The free to play business model is a ruse . F2P always ends up costing more to the subscribers that want full game acces .
You have to pay for access to areas such as pvp zones and Dungeons . Player housing , more storage or bank vaults become unlocks for cash . Level restrictions mean more cash to the Unsubscribed player . Limitations on the amount of characters created . Character looks become unlocks for cash . Every expansion becomes paid access .
Even when told those who elect to subscribe will get full access , the Gift shop model always ends up selling items that can't be found or aquired in game .
The player economy goes into shambles as crafted items become available though the gift shop model . More Cash for content .
Finally as someone mentioned , the flood of undesirable Facebook nay Sayers rush into the free community spouting their rubbish without consequence because if they get banned , they just make another free account with a new email .
You end up with more gold farmers and trouble every time as the community falls apart .
Free to play is a CASH Scam and will cost many way more in the end .
TheShadowScout wrote: »
In the end, I'd rather pay a monthly fee to support the game upkeep, and maybe some extra for special services (like major character changes, renames, etc.) and have all the other fun stuff earn-able through gameplay...
Alphashado wrote: »
dwemer_paleologist wrote: »The free to play business model is a ruse . F2P always ends up costing more to the subscribers that want full game acces .
You have to pay for access to areas such as pvp zones and Dungeons . Player housing , more storage or bank vaults become unlocks for cash . Level restrictions mean more cash to the Unsubscribed player . Limitations on the amount of characters created . Character looks become unlocks for cash . Every expansion becomes paid access .
Even when told those who elect to subscribe will get full access , the Gift shop model always ends up selling items that can't be found or aquired in game .
The player economy goes into shambles as crafted items become available though the gift shop model . More Cash for content .
Finally as someone mentioned , the flood of undesirable Facebook nay Sayers rush into the free community spouting their rubbish without consequence because if they get banned , they just make another free account with a new email .
You end up with more gold farmers and trouble every time as the community falls apart .
Free to play is a CASH Scam and will cost many way more in the end .
then why cant i find the "rings of mara" in eso?
Probably the worse thing in 'market place' model is xp potions. When these start to be sold, you can expect the xp needed to level to increase while the xp earned to decrease.
Bloodystab wrote: »Probably the worse thing in 'market place' model is xp potions. When these start to be sold, you can expect the xp needed to level to increase while the xp earned to decrease.
Yeah, or "You need to wait 768 minutes to repeat daily Quest! or Click and buy Daily Unlocker." Wohoo im soo excited..
Playing a game that went from Pay to play to Free to play I can safely say the OP is wrong. While at most a F2P game is restrictive to non-subs it far better off then most pay to play ones.
F2P players couldn't wear or purchase epics with purple restriction use and gold limit (They could spend only 5000 out of their total amount of 1.5 mil) on higher priced items.
They were also limited from using chat, LFG, PVP, leveling etc. With the spam feature present in many MMO's gold sellers were easy to deal with especially with a mega server.
The plus for this was there were new players to add to the population and fill the roles needed that were lacking in areas of the game.
Honestly you can quit if the game goes F2P, I wouldn't blame you if the company gave us nothing for our loyalty after the change to a payment model. Most would give me credits I could save up and spend on visual appealing stuff like mounts and shiny armor (Not epic one shot gear).
But if your just quitting because your worried about the new influx of players who will most likely choose to play and eventually support it then your a bigger idiot then you think F2P players are and this gaming community might be better off with out you.
I have never seen a F2P MMO, where I have to pay for PvP and dungeons (Haven't played many though)
The free to play business model is a ruse . F2P always ends up costing more to the subscribers that want full game acces .
You have to pay for access to areas such as pvp zones and Dungeons . Player housing , more storage or bank vaults become unlocks for cash . Level restrictions mean more cash to the Unsubscribed player . Limitations on the amount of characters created . Character looks become unlocks for cash . Every expansion becomes paid access .
Even when told those who elect to subscribe will get full access , the Gift shop model always ends up selling items that can't be found or aquired in game .
The player economy goes into shambles as crafted items become available though the gift shop model . More Cash for content .
Finally as someone mentioned , the flood of undesirable Facebook nay Sayers rush into the free community spouting their rubbish without consequence because if they get banned , they just make another free account with a new email .
You end up with more gold farmers and trouble every time as the community falls apart .
Free to play is a CASH Scam and will cost many way more in the end .
First of all F2P attracks all sorts of random kids that ruin the community. Also item shops usually ruin the game style with rainbow farting pony mounts.
If ESO goes F2P I'll quit on the spot and never look back.
Bloodystab wrote: »Probably the worse thing in 'market place' model is xp potions. When these start to be sold, you can expect the xp needed to level to increase while the xp earned to decrease.
Yeah, or "You need to wait 768 minutes to repeat daily Quest! or Click and buy Daily Unlocker." Wohoo im soo excited..
Yeah well, this really isn't much of a problem if you compare that with Pay-to-Win.
Paying for convenience is something I don't have a problem with.
But yes, the optimal path is keeping the subscription model. I'm just saying the sky wouldn't be falling with an Item Store that offers some XP potions and cooldown removers...
Things could be a lot worse than that.