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Make dungeons and trials cross faction in 1.6 or future patch plz.

  • Ourorboros
    Ourorboros
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    Yes, zones like Craglorn, which are not part of the alliance war, SHOULD be cross-faction. I'm in 5 guilds. Only two of them regularly host events. And I can only participate in 1/3 of the events because of faction issues.
    Get a grip, people. The alliance war is IMAGINARY. The problems of finding groups to do content is REAL, and exacerbated by not allowing cross-faction events.
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  • Cody
    Cody
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    F7sus4 wrote: »
    "LOL" about the whole idea. Miss that button now. :)

    Enodoc wrote: »
    It's more lore-friendly than lore-breaking to allow cross-faction. And here are the reasons:
    • Group Dungeons: You are not working for your alliance; you are joining in with a group of like-minded adventurers, who are the Undaunted.
    Yeah, just to potentially kill those people in Cyrodiil 10 minutes afterwards. Lore-"friendly".

    <3<3<3
    why do you not like my proposal? do you find it too lore breaking?
  • F7sus4
    F7sus4
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    Already answered. :)
    Also, finding a group should not be a problem. Get a guild, do some stuff together - it's not that difficult.
  • Cody
    Cody
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    F7sus4 wrote: »
    Already answered. :)
    Also, finding a group should not be a problem. Get a guild, do some stuff together - it's not that difficult.

    it is that difficult actually. I have tried 3 separate guilds now and none have worked(in fact the 1st one i tried went offline, forcing me to leave) making cross faction grouping would, in my opinion, have no negative affect on the game besides maybe a little lore breaking( a LITTLE, not every single citizen of this era would be close minded bigots and not be friends/allies with people from other provinces)
  • BrassRazoo
    BrassRazoo
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    When there is 172 people left in each faction ZoS will probably do it then say "geez, we should have done this ages ago."
  • Enodoc
    Enodoc
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    F7sus4 wrote: »
    "LOL" about the whole idea. Miss that button now. :)

    Enodoc wrote: »
    It's more lore-friendly than lore-breaking to allow cross-faction. And here are the reasons:
    • Group Dungeons: You are not working for your alliance; you are joining in with a group of like-minded adventurers, who are the Undaunted.
    Yeah, just to potentially kill those people in Cyrodiil 10 minutes afterwards. Lore-"friendly".

    <3<3<3

    Exactly. It's all about the context of who you are working for at the time. If your bosses want you to work together, that's what you do. If different bosses want you to kill each other in a different situation, that's what you do. Hence why I don't see anything lore-breaking about the suggestion.
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  • Cogo
    Cogo
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    HELLS NO!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • Cody
    Cody
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    Cogo wrote: »
    HELLS NO!

    why?
  • felinith66
    felinith66
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    F7sus4 wrote: »
    "LOL" about the whole idea. Miss that button now. :)

    Enodoc wrote: »
    It's more lore-friendly than lore-breaking to allow cross-faction. And here are the reasons:
    • Group Dungeons: You are not working for your alliance; you are joining in with a group of like-minded adventurers, who are the Undaunted.
    Yeah, just to potentially kill those people in Cyrodiil 10 minutes afterwards. Lore-"friendly".

    <3<3<3

    Because enemies working together against a powerful foe then fighting/turning against each other after the danger has past never happens in any other medium, right?
    Edited by felinith66 on April 25, 2015 6:43AM
  • Auricle
    Auricle
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    I doubt dungeons already in place will become cross-faction, because ZoS knows the uproar that would cause from the lore-fiends (whom I respect from an intellectual standpoint, but disagree with from a 'Holy-Hell-Just-Want-To-Run-Some-[snip]-Dungeons-Already' point of view). I just hope that any future dungeon content released will find some kind of a lore-friendly work-around (maybe a quest where you have to earn the trust of representatives from each alliance).

    But, really, what's the point in being an Undaunted, if you can't go out and kill things with other like-minded murder-y individuals? It's silly. It's not like everyone irl subscribes to staunch nationalism and refuses to consort with members of other countries. Sometimes, people just don't give a damn about those things, amirite?

