ers101284b14_ESO wrote: »Basically B2P just prolongs the inevitable of what will basically another F2P.
lordrichter wrote: »It is the effort, not the cost.
olemanwinter wrote: »lordrichter wrote: »It is the effort, not the cost.
Of course, but the premise of paying a subscription fee for game access time influences the amount of effort you put into it.
There are times I would have walked away from this game for a brief period to play some other games, but I fee like if I'm paying for it I should be playing it...and if I don't want to play it, then why pay for it?
And so you end up putting in more effort over a shorter period of time. Which makes you feel more emotionally invested in the outcome.
It's just my opinion, but people always talk about hard-core vs casuals. I find it hard to be a "casual" with a P2P game.
Alphashado wrote: »I've played them all. F2P, B2P, P2P.
I can only speak for myself, but to me there is just nothing like a good old subscription model. After years of WoW, I was caught up in all the hype of F2P and B2P. I was looking forward to the change. But after countless attempts at F2P games and a few attempts at B2P games, I suddenly and very distinctly came to the realization one day that I missed the subscription model.
Not only did I miss it, but I craved it. I am soo happy to have found a good subscription MMO again. No need to re hash all the reasons. And I don't think I am alone. I think ESO came out with the sub model again at just the right time. Right when people like me were getting absolutely fed up with the other two options.
olemanwinter wrote: »Alphashado wrote: »I've played them all. F2P, B2P, P2P.
I can only speak for myself, but to me there is just nothing like a good old subscription model. After years of WoW, I was caught up in all the hype of F2P and B2P. I was looking forward to the change. But after countless attempts at F2P games and a few attempts at B2P games, I suddenly and very distinctly came to the realization one day that I missed the subscription model.
Not only did I miss it, but I craved it. I am soo happy to have found a good subscription MMO again. No need to re hash all the reasons. And I don't think I am alone. I think ESO came out with the sub model again at just the right time. Right when people like me were getting absolutely fed up with the other two options.
I can see that, but now I'm getting fed up with Zos leaving things broken while presumably making negative (to me) changes down the road that make playing now (and then obviously) less enjoyable while I pay a monthly fee.
ers101284b14_ESO wrote: »olemanwinter wrote: »Alphashado wrote: »I've played them all. F2P, B2P, P2P.
I can only speak for myself, but to me there is just nothing like a good old subscription model. After years of WoW, I was caught up in all the hype of F2P and B2P. I was looking forward to the change. But after countless attempts at F2P games and a few attempts at B2P games, I suddenly and very distinctly came to the realization one day that I missed the subscription model.
Not only did I miss it, but I craved it. I am soo happy to have found a good subscription MMO again. No need to re hash all the reasons. And I don't think I am alone. I think ESO came out with the sub model again at just the right time. Right when people like me were getting absolutely fed up with the other two options.
I can see that, but now I'm getting fed up with Zos leaving things broken while presumably making negative (to me) changes down the road that make playing now (and then obviously) less enjoyable while I pay a monthly fee.
Here's the beauty of sub though. You can quit now, come back in 6 months and still have all content available for $15. B2P with paid expansions you could quit but then when you came back you'd have to pay for it to try and see if you liked it. You might get some stuff for free you might not.
ers101284b14_ESO wrote: »olemanwinter wrote: »Alphashado wrote: »I've played them all. F2P, B2P, P2P.
I can only speak for myself, but to me there is just nothing like a good old subscription model. After years of WoW, I was caught up in all the hype of F2P and B2P. I was looking forward to the change. But after countless attempts at F2P games and a few attempts at B2P games, I suddenly and very distinctly came to the realization one day that I missed the subscription model.
Not only did I miss it, but I craved it. I am soo happy to have found a good subscription MMO again. No need to re hash all the reasons. And I don't think I am alone. I think ESO came out with the sub model again at just the right time. Right when people like me were getting absolutely fed up with the other two options.
I can see that, but now I'm getting fed up with Zos leaving things broken while presumably making negative (to me) changes down the road that make playing now (and then obviously) less enjoyable while I pay a monthly fee.
Here's the beauty of sub though. You can quit now, come back in 6 months and still have all content available for $15. B2P with paid expansions you could quit but then when you came back you'd have to pay for it to try and see if you liked it. You might get some stuff for free you might not.
And that's probably the biggest reason to stick with the sub model, it's a lot easier to win back players. They've already lost a lot, frankly. Partly because of the performance and bug issues, and partly because of the terrible reviews-- both before and after release. With the sub, if they fix some of those issues they can more easily get people back who have walked away.
This seems to be a dilemna you're having with yourself, and not terribly good reasoning for changing the business model for a whole MMO.
It took a little while to work out the worst bugs, but that's okay.
Get out of the box, man. Air's fresh out here.
The problem with that thinking though, zos only needs a certain threshold of subs to remain active, and right now it seems they've got... about 750k between their two servers if I remember? Even if that drops to 500k, that's still about seven and a half million a month and more that enough to not give a crap if you, me, or another 250k leave because of the changes they make. Just because devs occasionally fix or change something people are complaining about on the forums, it's not always because we just made an impact and they listened. They change what they want to change and if it happens to be something players also wanted changed, that's usually just a coincidence more than anything. Especially when you stop to consider that half the player base probably didn't want that particular change.
Point is, as long as they stay above that magic number, I doubt they give a crap. And usually it's not too hard to sustain those numbers. If anything, if they lose the ES crowd (which seems pretty likely, as it seems a majority of complaints about the overall game come from the ES fan base) they'll just adjust to appeal more to the MMO crowd, which they already have really.
B2P with paid DLC, and NO cash shop would work for me.
Prefer the sub model though, but the conversion to console may have forced Zeni to ultimately re-think their business model.
There are several versions of B2P on the market.
GW2 - B2P with cash shop.
TSW - B2P with paid DLC and cash shop. (Sub optional = DLC included)
Destiny - B2P with paid DLC.
An example for DLC in ESO could be new zones.
Would prefer Sub.
Will keep playing under a B2P/DLC model.
B2P with cash shop or F2P with cash shop is not an option I would consider.
The problem with that thinking though, zos only needs a certain threshold of subs to remain active, and right now it seems they've got... about 750k between their two servers if I remember? Even if that drops to 500k, that's still about seven and a half million a month and more that enough to not give a crap if you, me, or another 250k leave because of the changes they make. Just because devs occasionally fix or change something people are complaining about on the forums, it's not always because we just made an impact and they listened. They change what they want to change and if it happens to be something players also wanted changed, that's usually just a coincidence more than anything. Especially when you stop to consider that half the player base probably didn't want that particular change.
Point is, as long as they stay above that magic number, I doubt they give a crap. And usually it's not too hard to sustain those numbers. If anything, if they lose the ES crowd (which seems pretty likely, as it seems a majority of complaints about the overall game come from the ES fan base) they'll just adjust to appeal more to the MMO crowd, which they already have really.
More is better though, end game for them is money.. they should learn this you don't run a business to keep the wolves off your door you run it so you can have a holiday a year support your family and live well.