Does anyone have a list of the ingredients that are planed to go stale after the update?
If not can a DEV release one so the player base can use them up before the patch.
As I see it the only "value" potentially would be selling off the Food/Drink created from the soon to be stale inventory before the update hits.
I'm going to find out by loggin on to the PTS as soon as Update 6 is deployed there. That will give me plenty of time to make any necessary adjustments.
MSchroeder wrote: »EDIT: Edited the price that old ingredients would sell at - they are, in fact, selling for the exact price it takes to buy a new ingredient. We apologize for the error.
Nightreaver wrote: »Can't say I'm shocked. ZoS' mo with this game is pretty much changing it to make whatever you've worked on have to restart and allows newer players to catch up or pass you on it. Doesn't seem to be of much use to "build" in this game as they come along and knock what you are building down and make you start over.
What part of this revamp favors newer players?
1) Existing recipes replaced with ones from the new system.
Seems like the advantage would go to those who have been collecting recipes the longest.
2) Existing Provisioning items will be replaced with ones from the new system.
Same as above, advantage to those who have been collecting and leveling Provisioning longer.
3) Drinks will now work in conjunction with Food.
Again, advantage to those who been doing Provisioning longer and collecting Drink recipes.
4) New VR10 Provisioning recipes.
Since only those who have put the time into Provisioning to reach level 50 will be able to make VR10 recipes I would give the advantage to those more experienced in Provisioning.
What advantage will someone new to Provisioning have?
Merlin13KAGL wrote: »
I assume it'd be 1 gold a piece. How else would you sell, let's say 66 pieces? We'd get 0,66 gold for them?^^
(Btw, I consider a "stack" 100 pieces.)
Same way you could sell 100 arrows in Morrowind for a set gold amount, or if you wanted to go through the pain of selling them an arrow at a time, the minimum gold a vendor could give you was 1g ~ thus 100g.
I doubt it will be worth it in the grand scheme of things. It will be to make space, not $.
Well based on the ZOS explanation that would be awesome.Ya, you'll have to sell them to a vendor for 1gp per stack. watch...
MSchroeder wrote: »Your Provisoning ingredients may be going stale, but they won’t be useless. The ingredients that will no longer be used will be clearly marked as “Old”, and they will sell to vendors for gold. We’ve set this price to be exactly the same as the cost of buying a new ingredient.
Neat. Time to turn on autoloot.....
So turn on auto-loot now and loot ALL OF THE THINGS!!!! Then turn it off when 1.6 drops
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Careful with that.. since this update also includes the Justice System and stolen hot goods. Depending on how its implemented, I may have to turn mine off for the first time since the early open Betas.
dkjasonb14_ESO wrote: »Currently the PTS 1.6 shows that items that will go stale all sell for 10 gold each. So a stack of 100 sell for 1,000.
ESO... IS the 10 gold each a set in stone price or will that price change when it goes live? It seems that all ingredients are 10 gold (even ones you can buy).
MSchroeder wrote: »Your Provisoning ingredients may be going stale, but they won’t be useless. The ingredients that will no longer be used will be clearly marked as “Old”, and they will sell to vendors for gold. We’ve set this price to be exactly the same as the cost of buying a new ingredient.
Apparrently intended...SURPRISE!!MSchroeder wrote: »Your Provisoning ingredients may be going stale, but they won’t be useless. The ingredients that will no longer be used will be clearly marked as “Old”, and they will sell to vendors for gold. We’ve set this price to be exactly the same as the cost of buying a new ingredient.
In 1.6.1, ingredients cost 150g, but old ingredients only sell for 10g. Is this a bug or intended?
Merlin13KAGL wrote: »
I assume it'd be 1 gold a piece. How else would you sell, let's say 66 pieces? We'd get 0,66 gold for them?^^
(Btw, I consider a "stack" 100 pieces.)
Same way you could sell 100 arrows in Morrowind for a set gold amount, or if you wanted to go through the pain of selling them an arrow at a time, the minimum gold a vendor could give you was 1g ~ thus 100g.
I doubt it will be worth it in the grand scheme of things. It will be to make space, not $.
I know, but the text I quoted said 1g per stack, not per piece. So we couldn't sell just half a stack.
Btw, in Morrowind there's a trick, instead of moving the slider to the amount you want to sell and clicking ok, you can hold the ctrl button and sell them single-wise muuuch quicker
NewBlacksmurf wrote: »Notices all the dead NPC's due to the new food plague of stale commenth-ness!