I think these are awesome changes and werewolfs are pretty buff if you can stay in form. Fear comes back so fast and you can self heal and now there is a buff for power. Maybe your just not doing it right.
the only drawback was the short timer and the fact you were stuck in animation and helpless for 2 to 3 sec when you turned back to human. They finally fixed that with the passive.
So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.o Blood Rage
Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
This passive now has a 3 second cooldown.
OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.
Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
Brittany_Joy wrote: »I like the changes, the poison damage reduction will help and the Blood Rage passive will prolong the Werewolf form in combat. Blood Rage combined with Feral pounce will increase werewolf time to an indefinite level while in combat.
I still think it would be cool if it was a toggle. Just imagine the sight it would be, a pack of werewolves running around in Cyrodiil. Can siege keeps as wild beasts!
So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.o Blood Rage
Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
This passive now has a 3 second cooldown.
OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.
Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
it is more rare to see non vamps. Be different and dont play a vamp :P
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Mjollnir_NL wrote: »I do not like it that there is no passive for being in human form. Seems even if you have werewolf blood running in you. You only have the penalty for poison in human form but no strength/stamina or what ever bennefit. So you kinda become a weaker human for being a werewolf :P
bertenburnyb16_ESO wrote: »I said it before and will say it again:
new Werewolf Ulti mechanism
- make it a toggle
- only able to activate the toggle at lets say 300 ulti
- consumes lets say 5-6 ulti /second (so minimum 50-60seconds)
- still generate ulti while in WW form with basic attacks (since new 1.6 ulti system)
- feeding adds 50-60 ulti (since feeding costs a couple of sec, it adds lets say around 8-10 sec extra after the feed)
this will make playing ww an enjoyable experience and not rushing between feeds just to try and keep it up, after a fight u toggle it off, and still have some ulti to spare and dont have to fill the whole bar again (all numbers estimates, has to be tested)
thank me later
MornaBaine wrote: »So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.o Blood Rage
Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
This passive now has a 3 second cooldown.
OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.
Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
Oh no, vamps are pretty much screwed in PvP now as well. While they "kindly" reduced our fire damage by 10% take a look at what they did to Silver Bolts. I may have to retire the only character I PvP with from the field.
A big "YES" to the new Blood Rage passive!
I told people that nerf to Ultimate gain was inevitable.
Don't we still have that stamina regen passive in Human form?
Toggle is still best way to go.
In human form I can solo any world boss of my level, or take on up to 6 or 7 average strength mobs of my level at a time. In werewolf form if I try to do those I'll get killed even if I can stay a werewolf for the entire fight (although with the new passive eliminating the need to feed in the middle of combat, maybe taking on the multiple mobs will actually be a lot easier now - I'll have to play around with it on the PTS to see).I think these are awesome changes and werewolfs are pretty buff if you can stay in form. Fear comes back so fast and you can self heal and now there is a buff for power. Maybe your just not doing it right.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Well that sucks.
I wonder if they took it away because we lost the poison vulnerability in human form? I would prefer to have the 15% stamina regen with poison vulnerability (@ 20%) in human form as a trade off.
The blood rage change sounds like it will solve the problem of transforming back to human form in the middle of a battle that takes longer than expected. So that's good.
But the rest of the changes are not so impressive I think. Still no reason to transform except for the sheer fun of it. And it is fun.
Tooltip says nothing about the stamina regen only working in wwvform
Though the poison weakness does say that it only applies in ww form
Pretty sure stamina regennalso works while untransformed as mine went up quite a bit after they added it to lyncanthropy in the 1.5 update.
o Blood Rage
Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
This passive now has a 3 second cooldown.
Not sure why you replied to my comment about stamina regeneration reamaining the way it is now by posting the stuff about blood rage.
Incidentally I found it fairly easy to generate ultimate using a series of light attacks. The new smoother animations really do make it seem quicker.
Then once transformed i managed a good 3 minute killing spree without use of the pounce morph that adds time, or any other wolves to add time with heavy attacks. Just devouring, and getting smacked kept me going until I ran out of beetles and jackals to murder.
Good to hear. I expected that with that change to the passive this would be the case. I still think WW form needs a slight buff to actually be worth using your ultimate for it, but this ability to have an extended killing spree, even if it doesn't make WW form really competitive, at least increases the "hey, this lycanthropic slaughter is fun" factor.Then once transformed i managed a good 3 minute killing spree without use of the pounce morph that adds time, or any other wolves to add time with heavy attacks. Just devouring, and getting smacked kept me going until I ran out of beetles and jackals to murder.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Good to hear. I expected that with that change to the passive this would be the case. I still think WW form needs a slight buff to actually be worth using your ultimate for it, but this ability to have an extended killing spree, even if it doesn't make WW form really competitive, at least increases the "hey, this lycanthropic slaughter is fun" factor.Then once transformed i managed a good 3 minute killing spree without use of the pounce morph that adds time, or any other wolves to add time with heavy attacks. Just devouring, and getting smacked kept me going until I ran out of beetles and jackals to murder.