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Official Discussion Thread for “ESO Heads to Consoles June 9th”

  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Well damn.

    One of the first places a Poll would have actually been useful - one from ZoS, that is.

    Was really hopeful this was going to become what it should have been. Tolerated the side sales for stuffed animals and miscellaneous other things, but never expected it would be the primary source.

    (By that, I mean income not from subs - I realize the cash shop will have in game stuff)

    As a die hard TES fan, I first apologize to the Devs. I'm certain, for some of you, this was your passion - hoping it could be a true chapter rivaling TES standalones.

    Realize this was not your choice and feel your pain from the opposite side.

    The good news is, you have this Dev time on your resume.

    The bad news is, you have this Dev time on your resume.

    Though a technicality and owned by the same parent company, I'm glad that Bethesda stayed the heck out of this venture.

    If you insist on following this path, at least have the courtesy to take ES out of the title. Don't tarnish an excellent series by a quick business decision.

    Second, while this may be a push to get "subs" (new purchases) immediately, I cannot imagine it making more in the long run than what your dedicated's would be willing to pay.

    Just WoW...much as it pains me to say that - they still have a monthly, they make a damn fortune.

    Now it's like buying a $20,000 car for $50,000 because it comes with a free tank of gas...

    Been defending you from the get-go. Thanks for making us look like fools.

    Little advice on integrity as a business: People will respect you more if you screw them while being honest about it than if you don't screw them while being deceptive.

    I'll give you one last benefit of the doubt and see how you handle the implementation. Guess we'll go from there.

    You'll forgive me if my faith is not exactly strong at this point.
    You managed to say it in a way that was far more polite than I am capable of right now. When this game was in beta I posted on multiple forums that were reporting on the game and reviewing it. There was so much negativity and criticism and I staunchly defended it. I too feel like a fool now for supporting it.
    Edited by eventide03b14a_ESO on January 22, 2015 7:49PM
    :trollin:
  • Nikolas
    Nikolas
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    Free to play means that you can download and play a game without ever buying a premium. In this scenario, you still have to buy the game, and then buy into the areas you want to go to with the "memberships." How is that F2P? Do you guys not understand how this is working?

    tomayto, tomahto
  • phl0w
    phl0w
    Will players on PC play with those on xBoxOne or PS4
    Nope, there will be 6 Megaservers: one for each version (XBO, PS4, PC/Mac) in the EU, and US respectively. This was communicated in the same thread on the German boards, where an admin actually cares to answer questions.
  • Cervanteseric85ub17_ESO
    Nikolas wrote: »
    boogie95 wrote: »
    nananana hey hey hey good bye

    lol if that was for me.... Im not going anywhere.... I have more than 60 days left in my account and since I cannot play Elder Store Online I will play the forum game, making fun of them on every post they make :) After all, its a service I already payed... I loved the "Nanana" part since its a perfect example of the community when f2p (not a difference with "b2p" for me) starts. Happy bargains on your online store Boogie :)

    There is a huge difference in the FTP community vs the B2P community. Just spend some time in a f2p MMO like neverwinter vs something like guild wars 2, they are oceans apart. ESO is going B2P, while I would have much more preferred a sub only model a B2P with a sub option doesn't seem that terrible. I honestly think the era of successful subscription based MMO is long dead, one of the major reasons blizzard canned project Titan after almost a decade in development. Blizzard even went as far to say that there next game will most likely NOT be an MMO. From what was said on the eso live yesterday, the crown store most definitely does not seem pay to win. I enjoyed GW2 for almost two years so I will give this a shot, I will continue to sub to ESO.
    Edited by Cervanteseric85ub17_ESO on January 22, 2015 9:07PM
  • Cervanteseric85ub17_ESO
    Nikolas wrote: »
    Free to play means that you can download and play a game without ever buying a premium. In this scenario, you still have to buy the game, and then buy into the areas you want to go to with the "memberships." How is that F2P? Do you guys not understand how this is working?

    tomayto, tomahto

    No more like apples and oranges
  • Oc3anman
    Oc3anman
    Soul Shriven
    Well, I have to say I was initially just horrified by this announcement. Now, with a little time to think about it, I believe the choice to go B2P was largely to appease the console market. The biggest issue with appeasement, in this case, is that TES appeals to a niche market. It's no fault of the developers that Skyrim became outrageously popular, but I think it is unrealistic to expect every TES game to sell so well. In my opinion, the devs were making the game they wanted to play, when they made TES games in the past (see Paradox Interactive), but the popularity of Skyrim has caused them to, perhaps, start considering the game everyone wants to play (see Electronic Arts). Well not only do TES games appeal to a niche market, but MMORPGs appeal to a niche market, so with TESO, the devs are aiming at a niche within a niche. Sure, all the Skyrim "fans" are going to wail about the subscription, but a MMORPG implies a commitment in time and (in many cases) money that the vast majority of gamers are unwilling to commit. This transition to a B2P system, however, feels somewhat like a betrayal to the niche within a niche.

