They got everyone to pay for a huge beta that ended up needing a entire system revamp . Crazy like a fox or Crazy like a Con Artist ?
You can get the game for like 20 Dollars (not 60)
A fox is not stupid
Though nice points up there, could be true, could be not, who knows
As long as the product satisfies me i will keep playing it. It is a good game, and that fact does not change only because they change the *** sub model.
Intertemporal price discrimination doesnt take into account the projected value of a maturing product. All objects depreciate overtime except for maybe precious metal due to fear and speculation. Entertainment itself is a high risk investment. Would you see a movie twice? Three times? How about watching the Ten Commandments every year?
Other factors to consider are this.
1-cash shop is a money making plan. I believe SW:TOR pulled in 165million as a f2p game in 2013. Thats over 13 million per month. If Zos just wanted your money it would have been b2p since preorder. There was a vision and that vision evolved to the product we have now.
2-the value of the sub has dropped in relation to cost of living standards. Consider when WOW came out at $15/month the price of gas. Pizza. I remember a time when my doctor copay was $15. Yes. That was 9 years ago.
3-understand the target audience and how they as consumers percieve the value of a product. Some people like the standard econoflush toilet while others like the elongated no slam nightlight american standard bowl.
This game, like hot water, is a luxury. IPD is a good theory and can apply to somethings, but it ignores the end result of all dynamic relationships which is entropy, where a product has reached its maximum market share and will start losing influence on their niche. So go ahead and throw that article to the side for another product discussion.
frosth.darkomenb16_ESO wrote: »I challenge the fact that it is a good business decision. At the very least, it was NOT the best move.
It does give them the most money short term but at the cost of potential long term stable revenue. The subscription model is the most valuable one on the long run as if it is well managed can be a source of constant revenue that increases quarterly over decades.
Eve Online and WoW are basically cash cows and enabled both companies to foray in other projects without a care in the world. If you look at cccp's Darkness world mmo that has been droped and its Dust shooter, both game are failures, yet the company is still healthy despite the sunk investment.
OrangeTheCat wrote: »So Bethesda allowed their IP to be prostituted. Interesting. I am going to bookmark this article so that the next time a MMO starts announcing their up coming release and the fanboys start cheering, I can direct their attention to it. Maybe, after enough time, we players will wise up.
OrangeTheCat wrote: »So Bethesda allowed their IP to be prostituted. Interesting. I am going to bookmark this article so that the next time a MMO starts announcing their up coming release and the fanboys start cheering, I can direct their attention to it. Maybe, after enough time, we players will wise up.
Bethesda allowed it? Like they had any choice, they are owned by the same parent company as ZOS, which is Zenimax Media Incorporated. The parent company can do anything they want with the Elder Scrolls IP, whether Bethesda likes it or not.
fromtesonlineb16_ESO wrote: »Since you refer to one of the most intelligent of creatures as 'stupid' in your threat title I'm not sure you'd recognise such a discussion even if it ensued.michaelb14a_ESO2 wrote: »I wanted to spark some intelligent discussion the events of today
@frosth.darkomenb16_ESO
Unfortunately an MMO does not appreciate over time. The value of the coding depreciates, the engine becomes outdated, the fact that the retail price of the initial purchase decreases is a major indicator, and over course of the game's life many additions are created to add content to the overall package.
1 - SW:TOR and EA
Unfortunately the numbers for ESO on Superdata specifically are inaccurate estimations as there are no officially released numbers. We can not say for sure that was the six month revenue, nor that was their ballpark subscriber base. That's like me trying to estimate how much of WoW's $1bil profit is charged back or a result of fraudulent stolen credit cards/money laundering.
2 - As for the comparison of a $15 sub to a $15 copay... yes that is the the point. The sub is a the supreme value vs a b2p & cash shop. That was it, that was the point. By calculation standards, a slice of pizza in 2006 was roughly $1.50 and now it is $2.50. Using a quick mathematical inaccurate comparison if MMOs really appreciated in value we should be paying $25 per month. I remember when I was able to get a cup of coffee for $0.60 back in 2006. Well the leading point is, resources have increased in cost, so why haven't the monthly fee of the sub model done so as well? They tried to provide content and service to you at a value of $0.49/day and unfortunately we are not helping a starving child in a war torn country or saving an abused pet from euthanasia. We are using a service that requires premium resources to operate.
3 - The market IS very large, however this is an RPG first, MMO second. That slims the target audience down quite considerably.
I am the demographic that has a stable internet connection and likes to try new things. I am ZOS' target audience on March 18, but I'm here now since early access because I like to try things as they evolve. Unfortunately it seems as though I am one of the few self aware enough to understand that.
I hope these specific examples and comparisons convey why IPD does not apply to ESO.
If this were true and this whole subscription for 1 year to B2P was planned, wouldn't they be liable for false advertising?
There are actually a lot of people here and plenty more talking about in game as well as Reddit, who called the whole transition change a long time ago... and no, I am not referring to the hoards that were here and quickly left after initial "free 30 days" screaming "it will be F2P in a month! ESO is dead!" I am talking about those who were tracking the ZoS promos in media on the console launch, their subsequent announcement of its delay not once but three times; their deletion of the FAQ about it and removal of threads on it over at Reddit, and to date it's release which has finally been pushed back one year exactly from the original date, all on the basis of their having to change fundamental core systems of the origianal game design to be translated across not 1 but 4 platforms. It seems fairly transparent in retrospect.
There is categorically no way ZoS has not known from day one that console players were paying a fee and that requiring a subscription on top of that for ESO was not going to go over well. Statements about negotiation with Sony and Microsoft over costs of XBox Live Gold, etc. all but disappeared by summer last year and since that time they have not let out a peep one about how their decision to stick with the sub model would affect console player costs. Rightly so. They knew what needed to happen. They just sat on it and waited until the appropriate time in the game's development to change it. Not sure why any of us are suprised really.
frosth.darkomenb16_ESO wrote: »Advertising is any form of public anouncement aimed at showing a product in a positive light. All those interviews where the devs explained the flaws of cash shops and why they were remaining sub count as advertizing.
It was a selling point for many and was put forward as a unique selling proposition in contrast with the rest of the competition.
I don't know how much law makers would understand the current situation, or if it is even worth the effort and cost of a lawsuit, but in principle they can be charged for false advertizing.
Consoles could have had a sub without an issue.
PSN getting waved is just a bonus but something gamers should not have expected. Most gamers that enjoy multiplayer to the point of being interested in MMOs already pay an online subscription for their other games.
Peopel even pre ordered the console version way before the PSN fee was waved.
B2P and f2p are not sustainable models, they just create a quick cah grab as a second locust swarm fill them up, just as OP describes, but after that it's just maintenance mode.
Only the subscription model allows for a game to grow both in revenue and in quality. A properly managed MMO increase in value over time to the point where the fixed $15 price per month becomes worth it for more and more players. Just look at Eve Online, an hardcore niche game compared to ESO that managed to grow continuously for 10 years
In short, those are the reasons why some of us are surprised about this switch:
- We bought the game because, naively, we believed the pre launch marketing. We should not feel ashamed to expect a company to not break their word.
- consoles are not a barrier to the susbcription model. FFXIV being a proof of that.
- It's just such a bad idea to switch to b2p/f2p that no one would expect a company to do it.
I doubt we can make ZOS and the higher ups change their mind, they have no experience running MMOs and are probably handling this like they would a single player, but these kind of threads are great to educate players for whom this is their first MMOs.