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Any Viable Grind Spots?

  • Derra
    Derra
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    Gaining XP at the same rate, no matter if we grind or quest is rather a step in the right direction, no?

    With the requirement of having vr14 to enjoy the endgame content and the time effort of easily 100+ hours of playtime to reach said rank: Imho, no not a step in the right direction. Leveling is repetetive and grindy either way. Grinding (subjectively) boring quests just requires more attention of the User.
    Leveling a character in ESO at the moment takes too long (for some or many i have no numbers) no matter how you´re doing it.

    Thats why they´re removing the veteran level grind (later).

    Why they would make it (leveling) worse before the removal of that content is beyond the understanding of various people.
    <Noricum>
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    Derrah - EP - Sorc - AvA 50

  • Blud
    Blud
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    If there are any good grind spots, posting it here would be the kiss of death. Just keep it to yourself and share it with guildies. As soon as ZOS hears about it, it will get nerfed.

    If you want to grind, just find a place with lots of mobs packed together and a quick respawn rate and get our AOE on.
  • SFBryan18
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    Also, it's worth noting (for those select few that believe that questing is simply clicking through dialogue), that there are only two substantively rewarding quests in the game that are completed by simply clicking through dialogue paths: the first Harborage quest, and the penultimate Harborage quest. The only other quest I can think of which has no combat at all is the Wayrest riddle quest, which still requires someone to actually use their brain. Every other quest in the game either directly requires combat, or implicitly requires it by sending the player into an area that will require fighting.

    I don't know where people got the idea that questing is easier than using a group of 12 to take on a boss designed for groups of 4, but it's completely wrong.

    As a side note: I'd love to add that on the occasions where I would be going through a popular grind area with a group who was actually doing the quest in that area, we'd get yelled at for "disrupting" the play of the large group. I found it hilarious and sad.

    I just played a quest in EP where you steal some wine for this guy, and you don't have to kill anyone.
  • Faugaun
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    SFBryan18 wrote: »
    Also, it's worth noting (for those select few that believe that questing is simply clicking through dialogue), that there are only two substantively rewarding quests in the game that are completed by simply clicking through dialogue paths: the first Harborage quest, and the penultimate Harborage quest. The only other quest I can think of which has no combat at all is the Wayrest riddle quest, which still requires someone to actually use their brain. Every other quest in the game either directly requires combat, or implicitly requires it by sending the player into an area that will require fighting.

    I don't know where people got the idea that questing is easier than using a group of 12 to take on a boss designed for groups of 4, but it's completely wrong.

    As a side note: I'd love to add that on the occasions where I would be going through a popular grind area with a group who was actually doing the quest in that area, we'd get yelled at for "disrupting" the play of the large group. I found it hilarious and sad.

    I just played a quest in EP where you steal some wine for this guy, and you don't have to kill anyone.

    Travelling in eastwatch and the previous zone yesterday, my wife and I have named it the run around town gig....basically we go questing together ...then we get to a town hub and run around like chickens with our heads cutoff turning stuff in and talking to people...this results in very acceptable experience and no combat....that said I think any activity should reward equally (even RPing, god knows RPing takes a lot more effort and thought than other mindless tasks)...that said I dunno how to credit RP...maybe someone knows a good way to measure metrics on good RP and determine an experience value for said effort...and do it with an algorithm. I don't have this though :(
  • nerevarine1138
    nerevarine1138
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    SFBryan18 wrote: »
    Also, it's worth noting (for those select few that believe that questing is simply clicking through dialogue), that there are only two substantively rewarding quests in the game that are completed by simply clicking through dialogue paths: the first Harborage quest, and the penultimate Harborage quest. The only other quest I can think of which has no combat at all is the Wayrest riddle quest, which still requires someone to actually use their brain. Every other quest in the game either directly requires combat, or implicitly requires it by sending the player into an area that will require fighting.