    Again, I imagine, more than (perhaps) disappointing sales and subscriptions (and I'll touch on that a little later), TESO went B2P to get the most out of the console release. Console players have the additional expense of their platforms' various premiums to play games online. It might be a lot to ask for a console gamer to pay a subscription, plus the online premium, and also pay for DLC/et cetera. I understand the move (all betrayal aside) from a simplified business standpoint.

    I think the subscription wasn't the largest factor to dissuade sales. I have read several times that nearly 5 million players participated in the beta program. That's 5 million players who were theoretically interested in TESO, but in my opinion (though I couldn't possibly suggest a better way to stress test the servers), the beta was simply an atrocious product. I feel like a great many of the 5 million beta testers probably had the unjustified opinion that it was somehow a representation of the boxed product. I believe the beta did much more to hurt sales than any subscription price. The numbers I've read, though I admit I have no idea as to the reliability of these numbers (but would be quite interested in hearing the actual numbers from a ZOS employee) were 5 million beta tested, only about 1.25 million bought the game at launch, and about 775k have active subscriptions at the time of the B2P announcement. Again, there is no way to verify these figures are accurate whatsoever.

    The niche within a niche created the best community it has ever been my pleasure to be apart of. The people who play the game want to be there so much they pay to be there. The mega server was an inspired thought as well. To put the PvXers with the RPers has truly made TESO a unique experience, in addition to being a very special game to begin with. The same can't be said for WoW. Even with their subscription fee, the community in WoW is overwhelmingly dominated by negative people. In my opinion, one of the reasons why TESO was such a unique community experience, is that the ERSB rating, the higher than average system requirements, and subscription fees kept it (by my estimation) a majority adult community. The worst community I have ever experienced is far and away the community for League of Legends, which, in all fairness is not a MMORPG, but still should stand as a warning for the type of player a game may attract when it has zero cost to play. I think, however, the League of Legends cash shop is a great model.

    Which brings me to the crown shop. When I read about this, I wasn't /mad, I was just /disappointed. The trick is to surprise the players of TESO by not making a mess of this. The flood of children and teenagers after console release will be more than happy to buy ridiculous ornaments (please be sure to capitalize on major holidays), pets, and mounts. Embrace the micro transaction but please don't abuse it. I think, aside from cosmetics, appropriate crown store merchandise would be subscriber boosts, that one could buy by the day, week, or month, to grant a 10% bonus to XP, inspiration, gold acquisition etc. This could stack with the subscriber bonus as well. The things I'd prefer not to see include anything that can be crafted, or consumables that have better stats than crafted comparatives. Also please don't sell anything that has durability. Armor skins would be awesome, but armor itself would be devastating, in my opinion. The armor skins could even come with small bonuses for leveling purposes. Also, make the crown shop available by website, or from a merchant or building in the game. Limit the marketing to e-mails and login screens, please do not make the crown shop intrusive by adding an option to access it from the corner of your screen, or have a barrage of windows appear when you log into the game.

    As of right now (in these early theoretical stages of implementation), I don't see any problems with the current ideas for the B2P model, but there is a lot of potential for harm here. I sincerely hope we don't lose the members of the community whom so endear this game to me. I sincerely hope that the game is not ruined by this transition. And I sincerely hope the game maintains enough subscribers that the devs don't feel compelled to offer P2W type advantages in the crown shop to bolster revenue. Thank you ZOS for finally coming out and telling us. Thank you to anyone who actually read this post!

