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Werewolf Changes

Iago
Iago
✭✭✭✭✭
This is a start butt come on really?


Werewolf
• Hircine’s Gift:
o You can no longer prevent your transformation during the quest by dodge rolling in the middle of the scene.
o Your progress will no longer be blocked if you ignore the goals and run around the instance, or neglect to feast on fallen enemies.
o You will no longer be stuck sprinting after the quest step “Feed With Your Pack”.
o Songamdir will once again be present after completing the quest.
o Logging out or crashing while attempting to become a werewolf will no longer block you or cause werewolf NPCs to behave oddly.
• Werewolf
o Blood Scent can no longer be interrupted.
o Devour will now properly display a cast-interrupt telegraph.


• Fixed an issue where the Werewolf Ultimate bar would appear to fill while you were transformed.
• Werewolf
o Decreased the amount of damage you take from poison to 40% from 50%.
o Blood Rage
 Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
 This passive now has a 3 second cooldown.
o Devour
 Fixed an issue where this ability would appear to blink.
o Howl of Despair
 Feeding Frenzy (morph): The Synergy prompt for this ability will now properly disappear when you can no longer use it.
o Infectious Claws
 Slightly adjusted the animation for this ability so it no longer gets clipped by a light attack.
o Roar
 Rousing Roar (morph): This ability now grants the Major Brutality buff for 5 seconds.
That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

-Thomas Pain

  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iago wrote: »
    o Blood Rage
     Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
     This passive now has a 3 second cooldown.
    So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.

    OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Iago
    Iago
    ✭✭✭✭✭
    UrQuan wrote: »
    Iago wrote: »
    o Blood Rage
     Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
     This passive now has a 3 second cooldown.
    So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.

    OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.

    Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iago wrote: »
    UrQuan wrote: »
    Iago wrote: »
    o Blood Rage
     Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
     This passive now has a 3 second cooldown.
    So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.

    OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.

    Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
    Well, I sure won't be doing that. The characters I have that are WWs are wolves because I want them to be wolves... I don't really care too much about them actually getting a decent benefit from it. It sure would be nice to feel like I wasn't tying one hand behind my back when I went into WW form though.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Gorthax
    Gorthax
    ✭✭✭✭✭
    Iago wrote: »
    UrQuan wrote: »
    Iago wrote: »
    o Blood Rage
     Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
     This passive now has a 3 second cooldown.
    So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.

    OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.

    Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp

    it is more rare to see non vamps. Be different and dont play a vamp :P
  • Iago
    Iago
    ✭✭✭✭✭
    UrQuan wrote: »
    Iago wrote: »
    UrQuan wrote: »
    Iago wrote: »
    o Blood Rage
     Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
     This passive now has a 3 second cooldown.
    So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.

    OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.

    Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
    Well, I sure won't be doing that. The characters I have that are WWs are wolves because I want them to be wolves... I don't really care too much about them actually getting a decent benefit from it. It sure would be nice to feel like I wasn't tying one hand behind my back when I went into WW form though.

    Thats my problem the duration sucks and that passive that adds to the duration having a 3 sec cool down after giving 3 sec of time is absolutely poiintless
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • rawne1980b16_ESO
    rawne1980b16_ESO
    ✭✭✭✭✭
    Still no decent Werewolf change.

    Been waiting for them to get the ability to catch since beta. I want to play fetch with passing Werewolves.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iago wrote: »
    UrQuan wrote: »
    Iago wrote: »
    UrQuan wrote: »
    Iago wrote: »
    o Blood Rage
     Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
     This passive now has a 3 second cooldown.
    So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.

    OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.

    Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
    Well, I sure won't be doing that. The characters I have that are WWs are wolves because I want them to be wolves... I don't really care too much about them actually getting a decent benefit from it. It sure would be nice to feel like I wasn't tying one hand behind my back when I went into WW form though.

    Thats my problem the duration sucks and that passive that adds to the duration having a 3 sec cool down after giving 3 sec of time is absolutely poiintless
    But a 3 second cool down and giving you 3 seconds of time means that you can theoretically stay in WW form indefinitely as long as you're in combat. I wouldn't call that pointless. If being in WW form was actually good, then this passive would be awesome.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Iago
    Iago
    ✭✭✭✭✭
    UrQuan wrote: »
    Iago wrote: »
    UrQuan wrote: »
    Iago wrote: »
    UrQuan wrote: »
    Iago wrote: »
    o Blood Rage
     Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
     This passive now has a 3 second cooldown.
    So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.

    OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.

    Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
    Well, I sure won't be doing that. The characters I have that are WWs are wolves because I want them to be wolves... I don't really care too much about them actually getting a decent benefit from it. It sure would be nice to feel like I wasn't tying one hand behind my back when I went into WW form though.