    I don't know where people got the idea that questing is easier than using a group of 12 to take on a boss designed for groups of 4, but it's completely wrong.

    As a side note: I'd love to add that on the occasions where I would be going through a popular grind area with a group who was actually doing the quest in that area, we'd get yelled at for "disrupting" the play of the large group. I found it hilarious and sad.

    I just played a quest in EP where you steal some wine for this guy, and you don't have to kill anyone.

    I forgot about that one. Probably because I hate everything about the Pact.

    And other poster: running around town turning quests in after completing them doesn't mean the quests didn't require other actions on your part.
    ----
    Murray?
  • Faugaun
    Faugaun
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    SFBryan18 wrote: »
    Also, it's worth noting (for those select few that believe that questing is simply clicking through dialogue), that there are only two substantively rewarding quests in the game that are completed by simply clicking through dialogue paths: the first Harborage quest, and the penultimate Harborage quest. The only other quest I can think of which has no combat at all is the Wayrest riddle quest, which still requires someone to actually use their brain. Every other quest in the game either directly requires combat, or implicitly requires it by sending the player into an area that will require fighting.

    I don't know where people got the idea that questing is easier than using a group of 12 to take on a boss designed for groups of 4, but it's completely wrong.

    As a side note: I'd love to add that on the occasions where I would be going through a popular grind area with a group who was actually doing the quest in that area, we'd get yelled at for "disrupting" the play of the large group. I found it hilarious and sad.

    I just played a quest in EP where you steal some wine for this guy, and you don't have to kill anyone.

    I forgot about that one. Probably because I hate everything about the Pact.

    And other poster: running around town turning quests in after completing them doesn't mean the quests didn't require other actions on your part.

    Not talking about completed quests, often the first time you run into a hub there are many new quests and you get and run around and turn them in ...then you go out and compete the finished quests for that zone, then bring them back to the hub....then run around town gig occurs when you first come to a hub.
  • Faugaun
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    Also on my nightblade many quests involve minimal combat...stealth mode in to delve (pop out clear enemies around skyshard, restealth....goto boss, stab stab stab .. .stealth to entrance). Most quests can be done this way and with speed stealthing (where you are hitting horse speeds in stealth on foot ) its very quick and effective exp ....sigh wish I could play my nb more...but I gotta get more VR on my templar ATM...nb are sooooo much fun.
  • McDoogs
    McDoogs
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    There are plenty of good spots to grind in Craglorn. You won't level faster than you will with questing. You'll level at about the same pace.

    You are full of crap. I still do about 700k per hour grinding. Questing is far less. Either you have no idea what are talking about, or you are way too deep in ZoS arse. Like you always have been.

    You can still grind and level a lot faster as questing. Spellscar = 500k - 700k per hour.

    That's a little hyperbolic. You can probably get spikes of 700k/hr under perfect conditions but a more reasonable sustained rate there would be in the 400-500k/hr range due to other people/groups getting in the way, being solo or underleveled, repairing/vendoring, etc. Solo on my vr5 templar I get in the low 400k range (obviously due to being a solo underleveled templar :))

    Still, that's a lot faster than questing, and those quests will still be there when the champion system rolls around. I think there is a fair chance that achievements contribute to champion point accrual, so I'm saving my non-repeatable content in case.
    Edited by McDoogs on January 18, 2015 3:10PM
  • firstdecan
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    Also, it's worth noting (for those select few that believe that questing is simply clicking through dialogue), that there are only two substantively rewarding quests in the game that are completed by simply clicking through dialogue paths: the first Harborage quest, and the penultimate Harborage quest. The only other quest I can think of which has no combat at all is the Wayrest riddle quest, which still requires someone to actually use their brain. Every other quest in the game either directly requires combat, or implicitly requires it by sending the player into an area that will require fighting.
    .

