1. Imo, power stone, capacitor, and unholy knowledge will give sorcs an edge in spellcrafting.
Questions:
- Should sorcerers get a great boost to spellcrafting when it's released?
- Where are the destro/resto saves in the previous ES games?
- How would you describe the current effectiveness of summons in the game?
There are only for classes in this game guys. It's pretty clear they were trying to make one for each archetype. The Sorc is the caster.
Your convoluted logic trying to say that isn't so doesn't fly.
And let's not forget that many of these Devs are from DAoC. The existence of the Dragon Knight class ought to show you that they are not going for TES purity in the classes.
Please explain to me exactly how, other that the name, a sorc is designed to be a caster. Especially compared to the other classes.
This has nothing to do with class purity. It has everything to do with what they are basing the design around.
So, please explain your logic that says sorc is designed as a caster class, and I will explain mine.
And I assume you are one of those people who thinks that nightblades are an exclusively stealth class. Well, I've got news for you buddy.
Let's see... They're the class that has Crystal Shards, Daedric curse, MAGE'S Fury, Lightning Pool, and skill that exchanges stamina for magicka.
They're class description says:
Sorcerers summon and control weather phenomenon: hurling lightning bolts and creating electrified fields, summoning tornadoes and impenetrable fog, and calling upon Daedric forces to summon Storm Atronachs and magical armor.
And then yes, there's the name. Because a developer would have to be truly idiotic to make a class named Sorcerer and NOT make it a viable caster. Especially when there are only 4 classes to choose from and none of the other fit this archetype at all.
Does that mean you have to be a caster? Of course not. It's an open class system.
But each class has a natural bias or tradition. NB is the rogue. DK is the tanky warrior. Templar is the healer paladin. It's classic fantasy stuff. Nothing confusing going on.
You can defy those archetypes, because freedom, but that doesn't mean they don't exist.
Edit: let's not forget that in addition to the name and the description, the default armor on the character select screen is Light Armor robes for this class. ZOS is clearly sending a certain message to new players that you somehow missed.
Kyotee0071 wrote: »There are only for classes in this game guys. It's pretty clear they were trying to make one for each archetype. The Sorc is the caster.
Your convoluted logic trying to say that isn't so doesn't fly.
And let's not forget that many of these Devs are from DAoC. The existence of the Dragon Knight class ought to show you that they are not going for TES purity in the classes.
No clue why this received a LOL. Post is spot on and I agree.
Please explain to me exactly how, other that the name, a sorc is designed to be a caster. Especially compared to the other classes.
This has nothing to do with class purity. It has everything to do with what they are basing the design around.
So, please explain your logic that says sorc is designed as a caster class, and I will explain mine.
And I assume you are one of those people who thinks that nightblades are an exclusively stealth class. Well, I've got news for you buddy.
So, if sorcerer isn't supposed to fill the role of a bursty robe wearing, staff wielding pure caster that covers a more traditional wizard role in gaming - what other class out of the 3 would you suggest cover that role?
Yes all classes here can put on a robe and staff and cast spells, but none of them actually feel like a wizard / mage like the sorcerer actually does.
Your logic is flawed.
Let's see... They're the class that has Crystal Shards, Daedric curse, MAGE'S Fury, Lightning Pool, and skill that exchanges stamina for magicka.
They're class description says:
Sorcerers summon and control weather phenomenon: hurling lightning bolts and creating electrified fields, summoning tornadoes and impenetrable fog, and calling upon Daedric forces to summon Storm Atronachs and magical armor.
And then yes, there's the name. Because a developer would have to be truly idiotic to make a class named Sorcerer and NOT make it a viable caster. Especially when there are only 4 classes to choose from and none of the other fit this archetype at all.
Does that mean you have to be a caster? Of course not. It's an open class system.
But each class has a natural bias or tradition. NB is the rogue. DK is the tanky warrior. Templar is the healer paladin. It's classic fantasy stuff. Nothing confusing going on.
You can defy those archetypes, because freedom, but that doesn't mean they don't exist.
Edit: let's not forget that in addition to the name and the description, the default armor on the character select screen is Light Armor robes for this class. ZOS is clearly sending a certain message to new players that you somehow missed.
Again, Spot on.
I just don't see how people are bringing up classes from older Elder Scrolls games to compare to here.
Where's my Acrobat class? Agent? Pilgrim? Monk? Witch hunter?
Where's my luck, personality, or speed stat?
Please don't bring up older games when trying to discuss classes. This one is very different.
Since folks seem to like to bring up older TES classes when discussing things let me ask you which of the 4 available classes do you think is more catered to the default class of "MAGE" from Oblivion?
