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Is there anyone playing ESO for actual fun?

  • SFBryan18
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    "Fun" in this case is subjective and a matter of opinion. I'm sure most people would not play if they were not having fun.
  • Valencer
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    I do sometimes miss ESO as it was during the public betas and shortly after launch. You had a lot of people just experiencing and enjoying PvP and PvE. Nobody was of a really high level and nobody had his build fully figured out yet. It was a very pure form of fun. Especially PvP.

    Then the first VR10s hit the field. I think that was kind of the point at which I stopped actively participating in the alliance war.
  • danno8
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    For many people an mmo is like a math problem to be solved. This is the fun for them.
  • TheShadowScout
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    I am having lots of fun, most days!

    Not so many sweetrolls though, I wonder where they go... I suspect the Khajiit!

    In the end, if the game wasn't fun for me, I wouldn't play it, and a certainly wouldn't pay for it. I do and I do, and I even spend time looking at the forums out of curiosity... that alone says more then I could if I kept typing here... ;)
  • PBpsy
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    When I am playing I am having a blast. The people that have no fun are the ones that reach VRx and will say: "What is Veil/ Negate/Nova?" when you ask them to maybe slot it in after the third wipe on a easy boss. Because they "never intended to play a proper (insert class)". I also doubt that the "But I enjoy spamming impale at the start of a fight." NBs have much fun also.
    Edited by PBpsy on January 16, 2015 2:08PM
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  • Dedhed
    Dedhed
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    I play for fun and see people doing the same on a regular basis. Zone chat can get to the "it's like talking to breakfast cereal" point quite often, which I personally enjoy.

    I realize this isn't constantly the case, however there is also the very real human tendency to see what we're looking for. So, give it time and look for the fun. I'm sure you'll find it.
    "This is like talking to breakfast cereal" -- Fredericks in Otherland talking about Wicked Tribe. Also a great description of zone chat.
  • nerevarine1138
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    Forums are mostly populated with people who enjoy sucking the joy out of everyday life for others.

    Most players are here for fun. Most players don't go on the forums and rage about the minutiae of the game. Most players are perfectly lovely people.

    OP, don't get discouraged if you run in to a few people like those you've seen in this thread. Games are meant to be fun. Enjoy yourself.
    ----
    Murray?
  • OrphanHelgen
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    I play because I am addicted. Its not that fun, that is correct. I want to have every achievement and most gold as possible. That is not fun, but why do people smoke? Why do people pay money and ruin their health on smoke? Why do people go outside when its -20 degrees outside and having a smoke? - Because they are addicted. Its not fun to stand outside alone in the cold, just to have that smoke. I dont think its fun to say no to friends because I need to reaserch an item in 5 hours. But I do because I am addicted, and its a problem.

    Now I have to admit I am actually going to my friends and reaserch in the morning instead or something, but there is people out there who is that addicted, and it is common.
    PC, EU server, Ebonheart Pact


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  • Psychobunni
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    newtinmpls wrote: »
    Browsing through the forums I read about character build this and farming mats that. Playing the game I get innundated with ads for trade guilds and people buying and selling items that dropped for free - and charging hundreds and thousands not just for items but apparently for "stacks" (100 of them? I don't really know).

    Oddly enough I enjoy mat farming in ESO, a first for me. Especially on a more chaotic day in RL...the quiet, the lack of responsibility to anyone, and ability to just tune out is highly appealing at times.
    -
    I hear folks talk about how they had to rebuild their character or change class because he/she/it wasn't competitive or DPS'y or whatever "enough". People asking advice not to enjoy, but to find the "best build".

    For some people getting the most out of their toon(s) is fun. Some simply don't want to be the player that is causing a group to have a more difficult time than they should and Vet group content is a whole other ballgame from solo. A build that was fun to level may very well be useless in content that by design is meant to be more difficult. If endgame group was as easy as solo, no one would stay, they would quit.

    I've gone through shared dungeons (delves, instances, who knows what they are called now) where I had to literally run and occasionally sprint to keep up with the hasty players who were aggravated because "this location is taking too long".

    Because Bob has 2 hours to search every nook and cranny doesn't mean Sally does too. Or simply Sally has ran that 10x already. Maybe saying in guild/zone you are looking for a take your time group and finding like minded or people with time to do as you like beforehand will improve your runs?

    What happened to actually enjoying? Exploring? Cracking jokes about why does the cliff racer look like an Archaeopteryx? Or why mudcrabs are so much smaller suddenly?

    Another game I played, once you outleveled mobs by x amount (think it was 5) they didn't acknowledge you unless you intentionally aggo'd them. There are lots of places I would love to go back and explore, simply have a closer look around. But not spending the entire time battling useless trash. I imagine this limits RP too. I wish ESO would implement it.