    If the quest involves combat, you are rewarded for the combat. It makes no sense that someone should be doubly rewarded simply because they read a few lines of dialogue, and clicked on choices that have no bearing on outcomes. The story lines are interesting enough, I've been through them twice (Cadwell's gold on 2 toons, plus all other content in each zone), but there comes a point where some people just don't want to sit through it.
    I don't know where people got the idea that questing is easier than using a group of 12 to take on a boss designed for groups of 4, but it's completely wrong..

    This I absolutely agree with. Grinding should not be a bunch of idiots being rewarded for a "challenge" that they are greatly overmatching. If Zeni wanted to do this right, they would offer instanced dungeons that scaled to the number of players in the group and their levels. Grinders can get their high density combat without affecting other players' game. You can grind solo, with 1 friend, a group of 4, or your entire guild. They can also level quicker, because they're simply interested in the end game content and don't want to have to put in hundreds of hours of playtime before they get to what they want. However, it seems that Zeni has no interest in providing content to certain segments of their market, and the game will eventually suffer because of it.
    As a side note: I'd love to add that on the occasions where I would be going through a popular grind area with a group who was actually doing the quest in that area, we'd get yelled at for "disrupting" the play of the large group. I found it hilarious and sad.

    This is uncalled for. Grind groups should understand that there are people playing through quests in the area, and should allow them the opportunity to do so. It's like golfers allowing someone to play through. I believe this is mostly Zeni's fault though, for not creating enough appropriate content for their market.

    Honestly, I've never understood why people hate "grinders." They're simply willing to suffer through monotonous tasks in order to get to content they're interested in, and want to minimize the amount of "boring stuff" they have to sit through. It has no effect on the gameplay of people who are questing \ playing the single player content (with the exception of rude grinders who monopolize a quest spot). It's simply pettiness, and forcing people to play through content they do not like is going to reduce sub numbers and have a negative impact on the game.
  • SteveCampsOut
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    firstdecan wrote: »

    Honestly, I've never understood why people hate "grinders." They're simply willing to suffer through monotonous tasks in order to get to content they're interested in, and want to minimize the amount of "boring stuff" they have to sit through. It has no effect on the gameplay of people who are questing \ playing the single player content (with the exception of rude grinders who monopolize a quest spot). It's simply pettiness, and forcing people to play through content they do not like is going to reduce sub numbers and have a negative impact on the game.

    Excuse me? Say that again please and make sense! As it's currently worded it totally contradicts itself as well as your argument! How are they "Willing to suffer monotony" when they're absolutely NOT willing to suffer through quests repeatedly, which is what they've been saying all along! People don't hate "Grinders"! They hate Hypocrites! (*)
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  • firstdecan
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    firstdecan wrote: »

    Honestly, I've never understood why people hate "grinders." They're simply willing to suffer through monotonous tasks in order to get to content they're interested in, and want to minimize the amount of "boring stuff" they have to sit through. It has no effect on the gameplay of people who are questing \ playing the single player content (with the exception of rude grinders who monopolize a quest spot). It's simply pettiness, and forcing people to play through content they do not like is going to reduce sub numbers and have a negative impact on the game.

    Excuse me? Say that again please and make sense! As it's currently worded it totally contradicts itself as well as your argument! How are they "Willing to suffer monotony" when they're absolutely NOT willing to suffer through quests repeatedly, which is what they've been saying all along! People don't hate "Grinders"! They hate Hypocrites! (*)

    Did you miss this part of the sentence: and want to minimize the amount of "boring stuff" they have to sit through?

    You must have been in quite the rush to make a point. You went through all the trouble of bolding it, and it certainly explains whatever contradiction you have misperceived. The irony is in that in being in such a rush to make a point, you've completely missed your mark.
  • Lionxoft
    Lionxoft
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    Also, it's worth noting (for those select few that believe that questing is simply clicking through dialogue), that there are only two substantively rewarding quests in the game that are completed by simply clicking through dialogue paths: the first Harborage quest, and the penultimate Harborage quest.

    You're right. The rest are fetch quests.

