trimsic_ESO wrote: »Gaining XP at the same rate, no matter if we grind or quest is rather a step in the right direction, no?
nerevarine1138 wrote: »Also, it's worth noting (for those select few that believe that questing is simply clicking through dialogue), that there are only two substantively rewarding quests in the game that are completed by simply clicking through dialogue paths: the first Harborage quest, and the penultimate Harborage quest. The only other quest I can think of which has no combat at all is the Wayrest riddle quest, which still requires someone to actually use their brain. Every other quest in the game either directly requires combat, or implicitly requires it by sending the player into an area that will require fighting.
I don't know where people got the idea that questing is easier than using a group of 12 to take on a boss designed for groups of 4, but it's completely wrong.
As a side note: I'd love to add that on the occasions where I would be going through a popular grind area with a group who was actually doing the quest in that area, we'd get yelled at for "disrupting" the play of the large group. I found it hilarious and sad.
nerevarine1138 wrote: »Also, it's worth noting (for those select few that believe that questing is simply clicking through dialogue), that there are only two substantively rewarding quests in the game that are completed by simply clicking through dialogue paths: the first Harborage quest, and the penultimate Harborage quest. The only other quest I can think of which has no combat at all is the Wayrest riddle quest, which still requires someone to actually use their brain. Every other quest in the game either directly requires combat, or implicitly requires it by sending the player into an area that will require fighting.
I don't know where people got the idea that questing is easier than using a group of 12 to take on a boss designed for groups of 4, but it's completely wrong.
As a side note: I'd love to add that on the occasions where I would be going through a popular grind area with a group who was actually doing the quest in that area, we'd get yelled at for "disrupting" the play of the large group. I found it hilarious and sad.
I just played a quest in EP where you steal some wine for this guy, and you don't have to kill anyone.
nerevarine1138 wrote: »Also, it's worth noting (for those select few that believe that questing is simply clicking through dialogue), that there are only two substantively rewarding quests in the game that are completed by simply clicking through dialogue paths: the first Harborage quest, and the penultimate Harborage quest. The only other quest I can think of which has no combat at all is the Wayrest riddle quest, which still requires someone to actually use their brain. Every other quest in the game either directly requires combat, or implicitly requires it by sending the player into an area that will require fighting.
I don't know where people got the idea that questing is easier than using a group of 12 to take on a boss designed for groups of 4, but it's completely wrong.
As a side note: I'd love to add that on the occasions where I would be going through a popular grind area with a group who was actually doing the quest in that area, we'd get yelled at for "disrupting" the play of the large group. I found it hilarious and sad.
I just played a quest in EP where you steal some wine for this guy, and you don't have to kill anyone.
nerevarine1138 wrote: »nerevarine1138 wrote: »Also, it's worth noting (for those select few that believe that questing is simply clicking through dialogue), that there are only two substantively rewarding quests in the game that are completed by simply clicking through dialogue paths: the first Harborage quest, and the penultimate Harborage quest. The only other quest I can think of which has no combat at all is the Wayrest riddle quest, which still requires someone to actually use their brain. Every other quest in the game either directly requires combat, or implicitly requires it by sending the player into an area that will require fighting.
I don't know where people got the idea that questing is easier than using a group of 12 to take on a boss designed for groups of 4, but it's completely wrong.
As a side note: I'd love to add that on the occasions where I would be going through a popular grind area with a group who was actually doing the quest in that area, we'd get yelled at for "disrupting" the play of the large group. I found it hilarious and sad.
I just played a quest in EP where you steal some wine for this guy, and you don't have to kill anyone.
I forgot about that one. Probably because I hate everything about the Pact.
And other poster: running around town turning quests in after completing them doesn't mean the quests didn't require other actions on your part.
xMovingTarget wrote: »nerevarine1138 wrote: »There are plenty of good spots to grind in Craglorn. You won't level faster than you will with questing. You'll level at about the same pace.
You are full of crap. I still do about 700k per hour grinding. Questing is far less. Either you have no idea what are talking about, or you are way too deep in ZoS arse. Like you always have been.
You can still grind and level a lot faster as questing. Spellscar = 500k - 700k per hour.
nerevarine1138 wrote: »Also, it's worth noting (for those select few that believe that questing is simply clicking through dialogue), that there are only two substantively rewarding quests in the game that are completed by simply clicking through dialogue paths: the first Harborage quest, and the penultimate Harborage quest. The only other quest I can think of which has no combat at all is the Wayrest riddle quest, which still requires someone to actually use their brain. Every other quest in the game either directly requires combat, or implicitly requires it by sending the player into an area that will require fighting.