My pick would 100 % be the class named "SORCERER" in this game.
There are only for classes in this game guys. It's pretty clear they were trying to make one for each archetype. The Sorc is the caster.
Your convoluted logic trying to say that isn't so doesn't fly.
And let's not forget that many of these Devs are from DAoC. The existence of the Dragon Knight class ought to show you that they are not going for TES purity in the classes.
Please explain to me exactly how, other that the name, a sorc is designed to be a caster. Especially compared to the other classes.
This has nothing to do with class purity. It has everything to do with what they are basing the design around.
So, please explain your logic that says sorc is designed as a caster class, and I will explain mine.
And I assume you are one of those people who thinks that nightblades are an exclusively stealth class. Well, I've got news for you buddy.
Let's see... They're the class that has Crystal Shards, Daedric curse, MAGE'S Fury, Lightning Pool, and skill that exchanges stamina for magicka.
They're class description says:
Sorcerers summon and control weather phenomenon: hurling lightning bolts and creating electrified fields, summoning tornadoes and impenetrable fog, and calling upon Daedric forces to summon Storm Atronachs and magical armor.
And then yes, there's the name. Because a developer would have to be truly idiotic to make a class named Sorcerer and NOT make it a viable caster. Especially when there are only 4 classes to choose from and none of the other fit this archetype at all.
Does that mean you have to be a caster? Of course not. It's an open class system.
But each class has a natural bias or tradition. NB is the rogue. DK is the tanky warrior. Templar is the healer paladin. It's classic fantasy stuff. Nothing confusing going on.
You can defy those archetypes, because freedom, but that doesn't mean they don't exist.
Edit: let's not forget that in addition to the name and the description, the default armor on the character select screen is Light Armor robes for this class. ZOS is clearly sending a certain message to new players that you somehow missed.
Alright, good points. And my post was more reactionary to yours than it should have been. I'm not saying sorcs should not be casters, I'm challenging your assesment that they are the 'caster class.' And I did structure my previous comments to get a rise and spark a heated discussion...
First argument;Now, pretty much everything you listed has do do with names and descriptions, not actual designs and mechanics. Fine and all, but it doesn't actually say much about the design. Of course, my original argument was essentially the same. So
The current sorcerer description reads; 'Sorcerers can use conjuration and destruction spells to hurl lightning bolts and create shock fields, weild dark magic to snare and stun, and summon Daedric combat followers from Oblivion to assist them.'
So not to much different from yours. Maybe more specific, but moving on.
Lets look at the TES precedent that I am referencing and claiming they are basing the class off of. And specifically the points highlighted in the descriptions.Sorcerer
In-game Description: Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.
Specialization: Magic
Attributes: Intelligence, Endurance
Major Skills:
Enchant
Conjuration
Mysticism
Destruction
Alteration
Minor Skills:
Illusion
Medium Armor
Heavy Armor
Marksman
Short Blade
Spells:
Shield(Shield 5pts for 30sec on self)
Water Walking (Water Walking for 60sec on self)
Bound Dagger (Bound Dagger for 60 sec on self)
Summon Ancestral Ghost (Summon Ancestral Ghost for 60sec on self)
Fire Bite (Fire Damage 15-30pts on touch)
Detect Creature (Detect Animal 50-150ft for 5sec on self)
Alright. You will notice; "Though spellcasters by vocation, sorcerers rely most on summonings and enchantments." So, still casters. But the thing is I was not originally arguing against them being casters. Just the method and use of these abilities. And honestly it was just a knee-jerk reaction to his assessment of the class and incredulity that someone would go a melee build.
Now, you may be thinking, "hey, your main and only v14 toon, according to your signature, is a nightblade! and yet you say; 'And I assume you are one of those people who thinks that nightblades are an exclusively stealth class. Well, I've got news for you buddy.' But if you are claiming that nightblade does more than stealth then you are not following the precedent of your class >>> http://www.uesp.net/wiki/Morrowind:Classes#Nightblade see??? why are you so adamant about sorcs following theirs?" Well, that's the thing... I'm not. I'm saying ZOS is.
When I chose nightblade, I didn't go in for the rouge stabby-stab because I wanted to play rouge (because I don't play a rouge). I did an objective comparison between classes and chose the one that had skills that were closest to what I wanted to play, because I absolutely DESPISE the implementation of classes in ESO. While previous games had classes, they were more like springboards to work off of, as you could use any weapon, skill, and spell in the game.