    Spellscar or any other place that has mobs that spawn frequently are good grinds. About 414-430'ish per enemy is a decent amount. If you're home campaign has the home keep bonus then the xp buff applies outside of Cyrodiil as well. Just a little extra sumthin' sumthin'.
    Edited by Lionxoft on January 19, 2015 4:39AM
  • dharbert
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    Grinding gives you far more sustained XP than quests. Grinding also has other distinct advantages over questing. Once you do the quests, they are gone, one-time XP (unless they are daily). Grinding will earn you more gold and better loot than the utterly useless quest rewards. So, to sum it up, grinding is better xp, more gold, better loot.
  • SteveCampsOut
    SteveCampsOut
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    firstdecan wrote: »
    firstdecan wrote: »

    Honestly, I've never understood why people hate "grinders." They're simply willing to suffer through monotonous tasks in order to get to content they're interested in, and want to minimize the amount of "boring stuff" they have to sit through. It has no effect on the gameplay of people who are questing \ playing the single player content (with the exception of rude grinders who monopolize a quest spot). It's simply pettiness, and forcing people to play through content they do not like is going to reduce sub numbers and have a negative impact on the game.

    Excuse me? Say that again please and make sense! As it's currently worded it totally contradicts itself as well as your argument! How are they "Willing to suffer monotony" when they're absolutely NOT willing to suffer through quests repeatedly, which is what they've been saying all along! People don't hate "Grinders"! They hate Hypocrites! (*)

    Did you miss this part of the sentence: and want to minimize the amount of "boring stuff" they have to sit through?

    You must have been in quite the rush to make a point. You went through all the trouble of bolding it, and it certainly explains whatever contradiction you have misperceived. The irony is in that in being in such a rush to make a point, you've completely missed your mark.

    I absolutely hit my mark. Your claim that they are willing to suffer boredom is hypocritical at best, more likely it's an outright lie. Period. Every argument for grinding has always been, we've done our quests we don't want to repeat them because they're boring!

    For one thing, redoing most quests gives you at least two different choices for completion. You haven't "Done all the quests" til you've at least done them twice and chosen the option you didn't choose the first time. You don't know if the option you didn't choose the first time is going to be better for you or worse or have no effect at all. That's not boring. That's interesting. When you choose to Save Valeste from or leave Valeste with Sheogorath, there are two different outcomes that affect your game progression. That's not boring.

    And another thing is, ZOS has actually made changes to many quests along the way with all of their patches. I've run into several that were much different than they were the first time I did them, from NPC's being moved to battles being different. My first Doshia battle was a ***, not so much anymore! So calling all quests too boring to be repeated is simply denying the fact that boredom isn't what is de-motivating grinders.
    Edited by SteveCampsOut on January 19, 2015 5:20AM
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  • Yusuf
    Yusuf
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    hard to say if anyone has found a good spot , I doubt they will say where, everytime someone has found a good way to grind for exp. ZOZ nerfs it . I guess they are afraid people will skip all the the exciting quest grind content they designed for you.

    I love that everyone's definition of a good grind spot is an exploit that allows you to gain XP far faster than could ever have been intended.

    You can easily gain XP at a normal, acceptable rate by running world bosses, anomalies, rifts, burials, etc. in Craglorn. You just can't outstrip people who are questing for the same XP by quite as high a margin.

    The XP for anomalies is so low it's laughable.
    After you kill a world boss you're on a cooldown and get neither loot not acceptable XP (afaik)
    Don't get me started on rifts
  • firstdecan
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    firstdecan wrote: »
    firstdecan wrote: »

    Honestly, I've never understood why people hate "grinders." They're simply willing to suffer through monotonous tasks in order to get to content they're interested in, and want to minimize the amount of "boring stuff" they have to sit through. It has no effect on the gameplay of people who are questing \ playing the single player content (with the exception of rude grinders who monopolize a quest spot). It's simply pettiness, and forcing people to play through content they do not like is going to reduce sub numbers and have a negative impact on the game.

