ZOS_JoeBlackburn wrote: »Hey Guys,
Qhival's post is super informative, and hopefully we can help clear up a little more of the critical strike info for you. Currently critical strikes are based on the defense that an ability checks when it goes off.
So when you use an ability like Uppercut, it checks against the target's Armor when it does damage. This means it has a Critical Strike chance based off of your Weapon Critical stat.
If you are using an ability like Crystal Shards that checks against the target's Spell Resistance when it does damage, it will base its Critical Strike chance off of your Spell Critical stat.
For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.
We know that currently it’s a little confusing to determine what stats modify your abilities when you put them on your bar, and we are working to make sure it will be very obvious in the future.
ZOS_GinaBruno wrote: »Hey everyone. While we aren’t quite ready to discuss all the changes and improvements going into Update 6, we can tell you that many of these changes will specifically address the concerns brought up in this thread. Our primary goal is that regardless of your class and build, you can feel like you can be competitive in the archetype you want to play as.
Yup it means Sorcs will have to stack Spell Damage just like the other 3 Classes will if they want to run the CS build. I do think ZoS will come up with some workaround for Sorcs though.I never heard of what your talking about.....They said that all STAFF skills would be magicka based and scale of spell power they have Never said that all class skill would now scale off of it.....keep crit surge as it and do not buff it to spell damage
Easy fix, make surge effect either weapon damage or spell damage whichever is higher.
So sorcs are bottlenecked to use a restostaff, equip dark exchange or go melee for solo-pve huh
QM answer about this issue in that thread:ZOS_GinaBruno wrote: »Hey everyone. While we aren’t quite ready to discuss all the changes and improvements going into Update 6, we can tell you that many of these changes will specifically address the concerns brought up in this thread. Our primary goal is that regardless of your class and build, you can feel like you can be competitive in the archetype you want to play as.
frostbreeze wrote: »Imo now that staves will scale from spell damage its irrational for surge(morphless) to add weapon damage! The class is called sorcerer ffs its meant to weild staves and magic.Sure u can go stamina build if u want but thats personal choice hence they should make surge give spell damage then be morphable to something that adds weapon damage and scale from stamina for all you stamina sorcs(srsly u made a sorc to go stamina?srsly?) and make add sp+heal to crit surge. Besides stamina builds will get a stamina based heal from the new alliance war skill theyre implementing so plz dont nerf us magica sorcs again and do the right thing here zos
Maybe I'm just an old fashioned TES gamer, but sorc doesn't mean wielding staves and magic to me. It means a heavily armored frontline/ bow summoner as the TES archetipe the online class is clearly based off of is.
w3ng_vgeb17_ESO wrote: »Maybe I'm just an old fashioned TES gamer, but sorc doesn't mean wielding staves and magic to me. It means a heavily armored frontline/ bow summoner as the TES archetipe the online class is clearly based off of is.
This dress and stick type of sorcerer comes from WoW and DAOC for example. A ranged class wearing light armor robes and wielding a staff.
The TES sorcerer is in fact a summoner in heavy armor. Oblivion has this lore as well: http://elderscrolls.wikia.com/wiki/Sorcerer_(Oblivion). Even though you will find mages in TES lore, too.
I think in ESO they tried to combine all of these views, but it's a bit akward. A heavily armored summoner must choose sorcerer, because it is the only class with a summoning skill line. But many people want to have their WoW, DAOC sorcerer with light armor and staff.
If I recall correctly ZOS wanted to move more to the TES line again. This means the summon skill line for sorcerer stays and is buffed, the surge spell with weapon damage stays as well.
There are only for classes in this game guys. It's pretty clear they were trying to make one for each archetype. The Sorc is the caster.
Your convoluted logic trying to say that isn't so doesn't fly.
And let's not forget that many of these Devs are from DAoC. The existence of the Dragon Knight class ought to show you that they are not going for TES purity in the classes.
There are only for classes in this game guys. It's pretty clear they were trying to make one for each archetype. The Sorc is the caster.
Your convoluted logic trying to say that isn't so doesn't fly.
And let's not forget that many of these Devs are from DAoC. The existence of the Dragon Knight class ought to show you that they are not going for TES purity in the classes.
Please explain to me exactly how, other that the name, a sorc is designed to be a caster. Especially compared to the other classes.
This has nothing to do with class purity. It has everything to do with what they are basing the design around.
So, please explain your logic that says sorc is designed as a caster class, and I will explain mine.
And I assume you are one of those people who thinks that nightblades are an exclusively stealth class. Well, I've got news for you buddy.
There are only for classes in this game guys. It's pretty clear they were trying to make one for each archetype. The Sorc is the caster.
Your convoluted logic trying to say that isn't so doesn't fly.
And let's not forget that many of these Devs are from DAoC. The existence of the Dragon Knight class ought to show you that they are not going for TES purity in the classes.
Please explain to me exactly how, other that the name, a sorc is designed to be a caster. Especially compared to the other classes.
This has nothing to do with class purity. It has everything to do with what they are basing the design around.
So, please explain your logic that says sorc is designed as a caster class, and I will explain mine.
And I assume you are one of those people who thinks that nightblades are an exclusively stealth class. Well, I've got news for you buddy.
Let's see... They're the class that has Crystal Shards, Daedric curse, MAGE'S Fury, Lightning Pool, and skill that exchanges stamina for magicka.
They're class description says:
Sorcerers summon and control weather phenomenon: hurling lightning bolts and creating electrified fields, summoning tornadoes and impenetrable fog, and calling upon Daedric forces to summon Storm Atronachs and magical armor.
And then yes, there's the name. Because a developer would have to be truly idiotic to make a class named Sorcerer and NOT make it a viable caster. Especially when there are only 4 classes to choose from and none of the other fit this archetype at all.
Does that mean you have to be a caster? Of course not. It's an open class system.
But each class has a natural bias or tradition. NB is the rogue. DK is the tanky warrior. Templar is the healer paladin. It's classic fantasy stuff. Nothing confusing going on.
You can defy those archetypes, because freedom, but that doesn't mean they don't exist.
Edit: let's not forget that in addition to the name and the description, the default armor on the character select screen is Light Armor robes for this class. ZOS is clearly sending a certain message to new players that you somehow missed.
Sorcerer
In-game Description: Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.
Specialization: Magic
Attributes: Intelligence, Endurance
Major Skills:
Enchant
Conjuration
Mysticism
Destruction
Alteration
Minor Skills:
Illusion
Medium Armor
Heavy Armor
Marksman
Short Blade
Spells:
Shield(Shield 5pts for 30sec on self)
Water Walking (Water Walking for 60sec on self)
Bound Dagger (Bound Dagger for 60 sec on self)
Summon Ancestral Ghost (Summon Ancestral Ghost for 60sec on self)
Fire Bite (Fire Damage 15-30pts on touch)
Detect Creature (Detect Animal 50-150ft for 5sec on self)
wikipedia wrote:A spell-caster is a character archetype in gaming with the ability (usually magical, but sometimes spiritual) to cast spells, based on the magic users of folklore. Spell-casters can take the form of sorcerers, wizards, warlocks and healers. Spell-casters usually are limited in the number and type of spells they can cast by an expendable resource, often called magic points, which generally regenerates with time. Often, these characters do not have direct methods of attack(or insignificant), and so rely on their special magical attacks and on other, more combative, game units to fend for them. Spell-casters generally have less health and are less tough than other units (for instance, the tank). Due to their high damage output but low damage resistance, they are sometimes colloquially referred to as glass cannons. They are also labelled as "squishy" by many game-players, due to the relative ease with which they can die due to low health.