Second argument;How exactly do the other classes 'not fit the archetype'? lets see how good o'l wikipedia defines a casterwikipedia wrote:A spell-caster is a character archetype in gaming with the ability (usually magical, but sometimes spiritual) to cast spells, based on the magic users of folklore. Spell-casters can take the form of sorcerers, wizards, warlocks and healers. Spell-casters usually are limited in the number and type of spells they can cast by an expendable resource, often called magic points, which generally regenerates with time. Often, these characters do not have direct methods of attack(or insignificant), and so rely on their special magical attacks and on other, more combative, game units to fend for them. Spell-casters generally have less health and are less tough than other units (for instance, the tank). Due to their high damage output but low damage resistance, they are sometimes colloquially referred to as glass cannons. They are also labelled as "squishy" by many game-players, due to the relative ease with which they can die due to low health.
So how exactly do DKs not make good (squishy) pyromages? Or nightblades not make good dark/blood mages? Or templars good healers and solar/holy mages? I guess I just don't understand how you can claim no other class can fit. Ah well...
Third argument;So now I get to actual mechanics and design. So, this is really my interpretation, and it obviously differs from yours.
So lets look at available skills. There are three defensive abilities one is your standard shield. Two, however, grant armor. I would think armor would be more appreciated in a melee build... but whatever.
Surge grants weapon damage. Even if it were not for staves using weapon damage, I think its kinda odd that weapon power is whats boosted. Because, you know, spells are always associated with weapon power.
Pretty much the entire dark magic skill line consists of CC. Usefull at range certainly... More usefull when you are up close and personal imo.
Concept for dark exchange; if you are maxed in stamina and stamina regen, why not exchange a bit of it for majica. You have BE to gain range after all... (yea, very costly for that... but that's what i came up with.)
And then the Daedric Summoning line. Three summons, one being an ult. Pretty much the crux of my argument. And a delayed explosion curse. And two of the afore mentioned defensive skills. All packed conveniently together as if its saying, 'bind your armor, summon your pets, cast your curse, and then wail away with your weapon.' Yea, they are activated and thus require precious space on your bar. But still, that's what it feels like to me.
There isn't much that's actually spammable, other than mages fury. everything seems like its designed to be used in between weapon attacks, or to create and zone areas. There isn't much that screams 'caster' to me. Summoner, yes. Defensive and Zoning, yes. Casting not so much. But thats just me I guess...
Of course, I love arguing with strangers on the internet, otherwise I wouldn't be on forums. So, disagree? Agree? Hate my guts?
There are only for classes in this game guys. It's pretty clear they were trying to make one for each archetype. The Sorc is the caster.
Your convoluted logic trying to say that isn't so doesn't fly.
And let's not forget that many of these Devs are from DAoC. The existence of the Dragon Knight class ought to show you that they are not going for TES purity in the classes.
Please explain to me exactly how, other that the name, a sorc is designed to be a caster. Especially compared to the other classes.
This has nothing to do with class purity. It has everything to do with what they are basing the design around.
So, please explain your logic that says sorc is designed as a caster class, and I will explain mine.
And I assume you are one of those people who thinks that nightblades are an exclusively stealth class. Well, I've got news for you buddy.
Let's see... They're the class that has Crystal Shards, Daedric curse, MAGE'S Fury, Lightning Pool, and skill that exchanges stamina for magicka.
They're class description says:
Sorcerers summon and control weather phenomenon: hurling lightning bolts and creating electrified fields, summoning tornadoes and impenetrable fog, and calling upon Daedric forces to summon Storm Atronachs and magical armor.
And then yes, there's the name. Because a developer would have to be truly idiotic to make a class named Sorcerer and NOT make it a viable caster. Especially when there are only 4 classes to choose from and none of the other fit this archetype at all.
Does that mean you have to be a caster? Of course not. It's an open class system.
But each class has a natural bias or tradition. NB is the rogue. DK is the tanky warrior. Templar is the healer paladin. It's classic fantasy stuff. Nothing confusing going on.
You can defy those archetypes, because freedom, but that doesn't mean they don't exist.
Edit: let's not forget that in addition to the name and the description, the default armor on the character select screen is Light Armor robes for this class. ZOS is clearly sending a certain message to new players that you somehow missed.
Alright, good points. And my post was more reactionary to yours than it should have been. I'm not saying sorcs should not be casters, I'm challenging your assesment that they are the 'caster class.' And I did structure my previous comments to get a rise and spark a heated discussion...
First argument;Now, pretty much everything you listed has do do with names and descriptions, not actual designs and mechanics. Fine and all, but it doesn't actually say much about the design. Of course, my original argument was essentially the same. So
The current sorcerer description reads; 'Sorcerers can use conjuration and destruction spells to hurl lightning bolts and create shock fields, weild dark magic to snare and stun, and summon Daedric combat followers from Oblivion to assist them.'
