We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.
In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
In response to the ongoing issue, the ESO Store and Account System have been taken offline for maintenance.

Any Viable Grind Spots?

Brizz
Brizz
✭✭✭✭
Dear Zenimax, I love your game, but I do not want to do the quests for every v1-14 zone again on this new alt. Please excuse this post asking other players if there is a viable Craglorn grind available currently, as you have nerfed all the ones we loved so dearly.

If anyone knows of good grind spots please mail me in-game (@Brizz53) as it would probably get nerfed quickly if you responded in this forum with it.

Thanks :smile:
:.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
Brizz The Elder Dragon - v14 EP Dragon Knight
Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
Watch LIVE @ www.twitch.tv/brizztv
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    There are plenty of good spots to grind in Craglorn. You won't level faster than you will with questing. You'll level at about the same pace.
    ----
    Murray?
  • wafcatb14_ESO
    wafcatb14_ESO
    ✭✭✭
    hard to say if anyone has found a good spot , I doubt they will say where, everytime someone has found a good way to grind for exp. ZOZ nerfs it . I guess they are afraid people will skip all the the exciting quest grind content they designed for you.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    hard to say if anyone has found a good spot , I doubt they will say where, everytime someone has found a good way to grind for exp. ZOZ nerfs it . I guess they are afraid people will skip all the the exciting quest grind content they designed for you.

    I love that everyone's definition of a good grind spot is an exploit that allows you to gain XP far faster than could ever have been intended.

    You can easily gain XP at a normal, acceptable rate by running world bosses, anomalies, rifts, burials, etc. in Craglorn. You just can't outstrip people who are questing for the same XP by quite as high a margin.
    ----
    Murray?
  • trimsic_ESO
    trimsic_ESO
    ✭✭✭✭✭
    Gaining XP at the same rate, no matter if we grind or quest is rather a step in the right direction, no?
    Edited by trimsic_ESO on January 18, 2015 1:09AM
  • wafcatb14_ESO
    wafcatb14_ESO
    ✭✭✭
    hard to say if anyone has found a good spot , I doubt they will say where, everytime someone has found a good way to grind for exp. ZOZ nerfs it . I guess they are afraid people will skip all the the exciting quest grind content they designed for you.

    I love that everyone's definition of a good grind spot is an exploit that allows you to gain XP far faster than could ever have been intended.

    You can easily gain XP at a normal, acceptable rate by running world bosses, anomalies, rifts, burials, etc. in Craglorn. You just can't outstrip people who are questing for the same XP by quite as high a margin.

    I`m sorry but i was not refering to exploits. i`d rather grind mobs all day for hours killing the same mobs over and over than waste my time doing the other factions stupid quests as endgame . if you like grinding quests then that`s great. fixing an exploit is fine . and should be fixed .



  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    hard to say if anyone has found a good spot , I doubt they will say where, everytime someone has found a good way to grind for exp. ZOZ nerfs it . I guess they are afraid people will skip all the the exciting quest grind content they designed for you.

    I love that everyone's definition of a good grind spot is an exploit that allows you to gain XP far faster than could ever have been intended.

    You can easily gain XP at a normal, acceptable rate by running world bosses, anomalies, rifts, burials, etc. in Craglorn. You just can't outstrip people who are questing for the same XP by quite as high a margin.

    I`m sorry but i was not refering to exploits. i`d rather grind mobs all day for hours killing the same mobs over and over than waste my time doing the other factions stupid quests as endgame . if you like grinding quests then that`s great. fixing an exploit is fine . and should be fixed .



    If you weren't referring to exploits, then you weren't referring to any of the grinding spots that were modified by ZO, as those were all exploiting bugs in the code.

    I'm not placing value on one method of getting XP over the other. I'm simply saying that grinding is now about equivalent to questing, which is why you'll find people complaining that it's been "nerfed".
    ----
    Murray?
  • Ahdora
    Ahdora
    ✭✭✭✭✭

    If you weren't referring to exploits, then you weren't referring to any of the grinding spots that were modified by ZO, as those were all exploiting bugs in the code.