    Excuse me? Say that again please and make sense! As it's currently worded it totally contradicts itself as well as your argument! How are they "Willing to suffer monotony" when they're absolutely NOT willing to suffer through quests repeatedly, which is what they've been saying all along! People don't hate "Grinders"! They hate Hypocrites! (*)

    Did you miss this part of the sentence: and want to minimize the amount of "boring stuff" they have to sit through?

    You must have been in quite the rush to make a point. You went through all the trouble of bolding it, and it certainly explains whatever contradiction you have misperceived. The irony is in that in being in such a rush to make a point, you've completely missed your mark.

    I absolutely hit my mark. Your claim that they are willing to suffer boredom is hypocritical at best, more likely it's an outright lie. Period. Every argument for grinding has always been, we've done our quests we don't want to repeat them because they're boring!

    For one thing, redoing most quests gives you at least two different choices for completion. You haven't "Done all the quests" til you've at least done them twice and chosen the option you didn't choose the first time. You don't know if the option you didn't choose the first time is going to be better for you or worse or have no effect at all. That's not boring. That's interesting. When you choose to Save Valeste from or leave Valeste with Sheogorath, there are two different outcomes that affect your game progression. That's not boring.

    And another thing is, ZOS has actually made changes to many quests along the way with all of their patches. I've run into several that were much different than they were the first time I did them, from NPC's being moved to battles being different. My first Doshia battle was a ***, not so much anymore! So calling all quests too boring to be repeated is simply denying the fact that boredom isn't what is de-motivating grinders.

    Did you seriously just claim that spending hundreds of hours of playing the same quests just to see different branches in a conversation tree is not boring? I don't think there are words to express how mind numbingly dreary that experience would be, and you claim it's fun.

    You've missed your mark again. You're free to enjoy the tedious effort you want to put into reading a choose your own adventure story, and you're free to continue expressing your petty and acerbic opinion that people are not allowed to enjoy a product they have purchased. I honestly can't tell if you're trolling or these are your real opinions, but in either case you're not worth talking to.

    Please continue to quote and flame, I'm going to grind some levels so that my character will be better than yours. :P
  • SteveCampsOut
    SteveCampsOut
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    firstdecan wrote: »
    firstdecan wrote: »
    firstdecan wrote: »

    Honestly, I've never understood why people hate "grinders." They're simply willing to suffer through monotonous tasks in order to get to content they're interested in, and want to minimize the amount of "boring stuff" they have to sit through. It has no effect on the gameplay of people who are questing \ playing the single player content (with the exception of rude grinders who monopolize a quest spot). It's simply pettiness, and forcing people to play through content they do not like is going to reduce sub numbers and have a negative impact on the game.

    Excuse me? Say that again please and make sense! As it's currently worded it totally contradicts itself as well as your argument! How are they "Willing to suffer monotony" when they're absolutely NOT willing to suffer through quests repeatedly, which is what they've been saying all along! People don't hate "Grinders"! They hate Hypocrites! (*)

    Did you miss this part of the sentence: and want to minimize the amount of "boring stuff" they have to sit through?

    You must have been in quite the rush to make a point. You went through all the trouble of bolding it, and it certainly explains whatever contradiction you have misperceived. The irony is in that in being in such a rush to make a point, you've completely missed your mark.

    I absolutely hit my mark. Your claim that they are willing to suffer boredom is hypocritical at best, more likely it's an outright lie. Period. Every argument for grinding has always been, we've done our quests we don't want to repeat them because they're boring!

    For one thing, redoing most quests gives you at least two different choices for completion. You haven't "Done all the quests" til you've at least done them twice and chosen the option you didn't choose the first time. You don't know if the option you didn't choose the first time is going to be better for you or worse or have no effect at all. That's not boring. That's interesting. When you choose to Save Valeste from or leave Valeste with Sheogorath, there are two different outcomes that affect your game progression. That's not boring.