.
nerevarine1138 wrote: »I don't know where people got the idea that questing is easier than using a group of 12 to take on a boss designed for groups of 4, but it's completely wrong..
nerevarine1138 wrote: »As a side note: I'd love to add that on the occasions where I would be going through a popular grind area with a group who was actually doing the quest in that area, we'd get yelled at for "disrupting" the play of the large group. I found it hilarious and sad.
firstdecan wrote: »
Honestly, I've never understood why people hate "grinders." They're simply willing to suffer through monotonous tasks in order to get to content they're interested in, and want to minimize the amount of "boring stuff" they have to sit through. It has no effect on the gameplay of people who are questing \ playing the single player content (with the exception of rude grinders who monopolize a quest spot). It's simply pettiness, and forcing people to play through content they do not like is going to reduce sub numbers and have a negative impact on the game.
SteveCampsOut wrote: »firstdecan wrote: »
Honestly, I've never understood why people hate "grinders." They're simply willing to suffer through monotonous tasks in order to get to content they're interested in, and want to minimize the amount of "boring stuff" they have to sit through. It has no effect on the gameplay of people who are questing \ playing the single player content (with the exception of rude grinders who monopolize a quest spot). It's simply pettiness, and forcing people to play through content they do not like is going to reduce sub numbers and have a negative impact on the game.
Excuse me? Say that again please and make sense! As it's currently worded it totally contradicts itself as well as your argument! How are they "Willing to suffer monotony" when they're absolutely NOT willing to suffer through quests repeatedly, which is what they've been saying all along! People don't hate "Grinders"! They hate Hypocrites! (*)
nerevarine1138 wrote: »Also, it's worth noting (for those select few that believe that questing is simply clicking through dialogue), that there are only two substantively rewarding quests in the game that are completed by simply clicking through dialogue paths: the first Harborage quest, and the penultimate Harborage quest.
firstdecan wrote: »SteveCampsOut wrote: »firstdecan wrote: »
Honestly, I've never understood why people hate "grinders." They're simply willing to suffer through monotonous tasks in order to get to content they're interested in, and want to minimize the amount of "boring stuff" they have to sit through. It has no effect on the gameplay of people who are questing \ playing the single player content (with the exception of rude grinders who monopolize a quest spot). It's simply pettiness, and forcing people to play through content they do not like is going to reduce sub numbers and have a negative impact on the game.
Excuse me? Say that again please and make sense! As it's currently worded it totally contradicts itself as well as your argument! How are they "Willing to suffer monotony" when they're absolutely NOT willing to suffer through quests repeatedly, which is what they've been saying all along! People don't hate "Grinders"! They hate Hypocrites! (*)
Did you miss this part of the sentence: and want to minimize the amount of "boring stuff" they have to sit through?
You must have been in quite the rush to make a point. You went through all the trouble of bolding it, and it certainly explains whatever contradiction you have misperceived. The irony is in that in being in such a rush to make a point, you've completely missed your mark.
nerevarine1138 wrote: »wafcatb14_ESO wrote: »hard to say if anyone has found a good spot , I doubt they will say where, everytime someone has found a good way to grind for exp. ZOZ nerfs it . I guess they are afraid people will skip all the the exciting quest grind content they designed for you.
I love that everyone's definition of a good grind spot is an exploit that allows you to gain XP far faster than could ever have been intended.
You can easily gain XP at a normal, acceptable rate by running world bosses, anomalies, rifts, burials, etc. in Craglorn. You just can't outstrip people who are questing for the same XP by quite as high a margin.
SteveCampsOut wrote: »firstdecan wrote: »SteveCampsOut wrote: »firstdecan wrote: »
Honestly, I've never understood why people hate "grinders." They're simply willing to suffer through monotonous tasks in order to get to content they're interested in, and want to minimize the amount of "boring stuff" they have to sit through. It has no effect on the gameplay of people who are questing \ playing the single player content (with the exception of rude grinders who monopolize a quest spot). It's simply pettiness, and forcing people to play through content they do not like is going to reduce sub numbers and have a negative impact on the game.
