wafcatb14_ESO wrote: »hard to say if anyone has found a good spot , I doubt they will say where, everytime someone has found a good way to grind for exp. ZOZ nerfs it . I guess they are afraid people will skip all the the exciting quest grind content they designed for you.
nerevarine1138 wrote: »wafcatb14_ESO wrote: »hard to say if anyone has found a good spot , I doubt they will say where, everytime someone has found a good way to grind for exp. ZOZ nerfs it . I guess they are afraid people will skip all the the exciting quest grind content they designed for you.
I love that everyone's definition of a good grind spot is an exploit that allows you to gain XP far faster than could ever have been intended.
You can easily gain XP at a normal, acceptable rate by running world bosses, anomalies, rifts, burials, etc. in Craglorn. You just can't outstrip people who are questing for the same XP by quite as high a margin.
wafcatb14_ESO wrote: »nerevarine1138 wrote: »wafcatb14_ESO wrote: »hard to say if anyone has found a good spot , I doubt they will say where, everytime someone has found a good way to grind for exp. ZOZ nerfs it . I guess they are afraid people will skip all the the exciting quest grind content they designed for you.
I love that everyone's definition of a good grind spot is an exploit that allows you to gain XP far faster than could ever have been intended.
You can easily gain XP at a normal, acceptable rate by running world bosses, anomalies, rifts, burials, etc. in Craglorn. You just can't outstrip people who are questing for the same XP by quite as high a margin.
I`m sorry but i was not refering to exploits. i`d rather grind mobs all day for hours killing the same mobs over and over than waste my time doing the other factions stupid quests as endgame . if you like grinding quests then that`s great. fixing an exploit is fine . and should be fixed .
nerevarine1138 wrote: »
If you weren't referring to exploits, then you weren't referring to any of the grinding spots that were modified by ZO, as those were all exploiting bugs in the code.
Princess_Asgari wrote: »Briizz come on man, you should know if you are going to make multiple toons to allot weeks to grind v+ content. There is no reason we should only do it once and get free v+ characters after that....
Princess_Asgari wrote: »Briizz come on man, you should know if you are going to make multiple toons to allot weeks to grind v+ content. There is no reason we should only do it once and get free v+ characters after that....
I need to play this sorc at v14 ASAP I NEED CASH NOWWWWW. J G WENTWORTH 877 CASH NOW
nerevarine1138 wrote: »
If you weren't referring to exploits, then you weren't referring to any of the grinding spots that were modified by ZO, as those were all exploiting bugs in the code.
What was the exploit at Spellscar?
firstdecan wrote: »I fail to see how casual storytelling should offer the same experience levels as high density combat. A character in a computer RPG should be rewarded for the number of monsters \ villains they defeat, not the amount of time they spent running to random locations and pressing the 'E' key.
This game will be free to play by 2016, it's simply a well done novelty that caters to a crowd that has no interest in challenges, as is evidenced by the number players who think standing around and doing nothing should be rewarded at the same rate as in game conquests.
nerevarine1138 wrote: »firstdecan wrote: »I fail to see how casual storytelling should offer the same experience levels as high density combat. A character in a computer RPG should be rewarded for the number of monsters \ villains they defeat, not the amount of time they spent running to random locations and pressing the 'E' key.
This game will be free to play by 2016, it's simply a well done novelty that caters to a crowd that has no interest in challenges, as is evidenced by the number players who think standing around and doing nothing should be rewarded at the same rate as in game conquests.
You do realize that the "RP" in "RPG" stands for role-playing, right? I mean, I believe that actions should result in experience, but the point of a good RPG is rarely to kill everything in sight. It's certainly never been the point of the Elder Scrolls Series.
P.S. The incoming Justice System is going to wreak havoc with your notion of defeating "villains" in this game. Good luck with that.
firstdecan wrote: »nerevarine1138 wrote: »firstdecan wrote: »I fail to see how casual storytelling should offer the same experience levels as high density combat. A character in a computer RPG should be rewarded for the number of monsters \ villains they defeat, not the amount of time they spent running to random locations and pressing the 'E' key.
This game will be free to play by 2016, it's simply a well done novelty that caters to a crowd that has no interest in challenges, as is evidenced by the number players who think standing around and doing nothing should be rewarded at the same rate as in game conquests.
You do realize that the "RP" in "RPG" stands for role-playing, right? I mean, I believe that actions should result in experience, but the point of a good RPG is rarely to kill everything in sight. It's certainly never been the point of the Elder Scrolls Series.