So not to much different from yours. Maybe more specific, but moving on.
Lets look at the TES precedent that I am referencing and claiming they are basing the class off of. And specifically the points highlighted in the descriptions.Sorcerer
In-game Description: Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.
Specialization: Magic
Attributes: Intelligence, Endurance
Major Skills:
Enchant
Conjuration
Mysticism
Destruction
Alteration
Minor Skills:
Illusion
Medium Armor
Heavy Armor
Marksman
Short Blade
Spells:
Shield(Shield 5pts for 30sec on self)
Water Walking (Water Walking for 60sec on self)
Bound Dagger (Bound Dagger for 60 sec on self)
Summon Ancestral Ghost (Summon Ancestral Ghost for 60sec on self)
Fire Bite (Fire Damage 15-30pts on touch)
Detect Creature (Detect Animal 50-150ft for 5sec on self)
Alright. You will notice; "Though spellcasters by vocation, sorcerers rely most on summonings and enchantments." So, still casters. But the thing is I was not originally arguing against them being casters. Just the method and use of these abilities. And honestly it was just a knee-jerk reaction to his assessment of the class and incredulity that someone would go a melee build.
Now, you may be thinking, "hey, your main and only v14 toon, according to your signature, is a nightblade! and yet you say; 'And I assume you are one of those people who thinks that nightblades are an exclusively stealth class. Well, I've got news for you buddy.' But if you are claiming that nightblade does more than stealth then you are not following the precedent of your class >>> http://www.uesp.net/wiki/Morrowind:Classes#Nightblade see??? why are you so adamant about sorcs following theirs?" Well, that's the thing... I'm not. I'm saying ZOS is.
When I chose nightblade, I didn't go in for the rouge stabby-stab because I wanted to play rouge (because I don't play a rouge). I did an objective comparison between classes and chose the one that had skills that were closest to what I wanted to play, because I absolutely DESPISE the implementation of classes in ESO. While previous games had classes, they were more like springboards to work off of, as you could use any weapon, skill, and spell in the game.
Second argument;How exactly do the other classes 'not fit the archetype'? lets see how good o'l wikipedia defines a casterwikipedia wrote:A spell-caster is a character archetype in gaming with the ability (usually magical, but sometimes spiritual) to cast spells, based on the magic users of folklore. Spell-casters can take the form of sorcerers, wizards, warlocks and healers. Spell-casters usually are limited in the number and type of spells they can cast by an expendable resource, often called magic points, which generally regenerates with time. Often, these characters do not have direct methods of attack(or insignificant), and so rely on their special magical attacks and on other, more combative, game units to fend for them. Spell-casters generally have less health and are less tough than other units (for instance, the tank). Due to their high damage output but low damage resistance, they are sometimes colloquially referred to as glass cannons. They are also labelled as "squishy" by many game-players, due to the relative ease with which they can die due to low health.
So how exactly do DKs not make good (squishy) pyromages? Or nightblades not make good dark/blood mages? Or templars good healers and solar/holy mages? I guess I just don't understand how you can claim no other class can fit. Ah well...
Third argument;So now I get to actual mechanics and design. So, this is really my interpretation, and it obviously differs from yours.
So lets look at available skills. There are three defensive abilities one is your standard shield. Two, however, grant armor. I would think armor would be more appreciated in a melee build... but whatever.
Surge grants weapon damage. Even if it were not for staves using weapon damage, I think its kinda odd that weapon power is whats boosted. Because, you know, spells are always associated with weapon power.
Pretty much the entire dark magic skill line consists of CC. Usefull at range certainly... More usefull when you are up close and personal imo.
Concept for dark exchange; if you are maxed in stamina and stamina regen, why not exchange a bit of it for majica. You have BE to gain range after all... (yea, very costly for that... but that's what i came up with.)
And then the Daedric Summoning line. Three summons, one being an ult. Pretty much the crux of my argument. And a delayed explosion curse. And two of the afore mentioned defensive skills. All packed conveniently together as if its saying, 'bind your armor, summon your pets, cast your curse, and then wail away with your weapon.' Yea, they are activated and thus require precious space on your bar. But still, that's what it feels like to me.
There isn't much that's actually spammable, other than mages fury. everything seems like its designed to be used in between weapon attacks, or to create and zone areas. There isn't much that screams 'caster' to me. Summoner, yes. Defensive and Zoning, yes. Casting not so much. But thats just me I guess...
