why do you not like my proposal? do you find it too lore breaking?"LOL" about the whole idea. Miss that button now.Yeah, just to potentially kill those people in Cyrodiil 10 minutes afterwards. Lore-"friendly".It's more lore-friendly than lore-breaking to allow cross-faction. And here are the reasons:
- Group Dungeons: You are not working for your alliance; you are joining in with a group of like-minded adventurers, who are the Undaunted.
Already answered.
Also, finding a group should not be a problem. Get a guild, do some stuff together - it's not that difficult.
"LOL" about the whole idea. Miss that button now.Yeah, just to potentially kill those people in Cyrodiil 10 minutes afterwards. Lore-"friendly".It's more lore-friendly than lore-breaking to allow cross-faction. And here are the reasons:
- Group Dungeons: You are not working for your alliance; you are joining in with a group of like-minded adventurers, who are the Undaunted.
"LOL" about the whole idea. Miss that button now.Yeah, just to potentially kill those people in Cyrodiil 10 minutes afterwards. Lore-"friendly".It's more lore-friendly than lore-breaking to allow cross-faction. And here are the reasons:
- Group Dungeons: You are not working for your alliance; you are joining in with a group of like-minded adventurers, who are the Undaunted.
I doubt dungeons already in place will become cross-faction, because ZoS knows the uproar that would cause from the lore-fiends (whom I respect from an intellectual standpoint, but disagree with from a 'Holy-Hell-Just-Want-To-Run-Some-[snip]-Dungeons-Already' point of view). I just hope that any future dungeon content released will find some kind of a lore-friendly work-around (maybe a quest where you have to earn the trust of representatives from each alliance).
But, really, what's the point in being an Undaunted, if you can't go out and kill things with other like-minded murder-y individuals? It's silly. It's not like everyone irl subscribes to staunch nationalism and refuses to consort with members of other countries. Sometimes, people just don't give a damn about those things, amirite?
I'm pretty sure more "lore-fiends" would support cross-faction dungeons than oppose it for exactly the reasons I already stated, which you just repeated. The opposition would come from fiercely faction-loyal people, not lore fiends. And that would be easily catered for either way with a toggle option in the Settings called "Allow Cross-Faction PvE".
You may be right, but consider this (pseudo-code incoming):Methinks it is not so easy to code such a toggle option. It's one thing to say 'make it so' and another to actually implement it. Also, I did not intend 'lore-fiends' to be an insult. It's a big, dorky badge of honour!I'm pretty sure more "lore-fiends" would support cross-faction dungeons than oppose it for exactly the reasons I already stated, which you just repeated. The opposition would come from fiercely faction-loyal people, not lore fiends. And that would be easily catered for either way with a toggle option in the Settings called "Allow Cross-Faction PvE".
if (myFaction == DC) then zoneShards = 1:33 elseif (myFaction == AD) then zoneShards = 34:66 elseif (myFaction == EP) then zoneShards = 67:99 endA DC player then loads into, say, Fungal Grotto, and is put into one of the 33 DC-allocated Fungal Grotto shards. All that would be needed here is to define an extra set of shards as cross-faction, which would be loaded into in the event of that option being "on", by adding an extra line at the top:
if (toggleCrossFaction == true) then zoneShards = 100:124 elseif (myFaction == DC) then zoneShards = 1:33 elseif (myFaction == AD) then zoneShards = 34:66 elseif (myFaction == EP) then zoneShards = 67:99 endSo any player with the toggle "on" would be put into one of the 25 cross-faction shards, as they were allocated based on the toggle, and not your faction allocation.
Which is why there should be Allegiance, not just Alliance."LOL" about the whole idea. Miss that button now.Yeah, just to potentially kill those people in Cyrodiil 10 minutes afterwards. Lore-"friendly".It's more lore-friendly than lore-breaking to allow cross-faction. And here are the reasons:
- Group Dungeons: You are not working for your alliance; you are joining in with a group of like-minded adventurers, who are the Undaunted.
badmojo0777b14_ESO wrote: »factions exist for a reason. ive explained this more times than I can count going back to 6 months before ESO was even released and no. the factions are at war. Darth Vader doesn't slaughter the Rebels during the week, and hang out with his Jedi buddies on the weekend having a beer. Factions are created to SEPERATE and create animosity between faction players. communication between factions of any kind ruins that in all MMOS. playing WOW for 7 years i never heard the ALLIANCe players say"hey it would be cool if we could run dungeons with the HOrde players". it destroys faction pride and for those new to MMOS I understand the confusion but its a core element of most MMOs.