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on May 4, 2015 6:36PM
  • Enodoc
    Enodoc
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    Auricle wrote: »
    I doubt dungeons already in place will become cross-faction, because ZoS knows the uproar that would cause from the lore-fiends (whom I respect from an intellectual standpoint, but disagree with from a 'Holy-Hell-Just-Want-To-Run-Some-[snip]-Dungeons-Already' point of view). I just hope that any future dungeon content released will find some kind of a lore-friendly work-around (maybe a quest where you have to earn the trust of representatives from each alliance).

    But, really, what's the point in being an Undaunted, if you can't go out and kill things with other like-minded murder-y individuals? It's silly. It's not like everyone irl subscribes to staunch nationalism and refuses to consort with members of other countries. Sometimes, people just don't give a damn about those things, amirite?

    I'm pretty sure more "lore-fiends" would support cross-faction dungeons than oppose it for exactly the reasons I already stated, which you just repeated. The opposition would come from fiercely faction-loyal people, not lore fiends. And that would be easily catered for either way with a toggle option in the Settings called "Allow Cross-Faction PvE".

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on May 4, 2015 6:37PM
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  • darkdivideb16_ESO
    Can see both sides of the argument, however those who think it will be the magic solution to problems finding groups are probably wrong, because the main problem with finding a group is there are 100000 dps for every tank & healer XD this is the same situation in any mmo, any alliance.
  • Auricle
    Auricle
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    Enodoc wrote: »
    I'm pretty sure more "lore-fiends" would support cross-faction dungeons than oppose it for exactly the reasons I already stated, which you just repeated. The opposition would come from fiercely faction-loyal people, not lore fiends. And that would be easily catered for either way with a toggle option in the Settings called "Allow Cross-Faction PvE".

    Methinks it is not so easy to code such a toggle option. It's one thing to say 'make it so' and another to actually implement it. Also, I did not intend 'lore-fiends' to be an insult. It's a big, dorky badge of honour!
  • timidobserver
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    I don't really want to see other factions in on general PVE areas or allowing factions swapping for PvP, but I'd be fine with it for trials.
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  • nemo284b16_ESO
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    For me it is about grouping up with guild members. We're in the same guild but can not team up because of the faction restriction. So I was forced to find a guild with my main char.
    I also like to play new chars in a different faction, however I feel I am forced to choose the faction that my main guild focus is on because I can't group up otherwise. (or at least not with them)
    My main guild is a small one and can only team up with those on AD side. Even though there are very lovely people in the guild who play EP. I want to team up with them as well but I can't.
    Sure, I can create a new char but levelling up takes a long time. And no I am not a robot that levels up to vet 1 in two days by killing crabs!. I like to enjoy the game.
    For me I see no reason at all why we are not allowed to group up with people of our choices who want to do PVE group activity. Frankly I never understood that in mmo's in general. It is an outdated point of view.
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  • Enodoc
    Enodoc
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    Auricle wrote: »
    Enodoc wrote: »
    I'm pretty sure more "lore-fiends" would support cross-faction dungeons than oppose it for exactly the reasons I already stated, which you just repeated. The opposition would come from fiercely faction-loyal people, not lore fiends. And that would be easily catered for either way with a toggle option in the Settings called "Allow Cross-Faction PvE".
    Methinks it is not so easy to code such a toggle option. It's one thing to say 'make it so' and another to actually implement it. Also, I did not intend 'lore-fiends' to be an insult. It's a big, dorky badge of honour!
    You may be right, but consider this (pseudo-code incoming):

    Players of different factions in the same zone is technically possible - see Cyrodiil. Different Cyrodiil campaigns have different IDs, but Cyrodiil itself also has an ID, and so do the delves in Cyrodiil. When entering a delve, the game presumably puts you in the "right" delve based on Campaign ID. So there must be enough instances of a delve to cover every Campaign.

