MornaBaine wrote: »Personally I think it was planned all along. Regardless of what some may claim, it's a very solid business decision. They have maximised profits from the sub model, now they do the same with the new model.
PLEASE tell me that was an attempt at irony Guppet. I'm used to you being pretty smart. The ACTUAL phrase is, "Crazy like a fox" and is used to denote someone who acts in ways that SEEM crazy but are, in fact, quite clever and have a purpose that does not become apparent until later. Which makes the OP's title make perfect sense.
f2p: You dont need to pay nothing in order to download and log in to the game. Examples: Archeage, Rift, Lotro, DDO.
b2p: You have to buy the game in order to play, with no aditional mandatory costs. Ex: GW1, GW2, Secret World, ESO Tamriel Unlimited.
p2p: You have to buy the game, the expansions and still pay the subscription fee in order to be able to even see your character. Ex: WoW, FFXIV.
I ask this question...would you do it all again knowing what you know now?
I would...and you'd be lieing if you said you wouldn't
I've had fun with this game, and continue to have fun with this game. This article tells me nothing.
At no time was I promised anything above and beyond what was delivered. I played month by month and could have cancelled any time. I paid to play the game...if you paid to play a future game, than, it's your own fault.
Basically...I paid $15 in January, to play the game. And I was able to play the game.
Why are people so angry over this? Cancel and move on, or keep playing, it's your choice.
f2p: You dont need to pay nothing in order to download and log in to the game. Examples: Archeage, Rift, Lotro, DDO.
b2p: You have to buy the game in order to play, with no aditional mandatory costs. Ex: GW1, GW2, Secret World, ESO Tamriel Unlimited.
p2p: You have to buy the game, the expansions and still pay the subscription fee in order to be able to even see your character. Ex: WoW, FFXIV.
The thing is that difference between F2P and B2P, which sounds big, is in fact very small. B2P is just F2P where developer expects box sales and wants to make some cash out of it (ESO will likely drop box fee at some point in future as market will become saturated). Despite what is says on a tin (free in the former, free after initial payment in the latter case), neither is free by a long stretch.
Companies, unless run by uncorrectable altruists who also happen to be well off, can not make games where people do not pay. They may allow people in, but then they more or less brutally incentivize them to cash shop (or buy DLC) and game mechanic is subjugated to that sole purpose (as a result, these game suck for paying players and for not paying more so). It's scam based on hidden costs, like selling a car for free or $1, but without engine and wheels, or, more realistic example, internet connection, where base is free or cheap, but limits on bandwidth (or content) kick in quickly, unless you pay (more).
Could be also said that while you sure can categorize games this way, it won't tell much about what is a game of given type like, witch exception P2P, where you with a degree of accuracy expect a game that at least have chance not to suck, because game mechanic is not just vehicle to drive cash shop sales.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
Every MMO I joined since 2006 went F2P later.
I am unsure why this is the case, as none of these games were bad. AOC was awesome and still is the most atmospheric MMO I played. Warhammer was fun and had invention, just the client was garbage.
SWTOR was a fraud, but lets forget about this for now, however I enjoyed it a lot pre F2P ...
ESO was great, yet it went F2P.
I often think that todays companies want to make the big money and therefore forget the basics of MMO gaming. A good client, a decent piece if updates and a healthy but small community.
Maybe its the pressure by the publishers, but games these days seem to always want the big numbers and if they don't get them they go F2P. This is especially sad since an MMO is totally fine with just 100k of players.
Should be totally fine...unless of course they had a 9 figure development budget pre launch
Every MMO I joined since 2006 went F2P later.
I am unsure why this is the case, as none of these games were bad. AOC was awesome and still is the most atmospheric MMO I played. Warhammer was fun and had invention, just the client was garbage.
SWTOR was a fraud, but lets forget about this for now, however I enjoyed it a lot pre F2P ...
ESO was great, yet it went F2P.
I often think that todays companies want to make the big money and therefore forget the basics of MMO gaming. A good client, a decent piece if updates and a healthy but small community.
Maybe its the pressure by the publishers, but games these days seem to always want the big numbers and if they don't get them they go F2P. This is especially sad since an MMO is totally fine with just 100k of players.
Again, why people say it's going f2p?
It's the same that saying that gw2 is F2P, but you will never find anyone saying that gw2 is f2p.
This boggles my mind oO
frosth.darkomenb16_ESO wrote: »@Faugaun
Honesty would have been enough, yes.
"Sorry guys, we're bringing you the game on xbox one but couldn't get the xbox live fee removed."
For what it's worth, most players interested in multiplayer games already pay it, so adding an MMO to their game library would just make their subscription even more worth it.