    Just wondrin'

    Fun is in the eye of the player ;)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Iago
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    newtinmpls wrote: »
    Browsing through the forums I read about character build this and farming mats that. Playing the game I get innundated with ads for trade guilds and people buying and selling items that dropped for free - and charging hundreds and thousands not just for items but apparently for "stacks" (100 of them? I don't really know).
    -
    I hear folks talk about how they had to rebuild their character or change class because he/she/it wasn't competitive or DPS'y or whatever "enough". People asking advice not to enjoy, but to find the "best build".

    I've gone through shared dungeons (delves, instances, who knows what they are called now) where I had to literally run and occasionally sprint to keep up with the hasty players who were aggravated because "this location is taking too long".

    What happened to actually enjoying? Exploring? Cracking jokes about why does the cliff racer look like an Archaeopteryx? Or why mudcrabs are so much smaller suddenly?

    Just wondrin'

    I play for fun although it seems Has no Scales has more fun than I do.......



    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Valije
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    I do. I read every quest line and take my time to do things. Take a few screenshots here and there (a huge amount, actually) and even start dialogue with no-quest NPC. Sometimes they say funny things, mark new locations in the map and have their own story.

    For example... do you know where the "sight site" is? (it is not a marked location).

    Sometimes I think: "Humm... they can add a quest with this in the future"
  • Cuyler
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    Winnower wrote: »
    I have ... Through dangers untold and hardships unnumbered, I have fought my way here to the castle beyond the Goblin City to take back the child that you have stolen. For my will is as strong as yours, and my kingdom is as great...

    YES! : :o
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • olsborg
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    I play mainly to avoid boredom:)

    PC EU
    PvP only
  • Cogo
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    newtinmpls wrote: »
    Browsing through the forums I read about character build this and farming mats that. Playing the game I get innundated with ads for trade guilds and people buying and selling items that dropped for free - and charging hundreds and thousands not just for items but apparently for "stacks" (100 of them? I don't really know).
    -
    I hear folks talk about how they had to rebuild their character or change class because he/she/it wasn't competitive or DPS'y or whatever "enough". People asking advice not to enjoy, but to find the "best build".

    I've gone through shared dungeons (delves, instances, who knows what they are called now) where I had to literally run and occasionally sprint to keep up with the hasty players who were aggravated because "this location is taking too long".

    What happened to actually enjoying? Exploring? Cracking jokes about why does the cliff racer look like an Archaeopteryx? Or why mudcrabs are so much smaller suddenly?

    Just wondrin'

    Yes. Played since launch. No addons. No google and have fun pretty much every day. Learning new things and exploring stuff still. Havnt seen half the game yet.

    Hunting skyshards is as fun now as it was in April =)

    Stay away from Craglorn and dont play in Cyro to much (best exp).

    Pleasant to read this post.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Tavore1138
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    TehMagnus wrote: »
    Kuwhar wrote: »
    But in respect to the OP's sentiments it'd be nice if the power gamers and min/maxers could learn to respect other people playstyles and be ok with waiting for people to read dialogue in dungeons or their build not being what they think it "should" be.

    I think you're looking at this the wrong way. The way I see it:

    - Why should three random people adapt their play style and waste time just to make you feel better?
    - Why don't you let them know before the dungeon starts that you haven't done the quest and want to listen to it and take your time, thus at least giving them a choice to play with you and endure it or just find someone else? If you don't say so because you're afraid you'll be dismissed, then you're just deceiving those players.

    I do agree though that saying to someone "your build sucks" is counter productive and it's best to give clues, but regarding the taking your time in dungeons, it's up to you to find people who will want to play like that or wait for you and not up to randoms to be forced to wait for you because you want to take your time.

    I sort of get where you are coming from but... if people like you don't stop from time to time to 'train' players who want to improve but need some pointers and assistance on the way then you actually increase the chance of grouping with less good players.

    Not saying you should coddle players who don't grasp why staying out of the red is good or why you should sometimes use block in a boss fight but personally I'd probably never have run DSA or trials without meeting people willing to give some guidance around specific tactics of bosses and so on. As a result I got the fun of getting better and doing new content and they add to the pool of people they know they can trust not to be a total noob when running harder content - everyone gains.

    Hopefully you can see the rational benefit of that and it is not too carebear!
  • Mathius_Mordred
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    I would venture that everyone playing is having fun, if they didn't enjoy what they do then why would they remain? It's not a job where you are paid real money and have obligations and bills to pay, it's a game, when you've had your fill you move on to another game and come back when you miss it or they add new content.