Of course, I love arguing with strangers on the internet, otherwise I wouldn't be on forums. So, disagree? Agree? Hate my guts?
Just FYI, that was not me who said the thing about the night Blade.
Anyway, this argument is pointless. All the classes are supposed to be viable in all the roles.
Sorcerer really isn't as a caster DPS. That's a problem whether or not we agree that it's their most natural role.
Kyotee0071 wrote: »There are only for classes in this game guys. It's pretty clear they were trying to make one for each archetype. The Sorc is the caster.
Your convoluted logic trying to say that isn't so doesn't fly.
And let's not forget that many of these Devs are from DAoC. The existence of the Dragon Knight class ought to show you that they are not going for TES purity in the classes.
No clue why this received a LOL. Post is spot on and I agree.
Please explain to me exactly how, other that the name, a sorc is designed to be a caster. Especially compared to the other classes.
This has nothing to do with class purity. It has everything to do with what they are basing the design around.
So, please explain your logic that says sorc is designed as a caster class, and I will explain mine.
And I assume you are one of those people who thinks that nightblades are an exclusively stealth class. Well, I've got news for you buddy.
So, if sorcerer isn't supposed to fill the role of a bursty robe wearing, staff wielding pure caster that covers a more traditional wizard role in gaming - what other class out of the 3 would you suggest cover that role?
Yes all classes here can put on a robe and staff and cast spells, but none of them actually feel like a wizard / mage like the sorcerer actually does.
Your logic is flawed.
Let's see... They're the class that has Crystal Shards, Daedric curse, MAGE'S Fury, Lightning Pool, and skill that exchanges stamina for magicka.
They're class description says:
Sorcerers summon and control weather phenomenon: hurling lightning bolts and creating electrified fields, summoning tornadoes and impenetrable fog, and calling upon Daedric forces to summon Storm Atronachs and magical armor.
And then yes, there's the name. Because a developer would have to be truly idiotic to make a class named Sorcerer and NOT make it a viable caster. Especially when there are only 4 classes to choose from and none of the other fit this archetype at all.
Does that mean you have to be a caster? Of course not. It's an open class system.
But each class has a natural bias or tradition. NB is the rogue. DK is the tanky warrior. Templar is the healer paladin. It's classic fantasy stuff. Nothing confusing going on.
You can defy those archetypes, because freedom, but that doesn't mean they don't exist.
Edit: let's not forget that in addition to the name and the description, the default armor on the character select screen is Light Armor robes for this class. ZOS is clearly sending a certain message to new players that you somehow missed.
Again, Spot on.
I just don't see how people are bringing up classes from older Elder Scrolls games to compare to here.
Where's my Acrobat class? Agent? Pilgrim? Monk? Witch hunter?
Where's my luck, personality, or speed stat?
Please don't bring up older games when trying to discuss classes. This one is very different.
Since folks seem to like to bring up older TES classes when discussing things let me ask you which of the 4 available classes do you think is more catered to the default class of "MAGE" from Oblivion?
My pick would 100 % be the class named "SORCERER" in this game.
Did you read my response to him?
But in response to you, I have no care or claim to being right. It really doesn't matter to me. If the sorcerer class feels more like a mage type to you, that's fine. It just doesn't feel that way to me. I go into more detail in the response above. My original post that started all this was simply stating that ZOS seemed to be basing its sorc design after the TES sorc. Hence, I linked the morrowind description to clarify.
And how exactly is my logic flawed? Can you give me an actual breakdown of why you think the sorcerer feels like more of a bursty caster mage? I can say that my nightblade feels like a bursty caster mage far more than my sorc, but that is subjective. Please extrapolate your argument, because it's more name calling than actual debate.
Your logic is flawed.
If you actually read my counter argument, you will see that I really don't care about the classes in previous games. Or what their names are in ESO. My only statement on the matter should have been that it seemed ZOS was basing and tweaking (if you saw ESO live you would have seen where they talked about sorcs) the design of the sorc class to be in line with the concept of the TES sorc.
But if you want to argue where this guy fits in.
My pick would be 25% DK, 25% NB, 25% Sorc, 25% temp. Because magic is spread out between the classes.
This is an open class system. No one class is designed to be the 'caster' class (my successful attempt to start an argument notwithstanding)
Your logic is flawed.
Kyotee0071 wrote: »Kyotee0071 wrote: »There are only for classes in this game guys. It's pretty clear they were trying to make one for each archetype. The Sorc is the caster.
Your convoluted logic trying to say that isn't so doesn't fly.