    Thats my problem the duration sucks and that passive that adds to the duration having a 3 sec cool down after giving 3 sec of time is absolutely poiintless
    But a 3 second cool down and giving you 3 seconds of time means that you can theoretically stay in WW form indefinitely as long as you're in combat. I wouldn't call that pointless. If being in WW form was actually good, then this passive would be awesome.

    I hope your right
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Fivefivesix
    Fivefivesix
    ✭✭✭
    Will the bloodrage passive still give ultimate when taking damage?
    United we stand, divided we fall.
  • Iago
    Iago
    ✭✭✭✭✭
    Will the bloodrage passive still give ultimate when taking damage?

    Im guessing not
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Will the bloodrage passive still give ultimate when taking damage?
    I assumed that the 3 seconds in WW form was in place of granting ultimate, rather than in addition to it. From the wording I guess it's not entirely clear, but if the passive granted both I would think it would be too powerful.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Iago
    Iago
    ✭✭✭✭✭
    UrQuan wrote: »
    Will the bloodrage passive still give ultimate when taking damage?
    I assumed that the 3 seconds in WW form was in place of granting ultimate, rather than in addition to it. From the wording I guess it's not entirely clear, but if the passive granted both I would think it would be too powerful.

    I am guessing that is exactly what it means
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Fivefivesix
    Fivefivesix
    ✭✭✭
    UrQuan wrote: »
    Will the bloodrage passive still give ultimate when taking damage?
    I assumed that the 3 seconds in WW form was in place of granting ultimate, rather than in addition to it. From the wording I guess it's not entirely clear, but if the passive granted both I would think it would be too powerful.

    I hope the ultimate gain stays. That's one of the reasons I am WW to have this passive. I have a hard time as it is gaining ultimate and this passive helps so much. Plus I am pretty sure this is the only beneficial passive when in human form. All the others are when you are in WW form only. I could be mistaken on that.
    United we stand, divided we fall.
  • Iago
    Iago
    ✭✭✭✭✭
    UrQuan wrote: »
    Will the bloodrage passive still give ultimate when taking damage?
    I assumed that the 3 seconds in WW form was in place of granting ultimate, rather than in addition to it. From the wording I guess it's not entirely clear, but if the passive granted both I would think it would be too powerful.

    I hope the ultimate gain stays. That's one of the reasons I am WW to have this passive. I have a hard time as it is gaining ultimate and this passive helps so much. Plus I am pretty sure this is the only beneficial passive when in human form. All the others are when you are in WW form only. I could be mistaken on that.

    I think it should stay too but since it's not listed..... well I have to assume it won't be there I hope it is there but I don't expect it.


    On a side note I like the quote in your signature
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Fivefivesix
    Fivefivesix
    ✭✭✭



    [/quote]

    I think it should stay too but since it's not listed..... well I have to assume it won't be there I hope it is there but I don't expect it.


    On a side note I like the quote in your signature[/quote]


    Thanks
    Thomas Jefferson is the best. I love his quotes

    Edited by Fivefivesix on January 27, 2015 8:22PM
    United we stand, divided we fall.
  • Iago
    Iago
    ✭✭✭✭✭


    I think it should stay too but since it's not listed..... well I have to assume it won't be there I hope it is there but I don't expect it.


    On a side note I like the quote in your signature[/quote]


    Thanks
    Thomas Jefferson is the best. I love his quotes

    [/quote]

    He has a lot of good quotes I like quoting Thomas Pain too..... Maybe if I had been named Thomas I would be more quotable
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Fivefivesix
    Fivefivesix
    ✭✭✭
    lol
    United we stand, divided we fall.
  • Iago
    Iago
    ✭✭✭✭✭
    Still no decent Werewolf change.

    Been waiting for them to get the ability to catch since beta. I want to play fetch with passing Werewolves.

    That would be great I still wish it was a toggle
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    UrQuan wrote: »
    Iago wrote: »
    UrQuan wrote: »
    Iago wrote: »
    UrQuan wrote: »
    Iago wrote: »
    o Blood Rage
     Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
     This passive now has a 3 second cooldown.
    So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.

    OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.

    Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
    Well, I sure won't be doing that. The characters I have that are WWs are wolves because I want them to be wolves... I don't really care too much about them actually getting a decent benefit from it. It sure would be nice to feel like I wasn't tying one hand behind my back when I went into WW form though.

    Thats my problem the duration sucks and that passive that adds to the duration having a 3 sec cool down after giving 3 sec of time is absolutely poiintless
    But a 3 second cool down and giving you 3 seconds of time means that you can theoretically stay in WW form indefinitely as long as you're in combat. I wouldn't call that pointless. If being in WW form was actually good, then this passive would be awesome.

