Ugh that's not a good comparison. Getting crafting to 50 is easy. You can farm enough mats to level crafting to 50 in a single day. On the other hand, getting to legate probably requires 1500+ hours played in PVP.I think there should be multiple ways of getting these colors, especially rarer ones. There's a whole crafting system designed for making things - why can't we decon and research armor/weapon hues?
I get that there should be SOME reward for achievements other than "well, you achieved something. Here's a check-mark." But I'm more than willing to level my alchemy and smithing/clothing/woodworking to 50 in order to get access to dye if it means I can avoid pvp.
Ugh that's not a good comparison. Getting crafting to 50 is easy. You can farm enough mats to level crafting to 50 in a single day. On the other hand, getting to legate probably requires 1500+ hours played in PVP.I think there should be multiple ways of getting these colors, especially rarer ones. There's a whole crafting system designed for making things - why can't we decon and research armor/weapon hues?
I get that there should be SOME reward for achievements other than "well, you achieved something. Here's a check-mark." But I'm more than willing to level my alchemy and smithing/clothing/woodworking to 50 in order to get access to dye if it means I can avoid pvp.
Ugh that's not a good comparison. Getting crafting to 50 is easy. You can farm enough mats to level crafting to 50 in a single day. On the other hand, getting to legate probably requires 1500+ hours played in PVP.I think there should be multiple ways of getting these colors, especially rarer ones. There's a whole crafting system designed for making things - why can't we decon and research armor/weapon hues?
I get that there should be SOME reward for achievements other than "well, you achieved something. Here's a check-mark." But I'm more than willing to level my alchemy and smithing/clothing/woodworking to 50 in order to get access to dye if it means I can avoid pvp.
Ugh that's not a good comparison. Getting crafting to 50 is easy. You can farm enough mats to level crafting to 50 in a single day. On the other hand, getting to legate probably requires 1500+ hours played in PVP.I think there should be multiple ways of getting these colors, especially rarer ones. There's a whole crafting system designed for making things - why can't we decon and research armor/weapon hues?
I get that there should be SOME reward for achievements other than "well, you achieved something. Here's a check-mark." But I'm more than willing to level my alchemy and smithing/clothing/woodworking to 50 in order to get access to dye if it means I can avoid pvp.
Okay, so make "unlock 8 traits in all items" part of the requirement. Wanna have Black-Black as a color for your light armor pants? Start researching light gear, then. You want your sword's hilt to be the Ultimate Blue? Have fun brushing up on the research for all your weapons, because you need to know these items inside and out before you get to dabble in something silly like "colors." They could even tie it to Crafting Writs.
The point is, if a dye that I want is linked to some sort of tedious task, it may as well be linked to more than one. And in terms of immersion, there's no reason killing oodles of people should allow me to dye my armor black. Or orange. Blue. Lime green. Whatever, it doesn't matter. I get that they want achievements to mean something, but dye isn't a very good reward anyway. "You've murdered millions! Here's a crayon!" That's basically what the game is telling people who've gotten the achievement. Why not tie achievements to armor sets that are relevant to the achievement, instead, and let dyes be somehow connected to crafting? At least then, it'd make sense.
The best dyes are PVP related because they actually take work lol.
Legate takes a lot of dedication to get, I saw someone celebrating in zone about hitting rank 24 and that seems like it was a year ago lol.
MornaBaine wrote: »I understand that achieving Legate is a lot of work. And it should totally come with an awesome reward...like special armor. Giving a DYE for managing that is actually incredibly paltry. Insulting even.
MornaBaine wrote: »...To level in this game you HAVE to play the PvE content. ...
This has been my biggest complaint about this game since launch to be honest.
It was supposed to be possible to play entirely as a PvP player, then they nerfed PvP exp right at launch and railroaded players into PvE content.
Guys, guys. Did you know there's multiple black dyes?
