This game contains multiple different types of Guild. I'm in 2 social Guilds and 3 trading Guilds. Now that I actually have a V14 character, I'd like to join an AD endgame PvE Guild - but the only way I can do that is to leave one of my existing Guilds. Do I leave the trading Guild which is making me the least money, or the tiny social Guild which consists entirely of people I know from elsewhere?
And then what do I do when my DC and EP characters reach V14 and I want to join endgame PvE Guilds with them? Give up on everything except for the Guild I actually run?!
Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP
These characters are on both servers:
Alix de Feu - Breton Templar Healer level 50
Brings-His-Own-Forest - Argonian Warden Healer level 50
Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50
I'm in two social guilds (in two different factions), two roleplaying guilds (again, in different factions), and one trade guild. At least once a week or so, I complain that I need more guild space. I'm part of two RP guilds that socialize with other guilds, and there is enough crossover that I'd love to be able to join some of those other guilds as well, not to mention desperately needing a second trade guild and possibly RP space for the third faction.
It's great that guilds are account-wide if you're trading, or if you do all your interaction through the chat window. But if you actually want to do hang out with your guildies in the game, you all have to be in the same faction. I've tried meeting guildies from other factions in Cyrodiil, and somebody always ends up dying, usually because some other PVPer comes in and kills us. This affects PVE, PVP, and roleplay at the very least, and I'm sure I'm forgetting something. With three factions and limited cross-faction interaction, more guilds just make sense.
Also, something to keep in mind: just because there are multiple guild slots doesn't mean you have to use all of them. The poll was worded very well, with the negative targeting one person's needs by saying, "No, I'm fine." Saying something like, "No, there shouldn't be more guild slots," is basically saying, "I don't want them, so you shouldn't have them, either." It's not like they take up space or anything. If you don't want to use them, don't. But don't encourage ZOS to penalize the rest of us for it.
--- Love all, trust few, do wrong to no one. - William Shakespeare
As an Rper. More guild slots would help. Since factions are split up. I have to have Rp networking guilds for each faction. thats 3 right there. and then guilds for specific themes. Not to mention if anyone wants to also have a pvp or pve guild.
the way the faction system is splits up a bunch of catagories. I'm already struggling with guilds.