    Yours truly,
    -Kruz gro-Gorgh
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    ✭✭
    Oc3anman wrote: »
    Well, I have to say I was initially just horrified by this announcement. Now, with a little time to think about it, I believe the choice to go B2P was largely to appease the console market. The biggest issue with appeasement, in this case, is that TES appeals to a niche market. It's no fault of the developers that Skyrim became outrageously popular, but I think it is unrealistic to expect every TES game to sell so well. In my opinion, the devs were making the game they wanted to play, when they made TES games in the past (see Paradox Interactive), but the popularity of Skyrim has caused them to, perhaps, start considering the game everyone wants to play (see Electronic Arts). Well not only do TES games appeal to a niche market, but MMORPGs appeal to a niche market, so with TESO, the devs are aiming at a niche within a niche. Sure, all the Skyrim "fans" are going to wail about the subscription, but a MMORPG implies a commitment in time and (in many cases) money that the vast majority of gamers are unwilling to commit. This transition to a B2P system, however, feels somewhat like a betrayal to the niche within a niche.

    Again, I imagine, more than (perhaps) disappointing sales and subscriptions (and I'll touch on that a little later), TESO went B2P to get the most out of the console release. Console players have the additional expense of their platforms' various premiums to play games online. It might be a lot to ask for a console gamer to pay a subscription, plus the online premium, and also pay for DLC/et cetera. I understand the move (all betrayal aside) from a simplified business standpoint.

    I think the subscription wasn't the largest factor to dissuade sales. I have read several times that nearly 5 million players participated in the beta program. That's 5 million players who were theoretically interested in TESO, but in my opinion (though I couldn't possibly suggest a better way to stress test the servers), the beta was simply an atrocious product. I feel like a great many of the 5 million beta testers probably had the unjustified opinion that it was somehow a representation of the boxed product. I believe the beta did much more to hurt sales than any subscription price. The numbers I've read, though I admit I have no idea as to the reliability of these numbers (but would be quite interested in hearing the actual numbers from a ZOS employee) were 5 million beta tested, only about 1.25 million bought the game at launch, and about 775k have active subscriptions at the time of the B2P announcement. Again, there is no way to verify these figures are accurate whatsoever.

    The niche within a niche created the best community it has ever been my pleasure to be apart of. The people who play the game want to be there so much they pay to be there. The mega server was an inspired thought as well. To put the PvXers with the RPers has truly made TESO a unique experience, in addition to being a very special game to begin with. The same can't be said for WoW. Even with their subscription fee, the community in WoW is overwhelmingly dominated by negative people. In my opinion, one of the reasons why TESO was such a unique community experience, is that the ERSB rating, the higher than average system requirements, and subscription fees kept it (by my estimation) a majority adult community. The worst community I have ever experienced is far and away the community for League of Legends, which, in all fairness is not a MMORPG, but still should stand as a warning for the type of player a game may attract when it has zero cost to play. I think, however, the League of Legends cash shop is a great model.

    Which brings me to the crown shop. When I read about this, I wasn't /mad, I was just /disappointed. The trick is to surprise the players of TESO by not making a mess of this. The flood of children and teenagers after console release will be more than happy to buy ridiculous ornaments (please be sure to capitalize on major holidays), pets, and mounts. Embrace the micro transaction but please don't abuse it. I think, aside from cosmetics, appropriate crown store merchandise would be subscriber boosts, that one could buy by the day, week, or month, to grant a 10% bonus to XP, inspiration, gold acquisition etc. This could stack with the subscriber bonus as well. The things I'd prefer not to see include anything that can be crafted, or consumables that have better stats than crafted comparatives. Also please don't sell anything that has durability. Armor skins would be awesome, but armor itself would be devastating, in my opinion. The armor skins could even come with small bonuses for leveling purposes. Also, make the crown shop available by website, or from a merchant or building in the game. Limit the marketing to e-mails and login screens, please do not make the crown shop intrusive by adding an option to access it from the corner of your screen, or have a barrage of windows appear when you log into the game.

    As of right now (in these early theoretical stages of implementation), I don't see any problems with the current ideas for the B2P model, but there is a lot of potential for harm here. I sincerely hope we don't lose the members of the community whom so endear this game to me. I sincerely hope that the game is not ruined by this transition. And I sincerely hope the game maintains enough subscribers that the devs don't feel compelled to offer P2W type advantages in the crown shop to bolster revenue. Thank you ZOS for finally coming out and telling us. Thank you to anyone who actually read this post!

    Yours truly,
    -Kruz gro-Gorgh
    This game isn't Skyrim. It's not even close to being as good as Skyrim.
    :trollin:
  • Surragard
    Surragard
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    Free to play means that you can download and play a game without ever buying a premium. In this scenario, you still have to buy the game, and then buy into the areas you want to go to with the "memberships." How is that F2P? Do you guys not understand how this is working?

