trimsic_ESO wrote: »@olemanwinter
You don't have to play an MMO game if you want to play a game with a lot of B2P contents. There are many games out there where you can buy a DLC for every new zone. In general, it's all about solo contents, with great stories you can live for your fun.
However, you have to play an MMO game if you want to participate in epic battles involving hundreds of peoples in the battlefield. Grouping to achieve epic goals, in PvE or in PvP, is probably what characterizes the most an MMO.
Of course, new content is needed, since otherwise people are starting to do the same content again and again, and this is not really exciting. But no matter the time the developers have spent building this new content, the player community exhaust it in much less time than required to develop it. So, what?
The only alternative then is to propose a character progression system, so people have always something to do before the next available zone or dungeon or whatever else is ready for release. Many games such as WoW, D3 (Blizzard games in general), and this is not a coincidence if they are so successful, are based on character progression.
Character progression is all about what motivates people when they connect their character. They can make it stronger, more appealing, with new equipment or spells. And, if you step back a few seconds, you may realize that character progression is the fuel of the game industry actually, I mean what makes a game so profitable and enjoyable in the long term.
My 2 cents...
Hmm, of all monetazing models I've read about I prefer the subscription exactly because it doesn't make me consider the cost of play all the time. B2P and F2P both would have me wondering all the time "is it worth it"? With a subscription, I do that once a month, looking back, and then I can go on playing without a care for the financial aspect.
olemanwinter wrote: »I don't know what that means. But it sounds like you are suggesting I unsub and go outside and play in nature. After 1.6/1.7 I very well do exactly that.
Oh. My. Goodness.
The original poster has hit the nail on the head.
How?
How can anyone use money they don't own, in order to pay for a game they don't own where they then exchange more money they do not own in order to play a game they don't own? Those that take the money then use the money that they don't own, in order to exchange it for stuff'n'things, where those that obtain the money, do not own it either.
I'll let that sink in for a moment. Okay, now. Ready? No one owns money.
With this said, It's impossible to pay for anything because no one owns money and money is essential in paying for things, if you don't own money, you don't pay for anything, if no one owns money, then it's impossible to pay for things.
What does this mean?
Ladies and gentlemen, in this humble forum for the videogame The Elder Scrolls Online we've received confirmation, Half Life 3 is on its way.
/thread
B2P? Still a terrible model, it's getting some praises only because Guild Wars 2. However for anyone that is familiar with GW2, you should know how that game was "perfect" in its first year. Now it's just an MMO with a lackluster content updates. Sad but true.[/i]
alainjbrennanb16_ESO wrote: »simple is, ur trying to force like the rest of the short pocketed people zos to go to f2p, there is no hearing out, once the game is bought it is f2p. there will be cash shops, pay gate etc. you say no there wont and will give an example of gw2 or swtor. but they do have paygates, unseen pay gates, like in swtor where u have less bars if ur f2p, so please don't have a go at the sub we all know they will open new areas slowly, thats what the sub is for, so if ur unwilling to pay the sub please leave well alone and find a game thats has what u want
olemanwinter wrote: »lordrichter wrote: »In an MMORPG, the effort expended in the game determines the value of the game.
That should be the case, but doesn't the very nature of 1.6 and 1.7 really defy that?
To me it always seemed more about feeling powerful rather than pure character progression itself. Though in a lot of MMOs I realize it's more about maxing out everything. But if that's the case maybe they should take it a bit slower so that trying to grind out a max level character is next to pointless, that way people will reach a certain point and generally feel like they're good to go and go out and play the game.
They don't because if they did that people would realize there is no game, the entire point is just to level up and get new armor sets. That's the WoW model. And frankly, I don't think it's one worth following. Lots of games have tried to copy WoW, they've not been successful. You just aren't going to be successful by simply copying the person who came before you.
If they'd done a leveling system more like oblivion (I realize there's is currently a little like that) where you gained experience in individual skills separately from your main character level, and then made each of those skill sets twice the size they are now and 5-10 levels deeper in morphs-- where each point still takes about an hour of game time to earn, with multiple ranks in each-- you could spend the entire 2100 hours the champion system gives you and only completely max out 3-4 skill sets. That may be a little too much, but you get my point I hope that you could still max out your character level and it would take you another 1-2 years minimum to max out everything else.
People would grind for a little here and there, but then they'd go play the game. The problem of course is if there is no other content. And there usually isn't much other content.