And let's not forget that many of these Devs are from DAoC. The existence of the Dragon Knight class ought to show you that they are not going for TES purity in the classes.
No clue why this received a LOL. Post is spot on and I agree.
Please explain to me exactly how, other that the name, a sorc is designed to be a caster. Especially compared to the other classes.
This has nothing to do with class purity. It has everything to do with what they are basing the design around.
So, please explain your logic that says sorc is designed as a caster class, and I will explain mine.
And I assume you are one of those people who thinks that nightblades are an exclusively stealth class. Well, I've got news for you buddy.
So, if sorcerer isn't supposed to fill the role of a bursty robe wearing, staff wielding pure caster that covers a more traditional wizard role in gaming - what other class out of the 3 would you suggest cover that role?
Yes all classes here can put on a robe and staff and cast spells, but none of them actually feel like a wizard / mage like the sorcerer actually does.
Your logic is flawed.
Let's see... They're the class that has Crystal Shards, Daedric curse, MAGE'S Fury, Lightning Pool, and skill that exchanges stamina for magicka.
They're class description says:
Sorcerers summon and control weather phenomenon: hurling lightning bolts and creating electrified fields, summoning tornadoes and impenetrable fog, and calling upon Daedric forces to summon Storm Atronachs and magical armor.
And then yes, there's the name. Because a developer would have to be truly idiotic to make a class named Sorcerer and NOT make it a viable caster. Especially when there are only 4 classes to choose from and none of the other fit this archetype at all.
Does that mean you have to be a caster? Of course not. It's an open class system.
But each class has a natural bias or tradition. NB is the rogue. DK is the tanky warrior. Templar is the healer paladin. It's classic fantasy stuff. Nothing confusing going on.
You can defy those archetypes, because freedom, but that doesn't mean they don't exist.
Edit: let's not forget that in addition to the name and the description, the default armor on the character select screen is Light Armor robes for this class. ZOS is clearly sending a certain message to new players that you somehow missed.
Again, Spot on.
I just don't see how people are bringing up classes from older Elder Scrolls games to compare to here.
Where's my Acrobat class? Agent? Pilgrim? Monk? Witch hunter?
Where's my luck, personality, or speed stat?
Please don't bring up older games when trying to discuss classes. This one is very different.
Since folks seem to like to bring up older TES classes when discussing things let me ask you which of the 4 available classes do you think is more catered to the default class of "MAGE" from Oblivion?
My pick would 100 % be the class named "SORCERER" in this game.
Did you read my response to him?
But in response to you, I have no care or claim to being right. It really doesn't matter to me. If the sorcerer class feels more like a mage type to you, that's fine. It just doesn't feel that way to me. I go into more detail in the response above. My original post that started all this was simply stating that ZOS seemed to be basing its sorc design after the TES sorc. Hence, I linked the morrowind description to clarify.
And how exactly is my logic flawed? Can you give me an actual breakdown of why you think the sorcerer feels like more of a bursty caster mage? I can say that my nightblade feels like a bursty caster mage far more than my sorc, but that is subjective. Please extrapolate your argument, because it's more name calling than actual debate.
Your logic is flawed.
If you actually read my counter argument, you will see that I really don't care about the classes in previous games. Or what their names are in ESO. My only statement on the matter should have been that it seemed ZOS was basing and tweaking (if you saw ESO live you would have seen where they talked about sorcs) the design of the sorc class to be in line with the concept of the TES sorc.
But if you want to argue where this guy fits in.
My pick would be 25% DK, 25% NB, 25% Sorc, 25% temp. Because magic is spread out between the classes.
This is an open class system. No one class is designed to be the 'caster' class (my successful attempt to start an argument notwithstanding)
Your logic is flawed.
Settle down friend. I never called you a name anywhere in my post. My "your logic is flawed" comment was to your comment as to what the sorcerer is in older TES games. It was nothing personal.
I wasn't attacking you personally. I was just contributing to the debate here. In my eyes that is what this is - a fun debate to read, learn, and participate in.
Take a breath and relax. I'm harmless.
P.S. I apologize if my "Your logic is flawed" comment was out of line. I didn't mean it in an attacking manner.
Have a great night.
Well first off it has always amazed me how people can spend years playing a Rogue and still not know how to spell it. Not that I have anything against someone in rouge and heels but in ESO we have Rogues with heals.Please explain to me exactly how, other that the name, a sorc is designed to be a caster. Especially compared to the other classes.
This has nothing to do with class purity. It has everything to do with what they are basing the design around.
So, please explain your logic that says sorc is designed as a caster class, and I will explain mine.
