MSchroeder wrote: »4. “Can I still upgrade my riding skill after Update 6?”
Of course! The procedure is very similar to the current system: Just go to a Stablemaster, and you can increase one of the three categories – speed, stamina, or carrying capacity – by one, once per day, for a small gold fee. The only difference is that now, rather than the Stablemaster feeding your mount, they’re training your character!
An Imperial horse has 15% speed, feeding it 50 apples would increase the speed to 65%. Shouldn't the character have at least 60 skill?As a second example, take a similar character. He’s got an Imperial Horse that's been fed 50 Apples, and a Light Horse that has only had 10 Apples. When the changeover happens, that character will have 50 points in their riding skill’s Speed category
MSchroeder wrote: »To answer a few more questions:
2. “What happens to the mount’s stat-based appearance?”
When your riding skill gets high enough in each of the three categories – speed, stamina, and carrying capacity – then ALL mounts that character rides henceforth will reflect this, with the appropriate accoutrements. If you’ve increased your riding skill’s carrying capacity enough, then every mount you ride will have saddlebags. This does mean that a fully maximized rider will have barding, armor, and saddlebags, on all of their mounts.
At the moment, our team is working on bugs and improvements with this system. For instance, we have a known issue that a mount with all three stats “past the mark” will only display two of the accoutrements, rather than all three. We’re also considering various ways to allow a player to control which accoutrements their mount has, but we have nothing finalized at this time. Neither the options nor the known issue will be “in” in time for PTS, but we’ll be sure to say when they’re implemented.
Why?
Now everybody will end up with max speed, max stamina and max carrying capacity... Literally no variety left in the system.
Variety will come with your choice of mount to use. So everyone will not, in theory, look the same but will functionally be the same. This is solely a QoL change.
Wait...
@MSchroeder
Is this account wide or per character? For example, I have 3 V14s, all of which have a Imperial horse that was fed exclusively 1 of each type of food, so my speed horse is on 1 character, my pack mule another character ect...each at 50. Does this mean all my characters mount progress is now merged?
Keep in mind our opinions are subjective. I vastly prefer this new system to the old. Doesn't mean the old one is bad just not my preference. So we'll have to agree to disagree.Why?
Now everybody will end up with max speed, max stamina and max carrying capacity... Literally no variety left in the system.
Variety will come with your choice of mount to use. So everyone will not, in theory, look the same but will functionally be the same. This is solely a QoL change.
When i plainly read what they state about the system, horses will be just visuals, horses no longer have separate stats. Horses will not add to riding skill but the riding skill is only thing that dictates Stamina/speed/capacity.. So everyone will eventually have the same stats and there will be no more variety left exept superficial horse skins.
Old system was great, new system is boring.
So they said on the twitch video that now we will have a riding skill, instead of the current mount system.
Source:http://www.twitch.tv/zenimaxonlinestudios/v/3711373 24min 44 seconds
Does this mean we can't have multiple mounts with different abilities? I have one for PvE (faster with a good amount of bag space) PvP (pure speed) and RP (armored)
I'm a bit confused as to what they mean by it will now be a riding skill, and worried that we wont be able to customize each mount we own for different situation? or that we will have god mounts with max health/speed/bag space once we fully level riding
Stonesthrow wrote: »
Was also mentioned that the "caps" of the the three riding skills are now going to be higher as well.
Yes. Upon launch it will take those horse's highest stats and make them your riding skill.what worries me about this is I have a horse built to be a pack horse and carry stuff and I have another horse have been focusing on nothing but speed with will the new skill line make it so I can still carry as much as my pack horse and still be as fast as my speedy horse?
Yes. Upon launch it will take those horse's highest stats and make them your riding skill.what worries me about this is I have a horse built to be a pack horse and carry stuff and I have another horse have been focusing on nothing but speed with will the new skill line make it so I can still carry as much as my pack horse and still be as fast as my speedy horse?
Keep in mind our opinions are subjective. I vastly prefer this new system to the old. Doesn't mean the old one is bad just not my preference. So we'll have to agree to disagree.Why?
Now everybody will end up with max speed, max stamina and max carrying capacity... Literally no variety left in the system.
Variety will come with your choice of mount to use. So everyone will not, in theory, look the same but will functionally be the same. This is solely a QoL change.