    I think the problem is that you are unable to define what fun is, fun is many different things to many different people, some people I know like to go fishing, to me that's not fun, it's slow and boring for little or no reward, I play PC games for fun, some people mess about with motorbikes or collect stamps, it's a very varied world we live in and what is fun for one may be purgatory for another.

    I have yet to meet anyone that plays a computer game they don't enjoy, not anyone of sound mind at least.
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  • Zershar_Vemod
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    Been having loads of fun questing, etc.

    And seeing that questing just hands boatloads of xp, it makes leveling pretty fast.

    Edit: Oh I see a certain butt-hurt player has taken refuge here.....they're just mad that they couldn't exploit a grind spot after ZOS fixed the xp distribution.
    Edited by Zershar_Vemod on January 16, 2015 2:48PM
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  • k9mouse
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    I am having a blast! B)
  • Sallington
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    If you're not having fun with the game, why would you even spend time on the forums? This thread is bizarre to me.
    Daggerfall Covenant
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  • Shunravi
    Shunravi
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    TehMagnus wrote: »
    Kuwhar wrote: »
    But in respect to the OP's sentiments it'd be nice if the power gamers and min/maxers could learn to respect other people playstyles and be ok with waiting for people to read dialogue in dungeons or their build not being what they think it "should" be.

    I think you're looking at this the wrong way. The way I see it:

    - Why should three random people adapt their play style and waste time just to make you feel better?
    - Why don't you let them know before the dungeon starts that you haven't done the quest and want to listen to it and take your time, thus at least giving them a choice to play with you and endure it or just find someone else? If you don't say so because you're afraid you'll be dismissed, then you're just deceiving those players.

    I do agree though that saying to someone "your build sucks" is counter productive and it's best to give clues, but regarding the taking your time in dungeons, it's up to you to find people who will want to play like that or wait for you and not up to randoms to be forced to wait for you because you want to take your time.

    I sort of get where you are coming from but... if people like you don't stop from time to time to 'train' players who want to improve but need some pointers and assistance on the way then you actually increase the chance of grouping with less good players.

    Not saying you should coddle players who don't grasp why staying out of the red is good or why you should sometimes use block in a boss fight but personally I'd probably never have run DSA or trials without meeting people willing to give some guidance around specific tactics of bosses and so on. As a result I got the fun of getting better and doing new content and they add to the pool of people they know they can trust not to be a total noob when running harder content - everyone gains.

    Hopefully you can see the rational benefit of that and it is not too carebear!

    They (Hodor) do put out videos and other materials though. You can't group and train with everyone. Nor should you be forced to. They can't help it if people do not seek out the knowledge and experience they willingly provide.

    I for one like grouping with random pugs, but I know from extensive experience that it is not always a fun experience. If the group forces me to solo a boss, or burn tens of soulgems, then it can really be a drag sometimes. However, I like helping people learn.

    Still though, why should someone have to endure something they consider boring in order for you to complete your dungeon? There are plenty of groups and guilds willing to run with (and even carry if it comes to it) a 'lower' build and skill level.

    But, yea, I do agree with you. But that's gaming culture for ya....
    Edited by Shunravi on January 16, 2015 3:20PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • TehMagnus
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    TehMagnus wrote: »
    Kuwhar wrote: »
    But in respect to the OP's sentiments it'd be nice if the power gamers and min/maxers could learn to respect other people playstyles and be ok with waiting for people to read dialogue in dungeons or their build not being what they think it "should" be.

    I think you're looking at this the wrong way. The way I see it:

    - Why should three random people adapt their play style and waste time just to make you feel better?
    - Why don't you let them know before the dungeon starts that you haven't done the quest and want to listen to it and take your time, thus at least giving them a choice to play with you and endure it or just find someone else? If you don't say so because you're afraid you'll be dismissed, then you're just deceiving those players.

    I do agree though that saying to someone "your build sucks" is counter productive and it's best to give clues, but regarding the taking your time in dungeons, it's up to you to find people who will want to play like that or wait for you and not up to randoms to be forced to wait for you because you want to take your time.

    I sort of get where you are coming from but... if people like you don't stop from time to time to 'train' players who want to improve but need some pointers and assistance on the way then you actually increase the chance of grouping with less good players.

    Not saying you should coddle players who don't grasp why staying out of the red is good or why you should sometimes use block in a boss fight but personally I'd probably never have run DSA or trials without meeting people willing to give some guidance around specific tactics of bosses and so on. As a result I got the fun of getting better and doing new content and they add to the pool of people they know they can trust not to be a total noob when running harder content - everyone gains.

    Hopefully you can see the rational benefit of that and it is not too carebear!