    What was the exploit at Spellscar?
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    Briizz come on man, you should know if you are going to make multiple toons to allot weeks to grind v+ content. There is no reason we should only do it once and get free v+ characters after that.... :trollface:
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Brizz
    Brizz
    ✭✭✭✭
    Briizz come on man, you should know if you are going to make multiple toons to allot weeks to grind v+ content. There is no reason we should only do it once and get free v+ characters after that.... :trollface:

    I need to play this sorc at v14 ASAP I NEED CASH NOWWWWW. J G WENTWORTH 877 CASH NOW
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
    Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
    Brizz The Elder Dragon - v14 EP Dragon Knight
    Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
    Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
    Watch LIVE @ www.twitch.tv/brizztv
  • Ahdora
    Ahdora
    ✭✭✭✭✭
    Brizz wrote: »
    Briizz come on man, you should know if you are going to make multiple toons to allot weeks to grind v+ content. There is no reason we should only do it once and get free v+ characters after that.... :trollface:

    I need to play this sorc at v14 ASAP I NEED CASH NOWWWWW. J G WENTWORTH 877 CASH NOW

    IT'S MY MONEY AND I NEED IT NOW!
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ahdora wrote: »

    If you weren't referring to exploits, then you weren't referring to any of the grinding spots that were modified by ZO, as those were all exploiting bugs in the code.

    What was the exploit at Spellscar?

    I wasn't aware that Spellscar had been touched. I saw people running through that area earlier today, actually.

    And again, if any changes have been made, it's been to get grinding on a level with questing. I fail to see the problem.
    ----
    Murray?
  • firstdecan
    firstdecan
    ✭✭✭✭✭
    I fail to see how casual storytelling should offer the same experience levels as high density combat. A character in a computer RPG should be rewarded for the number of monsters \ villains they defeat, not the amount of time they spent running to random locations and pressing the 'E' key.

    This game will be free to play by 2016, it's simply a well done novelty that caters to a crowd that has no interest in challenges, as is evidenced by the number players who think standing around and doing nothing should be rewarded at the same rate as in game conquests.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    firstdecan wrote: »
    I fail to see how casual storytelling should offer the same experience levels as high density combat. A character in a computer RPG should be rewarded for the number of monsters \ villains they defeat, not the amount of time they spent running to random locations and pressing the 'E' key.

    This game will be free to play by 2016, it's simply a well done novelty that caters to a crowd that has no interest in challenges, as is evidenced by the number players who think standing around and doing nothing should be rewarded at the same rate as in game conquests.

    You do realize that the "RP" in "RPG" stands for role-playing, right? I mean, I believe that actions should result in experience, but the point of a good RPG is rarely to kill everything in sight. It's certainly never been the point of the Elder Scrolls Series.

    P.S. The incoming Justice System is going to wreak havoc with your notion of defeating "villains" in this game. Good luck with that.
    Edited by nerevarine1138 on January 18, 2015 2:44AM
    ----
    Murray?
  • firstdecan
    firstdecan
    ✭✭✭✭✭
    firstdecan wrote: »
    I fail to see how casual storytelling should offer the same experience levels as high density combat. A character in a computer RPG should be rewarded for the number of monsters \ villains they defeat, not the amount of time they spent running to random locations and pressing the 'E' key.

    This game will be free to play by 2016, it's simply a well done novelty that caters to a crowd that has no interest in challenges, as is evidenced by the number players who think standing around and doing nothing should be rewarded at the same rate as in game conquests.

    You do realize that the "RP" in "RPG" stands for role-playing, right? I mean, I believe that actions should result in experience, but the point of a good RPG is rarely to kill everything in sight. It's certainly never been the point of the Elder Scrolls Series.

    P.S. The incoming Justice System is going to wreak havoc with your notion of defeating "villains" in this game. Good luck with that.

    If you have played any of the Elder Scrolls games, you'd know that the story lines were optional and you could play the game completely ignoring them IF you wanted to. I also specifically said a computer RPG, which only allows role playing within the predetermined limits of the game engine. It's not real role-playing, it's a role you choose through character generation in order to defeat mobs \ villains using a particular set of game skills that typically fall within the archetypes of fantasy fiction.

    You've also done nothing to address the point that people who are just running around and pressing 'E' in random locations feel entitled to the same rewards as people who want to defeat lots of mobs \ villains. The players choosing to 'grind' are actually putting more effort into playing the game by dealing with situational tactical challenges, instead of simply reading what is in effect a 'choose you own adventure book' written at a 5th to 6th grade level.