P.S. The incoming Justice System is going to wreak havoc with your notion of defeating "villains" in this game. Good luck with that.
If you have played any of the Elder Scrolls games, you'd know that the story lines were optional and you could play the game completely ignoring them IF you wanted to. I also specifically said a computer RPG, which only allows role playing within the predetermined limits of the game engine. It's not real role-playing, it's a role you choose through character generation in order to defeat mobs \ villains using a particular set of game skills that typically fall within the archetypes of fantasy fiction.
You've also done nothing to address the point that people who are just running around and pressing 'E' in random locations feel entitled to the same rewards as people who want to defeat lots of mobs \ villains. The players choosing to 'grind' are actually putting more effort into playing the game by dealing with situational tactical challenges, instead of simply reading what is in effect a 'choose you own adventure book' written at a 5th to 6th grade level.
The only thing you've done is make a baseless and personal attack agent me. If ad hominem attacks are your only means of engaging in debate, you should refrain from having any pretense of contributing to civilized discourse.
nerevarine1138 wrote: »firstdecan wrote: »nerevarine1138 wrote: »firstdecan wrote: »I fail to see how casual storytelling should offer the same experience levels as high density combat. A character in a computer RPG should be rewarded for the number of monsters \ villains they defeat, not the amount of time they spent running to random locations and pressing the 'E' key.
This game will be free to play by 2016, it's simply a well done novelty that caters to a crowd that has no interest in challenges, as is evidenced by the number players who think standing around and doing nothing should be rewarded at the same rate as in game conquests.
You do realize that the "RP" in "RPG" stands for role-playing, right? I mean, I believe that actions should result in experience, but the point of a good RPG is rarely to kill everything in sight. It's certainly never been the point of the Elder Scrolls Series.
P.S. The incoming Justice System is going to wreak havoc with your notion of defeating "villains" in this game. Good luck with that.
If you have played any of the Elder Scrolls games, you'd know that the story lines were optional and you could play the game completely ignoring them IF you wanted to. I also specifically said a computer RPG, which only allows role playing within the predetermined limits of the game engine. It's not real role-playing, it's a role you choose through character generation in order to defeat mobs \ villains using a particular set of game skills that typically fall within the archetypes of fantasy fiction.
You've also done nothing to address the point that people who are just running around and pressing 'E' in random locations feel entitled to the same rewards as people who want to defeat lots of mobs \ villains. The players choosing to 'grind' are actually putting more effort into playing the game by dealing with situational tactical challenges, instead of simply reading what is in effect a 'choose you own adventure book' written at a 5th to 6th grade level.
The only thing you've done is make a baseless and personal attack agent me. If ad hominem attacks are your only means of engaging in debate, you should refrain from having any pretense of contributing to civilized discourse.
If you'd played any of the Elder Scrolls games, you'd know that you can completely ignore the fighting and focus entirely on the story. Or picking flowers. Or anything at all. That's the glory of the series.
No one is claiming (well, very few people are claiming) that they should get experience for standing around and doing nothing. But the idea that quest experience should be equivalent to PvP experience should be equivalent to grinding experience, etc. is not irrational. What is irrational is expecting a rich, full RPG to offer perks to people who want to completely ignore the world and story in favor of jamming the same button over and over again in one spot.
And by the way, kudos on calling a grind a "situational tactical challenge". That's a fun way of explaining a completely effortless and mindless way of getting XP. A dungeon or trial is a situational tactical challenge. Most of the popular grinds in this game have been exploits, designed to level people up much faster than would have been possible through any other playstyle.
P.S. If attacking your ridiculous argument counts as "ad hominem", prepare to be greeted by a lot of ad hominem attacks.
Alik'r Desert: Sentinel Docks
Greenshade: Verrant Moss
The Rift: Lost Prospect
Craglorn: Spellscar
All undead/daedra. yw.
firstdecan wrote: »nerevarine1138 wrote: »firstdecan wrote: »nerevarine1138 wrote: »firstdecan wrote: »I fail to see how casual storytelling should offer the same experience levels as high density combat. A character in a computer RPG should be rewarded for the number of monsters \ villains they defeat, not the amount of time they spent running to random locations and pressing the 'E' key.
This game will be free to play by 2016, it's simply a well done novelty that caters to a crowd that has no interest in challenges, as is evidenced by the number players who think standing around and doing nothing should be rewarded at the same rate as in game conquests.