    It's therefore reasonable to assume that there are (possibly dynamic) IDs for different instances (shards) of every other location. Say, for example:
    if (myFaction == DC) then
         zoneShards = 1:33
    elseif (myFaction == AD) then
         zoneShards = 34:66
    elseif (myFaction == EP) then
         zoneShards = 67:99
    end
    
    A DC player then loads into, say, Fungal Grotto, and is put into one of the 33 DC-allocated Fungal Grotto shards. All that would be needed here is to define an extra set of shards as cross-faction, which would be loaded into in the event of that option being "on", by adding an extra line at the top:
    if (toggleCrossFaction == true) then
         zoneShards = 100:124
    elseif (myFaction == DC) then
         zoneShards = 1:33
    elseif (myFaction == AD) then
         zoneShards = 34:66
    elseif (myFaction == EP) then
         zoneShards = 67:99
    end
    
    So any player with the toggle "on" would be put into one of the 25 cross-faction shards, as they were allocated based on the toggle, and not your faction allocation.

    I have no idea whether it works like this, but there must be some existing definition to make sure same-faction people are put together, that conceptually it is plausible.
    Edited by Enodoc on April 28, 2015 1:55PM
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  • Shadesofkin
    Shadesofkin
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    It would be nice if Craglorn at least was cross factioned, but I suppose I understand the point. That being said, I would support cross-faction from an Undaunted point of view, it would help make sense of going to other factions dungeons in the first place.
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  • Merlin13KAGL
    Merlin13KAGL
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    F7sus4 wrote: »
    "LOL" about the whole idea. Miss that button now. :)

    Enodoc wrote: »
    It's more lore-friendly than lore-breaking to allow cross-faction. And here are the reasons:
    • Group Dungeons: You are not working for your alliance; you are joining in with a group of like-minded adventurers, who are the Undaunted.
    Yeah, just to potentially kill those people in Cyrodiil 10 minutes afterwards. Lore-"friendly".

    <3<3<3
    Which is why there should be Allegiance, not just Alliance.

    What's not lore-friendly about it is that you don't have the option of being neutral or taking a different stance than that of the geographic area you reside in.

    MG and FG are Alliance neutral, Undaunted even more so. Your premise that the war would only have room for all or nothing is more LoL-worthy than the OP's idea.

    You speak as if the enemies never work together as it is after a the remaining Alliance in question.

    Oblivion, Coldharbor, and all other threats would be more common foe than the current quibble between would-be rulers.

    Take look at the trailer again, notice how they all stop fighting each other when Molag's minions show up?

    Why do you suppose that is?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • asneakybanana
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    As someone who just formed a top tier raiding guild out of less than half players that were in my guild or my cofounders guild I can say the players are out there you just have to look in the right places. Look for pvpers that have faction swapped and lost contact with their old pve guilds. There are a lot of people out there that want to raid but just don't want to swap back to their original faction every other night. In the end if you don't want to start a guild there are tons of guilds out there that run dungeons and beginner trials daily.
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  • Jando
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    I agree with the OP. Cross-Alliance PVE should absolutely be implemented as an optional feature . The lore, even the main quest, supports cooperation between alliances.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Valen_Byte
    Valen_Byte
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    The enemy of my enemy is my friend.
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  • Woeler
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    factions exist for a reason. ive explained this more times than I can count going back to 6 months before ESO was even released and no. the factions are at war. Darth Vader doesn't slaughter the Rebels during the week, and hang out with his Jedi buddies on the weekend having a beer. Factions are created to SEPERATE and create animosity between faction players. communication between factions of any kind ruins that in all MMOS. playing WOW for 7 years i never heard the ALLIANCe players say"hey it would be cool if we could run dungeons with the HOrde players". it destroys faction pride and for those new to MMOS I understand the confusion but its a core element of most MMOs.

    Lore is there to serve the game, not the other way around. Craglorn is a nomansland, so it is actually kind of stupid that players from different factions wouldn´t meet each other there.
  • Kyoma
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    It really is funny to see people argue that this sort of cross-faction playing should never happen seeing as guilds (and pretty much every other form of communication) is cross-alliance. It would have been a good argument if not for the fact that the game already 'ignores' factions.

    So all of these 'lore' arguments aren't against this idea, they are against something that has been in the game from the start. ;)
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