Excuse me? Say that again please and make sense! As it's currently worded it totally contradicts itself as well as your argument! How are they "Willing to suffer monotony" when they're absolutely NOT willing to suffer through quests repeatedly, which is what they've been saying all along! People don't hate "Grinders"! They hate Hypocrites! (*)
Did you miss this part of the sentence: and want to minimize the amount of "boring stuff" they have to sit through?
You must have been in quite the rush to make a point. You went through all the trouble of bolding it, and it certainly explains whatever contradiction you have misperceived. The irony is in that in being in such a rush to make a point, you've completely missed your mark.
I absolutely hit my mark. Your claim that they are willing to suffer boredom is hypocritical at best, more likely it's an outright lie. Period. Every argument for grinding has always been, we've done our quests we don't want to repeat them because they're boring!
For one thing, redoing most quests gives you at least two different choices for completion. You haven't "Done all the quests" til you've at least done them twice and chosen the option you didn't choose the first time. You don't know if the option you didn't choose the first time is going to be better for you or worse or have no effect at all. That's not boring. That's interesting. When you choose to Save Valeste from or leave Valeste with Sheogorath, there are two different outcomes that affect your game progression. That's not boring.
And another thing is, ZOS has actually made changes to many quests along the way with all of their patches. I've run into several that were much different than they were the first time I did them, from NPC's being moved to battles being different. My first Doshia battle was a ***, not so much anymore! So calling all quests too boring to be repeated is simply denying the fact that boredom isn't what is de-motivating grinders.
firstdecan wrote: »SteveCampsOut wrote: »firstdecan wrote: »SteveCampsOut wrote: »firstdecan wrote: »
Honestly, I've never understood why people hate "grinders." They're simply willing to suffer through monotonous tasks in order to get to content they're interested in, and want to minimize the amount of "boring stuff" they have to sit through. It has no effect on the gameplay of people who are questing \ playing the single player content (with the exception of rude grinders who monopolize a quest spot). It's simply pettiness, and forcing people to play through content they do not like is going to reduce sub numbers and have a negative impact on the game.
Excuse me? Say that again please and make sense! As it's currently worded it totally contradicts itself as well as your argument! How are they "Willing to suffer monotony" when they're absolutely NOT willing to suffer through quests repeatedly, which is what they've been saying all along! People don't hate "Grinders"! They hate Hypocrites! (*)
Did you miss this part of the sentence: and want to minimize the amount of "boring stuff" they have to sit through?
You must have been in quite the rush to make a point. You went through all the trouble of bolding it, and it certainly explains whatever contradiction you have misperceived. The irony is in that in being in such a rush to make a point, you've completely missed your mark.
I absolutely hit my mark. Your claim that they are willing to suffer boredom is hypocritical at best, more likely it's an outright lie. Period. Every argument for grinding has always been, we've done our quests we don't want to repeat them because they're boring!
For one thing, redoing most quests gives you at least two different choices for completion. You haven't "Done all the quests" til you've at least done them twice and chosen the option you didn't choose the first time. You don't know if the option you didn't choose the first time is going to be better for you or worse or have no effect at all. That's not boring. That's interesting. When you choose to Save Valeste from or leave Valeste with Sheogorath, there are two different outcomes that affect your game progression. That's not boring.
And another thing is, ZOS has actually made changes to many quests along the way with all of their patches. I've run into several that were much different than they were the first time I did them, from NPC's being moved to battles being different. My first Doshia battle was a ***, not so much anymore! So calling all quests too boring to be repeated is simply denying the fact that boredom isn't what is de-motivating grinders.
Did you seriously just claim that spending hundreds of hours of playing the same quests just to see different branches in a conversation tree is not boring? I don't think there are words to express how mind numbingly dreary that experience would be, and you claim it's fun.
You've missed your mark again. You're free to enjoy the tedious effort you want to put into reading a choose your own adventure story, and you're free to continue expressing your petty and acerbic opinion that people are not allowed to enjoy a product they have purchased. I honestly can't tell if you're trolling or these are your real opinions, but in either case you're not worth talking to.
Please continue to quote and flame, I'm going to grind some levels so that my character will be better than yours. :P
SteveCampsOut wrote: »firstdecan wrote: »SteveCampsOut wrote: »firstdecan wrote: »
Honestly, I've never understood why people hate "grinders." They're simply willing to suffer through monotonous tasks in order to get to content they're interested in, and want to minimize the amount of "boring stuff" they have to sit through. It has no effect on the gameplay of people who are questing \ playing the single player content (with the exception of rude grinders who monopolize a quest spot). It's simply pettiness, and forcing people to play through content they do not like is going to reduce sub numbers and have a negative impact on the game.
