lordrichter wrote: »You answer this way because you are responding to what I consider to be a problem in the game. You are suggesting that they band-aid the problem by adding information that you need in order to determine that the game is working correctly
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
While we are on the topic of UI ... is there a way to make inventory behave like a grid and not like a list of items? Meaning when I move an item, the rest of the items don't change their position.
While we are on the topic of UI ... is there a way to make inventory behave like a grid and not like a list of items? Meaning when I move an item, the rest of the items don't change their position.
Get the mod that fix that. Don't force us that don't like grit to use it. and no reason they spend time on it when there is a mod that do it just fine.
While we are on the topic of UI ... is there a way to make inventory behave like a grid and not like a list of items? Meaning when I move an item, the rest of the items don't change their position.
Get the mod that fix that. Don't force us that don't like grit to use it. and no reason they spend time on it when there is a mod that do it just fine.
Imagine a check box with the option to have list based or grid based inventory view. A check box that allows both of us to use whatever design seems better. Wouldn't that be better than what we have now?
While we are on the topic of UI ... is there a way to make inventory behave like a grid and not like a list of items? Meaning when I move an item, the rest of the items don't change their position.
Get the mod that fix that. Don't force us that don't like grit to use it. and no reason they spend time on it when there is a mod that do it just fine.
Imagine a check box with the option to have list based or grid based inventory view. A check box that allows both of us to use whatever design seems better. Wouldn't that be better than what we have now?
Ofc. Options are always better. But i still say, use the time on something other now and do that later. as the mod do it just fine.
lordrichter wrote: »You answer this way because you are responding to what I consider to be a problem in the game. You are suggesting that they band-aid the problem by adding information that you need in order to determine that the game is working correctly
no i answer in this way because the implementation of only optical and acustic clues is not possible in an MMO - it works perfectly fine in a solo game where no other effects then yours and your opponents are rendered on your and his artifical body. but the moment you see 5 different player be involved these type of clues are drowned in the overwhelming particle overkill.
as a prime example: http://s1.directupload.net/images/user/120829/4c8lla5q.jpg
and that is happenening here as well. and thats the reason why icons are simply needed nothing more or less.
Cherryblossom wrote: »Congratulations @magnusnet you have finally got some recognition for your persistence.
Could you now do a monthly fix cyrodill post!?
Sprinkles28 wrote: »
Against
Nametags - Adds way to much clutter to the screen for little to no benefit. It takes a beautiful game and diminishes it and kills immersion. In groups, the arrows above players heads are more than enough to determine foe from friend. NPCs in town can be overwhelming at first, but after a few visits to any city, you learn and memorize NPC locations. Adding nametags to enemies takes away a huge aspect of this game. As it is, you actually have to pay attention! You can't just run through an area mindlessly avoiding the red nametags. You have to look. Enemies can hide behind trees, bushes, stones, etc. In dungeons it is awesome rounding a corner and being ambushed or miscounting how many enemies are in a room. Adding nametags would destroy this. They should never be allowed in ESO.
Sprinkles28 wrote: »Minimap - The compass system works great. It has been a TES standard for many many years. This should not be ignored because a few gamers want it to be like other MMOs. There is also no considerable benefit to a minimap verses the compass. Both show you where to go for quests, both show you enemy locations. This to me seems like another change just to make it more like other MMOs.
Sprinkles28 wrote: »Show Me The Numbers - Not necessary. Takes away from immersion. Clutters UI. Distracting in combat. People start caring more about their numbers than working as a group / team. Though I see benefits to seeing your numbers for helping build characters, and its fun to see when you crit, I don't think its necessary and just leads to more problems.
Alternative I'd add blood splatter to attacks. Blood comes off said enemy as you attack, light attacks equal less blood, heavy attacks more blood, while crits have blood hit your screen like Age of Conan's fatalities.
Sprinkles28 wrote: »Absolutely Against
Buff/Debuff/Dot Tracking - This is easy mode / laziness. You take so much away from the game when adding this type of system. Learning how to time you abilities takes skill and adds so much to combat. Having a UI element tell you "dot is finished" is basically just having the game tell you what to do and when to do it. It takes the thinking out of the game completely. Furthermore, the clutter aspect alone is more than enough reason to leave it out. How many MMO boss fights have you fought when you see a boss's name (next to a stupid portrait) and then 5 lines of little boxes of buffs and debuffs. Not to mention you can't even find which ones are your buffs/debuffs. Not having this make the combat unique and interactive. Adding this system diminishes that.