You do realize that the "RP" in "RPG" stands for role-playing, right? I mean, I believe that actions should result in experience, but the point of a good RPG is rarely to kill everything in sight. It's certainly never been the point of the Elder Scrolls Series.
P.S. The incoming Justice System is going to wreak havoc with your notion of defeating "villains" in this game. Good luck with that.
If you have played any of the Elder Scrolls games, you'd know that the story lines were optional and you could play the game completely ignoring them IF you wanted to. I also specifically said a computer RPG, which only allows role playing within the predetermined limits of the game engine. It's not real role-playing, it's a role you choose through character generation in order to defeat mobs \ villains using a particular set of game skills that typically fall within the archetypes of fantasy fiction.
You've also done nothing to address the point that people who are just running around and pressing 'E' in random locations feel entitled to the same rewards as people who want to defeat lots of mobs \ villains. The players choosing to 'grind' are actually putting more effort into playing the game by dealing with situational tactical challenges, instead of simply reading what is in effect a 'choose you own adventure book' written at a 5th to 6th grade level.
The only thing you've done is make a baseless and personal attack agent me. If ad hominem attacks are your only means of engaging in debate, you should refrain from having any pretense of contributing to civilized discourse.
If you'd played any of the Elder Scrolls games, you'd know that you can completely ignore the fighting and focus entirely on the story. Or picking flowers. Or anything at all. That's the glory of the series.
No one is claiming (well, very few people are claiming) that they should get experience for standing around and doing nothing. But the idea that quest experience should be equivalent to PvP experience should be equivalent to grinding experience, etc. is not irrational. What is irrational is expecting a rich, full RPG to offer perks to people who want to completely ignore the world and story in favor of jamming the same button over and over again in one spot.
And by the way, kudos on calling a grind a "situational tactical challenge". That's a fun way of explaining a completely effortless and mindless way of getting XP. A dungeon or trial is a situational tactical challenge. Most of the popular grinds in this game have been exploits, designed to level people up much faster than would have been possible through any other playstyle.
P.S. If attacking your ridiculous argument counts as "ad hominem", prepare to be greeted by a lot of ad hominem attacks.
The statement you made inquiring about whether I knew what "RPG" stood for was made in such a condescending tone it would be impossible not to construe it as an ad hominen attack. The rest of your writing is in an equally condescending tone. I'll let that pass, civilized discourse does not appear to be within your capabilities, as is evidenced by the tone of your writing.
Back on subject - You have a very interesting way of proving my point. I completely agree, jamming the same button, especially that 'E' button, shouldn't be a reward. Since it is, what difference does it make if you're doing it at a quest location, where you're basically standing there, or where you're actually taking a measured risk and have the potential for your character to die. Additionally, as per another one of your points, the beauty of the Elder Scrolls series has been in the open ended play style. Why then are you focused on forcing individuals to play content they do not want to play before they can get to content they do want to play?
I will grant this: I don't think many of the grinds that have existed have been significant "situational tactical challenges," but it's certainly more challenging than reading dialogue that has no bearing on the outcome of your actions. Regardless of the dialogue, you run somewhere and press 'E.' The grinds are more challenging, even the exploit grinds, and should be more rewarding. If there is something that needs to be fixed, it's Zeni's lack of awareness of their market and their lack of content to cater to this market. Which of course brings me back to my original point: Casual story telling should not be as rewarding as high density combat, and this lack of challenging \ competitive content will drive away players looking for challenging \ competitive content and have this be a F2P \ B2W game in 2016.
As far as the rest of your post, I have to assume you're trolling or mixing up your threads. I don't see much of an attack on my arguments, just a lot of verbose opinions that are marginally related to the game.
So each kill is 50% less, or the overall XP generated per amount of time is 50% less?
killedbyping wrote: »Life aint teach you nothing ? DO NOT discuss any fast way to grind levels in public. As soon as ZOS will find out that way they will nerf it into the oblivion.
stevepdodson_ESO888 wrote: »killedbyping wrote: »Life aint teach you nothing ? DO NOT discuss any fast way to grind levels in public. As soon as ZOS will find out that way they will nerf it into the oblivion.
well said "killedbyping"
i just feel like this should be repeated over and over again until peeps get it into their heads to keep quiet about discussing this in forum
nerevarine1138 wrote: »There are plenty of good spots to grind in Craglorn. You won't level faster than you will with questing. You'll level at about the same pace.