Excuse me? Say that again please and make sense! As it's currently worded it totally contradicts itself as well as your argument! How are they "Willing to suffer monotony" when they're absolutely NOT willing to suffer through quests repeatedly, which is what they've been saying all along! People don't hate "Grinders"! They hate Hypocrites! (*)
Did you miss this part of the sentence: and want to minimize the amount of "boring stuff" they have to sit through?
You must have been in quite the rush to make a point. You went through all the trouble of bolding it, and it certainly explains whatever contradiction you have misperceived. The irony is in that in being in such a rush to make a point, you've completely missed your mark.
I absolutely hit my mark. Your claim that they are willing to suffer boredom is hypocritical at best, more likely it's an outright lie. Period. Every argument for grinding has always been, we've done our quests we don't want to repeat them because they're boring!
For one thing, redoing most quests gives you at least two different choices for completion. You haven't "Done all the quests" til you've at least done them twice and chosen the option you didn't choose the first time. You don't know if the option you didn't choose the first time is going to be better for you or worse or have no effect at all. That's not boring. That's interesting. When you choose to Save Valeste from or leave Valeste with Sheogorath, there are two different outcomes that affect your game progression. That's not boring.
And another thing is, ZOS has actually made changes to many quests along the way with all of their patches. I've run into several that were much different than they were the first time I did them, from NPC's being moved to battles being different. My first Doshia battle was a ***, not so much anymore! So calling all quests too boring to be repeated is simply denying the fact that boredom isn't what is de-motivating grinders.
I'm leveling my third char now... im DONE with questing i don't care what you say, i don't care how you like your quests.... i don't.
Also a fairly big quest gives you like, 8k xp? You get 1k for pulling lvl-46-zombies in coldharbour! Yes, grinding lvl-46-zombies in coldharbour is just as fast, maybe even faster than questing for veterans!
The big quests give you 12k xp if i remember correctly. One pack of atronachs at the spellscar give you 6k.
But the problem is, there aren't any atronachs left because now everyone and his grandmother is grinding there.
So excuse me if i rather not play through the bland story and excuse for post-lvl-50 called cadwell's gold&silver for a third time and just want to go to the endgame content and equip the nice loot i have saved up for that class.
Princess_Asgari wrote: »Briizz come on man, you should know if you are going to make multiple toons to allot weeks to grind v+ content. There is no reason we should only do it once and get free v+ characters after that....
trimsic_ESO wrote: »Gaining XP at the same rate, no matter if we grind or quest is rather a step in the right direction, no?
With the requirement of having vr14 to enjoy the endgame content and the time effort of easily 100+ hours of playtime to reach said rank: Imho, no not a step in the right direction. Leveling is repetetive and grindy either way. Grinding (subjectively) boring quests just requires more attention of the User.
Leveling a character in ESO at the moment takes too long (for some or many i have no numbers) no matter how you´re doing it.
Thats why they´re removing the veteran level grind (later).
Why they would make it (leveling) worse before the removal of that content is beyond the understanding of various people.
xMovingTarget wrote: »nerevarine1138 wrote: »There are plenty of good spots to grind in Craglorn. You won't level faster than you will with questing. You'll level at about the same pace.
You are full of crap. I still do about 700k per hour grinding. Questing is far less. Either you have no idea what are talking about, or you are way too deep in ZoS arse. Like you always have been.
You can still grind and level a lot faster as questing. Spellscar = 500k - 700k per hour.
wafcatb14_ESO wrote: »hard to say if anyone has found a good spot , I doubt they will say where, everytime someone has found a good way to grind for exp. ZOZ nerfs it . I guess they are afraid people will skip all the the exciting quest grind content they designed for you.
There are others but nobody will share because if we do ZOS will nerf .
Zershar_Vemod wrote: »I love how grinding a spot is "exciting," but doing rich story-filled quests is "boring."
Also thanks to those who are helping ZOS out with fixing portions of the game by posting grindspots. :P
Zershar_Vemod wrote: »I love how grinding a spot is "exciting," but doing rich story-filled quests is "boring."
Also thanks to those who are helping ZOS out with fixing portions of the game by posting grindspots. :P
If you think the story quests in this game are rich and story-filled, you sir have incredibly low standards and clearly have never played any good games before.
Did you come here because of Skyrim and was it your first TES game? This would explain a lot.