newtinmpls wrote: »Browsing through the forums I read about character build this and farming mats that. Playing the game I get innundated with ads for trade guilds and people buying and selling items that dropped for free - and charging hundreds and thousands not just for items but apparently for "stacks" (100 of them? I don't really know).
Oddly enough I enjoy mat farming in ESO, a first for me. Especially on a more chaotic day in RL...the quiet, the lack of responsibility to anyone, and ability to just tune out is highly appealing at times.
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I hear folks talk about how they had to rebuild their character or change class because he/she/it wasn't competitive or DPS'y or whatever "enough". People asking advice not to enjoy, but to find the "best build".
For some people getting the most out of their toon(s) is fun. Some simply don't want to be the player that is causing a group to have a more difficult time than they should and Vet group content is a whole other ballgame from solo. A build that was fun to level may very well be useless in content that by design is meant to be more difficult. If endgame group was as easy as solo, no one would stay, they would quit.
I've gone through shared dungeons (delves, instances, who knows what they are called now) where I had to literally run and occasionally sprint to keep up with the hasty players who were aggravated because "this location is taking too long".
Because Bob has 2 hours to search every nook and cranny doesn't mean Sally does too. Or simply Sally has ran that 10x already. Maybe saying in guild/zone you are looking for a take your time group and finding like minded or people with time to do as you like beforehand will improve your runs?
What happened to actually enjoying? Exploring? Cracking jokes about why does the cliff racer look like an Archaeopteryx? Or why mudcrabs are so much smaller suddenly?
Another game I played, once you outleveled mobs by x amount (think it was 5) they didn't acknowledge you unless you intentionally aggo'd them. There are lots of places I would love to go back and explore, simply have a closer look around. But not spending the entire time battling useless trash. I imagine this limits RP too. I wish ESO would implement it.
Just wondrin'
newtinmpls wrote: »Browsing through the forums I read about character build this and farming mats that. Playing the game I get innundated with ads for trade guilds and people buying and selling items that dropped for free - and charging hundreds and thousands not just for items but apparently for "stacks" (100 of them? I don't really know).
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I hear folks talk about how they had to rebuild their character or change class because he/she/it wasn't competitive or DPS'y or whatever "enough". People asking advice not to enjoy, but to find the "best build".
I've gone through shared dungeons (delves, instances, who knows what they are called now) where I had to literally run and occasionally sprint to keep up with the hasty players who were aggravated because "this location is taking too long".
What happened to actually enjoying? Exploring? Cracking jokes about why does the cliff racer look like an Archaeopteryx? Or why mudcrabs are so much smaller suddenly?
Just wondrin'
I have ... Through dangers untold and hardships unnumbered, I have fought my way here to the castle beyond the Goblin City to take back the child that you have stolen. For my will is as strong as yours, and my kingdom is as great...
newtinmpls wrote: »Browsing through the forums I read about character build this and farming mats that. Playing the game I get innundated with ads for trade guilds and people buying and selling items that dropped for free - and charging hundreds and thousands not just for items but apparently for "stacks" (100 of them? I don't really know).
-
I hear folks talk about how they had to rebuild their character or change class because he/she/it wasn't competitive or DPS'y or whatever "enough". People asking advice not to enjoy, but to find the "best build".
I've gone through shared dungeons (delves, instances, who knows what they are called now) where I had to literally run and occasionally sprint to keep up with the hasty players who were aggravated because "this location is taking too long".
What happened to actually enjoying? Exploring? Cracking jokes about why does the cliff racer look like an Archaeopteryx? Or why mudcrabs are so much smaller suddenly?
Just wondrin'
But in respect to the OP's sentiments it'd be nice if the power gamers and min/maxers could learn to respect other people playstyles and be ok with waiting for people to read dialogue in dungeons or their build not being what they think it "should" be.
I think you're looking at this the wrong way. The way I see it:
- Why should three random people adapt their play style and waste time just to make you feel better?
- Why don't you let them know before the dungeon starts that you haven't done the quest and want to listen to it and take your time, thus at least giving them a choice to play with you and endure it or just find someone else? If you don't say so because you're afraid you'll be dismissed, then you're just deceiving those players.