    The only thing you've done is make a baseless and personal attack agent me. If ad hominem attacks are your only means of engaging in debate, you should refrain from having any pretense of contributing to civilized discourse.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    firstdecan wrote: »
    firstdecan wrote: »
    I fail to see how casual storytelling should offer the same experience levels as high density combat. A character in a computer RPG should be rewarded for the number of monsters \ villains they defeat, not the amount of time they spent running to random locations and pressing the 'E' key.

    This game will be free to play by 2016, it's simply a well done novelty that caters to a crowd that has no interest in challenges, as is evidenced by the number players who think standing around and doing nothing should be rewarded at the same rate as in game conquests.

    You do realize that the "RP" in "RPG" stands for role-playing, right? I mean, I believe that actions should result in experience, but the point of a good RPG is rarely to kill everything in sight. It's certainly never been the point of the Elder Scrolls Series.

    P.S. The incoming Justice System is going to wreak havoc with your notion of defeating "villains" in this game. Good luck with that.

    If you have played any of the Elder Scrolls games, you'd know that the story lines were optional and you could play the game completely ignoring them IF you wanted to. I also specifically said a computer RPG, which only allows role playing within the predetermined limits of the game engine. It's not real role-playing, it's a role you choose through character generation in order to defeat mobs \ villains using a particular set of game skills that typically fall within the archetypes of fantasy fiction.

    You've also done nothing to address the point that people who are just running around and pressing 'E' in random locations feel entitled to the same rewards as people who want to defeat lots of mobs \ villains. The players choosing to 'grind' are actually putting more effort into playing the game by dealing with situational tactical challenges, instead of simply reading what is in effect a 'choose you own adventure book' written at a 5th to 6th grade level.

    The only thing you've done is make a baseless and personal attack agent me. If ad hominem attacks are your only means of engaging in debate, you should refrain from having any pretense of contributing to civilized discourse.

    If you'd played any of the Elder Scrolls games, you'd know that you can completely ignore the fighting and focus entirely on the story. Or picking flowers. Or anything at all. That's the glory of the series.

    No one is claiming (well, very few people are claiming) that they should get experience for standing around and doing nothing. But the idea that quest experience should be equivalent to PvP experience should be equivalent to grinding experience, etc. is not irrational. What is irrational is expecting a rich, full RPG to offer perks to people who want to completely ignore the world and story in favor of jamming the same button over and over again in one spot.

    And by the way, kudos on calling a grind a "situational tactical challenge". That's a fun way of explaining a completely effortless and mindless way of getting XP. A dungeon or trial is a situational tactical challenge. Most of the popular grinds in this game have been exploits, designed to level people up much faster than would have been possible through any other playstyle.

    P.S. If attacking your ridiculous argument counts as "ad hominem", prepare to be greeted by a lot of ad hominem attacks.
    ----
    Murray?
  • firstdecan
    firstdecan
    ✭✭✭✭✭
    firstdecan wrote: »
    firstdecan wrote: »
    I fail to see how casual storytelling should offer the same experience levels as high density combat. A character in a computer RPG should be rewarded for the number of monsters \ villains they defeat, not the amount of time they spent running to random locations and pressing the 'E' key.

    This game will be free to play by 2016, it's simply a well done novelty that caters to a crowd that has no interest in challenges, as is evidenced by the number players who think standing around and doing nothing should be rewarded at the same rate as in game conquests.

    You do realize that the "RP" in "RPG" stands for role-playing, right? I mean, I believe that actions should result in experience, but the point of a good RPG is rarely to kill everything in sight. It's certainly never been the point of the Elder Scrolls Series.

    P.S. The incoming Justice System is going to wreak havoc with your notion of defeating "villains" in this game. Good luck with that.

    If you have played any of the Elder Scrolls games, you'd know that the story lines were optional and you could play the game completely ignoring them IF you wanted to. I also specifically said a computer RPG, which only allows role playing within the predetermined limits of the game engine. It's not real role-playing, it's a role you choose through character generation in order to defeat mobs \ villains using a particular set of game skills that typically fall within the archetypes of fantasy fiction.

    You've also done nothing to address the point that people who are just running around and pressing 'E' in random locations feel entitled to the same rewards as people who want to defeat lots of mobs \ villains. The players choosing to 'grind' are actually putting more effort into playing the game by dealing with situational tactical challenges, instead of simply reading what is in effect a 'choose you own adventure book' written at a 5th to 6th grade level.

