OrangeTheCat wrote: »
You didn't read carefully.
About pvp (which is where I have been, mostly), I said "effective". The fact is that easily over 90% of the people in pvp are VR 14 - beneficiaries of the previous system. Those of us who are not are hobbled in our ability to catch up. ZOS made this mess, not us. We should not be made to suffer the consequences while we wait 3 (probably more) months for the CS.
Spellscar is not all that great. At least compared to what we had. Besides, ZOS has made it clear they don't want grinds. If they come and make a gesture (like restoring crag grinds) that indicates grinding is OK, then fine.
I would say because of the upcoming champion system. If they can get rid of grinding, and make all forms of play equal in gaining champion points (including pvp) then this whole concept of "I need to be max level to compete" will be gone and players can do what they want and still feel like they are advancing.
I disagree. I love mmo's for their story, quests and levelling. I like to explore the world and save some people while doing so. I have no want or need to finish the content so I can do pvp or the same raid every day.
As well, if you enjoyed the content, explored, and didn't race through the quests I imagine you would have no issues with levels. With my vr I consistently hit the next level before heading to the next zone.
OrangeTheCat wrote: »Great. But why should your view be imposed on the rest of us? Why can't we have the fast grind at the same time you go and "develop" your character?
Personally i can't give a flying **** in the story, i just want endgame content ( if its fun, and it's not ). I hate to level it is the most boring *** in the MMO's, but i take it as its part of the game style. I only play the PvP as its the only thing of value in the game for me.
//cheers
OrangeTheCat wrote: »
I totally agree. But in the mean time? Meaning the next 3+ months? All I've been saying is restore it to what it was while we wait for CS.
It seems like every Developer of MMO think that the leveling from 1-Max is the funniest part in the hole game. And then now it can't be fun enough so we make it even harder to level that will make ppl stay in the game longer.
BEEEEEP WROOOONG !!!!
Leveling may be part of the mmo as it is now but its the end game that lure the gamers not the actual leveling. Leveling as i see it is a part of the game to learn the character and maybe to explore the world but not to make it so slow that is nearly impossible to level.
If you don't have good end game content the people will leave eventually because the game is boring. ( True story )
Another issue is the places were now the ppl been powerleveling got nerfed, for those who don't like to questing it have to be an alternative way. It is not up to you as a developer to decide what path the player will take, your place is to give us the players the alternative ways to level, earn gold etc. Not nerfing every spot that was good for something in the game of the task that he/she may choose. This will surely kill the game more and more for every time you remove something that was good.
Solution :
1. Leveling shall not take 20 hour per level but rather 2 hour per level because its the end game that counts nothing else.
2. Make some good grind spots for gold, and crafting resources so ppl can have specific goals and be able to accomplish it in a reasonable game time.
3. There is also ppl that like to solo and it should be some end game stuff for them as well.
Personally i can't give a flying **** in the story, i just want endgame content ( if its fun, and it's not ). I hate to level it is the most boring *** in the MMO's, but i take it as its part of the game style. I only play the PvP as its the only thing of value in the game for me.
//cheers
I would say because of the upcoming champion system. If they can get rid of grinding, and make all forms of play equal in gaining champion points (including pvp) then this whole concept of "I need to be max level to compete" will be gone and players can do what they want and still feel like they are advancing.
BEEEEEP WROOOONG !!!!
This is luckily your opinion.
If it were for me leveling is way to fast. I love the development of a character, I enjoy playing with the options.
I completely abhore grinding and doing end-content again and again and again..
If I wanted to do factory work I'd do that.
I've left other MMO behind as there was nothing but end-content and grinding just a few quests (wich, compared to some in this game, didn't even deserve the name quest)
ESO have the best leveling in a mmo i have tried. i enjoy the quests and the TES world. when i got to max level i startet up a new.
So don't say its all about endgame. its not.
Edit: after reading all your posts here. It more or less sounds like the game simply not if something fore you.
This goes both ways, why Impose your ideas?
I have no interest in the endgame or destination of any MMO, I am only interested in the stories and quests that make up the journey, and for which the levelling process is a critical and enjoyable part, as is building my own character along the way rather than following some FOTM template.
I really don't know why some people are determined to reach the endgame quickly, they only ever moan as soon as they get there!
Stage three of the champion system is actually coming out next major update. So a little over a month away ( I am assuming release date in Jan). It is also wise for them to start the process now so they can obtain data before it hits live. If there is a method of leveling that is substantially higher then what they want or perceive it should be, then they can tweak it before they release the system (when we are still subject to a cap and won't cause as much imbalances).
There are some fast ways to level still, although might not be as fast as the old grind (personally didn't do it, and only grinding spellscar to level skills).
¨
then why play mmo? its all about endgame. then i don't get it why you even bother to play a mmo...
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As others have pointed out, with the upcoming Champion System coming in with Update 6 (at least the biggest change in it, we still get to keep our vet ranks for now), ZOS needs to make sure that all play styles will yield an equivalent number of champion points per hours played.
So if you would like to get them by grinding, please go ahead. Others will want to get them by questing, yet others by PvPing. Nobody is wrong and everybody should be rewarded for their effort at a similar rate.
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OrangeTheCat wrote: »
I don't disagree with you. But, if the CS is all about making "sure that all play styles will yield an equivalent number of champion points per hours played", then why not remove XP altogether (after level 50 that is) and just award a champion point every X hours regardless of what you actually do during those hours?
I am being a bit facetious here. but still...
firstdecan wrote: »
I have to disagree with this.
The champion system is not the fix, if anything it is only going to make the problem worse. The reason people want to grind to max level for PvP is so they are not at a disadvantage in terms of equipment or abilities. There will be some discrepancies, but most characters will be roughly equal by VR14. Doing so only makes sense, if you're going to go into a competitive arena, you want to be on a relatively equal footing. Going into Cyrodiil at level 10 is like playing soccer with your shoe laces tied together. You can do it, but it won't be much fun.
Zeni has replaced the current system, which takes long enough, with a system that will take over 12 years to reach max level, assuming you treat this game as a full time job and put 40 hours a week into it. The rational is that the benefits are provided on a regressive scale, meaning that the benefits become smaller and smaller as you get higher and higher level. But the benefits still have to be tangible, even at higher levels (more champion points), otherwise the champion system is a complete waste of time.
Either way you cut it, they're taking a system that many people have complained about (the long VR grind) and making it worse. They've added 25,000 hours of character progression to the game without adding 25,000 hours of playable content. This is a poorly timed step to make, they should have added more PvP options to the game (dueling or small scale skirmishes), or created dungeons with dynamic layouts / content (the dungeon maps and mobs are pseudo randomly generated and unique each time). This way they would have playable content to last for 12 years, instead of 12 years of progression with not enough content.
So, I agree with the OP. The leveling system is broke, Zeni is making it worse, the current leveling options are worse than grinding bosses and mobs, and the game is increasingly becoming less fun to play.
sounds like you should play morrowind instead of waste your money here :P