    Iago wrote: »
    Oronell wrote: »
    A big "YES" to the new Blood Rage passive! :D

    I told people that nerf to Ultimate gain was inevitable.

    Don't we still have that stamina regen passive in Human form?

    Toggle is still best way to go.

    Stamina Regen n Human form is gone

    Well that sucks.

    I wonder if they took it away because we lost the poison vulnerability in human form? I would prefer to have the 15% stamina regen with poison vulnerability (@ 20%) in human form as a trade off.
  • Iago
    Iago
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    Oronell wrote: »
    Iago wrote: »
    Oronell wrote: »
    A big "YES" to the new Blood Rage passive! :D

    I told people that nerf to Ultimate gain was inevitable.

    Don't we still have that stamina regen passive in Human form?

    Toggle is still best way to go.

    Stamina Regen n Human form is gone

    Well that sucks.

    I wonder if they took it away because we lost the poison vulnerability in human form? I would prefer to have the 15% stamina regen with poison vulnerability (@ 20%) in human form as a trade off.

    Definitely bites the big one
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Nixes
    Nixes
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    Not a fan of the werewolf changes. It feels like a halfhearted attempt at making WW "powerful" but instead, they end up taking away the reasons why it was even remotely useful in the first place. I probably won't cure my WW, but since the sta regen and the ulti gain are both gone it definitely no longer has a place on my bar as a tank. The new WW changes turn them into junky single target DPS with a weakness to anyone using a bow.

    I just hope they refund those skill points for me to spend elsewhere instead of forcing a respec.

    I get the feeling though that with the amount of changes they are making to the game, we wont see too many amendments to these patch notes unless something is seriously broken. Here's to hoping ZOS can re-balance or somehow fix WWs down the road..
  • Slurg
    Slurg
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    The blood rage change sounds like it will solve the problem of transforming back to human form in the middle of a battle that takes longer than expected. So that's good.

    But the rest of the changes are not so impressive I think. Still no reason to transform except for the sheer fun of it. And it is fun.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Iago
    Iago
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    Slurg wrote: »
    The blood rage change sounds like it will solve the problem of transforming back to human form in the middle of a battle that takes longer than expected. So that's good.

    But the rest of the changes are not so impressive I think. Still no reason to transform except for the sheer fun of it. And it is fun.

    Why did they have to take away the only benefit we got from WW while in human Form
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Jaerlach
    Jaerlach
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    - fixed a problem where people were werewolves.
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Iago
    Iago
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    Jaerlach wrote: »
    - fixed a problem where people were werewolves.

    Lmao thats funny *** there :D
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Telel
    Telel
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    Tooltip says nothing about the stamina regen only working in wwvform
    Though the poison weakness does say that it only applies in ww form

    Pretty sure stamina regennalso works while untransformed as mine went up quite a bit after they added it to lyncanthropy in the 1.5 update.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Iago
    Iago
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    Telel wrote: »
    Tooltip says nothing about the stamina regen only working in wwvform
    Though the poison weakness does say that it only applies in ww form

    Pretty sure stamina regennalso works while untransformed as mine went up quite a bit after they added it to lyncanthropy in the 1.5 update.

    In 1.6 The Blood Rage passive is being changed to this.
    Iago wrote: »
    o Blood Rage
     Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
     This passive now has a 3 second cooldown.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Telel
    Telel
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    Not sure why you replied to my comment about stamina regeneration reamaining the way it is now by posting the stuff about blood rage.

    Incidentally I found it fairly easy to generate ultimate using a series of light attacks. The new smoother animations really do make it seem quicker.

    Then once transformed i managed a good 3 minute killing spree without use of the pounce morph that adds time, or any other wolves to add time with heavy attacks. Just devouring, and getting smacked kept me going until I ran out of beetles and jackals to murder.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Iago
    Iago
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    Telel wrote: »
    Not sure why you replied to my comment about stamina regeneration reamaining the way it is now by posting the stuff about blood rage.

    Incidentally I found it fairly easy to generate ultimate using a series of light attacks. The new smoother animations really do make it seem quicker.

    Then once transformed i managed a good 3 minute killing spree without use of the pounce morph that adds time, or any other wolves to add time with heavy attacks. Just devouring, and getting smacked kept me going until I ran out of beetles and jackals to murder.

    Cool well I look forward to checking it out when 1.6 goes live
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • UrQuan
    UrQuan
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    Telel wrote: »
    Then once transformed i managed a good 3 minute killing spree without use of the pounce morph that adds time, or any other wolves to add time with heavy attacks. Just devouring, and getting smacked kept me going until I ran out of beetles and jackals to murder.
    Good to hear. I expected that with that change to the passive this would be the case. I still think WW form needs a slight buff to actually be worth using your ultimate for it, but this ability to have an extended killing spree, even if it doesn't make WW form really competitive, at least increases the "hey, this lycanthropic slaughter is fun" factor.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Iago
    Iago
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    UrQuan wrote: »
    Telel wrote: »
    Then once transformed i managed a good 3 minute killing spree without use of the pounce morph that adds time, or any other wolves to add time with heavy attacks. Just devouring, and getting smacked kept me going until I ran out of beetles and jackals to murder.
    Good to hear. I expected that with that change to the passive this would be the case. I still think WW form needs a slight buff to actually be worth using your ultimate for it, but this ability to have an extended killing spree, even if it doesn't make WW form really competitive, at least increases the "hey, this lycanthropic slaughter is fun" factor.

    I cant wait to see how ell it works against the top teir mobs in the last area of cadwells gold
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Iago
    Iago
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    I was chatting with someone earlier in game and they said they can hold transformation really well now in game. I am happy to hear this
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Telel
    Telel
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    Oh it definitely needs a buff. Keep in mind my killing spree was in a VR9 area and I'm VR14 so killing things quickly wasn't exactly a problem.

    http://forums.elderscrollsonline.com/discussion/148643/suggestions-werewolves-in-1-6#latest

    Is where I posted my feedback on the matter along with some suggestions to enhancing the WW in PVP.

    Incidentally I feel that some way to handle constant stuns and roots are the biggest obstcle to making it truly effective and desirable as an ultimate in PVP. Basically giving it the same effects as immovable or having one of the howls provide a bonus similar to retreating maneuvers would alleviate the largest issue my pack and I complain about.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
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