    The only thing you've done is make a baseless and personal attack agent me. If ad hominem attacks are your only means of engaging in debate, you should refrain from having any pretense of contributing to civilized discourse.

    If you'd played any of the Elder Scrolls games, you'd know that you can completely ignore the fighting and focus entirely on the story. Or picking flowers. Or anything at all. That's the glory of the series.

    No one is claiming (well, very few people are claiming) that they should get experience for standing around and doing nothing. But the idea that quest experience should be equivalent to PvP experience should be equivalent to grinding experience, etc. is not irrational. What is irrational is expecting a rich, full RPG to offer perks to people who want to completely ignore the world and story in favor of jamming the same button over and over again in one spot.

    And by the way, kudos on calling a grind a "situational tactical challenge". That's a fun way of explaining a completely effortless and mindless way of getting XP. A dungeon or trial is a situational tactical challenge. Most of the popular grinds in this game have been exploits, designed to level people up much faster than would have been possible through any other playstyle.

    P.S. If attacking your ridiculous argument counts as "ad hominem", prepare to be greeted by a lot of ad hominem attacks.

    The statement you made inquiring about whether I knew what "RPG" stood for was made in such a condescending tone it would be impossible not to construe it as an ad hominen attack. The rest of your writing is in an equally condescending tone. I'll let that pass, civilized discourse does not appear to be within your capabilities, as is evidenced by the tone of your writing.

    Back on subject - You have a very interesting way of proving my point. I completely agree, jamming the same button, especially that 'E' button, shouldn't be a reward. Since it is, what difference does it make if you're doing it at a quest location, where you're basically standing there, or where you're actually taking a measured risk and have the potential for your character to die. Additionally, as per another one of your points, the beauty of the Elder Scrolls series has been in the open ended play style. Why then are you focused on forcing individuals to play content they do not want to play before they can get to content they do want to play?

    I will grant this: I don't think many of the grinds that have existed have been significant "situational tactical challenges," but it's certainly more challenging than reading dialogue that has no bearing on the outcome of your actions. Regardless of the dialogue, you run somewhere and press 'E.' The grinds are more challenging, even the exploit grinds, and should be more rewarding. If there is something that needs to be fixed, it's Zeni's lack of awareness of their market and their lack of content to cater to this market. Which of course brings me back to my original point: Casual story telling should not be as rewarding as high density combat, and this lack of challenging \ competitive content will drive away players looking for challenging \ competitive content and have this be a F2P \ B2W game in 2016.

    As far as the rest of your post, I have to assume you're trolling or mixing up your threads. I don't see much of an attack on my arguments, just a lot of verbose opinions that are marginally related to the game.

  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alik'r Desert: Sentinel Docks
    Greenshade: Verrant Moss
    The Rift: Lost Prospect
    Craglorn: Spellscar

    All undead/daedra. yw.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • pronkg
    pronkg
    ✭✭✭✭
    Faulgor wrote: »
    Alik'r Desert: Sentinel Docks
    Greenshade: Verrant Moss
    The Rift: Lost Prospect
    Craglorn: Spellscar

    All undead/daedra. yw.

    Haha i was waiting for someone to post an actual answer to his question.

    OP, this!

    Also a couple of 4 man dungeons in lower craglorn provide decent xp. If you kill the mobs quickly you can gain an easy 10/20 % experience per hour
  • Nihil
    Nihil
    ✭✭✭
    firstdecan wrote: »
    firstdecan wrote: »
    firstdecan wrote: »
    I fail to see how casual storytelling should offer the same experience levels as high density combat. A character in a computer RPG should be rewarded for the number of monsters \ villains they defeat, not the amount of time they spent running to random locations and pressing the 'E' key.

    This game will be free to play by 2016, it's simply a well done novelty that caters to a crowd that has no interest in challenges, as is evidenced by the number players who think standing around and doing nothing should be rewarded at the same rate as in game conquests.

    You do realize that the "RP" in "RPG" stands for role-playing, right? I mean, I believe that actions should result in experience, but the point of a good RPG is rarely to kill everything in sight. It's certainly never been the point of the Elder Scrolls Series.

    P.S. The incoming Justice System is going to wreak havoc with your notion of defeating "villains" in this game. Good luck with that.