And I don't foresee how it is even possible for the game not to become p2w. Cosmetics and DLC only won't support the game. Every other game had to dip into the water.
They've been smart not to release xp boosters yet in the store on PTS, but they will come. Same for DLC exclusive skill lines and gear.
Have you noticed that even now they're not offering ESO+ on consoles? And they said they had to investigate how to bring that to the consoles? If that's not telling enough as to how much resistance that they've had from other venues, I don't know what is...
I ask this question...would you do it all again knowing what you know now?
I would...and you'd be lieing if you said you wouldn't
I've had fun with this game, and continue to have fun with this game. This article tells me nothing.
At no time was I promised anything above and beyond what was delivered. I played month by month and could have cancelled any time. I paid to play the game...if you paid to play a future game, than, it's your own fault.
Basically...I paid $15 in January, to play the game. And I was able to play the game.
Why are people so angry over this? Cancel and move on, or keep playing, it's your choice.
As many have said, in a sub model you pay for the current content you are playing and for new content that they are developing.
My point is that I believe they have content that could have (should have) been released already, but they are waiting until the console release so they can sell those as DLCs. That is what smacks of Bait and Switch to me. They sold us a sub service and promised content at regular intervals. If the content is not ready (they're just being slow), then that is one thing. But I believe the content is ready and they are just not releasing it, which is the SWITCH part of the Bait and Switch.
Dishonest, immoral and (should be) illegal.
One point that was mentioned earlier is that ZOS may have shot itself in the foot.
How many people will PIRATE the next Elder Scrolls release because of this decision? How much revenue will this decision cost you down the road?
I ask this question...would you do it all again knowing what you know now?
I would...and you'd be lieing if you said you wouldn't
I've had fun with this game, and continue to have fun with this game. This article tells me nothing.
At no time was I promised anything above and beyond what was delivered. I played month by month and could have cancelled any time. I paid to play the game...if you paid to play a future game, than, it's your own fault.
Basically...I paid $15 in January, to play the game. And I was able to play the game.
Why are people so angry over this? Cancel and move on, or keep playing, it's your choice.
I agree.Aidantwab16_ESO wrote: »Given the success of Skyrim, I think ZOS genuinely thought they had a shot at staying subs based. I'm sure they planned everything out for the f2p model right away, as a ready backup. So I agree in that I'm sure they were aware of the system the OP just described (It seems a little obvious to me at any rate) however I don't think they had a master overarching goal of "We are going to screw over early buyers". F2P is like a safety net where they can settle comfortably when they miss their target of all-encompassing global success.
I ask this question...would you do it all again knowing what you know now?
I would...and you'd be lieing if you said you wouldn't
I've had fun with this game, and continue to have fun with this game. This article tells me nothing.
At no time was I promised anything above and beyond what was delivered. I played month by month and could have cancelled any time. I paid to play the game...if you paid to play a future game, than, it's your own fault.
Basically...I paid $15 in January, to play the game. And I was able to play the game.
Why are people so angry over this? Cancel and move on, or keep playing, it's your choice.
Just no for me thanks. I stated already in another thread around here about this particular issue that if I had known from the get go the game would be B2P, or if it had been advertised as such I would never had bought the game. I was willing to try ESO specifically for the IP and because it was a sub model. I do not like F2P models, or B2P either. Has nothing to do with "lieing."
I ask this question...would you do it all again knowing what you know now?
I would...and you'd be lieing if you said you wouldn't
I've had fun with this game, and continue to have fun with this game. This article tells me nothing.
At no time was I promised anything above and beyond what was delivered. I played month by month and could have cancelled any time. I paid to play the game...if you paid to play a future game, than, it's your own fault.
Basically...I paid $15 in January, to play the game. And I was able to play the game.
Why are people so angry over this? Cancel and move on, or keep playing, it's your choice.
Just no for me thanks. I stated already in another thread around here about this particular issue that if I had known from the get go the game would be B2P, or if it had been advertised as such I would never had bought the game. I was willing to try ESO specifically for the IP and because it was a sub model. I do not like F2P models, or B2P either. Has nothing to do with "lieing."
You got what you bought. So you suddenly don't like it...so quit. How does your experience change from the last 10 months? You really would not have played this great game because in a year they would have a f2p option?
The thing is that difference between F2P and B2P, which sounds big, is in fact very small. B2P is just F2P where developer expects box sales and wants to make some cash out of it (ESO will likely drop box fee at some point in future as market will become saturated). Despite what is says on a tin (free in the former, free after initial payment in the latter case), neither is free by a long stretch.
frosth.darkomenb16_ESO wrote: »@Aidantwab16_ESO and @Jeremy
You guys are assuming that f2p/b2p is a safer state to be in and can work as a backup.