    It is B2P if you want to use proper MMO lingo but casual players will refer to it as FTP as a slip. Honestly the only difference is buying the title up front though. I'm also not sure if there is any true origin to nay of these terms or if MMO players just made them up at some point and they stuck lol.

    Also in a FTP model it's still extremely common to purchase optional areas. Ex: LOTRO
    I don't always drink Skooma, but when I do I go to the Southwall Corner Club. May you walk on warm sands my friends.
  • Cervanteseric85ub17_ESO
    This game isn't Skyrim. It's not even close to being as good as Skyrim.

    That is your opinion, I know I am enjoying this game 10x times more then I did Skyrim. Playing with yourself can only be fun for so long IMO :smile:
  • Bhozz52
    Bhozz52
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    Love the game , so I will hang around to see what happens after B2P.
    Never thought ZOS would go this way though. Sad.
  • milkywolfcrafternub18_ESO
    Well its not F2P if you pay to get the game and the store sounds like vanity items so its not like you get accual stuff for it. Im glad theyre doing this because i preordered the game before i knew about the fee and havnt had enough money to activate my "free" 30 days.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    This game isn't Skyrim. It's not even close to being as good as Skyrim.

    That is your opinion, I know I am enjoying this game 10x times more then I did Skyrim. Playing with yourself can only be fun for so long IMO :smile:
    I love MMO's as much as the next guy but if I wanted to play WoW I would. I wanted a TES MMO. ESO barely qualifies.
    Edited by eventide03b14a_ESO on January 23, 2015 2:33PM
    :trollin:
  • Lazrael
    Lazrael
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    I mean let's be real here. P2P is a dying model. It was never the right direction to head. Just because WoW does it, doesn't mean that the model has much of a future. WoW is a rarity, being the first blow out MMO of its kind, and now it's huge player base has so much invested in it that of course they keep coming back. The only way a game could ever compete is by having a strong B2P/F2P model as well as strong gameplay, graphics, market appeal, ect. I've always said ESO has great potential in this respect and that going with the P2P model was ultimately a mistake.

    The above said, P2P is the route that Zeni went, and they made very convincing arguments as to why they made this call, and while selling the product for a full $60-$100 U.S. + Sub fees seemed like a supreme cash grab, a lot of us said, "The hell with it," and went along with it out of love for the franchise, or desire to see the game do well, or whatever. But, you know what, for a while this kinda worked for them.

    Fast forward a very up and down year. Some people left, some stayed, some railed, some defended. I personally found myself somewhere in the middle. I didn't particularly care for the popular to hate culture that most reviews seemed to be perpetuating. But I did see that many of the criticisms where legitimate, especially being a paid subscriber myself. My biggest issue personally, was the slow pace in which crucial fixes were implemented (Nightblade Cloak anybody), and the, at times, ham-handed design approach, all coupled with an attitude toward communication that left something to be desired.

    None the less, I still defended the game, even if simply because most people railing against it where generally ill-informed or just plain ignorant (not knowing that production on this game was in no way hindering the production of the next Fallout or TES title). I also was probably guilty of some bias, in wanting to defend a product that I had invested so much time and money in. So when the F2P rumors arose, I was ready to hop onto discussions, against the ignorant masses, who spent no time on the official forums, and side with what Zeni had been telling us for some time, "the game will not go free to play." There I sat on my throne of well informed superiority.

    Well I guess we weren't outright lied to, since this move is being coined "buy to play," but I think we can all agree that we are justified in feeling deceived. Ultimately though, that's where I take issue. I feel as though I've been deceived, and while I get that perhaps Zeni wanted to hold back this info, in hopes of making a BIG ANNOUNCEMENT to bolster sales on the consoles, it doesn't make those us who supported the game from the get go feel much better. It make makes one feel like they were intentionally left in the dark, and further injures faith and good will. It makes those of us who defended the game, and Zeni's stance on their pricing model look and feel like asses, and that's not okay.

    I'm personally gonna stick around to see where things go from here, but again, I've lost almost all faith in Zeni at this point, because, free crowns aside, I don't really feel like they respect me as a consumer. If anything, I feel like this is just their way of buying me off.

    In the end if this new move doesn't prove to pay off, and improve the game experience overall, I can't say that I'll be sticking around for much longer.
    The pressure is on Zeni, time to step up, or bow out.