    If you have played any of the Elder Scrolls games, you'd know that the story lines were optional and you could play the game completely ignoring them IF you wanted to. I also specifically said a computer RPG, which only allows role playing within the predetermined limits of the game engine. It's not real role-playing, it's a role you choose through character generation in order to defeat mobs \ villains using a particular set of game skills that typically fall within the archetypes of fantasy fiction.

    You've also done nothing to address the point that people who are just running around and pressing 'E' in random locations feel entitled to the same rewards as people who want to defeat lots of mobs \ villains. The players choosing to 'grind' are actually putting more effort into playing the game by dealing with situational tactical challenges, instead of simply reading what is in effect a 'choose you own adventure book' written at a 5th to 6th grade level.

    The only thing you've done is make a baseless and personal attack agent me. If ad hominem attacks are your only means of engaging in debate, you should refrain from having any pretense of contributing to civilized discourse.

    If you'd played any of the Elder Scrolls games, you'd know that you can completely ignore the fighting and focus entirely on the story. Or picking flowers. Or anything at all. That's the glory of the series.

    No one is claiming (well, very few people are claiming) that they should get experience for standing around and doing nothing. But the idea that quest experience should be equivalent to PvP experience should be equivalent to grinding experience, etc. is not irrational. What is irrational is expecting a rich, full RPG to offer perks to people who want to completely ignore the world and story in favor of jamming the same button over and over again in one spot.

    And by the way, kudos on calling a grind a "situational tactical challenge". That's a fun way of explaining a completely effortless and mindless way of getting XP. A dungeon or trial is a situational tactical challenge. Most of the popular grinds in this game have been exploits, designed to level people up much faster than would have been possible through any other playstyle.

    P.S. If attacking your ridiculous argument counts as "ad hominem", prepare to be greeted by a lot of ad hominem attacks.

    The statement you made inquiring about whether I knew what "RPG" stood for was made in such a condescending tone it would be impossible not to construe it as an ad hominen attack. The rest of your writing is in an equally condescending tone. I'll let that pass, civilized discourse does not appear to be within your capabilities, as is evidenced by the tone of your writing.

    Back on subject - You have a very interesting way of proving my point. I completely agree, jamming the same button, especially that 'E' button, shouldn't be a reward. Since it is, what difference does it make if you're doing it at a quest location, where you're basically standing there, or where you're actually taking a measured risk and have the potential for your character to die. Additionally, as per another one of your points, the beauty of the Elder Scrolls series has been in the open ended play style. Why then are you focused on forcing individuals to play content they do not want to play before they can get to content they do want to play?

    I will grant this: I don't think many of the grinds that have existed have been significant "situational tactical challenges," but it's certainly more challenging than reading dialogue that has no bearing on the outcome of your actions. Regardless of the dialogue, you run somewhere and press 'E.' The grinds are more challenging, even the exploit grinds, and should be more rewarding. If there is something that needs to be fixed, it's Zeni's lack of awareness of their market and their lack of content to cater to this market. Which of course brings me back to my original point: Casual story telling should not be as rewarding as high density combat, and this lack of challenging \ competitive content will drive away players looking for challenging \ competitive content and have this be a F2P \ B2W game in 2016.

    As far as the rest of your post, I have to assume you're trolling or mixing up your threads. I don't see much of an attack on my arguments, just a lot of verbose opinions that are marginally related to the game.

    The difference in difficulty between questing and typical grinding (spellscar as my reference point) is actually slim to none, in some cases favoring questing (but then questing gets skill points and grinding gets more trash to sell for gold so kind of a wash). Grinding is done because it is an easy and mindless way of getting exp so you can get to what you enjoy OR if you are bored and just want mindless money. Some of the boss' from quest have been far more difficult then grinding craglorn or any place I have done to level skills. Not saying the boss' were necessarily hard but seemed to be more of a threat then anything in spellscar (and this was with me not using armor at spellscar due to repair cost and not needing it).