When i plainly read what they state about the system, horses will be just visuals, horses no longer have separate stats. Horses will not add to riding skill but the riding skill is only thing that dictates Stamina/speed/capacity.. So everyone will eventually have the same stats and there will be no more variety left exept superficial horse skins.
Old system was great, new system is boring.
Speed
Light Horse 25% + 50 ranks = 75%, becomes Rider Level 60.
Other Horse 15% + 50 ranks = 65%, becomes Rider Level 50.
Stamina
Gaited Horse 20 + 50 = 70, becomes Rider Level 60.
Other Horse 10 + 50 = 60, becomes Rider Level 50.
Carrying
Draft Horse 10 + 50 = 60, becomes Rider Level 60.
Other Horse 0 + 50 = 50, become Rider Level 50.
There are still a couple of points I am not clear about:
1. Apparently the appearance of mounts we currently own will carry over into the new system and be account-wide. However, I am unclear whether all the current options for appearance will still be purchasable with in-game gold after the change. Question here is, if I do not own (for example) a black horse on any character before the change, will I still be able to buy that skin after the change for 42.7k in game gold, or will it be removed as an in-game purchase and only be available in the cash shop for IRL $/£ or Crowns or whatever?
2. Please confirm the max that our characters can be trained for in each skill - because the horses currently have different stats, do I need to own (for example) a draft horse now and have it fed 50 times for carrying to ever be able to reach the carrying max after the changeover, or will I be able to train myself 60 times after the changeover so that I don't miss out on those 10 inventory slots from the base draft horse stat?
The official responses on the thread deal with what will happen to peoples' existing horses come the changeover - I want to know whether those of us who do not yet have every horse appearance and fed up to max (horse base of 10 + 50 feedings for that base stat, for expensive horses at least) will miss out in any way.
EDIT: Also is it my imagination, or is there no longer any hover-over text for what the different horse foods provide? Only just noticed that.
@MSchroeder I have a question to try and fully understand what's happening here.
In order to reach the full level 60 in rider skills for 1.6 you must have reached the current max possible in each area.Speed
Light Horse 25% + 50 ranks = 75%, becomes Rider Level 60.
Other Horse 15% + 50 ranks = 65%, becomes Rider Level 50.
Stamina
Gaited Horse 20 + 50 = 70, becomes Rider Level 60.
Other Horse 10 + 50 = 60, becomes Rider Level 50.
Carrying
Draft Horse 10 + 50 = 60, becomes Rider Level 60.
Other Horse 0 + 50 = 50, become Rider Level 50.
The above is the simple and correct way these conversions will happen?
Now these kind of interesting trade-offs are not going to be there anymore.
EDIT: Also is it my imagination, or is there no longer any hover-over text for what the different horse foods provide? Only just noticed that.
@MSchroeder I have a question to try and fully understand what's happening here.
In order to reach the full level 60 in rider skills for 1.6 you must have reached the current max possible in each area.Speed
Light Horse 25% + 50 ranks = 75%, becomes Rider Level 60.
Other Horse 15% + 50 ranks = 65%, becomes Rider Level 50.
Stamina
Gaited Horse 20 + 50 = 70, becomes Rider Level 60.
Other Horse 10 + 50 = 60, becomes Rider Level 50.
Carrying
Draft Horse 10 + 50 = 60, becomes Rider Level 60.
Other Horse 0 + 50 = 50, become Rider Level 50.
The above is the simple and correct way these conversions will happen?
Sorry my friend but your calculations are incorrect.
Horses start out with a skill point spent so can only presently be leveled on Live server to 50 max skills. That's 49 upgrades.
The calculations are for example a Draft horse 10 + 49 = 59.
The max skill available looks to be 60 on PTS. I will confirm after some much need sleep ( sleepy Kyti). It may go to 75, enabling all horses to be maxed higher.
Thanks for your good questions.
starkerealm wrote: »I've got this mental image of the Daggerfall's Stablemaster cramming raw oats into my character's mouth, while yelling at passers by.
My only problem with this new system is that they did not let us know way back when they decided to do it so we could STOP buying horses. Now if I have bought ONE speed horse ALL my characters can use it. So I have spent Thousands in gold on horses for each character that I could have used elsewhere had they just let us know.
I like the fact that horses are account wide items, just not happy that gold was used for something that was not needed.