You can unlock others by doing easier things like becoming a vampire (Noxophilic Black), deconstructing items (Obsidian Black) and completing a couple of quests in Grahtwood (Thalmor Black). That's just 3 of them off the top of my head.
The system is accessible enough. No need to claim it's flawed or anything just because you're angry you can't get a particular dye easily.
Can we have a Disagree button?MornaBaine wrote: »This is part of character customization and should in no way be something we have to struggle for...
Are the other black dyes worse looking? Have you compared them?
I don't have the Legate dye, so I can't compare them, but most of the black dyes I do have are very similar (except for Coldharbour Ash Black) so I'd be surprised if the Legate Black was that different.
I can understand the dye might be underwhelming as a PvP reward but it's nice that every playstyle has its' own dyes to unlock. Gives people an incentive to step out of their comfort zone and try something new.
I don't think PvPers are that interested in getting the timed achievements for trials either. It works both ways.
Are the other black dyes worse looking? Have you compared them?
I don't have the Legate dye, so I can't compare them, but most of the black dyes I do have are very similar (except for Coldharbour Ash Black) so I'd be surprised if the Legate Black was that different.
I can understand the dye might be underwhelming as a PvP reward but it's nice that every playstyle has its' own dyes to unlock. Gives people an incentive to step out of their comfort zone and try something new.
I don't think PvPers are that interested in getting the timed achievements for trials either. It works both ways.
Yeah, going by the swatches and the larger color comparisons on ESO Fashion, Legate's Black is the "blackest black" followed by Thalmor and Noxophilic Blacks which are gray, and Coldharbour Ash Black, which is more brown. Maormer-Eyes Gray is dark, but it's not quite black - it's off, somehow (maybe a very deep greenish?), in the way that Stendarr White is less "white" and more of a very pale/bright blue.
To most people, this is just a bunch of petty quibbling, but everyone has aspects of the game they take too seriously. For people like the OP and myself, this just happens to be one of them.
Anyway, just because people are potentially unhappy on both sides of the fence, it doesn't mean that's how things should be. This may be something of a broad stroke, but wouldn't it be great if achievements were tied to things that made the experience better for people who bother to get them? PVPers can get things that benefit PVP, crafters can get things that benefit their craft, PVEers can get stuff that benefits PVE... Maybe if some random devs just happen to be strolling by, they may skim over this bit and consider it for some future features. *nudge, nudge*
Anyway, just because people are potentially unhappy on both sides of the fence, it doesn't mean that's how things should be. This may be something of a broad stroke, but wouldn't it be great if achievements were tied to things that made the experience better for people who bother to get them? PVPers can get things that benefit PVP, crafters can get things that benefit their craft, PVEers can get stuff that benefits PVE... Maybe if some random devs just happen to be strolling by, they may skim over this bit and consider it for some future features. *nudge, nudge*
Anyway, just because people are potentially unhappy on both sides of the fence, it doesn't mean that's how things should be. This may be something of a broad stroke, but wouldn't it be great if achievements were tied to things that made the experience better for people who bother to get them? PVPers can get things that benefit PVP, crafters can get things that benefit their craft, PVEers can get stuff that benefits PVE... Maybe if some random devs just happen to be strolling by, they may skim over this bit and consider it for some future features. *nudge, nudge*
I am perfectly fine with rarer dyes being tied to achievements, Thank you very much. They dont take up bag space or get unusable when I level up.
MornaBaine wrote: »I understand that achieving Legate is a lot of work. And it should totally come with an awesome reward...like special armor. Giving a DYE for managing that is actually incredibly paltry. Insulting even.
That's the life of a pvper, we get nothing for our time spent, the gear rewards are horrible for the most part, and aside from dyes and titles and an occasional skill point there is no reward other than the actual pvp experience to reward you.
MornaBaine wrote: »I understand that achieving Legate is a lot of work. And it should totally come with an awesome reward...like special armor. Giving a DYE for managing that is actually incredibly paltry. Insulting even.