I do agree though that saying to someone "your build sucks" is counter productive and it's best to give clues, but regarding the taking your time in dungeons, it's up to you to find people who will want to play like that or wait for you and not up to randoms to be forced to wait for you because you want to take your time.
SuraklinPrime wrote: »But in respect to the OP's sentiments it'd be nice if the power gamers and min/maxers could learn to respect other people playstyles and be ok with waiting for people to read dialogue in dungeons or their build not being what they think it "should" be.
I think you're looking at this the wrong way. The way I see it:
- Why should three random people adapt their play style and waste time just to make you feel better?
- Why don't you let them know before the dungeon starts that you haven't done the quest and want to listen to it and take your time, thus at least giving them a choice to play with you and endure it or just find someone else? If you don't say so because you're afraid you'll be dismissed, then you're just deceiving those players.
I do agree though that saying to someone "your build sucks" is counter productive and it's best to give clues, but regarding the taking your time in dungeons, it's up to you to find people who will want to play like that or wait for you and not up to randoms to be forced to wait for you because you want to take your time.
I sort of get where you are coming from but... if people like you don't stop from time to time to 'train' players who want to improve but need some pointers and assistance on the way then you actually increase the chance of grouping with less good players.
Not saying you should coddle players who don't grasp why staying out of the red is good or why you should sometimes use block in a boss fight but personally I'd probably never have run DSA or trials without meeting people willing to give some guidance around specific tactics of bosses and so on. As a result I got the fun of getting better and doing new content and they add to the pool of people they know they can trust not to be a total noob when running harder content - everyone gains.
Hopefully you can see the rational benefit of that and it is not too carebear!
SuraklinPrime wrote: »But in respect to the OP's sentiments it'd be nice if the power gamers and min/maxers could learn to respect other people playstyles and be ok with waiting for people to read dialogue in dungeons or their build not being what they think it "should" be.
I think you're looking at this the wrong way. The way I see it:
- Why should three random people adapt their play style and waste time just to make you feel better?
- Why don't you let them know before the dungeon starts that you haven't done the quest and want to listen to it and take your time, thus at least giving them a choice to play with you and endure it or just find someone else? If you don't say so because you're afraid you'll be dismissed, then you're just deceiving those players.
I do agree though that saying to someone "your build sucks" is counter productive and it's best to give clues, but regarding the taking your time in dungeons, it's up to you to find people who will want to play like that or wait for you and not up to randoms to be forced to wait for you because you want to take your time.
I sort of get where you are coming from but... if people like you don't stop from time to time to 'train' players who want to improve but need some pointers and assistance on the way then you actually increase the chance of grouping with less good players.
Not saying you should coddle players who don't grasp why staying out of the red is good or why you should sometimes use block in a boss fight but personally I'd probably never have run DSA or trials without meeting people willing to give some guidance around specific tactics of bosses and so on. As a result I got the fun of getting better and doing new content and they add to the pool of people they know they can trust not to be a total noob when running harder content - everyone gains.
Hopefully you can see the rational benefit of that and it is not too carebear!
newtinmpls wrote: »Or why mudcrabs are so much smaller suddenly?
Just wondrin'
Last weekend I ran my first dungeon, with another lower level and 2 vets. I was "supposed" to be the tank but when we got inside everyone was just flying through, not listening to dialogue etc. and just trying to get the thing finished. I spent most of my time catching up.
fromtesonlineb16_ESO wrote: »They're called guilds and in other games they're the social cohesion of the entire community, more or less, in ESO that is missing becuase guilds only reason for existence is as a lousy substitute for a real economy.
Why does playing for "fun" automatically mean, to not take anything seriously?
I dont get the attitude, where you apparently cant have fun unless you only mess around and crack RP-jokes. I have more fun with my hobbies personally (that also involves gaming), when I do care about improving, learning more, seeing progression and so on.
Common sense. Only people not playing for fun are gold farmers, paid e-sporters and possible jealous guys/gal's being in-game to spy on or guard their spouses lol.
How many of those do we have in ESO?