    Artists and Theives...
  • Cervanteseric85ub17_ESO
    This game isn't Skyrim. It's not even close to being as good as Skyrim.

    That is your opinion, I know I am enjoying this game 10x times more then I did Skyrim. Playing with yourself can only be fun for so long IMO :smile:
    I love MMO's as much as the next guy but if I wanted to play WoW I would. I wanted a TES MMO. ESO barely qualifies.

    I don't like wow at all, this game is nothing like WoW and is what I envisioned an ESO MMO looking like, especially once the justice system is here
  • Magdalina
    Magdalina
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    Lazrael wrote: »
    <lots of insightful stuff>

    +1 awesome, couldn't be said better and without getting rude while explaining that you're...dissatisfied:)

    I agree with pretty much everything you said, so do a lot of other people I think - we really like the game, but their attitude is really, REALLY uninspiring.

    Honestly I think a LOT of the problems would be solved if they just talked to us more. I know they have their hands full and a ton of problems on their hands, I know forums can be a toxic place sometimes, but honestly, forums being so toxic is 90% their own fault. People talk, ask important things, express legitimate concerns and hardly ever get any substational response. It's really disappointing to open important threads on most concerning game issues to find the only @ZOS post there is to tell people to argue quieter. I think the whole atmosphere would be ubelieveably better if they did all the same things they're doing now(which still wouldn't be best choices in the eyes of hugepart of commuity) but actually talked to people about it. Not wait for a month of people repeatedly crashing and asking for maintenance every day but either do it every week or convincingly explain why not. Push update back yet again? Okay, but talk about it. Don't make people speculate on forums and get all heated up, tell us you're having problems, apologize and hope for understanding. Don't know how to fix a bug? Tell us that much, tell us you're hard at work about it - or honestly admit you have your hands full and will have to come back to it later. Accidentally broke something major and no time to fix it right now? Admit it. Admit you **** up, apologize and give a timeframe for when you can realistically fix it. Going b2p? I can see why you'd hold that back but letting forums boil over about it for weeks with no official response except for old "no f2p ever" statements was the worst thing you could possibly do to your loyal playerbase.

    ZOS actually has a wonderful playerbase for a huge part, lots of nice mature people who really love the world, care for the game as a whole and try to defend "poor devs" a lot. But at this point it seems ZOS doesn't give a *** about these people - will throw them(us) a bone if we complain too loudly too long but that's about it. If we don't complain TOO loudly they won't even acknowledge the problem to us. Shame, really. I understand it's a business but imo holding on to those loyal customers would be better in the long run rather than screwing them over for people who might play a week, ride a guar for fun and never come back. These people are/were already loyal to you, would just take a tiny bit of care to make them stay(and keep defending the game) that way but guess you were too busy preparing that cash shop to bother.
  • Gurchanar
    Gurchanar
    Already was expecting that, and honestly, I'm don't fell any different, I will continue to pay subs and for the Crown Shop, I just have to say this:

    "Will I be required to buy anything from the Crown Store to play the game?
    No. All items in the Crown Store are completely optional and are meant to enhance your game play experience. They are not required to play or compete in the game."

    ZoS is love, ZoS is just... lost. I trust ZoS, the game improved much since beta and I feel glad to be part of the pioneers of this work, paying my part to contribute with there work, instead of revolting like my money was used to give the game "to the peasants", I will not rage or simply say swear-words like many in here. I will wait, and if ESO becames something terrible, I will stay with the game. People forget that many will still have to pay for the game, the updates and such are free, but DLCs will probably add places and quests, this simply stimulates the game economically and, if the right measures are taken to prevent DLC equipament simply stronger then non-DLC, creates just an distingushing mark for Plus player. I like that, as long as I have to work to earn something, even paying to have that certain quest which might be much harder then any other, I will wear that armour or sword with pround, because I fought for it, not just paid for it. This is a game, not the meaning of life and people seen to forget that... People simply lose there minds over things so material and with such a cheeseparing way... It's sad to see people simple making assumptions. Look one side at least, your pockets, if you so desire, will not get damaged. Trust ZoS, they didn't made nothing wrong until now and the game still young and fought every single critic. That's is my kind opinion over so many revolted ones. <3
  • Lazrael
    Lazrael
    ✭✭✭
    Magdalina wrote: »
    Lazrael wrote: »
    <lots of insightful stuff>

    +1 awesome, couldn't be said better and without getting rude while explaining that you're...dissatisfied:)

    I agree with pretty much everything you said, so do a lot of other people I think - we really like the game, but their attitude is really, REALLY uninspiring.