    And another thing is, ZOS has actually made changes to many quests along the way with all of their patches. I've run into several that were much different than they were the first time I did them, from NPC's being moved to battles being different. My first Doshia battle was a ***, not so much anymore! So calling all quests too boring to be repeated is simply denying the fact that boredom isn't what is de-motivating grinders.

    Did you seriously just claim that spending hundreds of hours of playing the same quests just to see different branches in a conversation tree is not boring? I don't think there are words to express how mind numbingly dreary that experience would be, and you claim it's fun.

    You've missed your mark again. You're free to enjoy the tedious effort you want to put into reading a choose your own adventure story, and you're free to continue expressing your petty and acerbic opinion that people are not allowed to enjoy a product they have purchased. I honestly can't tell if you're trolling or these are your real opinions, but in either case you're not worth talking to.

    Please continue to quote and flame, I'm going to grind some levels so that my character will be better than yours. :P

    It's not boring to me and the many people who actually enjoy questing so yes, that is part of my claim. As for flaming, check yourself before you wreck yourself. I haven't flamed you or anyone else in this thread. You're more than welcome to place me on ignore if you don't like or agree with my opinions. Have fun when all the "Grind" locations level you just as fast as questing does.
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  • Yusuf
    Yusuf
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    firstdecan wrote: »
    firstdecan wrote: »

    Honestly, I've never understood why people hate "grinders." They're simply willing to suffer through monotonous tasks in order to get to content they're interested in, and want to minimize the amount of "boring stuff" they have to sit through. It has no effect on the gameplay of people who are questing \ playing the single player content (with the exception of rude grinders who monopolize a quest spot). It's simply pettiness, and forcing people to play through content they do not like is going to reduce sub numbers and have a negative impact on the game.

    Excuse me? Say that again please and make sense! As it's currently worded it totally contradicts itself as well as your argument! How are they "Willing to suffer monotony" when they're absolutely NOT willing to suffer through quests repeatedly, which is what they've been saying all along! People don't hate "Grinders"! They hate Hypocrites! (*)

    Did you miss this part of the sentence: and want to minimize the amount of "boring stuff" they have to sit through?

    You must have been in quite the rush to make a point. You went through all the trouble of bolding it, and it certainly explains whatever contradiction you have misperceived. The irony is in that in being in such a rush to make a point, you've completely missed your mark.

    I absolutely hit my mark. Your claim that they are willing to suffer boredom is hypocritical at best, more likely it's an outright lie. Period. Every argument for grinding has always been, we've done our quests we don't want to repeat them because they're boring!

    For one thing, redoing most quests gives you at least two different choices for completion. You haven't "Done all the quests" til you've at least done them twice and chosen the option you didn't choose the first time. You don't know if the option you didn't choose the first time is going to be better for you or worse or have no effect at all. That's not boring. That's interesting. When you choose to Save Valeste from or leave Valeste with Sheogorath, there are two different outcomes that affect your game progression. That's not boring.

    And another thing is, ZOS has actually made changes to many quests along the way with all of their patches. I've run into several that were much different than they were the first time I did them, from NPC's being moved to battles being different. My first Doshia battle was a ***, not so much anymore! So calling all quests too boring to be repeated is simply denying the fact that boredom isn't what is de-motivating grinders.

    I'm leveling my third char now... im DONE with questing i don't care what you say, i don't care how you like your quests.... i don't.

    Also a fairly big quest gives you like, 8k xp? You get 1k for pulling lvl-46-zombies in coldharbour! Yes, grinding lvl-46-zombies in coldharbour is just as fast, maybe even faster than questing for veterans!

    The big quests give you 12k xp if i remember correctly. One pack of atronachs at the spellscar give you 6k.

    But the problem is, there aren't any atronachs left because now everyone and his grandmother is grinding there.