And I assume you are one of those people who thinks that nightblades are an exclusively stealth class. Well, I've got news for you buddy.
When I chose nightblade, I didn't go in for the rouge stabby-stab because I wanted to play rouge .
Yay! Someone else to argue with!Nightreaver wrote: »Well first off it has always amazed me how people can spend years playing a Rogue and still not know how to spell it. Not that I have anything against someone in rouge and heels but in ESO we have Rogues with heals.Please explain to me exactly how, other that the name, a sorc is designed to be a caster. Especially compared to the other classes.
This has nothing to do with class purity. It has everything to do with what they are basing the design around.
So, please explain your logic that says sorc is designed as a caster class, and I will explain mine.
And I assume you are one of those people who thinks that nightblades are an exclusively stealth class. Well, I've got news for you buddy.
When I chose nightblade, I didn't go in for the rouge stabby-stab because I wanted to play rouge .
Second, in a world where Magic is as common as technology in our world I would imagine that just as there are many uses for technology in our world that there would be many uses for Magic in theirs other than casting fireballs and lightning bolts. Healers use magic to heal, Rogues use Magic to become invisible, Tanks use magic to protect themselves and those around them. Just being able to use Magic doesn't make them a Spell caster. "All are not huntsmen who can blow the huntsman's horn"
Now as far as my reasons for believing Sorcerer is designed as a caster class.
The basic setup in fantasy games and MMOs for a long time (even long before WoW was ever conceived) has been a Healer, Melee Fighter/Tank, Rogue and Spell caster.
Even though in ESO any class can theoretically fill any role, each of the four ESO classes seems designed to be better suited toward one of those four base roles.
Healer - Only Templar has an entire tree devoted to healing so I see Templars better suited for the Healer role than the other classes.
Rogue - Nightblades with one tree called "Assassination" and another called "Shadow" do we really need to look further to see what role the designers had in mind for this class?
Fighter/Tank - Dragonknight abilities are designed for melee and excel in physical damage better than any of the other class.
Spell Caster - Sorcerer abilities revolve around (casting)ranged magic (spell) attacks. Sorcerers can't heal like a Templar. They can't sneak attack from stealth like a Nightblade. They aren't able to do physical damage like a Dragonknight. And their offensive abilities are intended for range, not melee. But they are the only class that can summon magical creatures to do their bidding and are able to control the elements of Fire, Ice and Lightning better than any of the other classes. To me at least they better fit the description of a spell caster than any of the other three ESO classes.
Except the DK abilities also do damage. Sorcerer versions don't add anything to DPSShunravi
Encase and rune prison work very much like DK petrify and talons
Nightreaver wrote: »@Shunravi
Well I would say I prefer the word debate but that would sound like I'm arguing. And though it may have appeared that my reading of your posts was selective it was more of a case of my responding to your request for my reasons for believing that a Sorcerer is a spell caster then arguing with yours.
It's not just players that prefer one role over others for specific classes, I believe the designers do as well. Otherwise there would have been no need to even have different classes. They could have just eliminated classes and given players 300 skill points to choose from among 500 or so different skills.
Healing
Yes, anyone can heal but if a group announced in zone chat that they were looking for Heals and I replied "I can heal....myself" what is the likelihood that they would pick me? So yeah, although a Sorcerer can heal himself it very doubtful that a group would choose him over a Templar that can heal the entire group. So in my opinion, Templars best fit the role of Healer.
Sneak attack
True, anyone can stealth, but Nightblades can go invisible.
Anyone can attack from stealth but Nightblades get bonuses when doing so.
So again, in my opinion, Nightblades best fit the description of Rogue.
Summoning
Armor set is not a class.
Nightblades can summon a Shade but have no control over them and they only remain for a few seconds.
Sorcerers remain the only class that can summon creatures, control them and maintain that control over them indefinitely.
Control of Elements
Dragonknights are better than Sorcerers with one element, Sorcerers are better than Dragonknights as well as other classes with two. So I maintain that Sorcerers have the best control of Elements between the classes.
Physical damage
Dragonknight class skills using physical damage.
Dragon Leap - Deals (x) physical damage to all enemies around him
Stonefist - Deals (x) physical damage
Dark Talons - Deals (x) physical damage
Spiked Armor - Returns (x) physical damage to all melee attackers
Spells
well since you've already listed Fury, Shard, Splash and Curse (all ranged magicka attacks) as our offensive class abilities so I assume you are agreeing with me then that Sorcerers are spell casters?Except the DK abilities also do damage. Sorcerer versions don't add anything to DPSShunravi
Encase and rune prison work very much like DK petrify and talons
Daedric mines, Bound armor, Lightning form, all nice ways to help a Sorcerer survive until he can put some distance between him and his attackers so he can get back to, you know, spell casting.
