ers101284b14_ESO wrote: »Also if it was F2P this wouldn't be possible
http://www.mmorpg.com/gamelist.cfm/game/821/feature/9258/A-Look-Back-at-2014.html
But enjoy your $15 tiger mount, your $5 dog, Your $30 ebony Armor Your $20 character slot, your $10 for an extra 10 slots of bags (Not in game gold and you still have a max cap so no you don't get more than you have now). Your $1 per lockpick and more latency on it so you break them all the time, you $5 bronze undaunted key, $10 silver undaunted key $15 gold undaunted key. Your $10 Emperor costume because earning it is too hard. Your dyes for $3 a piece.
But free to pay business model has also some advantages. E.g. better people which unfortunately have not enough time or skil to be top players but have money can simply buy corresponding status through goodies in cash shop.
Amsel_McKay wrote: »ers101284b14_ESO wrote: »Also if it was F2P this wouldn't be possible
http://www.mmorpg.com/gamelist.cfm/game/821/feature/9258/A-Look-Back-at-2014.html
But enjoy your $15 tiger mount, your $5 dog, Your $30 ebony Armor Your $20 character slot, your $10 for an extra 10 slots of bags (Not in game gold and you still have a max cap so no you don't get more than you have now). Your $1 per lockpick and more latency on it so you break them all the time, you $5 bronze undaunted key, $10 silver undaunted key $15 gold undaunted key. Your $10 Emperor costume because earning it is too hard. Your dyes for $3 a piece.
You can already buy stuff at the ESO shop for ingame....
You know, in other aspects of life, this kind of practice is called "corruption".
In general, it is not a very nice thing to have.
I would quit ESO instantly if it went full f2p. I cant afford it.
For a very casual player it obviously doesn't matter. You get most quest-lines and zones to enjoy in your own pace, free of charge. Coins you make from basic drops is often enough to unlock basic functionally. It's not a bad deal.
But for someone like me, that also wants to enjoy PvP and PvE at level cap, playing a f2p is out of the question. Never again. I'm not willing to spend that kind of money on a leisure activity, to stay competitive in PvP and reach what ever gear rating is required for PvE endgame.
F2p can only go one way, p2w. Usually starts with more rng based and extraordinary loot. People are burned by rng.Than comes the solution, semi-gambling in the form of lucky boxes with pets, upgrades, mounts and top tier gear. Buy 9 boxes for the price of 10. Content updates are suddenly the same as store updates. Last strike is top tier gear and items being sold directly in the store for values close to a months salary...for the unlucky, for the ones that has a full-time job and can't play 80 hours a week.
Than the fanbois always goes: Hey noob, it's not p2w, because you achieve the same items by actually playing the game!
They always ignore the fact that such an endeavour would take a normal person close to a year.
ers101284b14_ESO wrote: »Also if it was F2P this wouldn't be possible
http://www.mmorpg.com/gamelist.cfm/game/821/feature/9258/A-Look-Back-at-2014.html
But enjoy your $15 tiger mount, your $5 dog, Your $30 ebony Armor Your $20 character slot, your $10 for an extra 10 slots of bags (Not in game gold and you still have a max cap so no you don't get more than you have now). Your $1 per lockpick and more latency on it so you break them all the time, you $5 bronze undaunted key, $10 silver undaunted key $15 gold undaunted key. Your $10 Emperor costume because earning it is too hard. Your dyes for $3 a piece.
danno816_ESO wrote: »ers101284b14_ESO wrote: »Also if it was F2P this wouldn't be possible
http://www.mmorpg.com/gamelist.cfm/game/821/feature/9258/A-Look-Back-at-2014.html
But enjoy your $15 tiger mount, your $5 dog, Your $30 ebony Armor Your $20 character slot, your $10 for an extra 10 slots of bags (Not in game gold and you still have a max cap so no you don't get more than you have now). Your $1 per lockpick and more latency on it so you break them all the time, you $5 bronze undaunted key, $10 silver undaunted key $15 gold undaunted key. Your $10 Emperor costume because earning it is too hard. Your dyes for $3 a piece.
I agree with this general feel for most F2P. So much "in your face" ads for the store.
Source: http://news.softpedia.com/news/98-of-All-Free-to-Play-Gamers-Never-Spend-Any-Money-Games-Earn-from-Just-2-of-Users-438687.shtml (published 22 Apr 2014)According to a massive survey conducted by Swrve, tracking the habits of 10 million new players on 30 games over the course of 90 days, the conclusions are bewildering. The report states that around 46 percent of all revenue comes from 0.22 percent of the total player base, with two thirds of people stopping playing after one day.
Additionally, only 2.2 percent of the total number of players who try a game ever spend any money, and the spending isn't spread evenly even then, with 10 percent of the total number of paying users contributing almost half of the total revenue.
KhajitFurTrader wrote: »Source: http://news.softpedia.com/news/98-of-All-Free-to-Play-Gamers-Never-Spend-Any-Money-Games-Earn-from-Just-2-of-Users-438687.shtml (published 22 Apr 2014)According to a massive survey conducted by Swrve, tracking the habits of 10 million new players on 30 games over the course of 90 days, the conclusions are bewildering. The report states that around 46 percent of all revenue comes from 0.22 percent of the total player base, with two thirds of people stopping playing after one day.
Additionally, only 2.2 percent of the total number of players who try a game ever spend any money, and the spending isn't spread evenly even then, with 10 percent of the total number of paying users contributing almost half of the total revenue.
F2P attracts freeloaders, first and foremost. Those willing to spend any amount of money will be coaxed to do so with every dirty trick found in the psychology book. Gameplay will no longer mainly revolve around giving players a good time, but making them reach for their wallets. Beware of "Slobbit Machines" (those who know, know).
F2P MAKES more money than P2P but that doesn't mean it COSTS more money, if done correctly like Trion did with Rift. Rift is 100% full access to anyone with the only exception being a few souls (Class Trees for other games) that are by no means required to play. Also in Rift, you cannot purchase the top tier gear from the cash shop, meaning it's not P2W like Neverwinter. However, it's 100% true that player SPEND more money in a F2P game because they have access to so many desirable items from the cash shop. It's also true that some F2P games put up paywalls with content, but not all do.The free to play business model is a ruse . F2P always ends up costing more to the subscribers that want full game acces .
You have to pay for access to areas such as pvp zones and Dungeons . Player housing , more storage or bank vaults become unlocks for cash . Level restrictions mean more cash to the Unsubscribed player . Limitations on the amount of characters created . Character looks become unlocks for cash . Every expansion becomes paid access .
Even when told those who elect to subscribe will get full access , the Gift shop model always ends up selling items that can't be found or aquired in game .
Finally as someone mentioned , the flood of undesirable Facebook nay Sayers rush into the free community spouting their rubbish without consequence because if they get banned , they just make another free account with a new email .
You end up with more gold farmers and trouble every time as the community falls apart .