    So excuse me if i rather not play through the bland story and excuse for post-lvl-50 called cadwell's gold&silver for a third time and just want to go to the endgame content and equip the nice loot i have saved up for that class.
  • SteveCampsOut
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    Yusuf wrote: »
    I'm leveling my third char now... im DONE with questing i don't care what you say, i don't care how you like your quests.... i don't.

    Also a fairly big quest gives you like, 8k xp? You get 1k for pulling lvl-46-zombies in coldharbour! Yes, grinding lvl-46-zombies in coldharbour is just as fast, maybe even faster than questing for veterans!

    The big quests give you 12k xp if i remember correctly. One pack of atronachs at the spellscar give you 6k.

    But the problem is, there aren't any atronachs left because now everyone and his grandmother is grinding there.

    So excuse me if i rather not play through the bland story and excuse for post-lvl-50 called cadwell's gold&silver for a third time and just want to go to the endgame content and equip the nice loot i have saved up for that class.

    Nobody here is asking you to like quests! I'm certainly not! Not once have I said, grinders must learn to enjoy playing the way I play! If any had bothered to ask me what I think about leveling alts, instead of, oh, I dunno, making personal remarks and telling me how wrong I am. You'd know that I'm all for shortcuts to leveling for alts! I came from UO, EQ, DAoC, Earth & Beyond, Eve Online and many many more before coming here. Grinders want to make me out to be the bad guy without even once asking me how I'd like to level faster! Talk about tunnel vision!

    I KNOW how old questing can get! But I'm not going to sit here and argue for more feckin' grind areas when there are other ways to speed up alt leveling. Giving free levels to alts for anyone who has 1 max level character first and foremost since I'm familiar with that option that DAoC gave with the free level 20 option! Then there's the option of giving XP boosts to people leveling any alt once they have 1 max level toon! Neither of which involves creating more content on ZOS's part! Those are the easy options!

    Now the hard options, which is what I'd prefer, are alternative quests for those who have been through a zone once already. It doesn't involve too much alteration to the existing lay of the land, just some new quest trees and rewards that are different than the first leveled characters experienced. This WOULD have preferably been the alternative quests in the other factions before the boneheaded decision of having us play through all three factions on one character! The main quests between factions are all very similar, but there are enough different quests that they could be applied to NPC's in your faction with some tweaks to locations and rewards.

    Of course the really hard option would be opening up completely new zones for alts to level in! Now wouldn't THAT be nice! New places to explore! New people to meet! New treasures to be found and all that new areas entail. ZOS won't do this sadly. That would take time and cost money that they don't want to spend on people leveling. They're going the same route as all other MMO's and focusing on additional endgame content to satisfy the demands of people liker yourself who chew through content faster than intended to arrive where? Right back where you are now. Having more content that you'd rather rush through than experience!
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  • jpp
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    Now it is easy to level fast: do bosses, rifts and public dungeons plus dailies - it is usually enough time to spent per day. But then when you have more time you can also grind. Grinding is not so effective as befor but still if someone wants - why not.

  • ArconSeptim
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    Briizz come on man, you should know if you are going to make multiple toons to allot weeks to grind v+ content. There is no reason we should only do it once and get free v+ characters after that.... :trollface:

    Thats NWO policy I see
  • trimsic_ESO
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    Derra wrote: »
    Gaining XP at the same rate, no matter if we grind or quest is rather a step in the right direction, no?

    With the requirement of having vr14 to enjoy the endgame content and the time effort of easily 100+ hours of playtime to reach said rank: Imho, no not a step in the right direction. Leveling is repetetive and grindy either way. Grinding (subjectively) boring quests just requires more attention of the User.
    Leveling a character in ESO at the moment takes too long (for some or many i have no numbers) no matter how you´re doing it.

    Thats why they´re removing the veteran level grind (later).

    Why they would make it (leveling) worse before the removal of that content is beyond the understanding of various people.

    I understand what you are saying; there are different issues:

    1) If leveling up our first character is too long, then the solution is to reduce the leveling curve all across the board, not only at grind spots.