    @SuraklinPrime‌
    We do take the time to train players, I got a basic DK build in Tamriel foundry, have many players that contact me in game after watching my stream asking me for queues, info, help, strategies on how to beat dungeons/trials, and I've never ever reacted badly or refused to help any of them. (edit: and you're totally right, if we want to play with good people then we should help them improve so it's not a carebear attitude at all).

    But as you said, it's not about cuddling, it's about helping people out if they ask for it or are ready to accept input.

    Waiting for someone who is reading everything the NPC says is not helping him out, it's wasting time (at least for me). All I'm saying is that there are many people out there in casual guilds who are friendly who don't care about waiting, who play just for playing the content and listening to NPCs talk (which I can understand 100%), but it's unrealistic to expect a PUG group to be like that (unless you're lucky) and it's not normal to expect 3 people to slow down just because you want to look at the flowers on the way, especially if you didn't warn them you planed to do so.
    Edited by TehMagnus on January 16, 2015 3:37PM
  • AlexDougherty
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    newtinmpls wrote: »
    Or why mudcrabs are so much smaller suddenly?

    Just wondrin'

    Mudcrabs were always that small, it's just we aren't getting the odd big ones that Skyrim had.

    Oh and yes I play the game for fun, it's the only reason I play any game.
    People believe what they either want to be true or what they are afraid is true!
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  • Nestor
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    I won't say that I enjoy Farming or Grinding out a skill or a level. But I find that if I mix them together, it's kind of fun. So, I farm for materials while on my way from one place to another.
    Kuwhar wrote: »
    Last weekend I ran my first dungeon, with another lower level and 2 vets. I was "supposed" to be the tank but when we got inside everyone was just flying through, not listening to dialogue etc. and just trying to get the thing finished. I spent most of my time catching up.

    Public and Group Dungeons tend to do this. I am one who stops and listens or reads the dialogs. However Public and Group* dungeons have insane respawn rates. This is both bad and good, good if you need more mobs to farm loot/exp from, bad if you want to stand there and read something or shuffle around your skill bar. There have been many times I have killed a large group of mobs, opened my inventory to drop some trash and 15 seconds later the mobs are respawned. So, a faster pace is sometimes preferred. *I have found in the few group dungeons I have done that some of the mobs don't respawn until the final boss is killed. So, its not as bad in there. I think that is because on death you are put back at the beginning if you don't have a soul gem, so this allows a single player to run back to the group.

    However the group you are with does tend to dictate the pace. The main guild I am in is one that stops to smell the flowers and read dialogs. Even then, we sprint off to the next mob once that is done.

    So find a casual PvE Guild and it will be easier to find groups that want to run at the pace you do. Most of us who play the game for the game and not the levels understand that and will wait for you to read the dialogs.

    Edited by Nestor on January 16, 2015 3:38PM
    Enjoy the game, life is what you really want to be worried about.

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  • AlnilamE
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    Fun is different for different people. Sometimes fun is different for the same person at different times.

    One day you may want to run Trials all day long. One day you may want to spend hours rethinking your gear. Another day you may want to run around with guildies. Or just run around gathering mats while chatting with friends on TS.
    They're called guilds and in other games they're the social cohesion of the entire community, more or less, in ESO that is missing becuase guilds only reason for existence is as a lousy substitute for a real economy.

    Speak for your own guilds. Mine are very nice. Without my main guild, this game would be waaaayyy less fun.
    The Moot Councillor
  • SRIBES
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    Lol
  • eliisra
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    Why does playing for "fun" automatically mean, to not take anything seriously?

    I dont get the attitude, where you apparently cant have fun unless you only mess around and crack RP-jokes. I have more fun with my hobbies personally (that also involves gaming), when I do care about improving, learning more, seeing progression and so on.

    Common sense. Only people not playing for fun are gold farmers, paid e-sporters and possible jealous guys/gal's being in-game to spy on or guard their spouses lol.

    How many of those do we have in ESO?
  • TehMagnus
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    eliisra wrote: »
    Why does playing for "fun" automatically mean, to not take anything seriously?

    I dont get the attitude, where you apparently cant have fun unless you only mess around and crack RP-jokes. I have more fun with my hobbies personally (that also involves gaming), when I do care about improving, learning more, seeing progression and so on.

    Common sense. Only people not playing for fun are gold farmers, paid e-sporters and possible jealous guys/gal's being in-game to spy on or guard their spouses lol.

    How many of those do we have in ESO?

    Voice of reason right there.
  • Shunravi
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    Faugaun wrote: »
    RPers have fun

    And so do raiders, crafters, pvpers, explorers. Whether they are casual or min maxers. Having fun is not exclusive to one activity.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Faugaun
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