That's the life of a pvper, we get nothing for our time spent, the gear rewards are horrible for the most part, and aside from dyes and titles and an occasional skill point there is no reward other than the actual pvp experience to reward you.
But.... But.... Facial animations! The resource allocation and budgeting for this game is ridiculous.
MornaBaine wrote: »The best dyes are PVP related because they actually take work lol.
Legate takes a lot of dedication to get, I saw someone celebrating in zone about hitting rank 24 and that seems like it was a year ago lol.
I understand that achieving Legate is a lot of work. And it should totally come with an awesome reward...like special armor. Giving a DYE for managing that is actually incredibly paltry. Insulting even.
MornaBaine wrote: »The best dyes are PVP related because they actually take work lol.
Legate takes a lot of dedication to get, I saw someone celebrating in zone about hitting rank 24 and that seems like it was a year ago lol.
I understand that achieving Legate is a lot of work. And it should totally come with an awesome reward...like special armor. Giving a DYE for managing that is actually incredibly paltry. Insulting even.
But black is such a highly sought after color.......a special color.....a rare color....
Seems like a reward to me.
MornaBaine wrote: »MornaBaine wrote: »The best dyes are PVP related because they actually take work lol.
Legate takes a lot of dedication to get, I saw someone celebrating in zone about hitting rank 24 and that seems like it was a year ago lol.
I understand that achieving Legate is a lot of work. And it should totally come with an awesome reward...like special armor. Giving a DYE for managing that is actually incredibly paltry. Insulting even.
But black is such a highly sought after color.......a special color.....a rare color....
Seems like a reward to me.
But a completely nonsensical one.
MornaBaine wrote: »MornaBaine wrote: »The best dyes are PVP related because they actually take work lol.
Legate takes a lot of dedication to get, I saw someone celebrating in zone about hitting rank 24 and that seems like it was a year ago lol.
I understand that achieving Legate is a lot of work. And it should totally come with an awesome reward...like special armor. Giving a DYE for managing that is actually incredibly paltry. Insulting even.
But black is such a highly sought after color.......a special color.....a rare color....
Seems like a reward to me.
But a completely nonsensical one.
An achievement usually means the attainment of a dye in the current system. One that was partially implemented in order to encourage players to try out new content (not that colors means that much to many players).
Given that premise, it makes sense that one of the most highly sought after colors is given to a high-class achievement. Other similar, albeit, not quite the same shade black include Coldharbor Ash Black and Noxophillic Black. Is it really that important for you to have that particular shade? Ash black is actually pretty dark and is among the darkest of the blacks (but then again, maybe you are trying it on light armor or something?).
It would be pretty weird if the dye rewarded for legate was more like fighter's guild red or something instead.
MornaBaine wrote: »
YES, actually it IS that important to me to have the Legate's Black. If you read through this still pretty short thread you might have noticed that I explained that the other blacks, most of which are dull and some of which are not black at all but are, instead, GRAY. The Legate's Black is a gorgeous DEEP blue-black, MARKEDLY different from the Coldharbor Black. And there's no logical reason for it to be made impossible for me to get merely because of my preferred playstyle which is very light on PvP.
MornaBaine wrote: »
YES, actually it IS that important to me to have the Legate's Black. If you read through this still pretty short thread you might have noticed that I explained that the other blacks, most of which are dull and some of which are not black at all but are, instead, GRAY. The Legate's Black is a gorgeous DEEP blue-black, MARKEDLY different from the Coldharbor Black. And there's no logical reason for it to be made impossible for me to get merely because of my preferred playstyle which is very light on PvP.
Sound to me like you either have incentive to change your preferred playstyle or give up on getting that color. Your choice, not ours.
MornaBaine wrote: »OR I and those who feel the same way can lobby ZOS for change. Indeed, changes that would BENEFIT PvPers who would probably appreciate getting something more meaningful than a dye when they accomplish some of those insanely difficult PvP achievements.