    Well, being in WW form is fun... so there's that.

    The 3 second cooldown's the only thing that bugs me. If it was a way to recharge in combat, I'd completely love this. Instead it's a way to slow down the counter in boss fights... which does help. But, I guess, we'll need to see how well it actually works in game.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iago wrote: »
    Still no decent Werewolf change.

    Been waiting for them to get the ability to catch since beta. I want to play fetch with passing Werewolves.

    That would be great I still wish it was a toggle

    Preaching to the choir. I would love wolfing out to be a toggle.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well, being in WW form is fun... so there's that.
    Agreed. It is fun. It just isn't very effective. I mean I do it sometimes, but usually it's just for when I feel like having a wolfy romp through some mobs that would be easy to slaughter anyway. Or if I'm giving someone a bite, of course.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Iago
    Iago
    ✭✭✭✭✭
    Iago wrote: »
    Still no decent Werewolf change.

    Been waiting for them to get the ability to catch since beta. I want to play fetch with passing Werewolves.

    That would be great I still wish it was a toggle

    Preaching to the choir. I would love wolfing out to be a toggle.

    Maybe the console players ZOS is catering to will want it, Then we will get the toggle
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Der_Deutsche_Hase
    I wished they reduced the ultimate points for it. 300 is pretty pricey in my opinion, and should be reduced to 200-250.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    I wished they reduced the ultimate points for it. 300 is pretty pricey in my opinion, and should be reduced to 200-250.

    Man, when I first rolled a werewolf, it was 1000 ultimate.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    I wished they reduced the ultimate points for it. 300 is pretty pricey in my opinion, and should be reduced to 200-250.

    Man, when I first rolled a werewolf, it was 1000 ultimate.
    And there were only 2 active skills that could be slotted on the WW bar... And IIRC the poison vulnerability affected you in non-WW form as well. Back then being a WW was flat-out a disadvantage not only vs. being a vampire, but also against being just a regular human.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Iago
    Iago
    ✭✭✭✭✭
    UrQuan wrote: »
    I wished they reduced the ultimate points for it. 300 is pretty pricey in my opinion, and should be reduced to 200-250.

    Man, when I first rolled a werewolf, it was 1000 ultimate.
    And there were only 2 active skills that could be slotted on the WW bar... And IIRC the poison vulnerability affected you in non-WW form as well. Back then being a WW was flat-out a disadvantage not only vs. being a vampire, but also against being just a regular human.

    Those were rough days and they have come a long ways but IMO WW's are still only half way up the hill
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Brittany_Joy
    Brittany_Joy
    ✭✭✭✭
    I like the changes, the poison damage reduction will help and the Blood Rage passive will prolong the Werewolf form in combat. Blood Rage combined with Feral pounce will increase werewolf time to an indefinite level while in combat.

    I still think it would be cool if it was a toggle. Just imagine the sight it would be, a pack of werewolves running around in Cyrodiil. Can siege keeps as wild beasts!
  • rawne1980b16_ESO
    rawne1980b16_ESO
    ✭✭✭✭✭
    Iago wrote: »
    Still no decent Werewolf change.

    Been waiting for them to get the ability to catch since beta. I want to play fetch with passing Werewolves.

    That would be great I still wish it was a toggle

    It needs to be.

    I always thought werewolves were a bit ... under developed would probably be the easiest way to describe it.

    We had all that last year with vamps being incredibly overpowered but werewolves always felt a bit underwhelming.

    I had hoped they would have got some love by now but I was wrong it seems.

    Amusingly this is coming from someone who doesn't have a wolf or vamp amongst any of his characters. Don't even play one but I can see they need more work.
  • Telel
    Telel
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    Just playing around with grim focus and light attacks on some mudcrabs got my ww ultimate charged pretty darn quickly.

    I think the only folks who'll have issuses getting transformed will be the one button types who simple spam AOEs non stop.

    tye time incresing passive is also nice. Managed a good 3 minutes of mayhem using just devour and that passive. Only reason I stopped was because I ran out of beetles to murder. :)
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • starkerealm
    starkerealm
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    Telel wrote: »
    Just playing around with grim focus and light attacks on some mudcrabs got my ww ultimate charged pretty darn quickly.

    I think the only folks who'll have issuses getting transformed will be the one button types who simple spam AOEs non stop.

    tye time incresing passive is also nice. Managed a good 3 minutes of mayhem using just devour and that passive. Only reason I stopped was because I ran out of beetles to murder. :)

    I don't know, I've been known to spam Carve when I need to bite a guildie right this moment.
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