It actually isn't. Its only redeeming quality is that it creates a new wave of locust-like players that will spend quickly then disapear again.
But it's burning the candle by both ends.
The safest move is the susbcription model as it is the only one guaranteeing long term revenue. f2p/b2p mmos just lose money yearly and have to race time with trickier and trickier sales on the cash shop.
I ask this question...would you do it all again knowing what you know now?
I would...and you'd be lieing if you said you wouldn't
I've had fun with this game, and continue to have fun with this game. This article tells me nothing.
At no time was I promised anything above and beyond what was delivered. I played month by month and could have cancelled any time. I paid to play the game...if you paid to play a future game, than, it's your own fault.
Basically...I paid $15 in January, to play the game. And I was able to play the game.
Why are people so angry over this? Cancel and move on, or keep playing, it's your choice.
Just no for me thanks. I stated already in another thread around here about this particular issue that if I had known from the get go the game would be B2P, or if it had been advertised as such I would never had bought the game. I was willing to try ESO specifically for the IP and because it was a sub model. I do not like F2P models, or B2P either. Has nothing to do with "lieing."
You got what you bought. So you suddenly don't like it...so quit. How does your experience change from the last 10 months? You really would not have played this great game because in a year they would have a f2p option?
Aidantwab16_ESO wrote: »TL:DR
F2P may or may not generate as much money as subscriptions, but with a smaller Dev team to pay, it doesn't matter.
michaelb14a_ESO2 wrote: »I wanted to spark some intelligent discussion the events of today. BTP, P2W, FTP, PTW, premium, freemium, "cosmetic" vs. "non-cosmetic", all that I'll leave to the other threads (of which there are numerous), as are the opinions.
Instead I want to focus on the industry and facts that I know we can all agree on. Today, Isaac Knowles blogged the following, and I think it deserves attention and discussion."There exists a pattern of MMO publishers initially offering access to their games on a subscription basis, and later switching to a free-to-play or 'tiered' membership plans. Analysts, including myself, have attributed this behavior to repeated, apparently naïve attempts to release pure, subscription-based games, in hopes of enjoying some of the success of the paid MMO king, World of Warcraft. Those publishers soon get a cold splash of reality, the story goes: Recognizing they were doomed from the start, they switch to F2P in search of profits, or at least enough money to break even.
But now I’m starting to think differently. I’m beginning to think that repeated initial use of subscription with later conversion to an F2P option is not a failure of publishers to come to grips with reality. I’m beginning to think it’s a conscious decision, from the start, to engage in a practice known as intertemporal price discrimination.
The basic idea of price discrimination is that you charge different people different amounts for the same – or nearly the same – product [1]. In the games industry, the most obvious example is the sale of standard and premium editions of the same game. Usually the latter includes an extra inducement – a book of game art, a statue of the game’s main hero or villain, etc – that costs far less to produce than the extra amount players pay for it. The publisher thus extracts some of the additional value that premium version buyers place on the game and its associated IP.
Intertemporal price discrimination (IPD) is when you sell the same – or nearly the same – product to different people in different time periods. The goal here is to take advantage of the importance people place on consuming a product now rather than later. People who want to consume it right now are willing to pay more than those who are willing to wait a few weeks or months, or even years. A well-known example comes from the movie industry, which has become expert at releasing its products in different formats at different times: first theater, then second-run theater, then pay-per-view, then HBO/Showtime, then BluRay, then Netflix, then cable, and so on. On a per-consumer basis, each of these viewing options is slightly less valuable to movie studios than the one following it. Video games publishers engage in IPD, too, by gradually lowering the price of their games over time.
Along these lines, I’m beginning to suspect that switching from pure subscription to a system with a free-to-play option is more – possibly much more – than a “Whoops!” moment for MMO publishers. I’m beginning to think it’s an example of IPD. In the case of the MMO, the publisher gets both money from the sale of the software, as well as recurring payments from players who want to maintain access to the game. Anyone who strongly values the game, and who simply can’t wait for the inevitable switch to F2P, will pay for the subscription. The game publisher gets what it can from these high value players. Eventually, the supply of such customers is exhausted. Their value starts to fall into equilibrium with the potential value of consumers who are still waiting to get in for free. When that happens, the company begins to offer a free-to-play option.
Why not offer F2P from the start? The typical charge of $15/mo/user far exceeds the ARPU of any free-to-play game. That’s a lot of money to forego from consumers who would be willing to pay it, but who would switch to an F2P option, given the choice. MMOs with high production value based on venerable IP have long lifetimes; there’s no need to rush into the market for the least valuable consumers when there are so many high-value consumers who are willing to pay more.
