So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.o Blood Rage
Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
This passive now has a 3 second cooldown.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.o Blood Rage
Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
This passive now has a 3 second cooldown.
OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.
Well, I sure won't be doing that. The characters I have that are WWs are wolves because I want them to be wolves... I don't really care too much about them actually getting a decent benefit from it. It sure would be nice to feel like I wasn't tying one hand behind my back when I went into WW form though.So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.o Blood Rage
Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
This passive now has a 3 second cooldown.
OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.
Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.o Blood Rage
Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
This passive now has a 3 second cooldown.
OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.
Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
Well, I sure won't be doing that. The characters I have that are WWs are wolves because I want them to be wolves... I don't really care too much about them actually getting a decent benefit from it. It sure would be nice to feel like I wasn't tying one hand behind my back when I went into WW form though.So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.o Blood Rage
Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
This passive now has a 3 second cooldown.
OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.
Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
But a 3 second cool down and giving you 3 seconds of time means that you can theoretically stay in WW form indefinitely as long as you're in combat. I wouldn't call that pointless. If being in WW form was actually good, then this passive would be awesome.Well, I sure won't be doing that. The characters I have that are WWs are wolves because I want them to be wolves... I don't really care too much about them actually getting a decent benefit from it. It sure would be nice to feel like I wasn't tying one hand behind my back when I went into WW form though.So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.o Blood Rage
Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
This passive now has a 3 second cooldown.
OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.
Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
Thats my problem the duration sucks and that passive that adds to the duration having a 3 sec cool down after giving 3 sec of time is absolutely poiintless
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
But a 3 second cool down and giving you 3 seconds of time means that you can theoretically stay in WW form indefinitely as long as you're in combat. I wouldn't call that pointless. If being in WW form was actually good, then this passive would be awesome.Well, I sure won't be doing that. The characters I have that are WWs are wolves because I want them to be wolves... I don't really care too much about them actually getting a decent benefit from it. It sure would be nice to feel like I wasn't tying one hand behind my back when I went into WW form though.So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.o Blood Rage
Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
This passive now has a 3 second cooldown.
OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.
Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
Thats my problem the duration sucks and that passive that adds to the duration having a 3 sec cool down after giving 3 sec of time is absolutely poiintless
Fivefivesix wrote: »Will the bloodrage passive still give ultimate when taking damage?
I assumed that the 3 seconds in WW form was in place of granting ultimate, rather than in addition to it. From the wording I guess it's not entirely clear, but if the passive granted both I would think it would be too powerful.Fivefivesix wrote: »Will the bloodrage passive still give ultimate when taking damage?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I assumed that the 3 seconds in WW form was in place of granting ultimate, rather than in addition to it. From the wording I guess it's not entirely clear, but if the passive granted both I would think it would be too powerful.Fivefivesix wrote: »Will the bloodrage passive still give ultimate when taking damage?
I assumed that the 3 seconds in WW form was in place of granting ultimate, rather than in addition to it. From the wording I guess it's not entirely clear, but if the passive granted both I would think it would be too powerful.Fivefivesix wrote: »Will the bloodrage passive still give ultimate when taking damage?
Fivefivesix wrote: »I assumed that the 3 seconds in WW form was in place of granting ultimate, rather than in addition to it. From the wording I guess it's not entirely clear, but if the passive granted both I would think it would be too powerful.Fivefivesix wrote: »Will the bloodrage passive still give ultimate when taking damage?
I hope the ultimate gain stays. That's one of the reasons I am WW to have this passive. I have a hard time as it is gaining ultimate and this passive helps so much. Plus I am pretty sure this is the only beneficial passive when in human form. All the others are when you are in WW form only. I could be mistaken on that.
Fivefivesix wrote: »
rawne1980b16_ESO wrote: »Still no decent Werewolf change.
Been waiting for them to get the ability to catch since beta. I want to play fetch with passing Werewolves.
But a 3 second cool down and giving you 3 seconds of time means that you can theoretically stay in WW form indefinitely as long as you're in combat. I wouldn't call that pointless. If being in WW form was actually good, then this passive would be awesome.Well, I sure won't be doing that. The characters I have that are WWs are wolves because I want them to be wolves... I don't really care too much about them actually getting a decent benefit from it. It sure would be nice to feel like I wasn't tying one hand behind my back when I went into WW form though.So the passive that is currently the most useful reason to be a werewolf gets changed. And it goes from being the only WW passive that gives you anything in non-WW form, to being another one that only affects you in WW form. And what it gives you is the ability to stay in WW form longer - basically indefinitely as long as you're taking damage.o Blood Rage
Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
This passive now has a 3 second cooldown.
OK, in theory I'm OK with that, because being able to stay in WW form for longer is something many of us have been asking for. The problem is that there still isn't much incentive to go into WW form in the first place. It's an ultimate - using it should make you more powerful in combat, not less. Until there's a real reason to go into WW form aside from just doing it for fun (and granted, it is kind of fun), then people will complain about WWs.
Well I guess I can respec after the update cure my wolfiness and just say F it and move on as a vamp
Thats my problem the duration sucks and that passive that adds to the duration having a 3 sec cool down after giving 3 sec of time is absolutely poiintless
rawne1980b16_ESO wrote: »Still no decent Werewolf change.
Been waiting for them to get the ability to catch since beta. I want to play fetch with passing Werewolves.
That would be great I still wish it was a toggle
Agreed. It is fun. It just isn't very effective. I mean I do it sometimes, but usually it's just for when I feel like having a wolfy romp through some mobs that would be easy to slaughter anyway. Or if I'm giving someone a bite, of course.starkerealm wrote: »Well, being in WW form is fun... so there's that.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
starkerealm wrote: »rawne1980b16_ESO wrote: »Still no decent Werewolf change.
Been waiting for them to get the ability to catch since beta. I want to play fetch with passing Werewolves.
That would be great I still wish it was a toggle
Preaching to the choir. I would love wolfing out to be a toggle.
Der_Deutsche_Hase wrote: »I wished they reduced the ultimate points for it. 300 is pretty pricey in my opinion, and should be reduced to 200-250.
And there were only 2 active skills that could be slotted on the WW bar... And IIRC the poison vulnerability affected you in non-WW form as well. Back then being a WW was flat-out a disadvantage not only vs. being a vampire, but also against being just a regular human.starkerealm wrote: »Der_Deutsche_Hase wrote: »I wished they reduced the ultimate points for it. 300 is pretty pricey in my opinion, and should be reduced to 200-250.
Man, when I first rolled a werewolf, it was 1000 ultimate.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
And there were only 2 active skills that could be slotted on the WW bar... And IIRC the poison vulnerability affected you in non-WW form as well. Back then being a WW was flat-out a disadvantage not only vs. being a vampire, but also against being just a regular human.starkerealm wrote: »Der_Deutsche_Hase wrote: »I wished they reduced the ultimate points for it. 300 is pretty pricey in my opinion, and should be reduced to 200-250.
Man, when I first rolled a werewolf, it was 1000 ultimate.
rawne1980b16_ESO wrote: »Still no decent Werewolf change.
Been waiting for them to get the ability to catch since beta. I want to play fetch with passing Werewolves.
That would be great I still wish it was a toggle
Just playing around with grim focus and light attacks on some mudcrabs got my ww ultimate charged pretty darn quickly.
I think the only folks who'll have issuses getting transformed will be the one button types who simple spam AOEs non stop.
tye time incresing passive is also nice. Managed a good 3 minutes of mayhem using just devour and that passive. Only reason I stopped was because I ran out of beetles to murder.