    Cheers mate! Well spoken as well! I want Zeni and this game to do well, but I also want them to stop making us feel used.
    Fingers crossed.

    Artists and Theives...
  • ApfelkuchenXi
    ApfelkuchenXi
    Soul Shriven
    I don't get it.

    People say it's gonna be F2P, I however understand that the game still costs like 50€. Also I've read that you can't pay to win, since you'll be paying only for DLC and costumes, not gold or anything.

    Don't know where all the commotion is coming from
  • sijjin
    sijjin
    Soul Shriven
    I'm extremely disappointed with this decision. It will likely result in me cancelling my subscription. I've played in all the betas and been subbed since the beginning with imperial edition preordered. This is a slap in the face.
  • Zacharyfranko_ESO
    Zacharyfranko_ESO
    Soul Shriven
    Has anyone seen any info on what the price of the game itself is going to be?
  • Kurimugann
    Kurimugann
    ✭✭✭
    I wonder, will someone who already has a ESO account for PC be able to use the same account on Console? (granted needing to make new characters due to not being on the same server and possibly needing a new Imperial edition and Explorer pack for the console)

    Just in case a friend of mine decide to get a PS4 and the game instead of the pc version (not sure it could handle it)
  • Animylgamer
    Animylgamer
    ✭✭
    So wait a minute here...

    Ok, before I get all kinds of flamed and what not, I haven't been in-game since (I wanna say) Halloween/Thanksgiving-ish and I've been looking at the forums and (sorta) read through the 170 posts before me (sorta...yeah I still see the same sick trolls doing what they do best and not surprised that @ZoS is still letting them pull them by the hair). That being said, let me get this straight I see that the game is now for the XBone and the PayStation4 which is all fine and dandy, console scrubs gotta get their kicks too somehow. Question I have is, is @Zos going to let them play with keyboard gamers? If so, that is a helluva HUGE (World Record HUGE) MISTAKE!!! Character maneuverability and "Spell Casting " keyboard click/ Joy-pad button spamming (for lack of a better meaning) is like comparing apples or oranges (espically if you're a southpaw).

    And what the hell is this about an "B2P in-game Store"?

    Was looking at what has developed (in-game content wise.. Questing, Cyrodiil, Crafting, Character modifying, etc.) I was starting to like what I was seeing and was considering giving ESO another shot; but IF I'm going to be surrounded by console players and forced to play on the same server as THEM (yes, I'm prejudice) then I guess @ZOS HASN'T even listened (back then.. and I really, really HOPE keyboard players are STILL pissed off to all high hell about it even NOW) then there's no way in hell I'll, and close to 2 dozen people I know will, even CONSIDER coming back to this mechanically messed up game.

    Signed,

    A Keyboard Master Race Gamer 4 LIFE!!!
    Edited by Animylgamer on February 2, 2015 8:51AM
  • Kyoshiroc
    Kyoshiroc
    Soul Shriven
    And what will happens to those who owned the previous copy? Do they still have to pay subscribtion? If not, then good but if yes then i'll say "F**k you guys!"
  • archangel978
    archangel978
    Soul Shriven
    "We've listened to our customers" ..... obviously you havent

    Just like Xbox did...
    This game is now ruined and will never play again.

    Bad enough when I asked if this game was gonna come out on Steam and they said no. Steam sold game for like $30 imperial edition 2 months later... But hell I get a Crab with down syndrome so I'm good... As well as Treasure maps that don't give jack *** in them. So I paid $254.00 for game and Subscription cost and it hasn't even been a year yet. So here's what we the Consumers need to know. If we play for free and not get "Plus" What is the expected cost of all the stuff for the first year? Is is $5 an update and you do one every month regardless if its needed. If we don't update fr 3 months and want the fourth do we still have to pay for those.


    I started playing Elder scrolls while in Mosul,Iraq back in 2007. Oblivion, must of logged 1000 hours playing that game o take my mind off the *** going down.
    Moved onto Skyrim when that came out and was like this would be bad-ass multi player. Bam, Elder Scrolls Online and was excited.

    So in eight years you managed to get me hooked on your games and now I want to sell them to someone else.

    Your Game is not worth the headache of being not allowed to play in certain things because Im not a "Premium" members. I believe PC players should get timed served added to this new service since we're the reason This game is making it to Console and not delayed another year...