The trick, of course, is the timing. If you don’t spend enough time with the subscription model, you won’t extract the full value from users who just can’t wait for free-to-play. If you spend too long, those other users will lose interest, move on to competitors’ games, and will generally become less valuable.
Given the above, Zenimax Online’s announcement of the F2P option for Elder Scrolls Online strikes me less and less as an admission of defeat, and more and more as a good business decision made well in advance. The game no longer requires the subscription, but you will need to buy the software (still a cool $60). If you’re time constrained, or you really care about advancement, you can pay for the Plus membership to get additional benefits. Eventually, the price of the software will start to fall as well, and more and more consumers will be able to justify the expense. Each additional consumer will be worth less to Zenimax on average, but they will still be worth a positive amount of money.
I offer up this highly stylized analysis in anticipation of the inevitable “I told you so” stories (and comments) that are already starting to appear regarding Zenimax Online’s move. For example, Forbes offer this tidbit: “Sure enough, the subscription model doesn’t seem to have delivered quite the results that Bethesda was hoping for, and they’re transitioning it to a one-time purchase model…”
But if what I've said above about IPD and subscriptions is true, this diagnosis is off-base. In fact, it may be that the subscription has delivered to Zenimax precisely what it wanted, and the move away is a logical step planned well in advance.
The fact is that game publishers have become incredibly savvy at finding, retaining, and extracting value from customers. We should expect future, “failed” forays into subscription-based models. Not because publishers are stupid, or ignoring history, but because they are trying to make the most money they can over the lifetime of the product that they sell."
Originally Posted on Gameasutra.com by Issac Knowles
frosth.darkomenb16_ESO wrote: »@Aidantwab16_ESO and @Jeremy
You guys are assuming that f2p/b2p is a safer state to be in and can work as a backup.
It actually isn't. Its only redeeming quality is that it creates a new wave of locust-like players that will spend quickly then disapear again.
But it's burning the candle by both ends.
The safest move is the susbcription model as it is the only one guaranteeing long term revenue. f2p/b2p mmos just lose money yearly and have to race time with trickier and trickier sales on the cash shop.
frosth.darkomenb16_ESO wrote: »TL;DR: Yes it matters. f2p games are condemned to have small teams and bad prioritization. They don't grow neither content, quality or player wise.
A susbcription allows a game to pay for a team large enough to create both content and mechanics improvement. It doesn't guarantee the devs will do a proper job, but it is the only model that is designed to let them try.
There are f2p games that you can play it without spending a dime, you have to have a lot of free time though (and patience).
GW2 is a good example that a b2p game is not necessarily focused in the cash shop, or dont have new content, or is not a "full game".
P2P games seems nice and fair, but the cost to the consumer after a year is average $180. Imho, its not fair for customers, at all.
It also reduces the appeal of the game to gold sellers to an extent. An initial investment cuts into their bottom line, and each account banned cuts even more.
frosth.darkomenb16_ESO wrote: »@Aidantwab16_ESO and @Jeremy
You guys are assuming that f2p/b2p is a safer state to be in and can work as a backup.
It actually isn't. Its only redeeming quality is that it creates a new wave of locust-like players that will spend quickly then disapear again.
But it's burning the candle by both ends.
The safest move is the susbcription model as it is the only one guaranteeing long term revenue. f2p/b2p mmos just lose money yearly and have to race time with trickier and trickier sales on the cash shop.
firstdecan wrote: »frosth.darkomenb16_ESO wrote: »@Aidantwab16_ESO and @Jeremy
You guys are assuming that f2p/b2p is a safer state to be in and can work as a backup.
It actually isn't. Its only redeeming quality is that it creates a new wave of locust-like players that will spend quickly then disapear again.
But it's burning the candle by both ends.
The safest move is the susbcription model as it is the only one guaranteeing long term revenue. f2p/b2p mmos just lose money yearly and have to race time with trickier and trickier sales on the cash shop.
Zeni isn't interested in long term revenue. They just want to cash out. One of two things happened.
1 - Active players are dropping or not at the numbers they expected. They determined that the quick cash they'll get from going B2P for a bit will be better than continuing the sub model. This is an attempt to make the game profitable, and the path for sunsetting this product has already been laid.
2 - This was part of the plan all along, and part of what was described earlier in the thread as "Intertemporal Price Discrinimation." This is basically a euphemism for gouging their fan base by charging them high fees up front, and then continually reducing the price for the same product until there's no more blood to squeeze from that stone. It's basically something you do when you want to poison the fan base and destroy an IP.
It doesn't really matter though. In 1-3 years, there will be another "reboot" of the game, probably coming as a separate product that will start off (again) as a sub based game. They will have a new creative director, issue some cruddy "mea culpa" to their fan base, and then repeat the same behavior all over again.