    I think this is not going to happen on the consoles because many players will probably want to discover the game and not to rush it.
    However, this can be a solid option on PCs since the game has been released 9 months ago, and new players may want to quickly be on par with the veteran players. Could be an option in the game.

    2) Once a player has reached VR14, s/he could have a strong XP buff when leveling an ALT.

    3) The new champion system will reward the people who play the game, through champion points we can spend to improve our characters.

    But if farming the champion points at some grind spots is more rewarding than any other normal activity in the game, such as doing PvP or trials, arenas, dungeons, etc... then people will stop these normal activities and the game will be on pause for a certain time. This has already happened in the past with the VR12 and VR14 ranks; there were much less people in Cyrodiil, in the trials, arenas, .... and this is not good for the game. Therefore, grinding shall be as rewarding as doing normal activities in the game, and not better.
    Edited by trimsic_ESO on January 19, 2015 8:52AM
  • TehMagnus
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    There are others but nobody will share because if we do ZOS will nerf :).
  • TehMagnus
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    There are plenty of good spots to grind in Craglorn. You won't level faster than you will with questing. You'll level at about the same pace.

    You are full of crap. I still do about 700k per hour grinding. Questing is far less. Either you have no idea what are talking about, or you are way too deep in ZoS arse. Like you always have been.

    You can still grind and level a lot faster as questing. Spellscar = 500k - 700k per hour.

    He has no idea, like for most things he speaks of.
  • WhiskyBob
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    First of all ANY grinding spot is faster than questing.
    ANY.

    As xMovingTarget said: Spellscar is viable but lots of people running there. It doesn't have to be Spellscar tho.

    Problem with quests is - there is absolutely no reason to do side quests and get 500xp. Only quests that are good to do are the main storyline in each location, they give a good amount of XP and skill points but you can basically skip every single side quest as it gives less XP than a single mob.

    Main quests to get skill points and then off you go grinding. There is really no point in "exploring" the game.
    Edited by WhiskyBob on January 19, 2015 9:09AM
  • VileIntent
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    hard to say if anyone has found a good spot , I doubt they will say where, everytime someone has found a good way to grind for exp. ZOZ nerfs it . I guess they are afraid people will skip all the the exciting quest grind content they designed for you.

    It also leads to nasty bot farming.
  • Slurg
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    TehMagnus wrote: »
    There are others but nobody will share because if we do ZOS will nerf :).

    This is the correct answer based on past history. It's dangerous to share grind spots these days.

    On another note (to other respondents) why does every discussion of grinding have to turn into a flame fest of grinders vs questers? Is it really that horrible for one group that the other group exists? I say live and let live.
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  • Zershar_Vemod
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    I love how grinding a spot is "exciting," but doing rich story-filled quests is "boring."

    Also thanks to those who are helping ZOS out with fixing portions of the game by posting grindspots. :P
    Edited by Zershar_Vemod on January 19, 2015 2:32PM
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  • TehMagnus
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    I love how grinding a spot is "exciting," but doing rich story-filled quests is "boring."

    Also thanks to those who are helping ZOS out with fixing portions of the game by posting grindspots. :P

    If you think the story quests in this game are rich and story-filled, you sir have incredibly low standards and clearly have never played any good games before.

    Did you come here because of Skyrim and was it your first TES game? This would explain a lot.
  • trimsic_ESO
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    TehMagnus wrote: »
    I love how grinding a spot is "exciting," but doing rich story-filled quests is "boring."

    Also thanks to those who are helping ZOS out with fixing portions of the game by posting grindspots. :P

    If you think the story quests in this game are rich and story-filled, you sir have incredibly low standards and clearly have never played any good games before.

    Did you come here because of Skyrim and was it your first TES game? This would explain a lot.

    Hum... this is actually a matter of personal taste. Some people do like the lore of ESO and the available quests, some do not.

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