It's not just players that prefer one role over others for specific classes, I believe the designers do as well.
You know what else NBs and Templars and DKs have more of than Sorcerers? Offensive melee abilities, which Sorcerers have NONE of. So if a Sorcerer isn't a caster then what is it? The fact that NBs and Templars have more ranged Offensive abilites than a class who has zero options for melee offense just seems like one more disadvantage to Sorcerers.Shunravi
If your argument of what makes a class a caster is the number of ranged abilities, I have you beat on my Nightblade. And Templars have us both beat. So no, I'm not in agreement on that.
Well admittedly I may not be the best Healer but I do have 15 years of experience in MMOs as a Healer including main raid healer and Raid MT healer. And I do know enough about healing to know that you can't heal a raid or even a group with just self heals which if comparing classes, is all that a Sorcerer has. Yes a resto staff makes for some good healing but you do understand that a Resto staff isn't a class ability right? So if you are defining roles based on CLASS abilities then a Templar would best fit the role of Healer.Shunravi
I'm not sure if you understand healing...
Shunravi
As I said earlier, nightblades have you beat in number of ranged spells. But I'm not saying that sorcerers are not a caster class, I'm sayin they are not the caster class.
You can build a heavy armor sorcerer with pets. The problem is apart from solo pve play i don´t see where one would ever be needed. Hence i refuse to believe they build a class around a concept that fills no purpose in the game apart from being consistent with elderscrolls lore.
In PvE, if you don't have the damage, you don't win. But in PvP, it's all about outlasting your opponent. <(just a little counter argument to that bit.)
Of course, the current meta of sorcs can outlast other builds and classes, as shielding allows for.great defense, and BE allows them to quit the field entirely....
Actually you healing your self with vigor which comes from training with your weapon.w3ng_vgeb17_ESO wrote: »I'm afraid the designers' logic summarizes up as follows:
- Melee based sorcs get the crit surge heal, which uses magicka and heals them on crit hits.
- Magicka oriented sorcs shall use this questionable Dark Exchange skill, which uses stamina. What else do magicka based sorcs use stamiana for otherwise, right?
- Then there is this great healing pet, I will not consider this seriously.
- There is this Blood Magic passive for 5% health. It triggers once per spell and only if there's not yet an effect on the target. Enough is enough.
The problems I see with this apporach are:
- In pvp you have so many people with impenetrable gear, so that heal on crit does not work at all.
- A channeled heal will cause a drop in dps in pve for sure. And you will be easily interruptable in pvp.
- I don't know what I am doing wrong, but I never got any sustainable heal from the Blood Magic passive. And the Persistence passive even works against it.
Currently I play a melee oriented sorcerer and use Rally from the 2h skill line as my main heal (yes, I heal myself with a mace ...).
From my point of view they could get rid off crit surge completely and make dark exchange either a magicka or stamina based self heal like dragonknight's Dragon Blood. The current sorcerer mechanics are just too complicated to get it right.
Darkonflare15 wrote: »Actually you healing your self with vigor which comes from training with your weapon.w3ng_vgeb17_ESO wrote: »...
Currently I play a melee oriented sorcerer and use Rally from the 2h skill line as my main heal (yes, I heal myself with a mace ...).
From my point of view they could get rid off crit surge completely and make dark exchange either a magicka or stamina based self heal like dragonknight's Dragon Blood. The current sorcerer mechanics are just too complicated to get it right.
@w3ng_vgeb17_ESO I was actually referring to actually life vigor not the passive. Since it makes better since that momentum increases vigor which heals you. Than the actually weapon healing you. I hope that the new flavor text for moves in 1.6 actually makes sense with lore.w3ng_vgeb17_ESO wrote: »Darkonflare15 wrote: »Actually you healing your self with vigor which comes from training with your weapon.w3ng_vgeb17_ESO wrote: »...
Currently I play a melee oriented sorcerer and use Rally from the 2h skill line as my main heal (yes, I heal myself with a mace ...).
From my point of view they could get rid off crit surge completely and make dark exchange either a magicka or stamina based self heal like dragonknight's Dragon Blood. The current sorcerer mechanics are just too complicated to get it right.
I just checked it and vigor increases the stamina regen, which I have as racial passive on my Redguard.
I was referring to the morph of the 2-handed skill "Momentum" called "Rally", which has now a heal over time additionally to the increased weapon damage.
On the other hand that skill is using stamina for healing, so vigor is a good passive supporting the skill.