    I have said this in other threads, in the long run, this is a good update for anyone who wants to play the game they want and feel rewarded. If they can equalize all playing styles (including pvp) so the rewards are all similar then players can forget the "I have to grind to do X" and can continue with just trying to have fun. Yes you might not be optimal when you are playing what you want to do, but if you are gaining rewards that are equivalent else where at least it would be (hopefully) something you are enjoying all be it maybe a little frustrating at times.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    You can't grind in public dungeons?
  • Nihil
    Nihil
    ✭✭✭
    SFBryan18 wrote: »
    You can't grind in public dungeons?

    sense stage 2 of the veteran system public dungeons have reduced exp in comparison to what you get outside the dungeon ( think my test showed close to 50 % but that was when it first came out and never bothered to check again).
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Nihil wrote: »
    SFBryan18 wrote: »
    You can't grind in public dungeons?

    sense stage 2 of the veteran system public dungeons have reduced exp in comparison to what you get outside the dungeon ( think my test showed close to 50 % but that was when it first came out and never bothered to check again).

    So each kill is 50% less, or the overall XP generated per amount of time is 50% less?
  • Nihil
    Nihil
    ✭✭✭
    SFBryan18 wrote: »
    Nihil wrote: »
    SFBryan18 wrote: »
    You can't grind in public dungeons?

    sense stage 2 of the veteran system public dungeons have reduced exp in comparison to what you get outside the dungeon ( think my test showed close to 50 % but that was when it first came out and never bothered to check again).

    So each kill is 50% less, or the overall XP generated per amount of time is 50% less?

    If I remember correctly per kill was 50 % less, and as there are more mobs per pack in general ( close to double in general) xp gain would be about equivalent to grinding mobs outside the dungeon (depending on spots and who is around).
  • killedbyping
    killedbyping
    ✭✭✭✭
    Life aint teach you nothing ? DO NOT discuss any fast way to grind levels in public. As soon as ZOS will find out that way they will nerf it into the oblivion.
  • Nacario
    Nacario
    ✭✭✭
    Spellscar is still a strong spot, u can gain 1 vr lvl per 3rd hr there max
  • stevepdodson_ESO888
    stevepdodson_ESO888
    ✭✭✭✭✭
    Life aint teach you nothing ? DO NOT discuss any fast way to grind levels in public. As soon as ZOS will find out that way they will nerf it into the oblivion.

    well said "killedbyping"
    i just feel like this should be repeated over and over again until peeps get it into their heads to keep quiet about discussing this in forum
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Life aint teach you nothing ? DO NOT discuss any fast way to grind levels in public. As soon as ZOS will find out that way they will nerf it into the oblivion.

    well said "killedbyping"
    i just feel like this should be repeated over and over again until peeps get it into their heads to keep quiet about discussing this in forum

    No one "nerfs" grinding. It's balanced out with questing, which I know upsets some of the people posting in this thread, who feel that their unwavering devotion to mashing buttons deserves more rewards than the lowly masses who actually play the game. But them's the breaks.
    ----
    Murray?
  • McDoogs
    McDoogs
    ✭✭✭✭
    You can grind anywhere there are enough mobs to keep killing near constantly and the levels work out. Preferably melee mobs, preferably undead/daedra. I did vr1-5 in auridon (vr1 for me) in a fairly small zombie camp getting ~380k/hr.

    Probably aiming for around 400k/hr. Spellscar is pretty good, but heavily trafficked.
    Edited by McDoogs on January 18, 2015 12:32PM
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also, it's worth noting (for those select few that believe that questing is simply clicking through dialogue), that there are only two substantively rewarding quests in the game that are completed by simply clicking through dialogue paths: the first Harborage quest, and the penultimate Harborage quest. The only other quest I can think of which has no combat at all is the Wayrest riddle quest, which still requires someone to actually use their brain. Every other quest in the game either directly requires combat, or implicitly requires it by sending the player into an area that will require fighting.

    I don't know where people got the idea that questing is easier than using a group of 12 to take on a boss designed for groups of 4, but it's completely wrong.

    As a side note: I'd love to add that on the occasions where I would be going through a popular grind area with a group who was actually doing the quest in that area, we'd get yelled at for "disrupting" the play of the large group. I found it hilarious and sad.
    ----
    Murray?
  • xMovingTarget
    xMovingTarget
    ✭✭✭✭✭
    ✭✭
    There are plenty of good spots to grind in Craglorn. You won't level faster than you will with questing. You'll level at about the same pace.

    You are full of crap. I still do about 700k per hour grinding. Questing is far less. Either you have no idea what are talking about, or you are way too deep in ZoS arse. Like you always have been.

    You can still grind and level a lot faster as questing. Spellscar = 500k - 700k per hour.
Sign In or Register to comment.