  • Leony1981
    Leony1981
    ✭✭
    This hurts...
    Been paying subscription fees all this time and now feels like i'm being stabbed in the back by offering F2P :(
    Makes me wonder "what the hell have i been paying for all this time?!"

    Rather create a whole new game specifically for console, i would have run to the store to place the pre-order.

    But i guess it's all about the money (as usual), not about those who actually love the game.
    Edited by Leony1981 on February 7, 2015 7:05PM
  • celik.vidoslaveb17_ESO
    celik.vidoslaveb17_ESO
    Soul Shriven
    Hey i played only in closed(and open) Beta and game was so great that i cant describe it, i rly liked systems and all of that, setting it to be F2P is one of great systems but pay to win is....just i dont like that system. Letting donators to get some things faster than those players that dont pay is cool but not letting them get what those cant. I like all of this but pls pls pls dont make pay to win :((
  • tyra_wadmanb16_ESO2
    tyra_wadmanb16_ESO2
    Soul Shriven
    All I see is a bunch of people whining with hardly any explanation. Too cool to mingle with the common drabble? I've been with it since the Beta but as soon as it was released I couldn't continue because I'm not rich enough to pay for a game I MIGHT play once a week because I actually have to work long hours, 5 days a week, with no benefits.

    This is an opportunity for people like me and even my friends to get together and play the game. Your wallets don't make you any fancier, and if the game is so buggy, why the hell did you stay subscribed for so long? was it because you wanted to play? Then keep playing, or take a break and check on it later. EVERY online game starts out that way, and will continue to have bugs here and there and sometimes everywhere! Report them as they occur, the staff can look into it and tadah! It's fixed on the next big patch!

    Unless you think having more people to help with that is a bad thing. All I've seen is a bunch of boohooing over how their club is no longer exclusive, even though it still has a price tag. One I'm hoping isn't too steep.
  • Smaxx
    Smaxx
    ✭✭✭✭✭
    Kyoshiroc wrote: »
    And what will happens to those who owned the previous copy? Do they still have to pay subscribtion? If not, then good but if yes then i'll say "F**k you guys!"

    There's nothing lost? In fact nothing changes if you've got the game already and/or paid a sub, the difference is just that you're able to play without a sub starting 17th March - just like anyone else.

    It's not like old or returning players have to continue to pay their subs while other don't.
  • Enderman_Slayer
    Really should have started with a multiplayer aspect rather than a full blown mmo. They seem as though they want this game not to be a statistical mmo flop. It wasn't done and they released it anyway. I enjoyed Skyrim and Oblivion for years and this doesn't quite have the same feel. For some reason the game died when I finished off the main story. Possibly the poor grouping tools for group content. Maybe the lack of care to grind for the very best gear. I hope to see this game flourish but I think that it may very well be too late.
    Edited by Enderman_Slayer on February 11, 2015 3:26AM
    Just finished my new signature......Images are not allowed in signatures. Remove them and save to keep the changes.
  • donben2ub17_ESO
    I believe Zenimax has made a mistake letting PC/Mac users have first rain over console servers. I think they were trying to get console players to come over to PC/Mac but what it will do is make it so the console players on their own server will have to compete with high level and already organized guilds. Also the crafters will not be able to compete as well. Our economy will be all messed up from players coming over with 100's of thousands of gold in their banks and having rare items that should not even be found yet on our server. I was in beta for the PC and loved it, it is a great game, but since then I have been having to watch from the outside how the game has developed. It would have been better to be a part of that process. Why they have keep the console out of the loop for so long I think was a bad idea. All online games develop and change over time and I believe the target players should have a voice in how it changes and not by an outside gaming community that does not like the target players. PC/Mac have hated console players for a long time now. Why I don't know. I use my computer for business and my console for games. But when I read these forms I see a lot of hate and not just for the console players but for the game as well. Which I don't understand. So you have to reload the screen a lot and some of the quest are bugged and cant continue on that quest line. It is still fun. I had a blast in beta, yet I read so many complain about playing it. If you don't like this kind of game DONT PLAY IT. I am hoping that since I don't play pvp very much that it wont hurt me too bad. But young kids (20-30 yr.) or teens, they like all that killing and competing. Myself I want to play for the story and social interaction. Well sorry for all the ranting hope you all have a good day and keep up the good work at Zenimax and to all the PC/Mac users. Happy hunting. :-)
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