Sprinkles28 wrote: »DPS Meter - The heart and soul of elitist a--holes. The only foreseeable benefit is for builds and min/maxing. But this in itself leads to elitism and exclusion. There is already a problem with players being forced into builds. This will never change, it's a social issue not a gaming issue, but DPS meters take it to the next level. How many raids / dungeons have you been in where someone was booted because they didn't post high enough numbers? People need to focus on themselves and their ability to help the team, not stare at other people's numbers and tell them how to play. ESO doesn't have rage timers, doesn't have DPS checks all for a reason. It's so you can focus on working as a team and overcoming a challenge as a team. ESO should focus on community building, not community destruction. DPS Meters, like gear scores, are a destructive community tool.
Sprinkles28 wrote: »Self Recount This is essentially a DPS Meter. Don't think for a second making it "personal" will stop people from posting it and wanting others to post their own.
Because any serious company does? Android does it, Apple does it with IOs, PHP does it, and so on.Sprinkles28 wrote: »Retro-compatibility - Add-ons are the sole responsibility of the add-on developer. If the developers change the code to optimize the system, why should they be held back because it's not "retro-compatible" with some 3rd party add-on? They shouldn't.
Sprinkles28 wrote: »A wholeheartedly disagree with your conclusion. You have no proof or facts to backup your claim that the UI is the reason for ESO's bad reputation. For starters, what is this bad reputation you speak of? Secondly, mad bugs and crazy bots had a lot more to do with anything negativity toward ESO than the UI ever did.
Though some of your suggestions would greatly benefit the community, your combat suggestions are just an attempt to make ESO like other MMOs. I find it refreshing that the interface doesn't include these. It makes the combat more enjoyable rather than staring at countless numbers. The interactions on screen give you all the feedback you need to play the game. Numbers and combat logs draw away from that and have many negative community impacts.
All the suggested UI options were to have a toggle. You don't like combat UI, then leave it off, Player X likes some options for combat, he turns those on, etc. Simple concept, everybody wins. Why post against any UI OPTIONS if the idea is have the options available, pick the ones you like?Though some of your suggestions would greatly benefit the community, your combat suggestions are just an attempt to make ESO like other MMOs. I find it refreshing that the interface doesn't include these. It makes the combat more enjoyable rather than staring at countless numbers. The interactions on screen give you all the feedback you need to play the game. Numbers and combat logs draw away from that and have many negative community impacts.
Sprinkles28 wrote: »ESO doesn't have rage timers, doesn't have DPS checks all for a reason. It's so you can focus on working as a team and overcoming a challenge as a team. ESO should focus on community building, not community destruction. DPS Meters, like gear scores, are a destructive community tool.
Sprinkles28 wrote: »ESO doesn't have rage timers, doesn't have DPS checks all for a reason. It's so you can focus on working as a team and overcoming a challenge as a team. ESO should focus on community building, not community destruction. DPS Meters, like gear scores, are a destructive community tool.
You have no clue. Almost, if not all, "real" end game content has DPS checks. If we did not have DPS meters this content would not be cleared today, both because people would not have bothered to put the effort into builds.. and because the raiding community would have not existed, because everyone interested in raids would have left the game asap.
In short, everything you said was wrong. The fact that these things aren't already implemented is bleeding subs for ZOS already.
Sprinkles28 wrote: »Absolutely Against
Buff/Debuff/Dot Tracking - This is easy mode / laziness. You take so much away from the game when adding this type of system. Learning how to time you abilities takes skill and adds so much to combat. Having a UI element tell you "dot is finished" is basically just having the game tell you what to do and when to do it. It takes the thinking out of the game completely. Furthermore, the clutter aspect alone is more than enough reason to leave it out. How many MMO boss fights have you fought when you see a boss's name (next to a stupid portrait) and then 5 lines of little boxes of buffs and debuffs. Not to mention you can't even find which ones are your buffs/debuffs. Not having this make the combat unique and interactive. Adding this system diminishes that.
DPS Meter - The heart and soul of elitist a--holes. The only foreseeable benefit is for builds and min/maxing. But this in itself leads to elitism and exclusion. There is already a problem with players being forced into builds. This will never change, it's a social issue not a gaming issue, but DPS meters take it to the next level. How many raids / dungeons have you been in where someone was booted because they didn't post high enough numbers? People need to focus on themselves and their ability to help the team, not stare at other people's numbers and tell them how to play. ESO doesn't have rage timers, doesn't have DPS checks all for a reason. It's so you can focus on working as a team and overcoming a challenge as a team. ESO should focus on community building, not community destruction. DPS Meters, like gear scores, are a destructive community tool.
Sprinkles28 wrote: »
Absolutely Against
Buff/Debuff/Dot Tracking - This is easy mode / laziness. You take so much away from the game when adding this type of system. Learning how to time you abilities takes skill and adds so much to combat. Having a UI element tell you "dot is finished" is basically just having the game tell you what to do and when to do it. It takes the thinking out of the game completely. Furthermore, the clutter aspect alone is more than enough reason to leave it out. How many MMO boss fights have you fought when you see a boss's name (next to a stupid portrait) and then 5 lines of little boxes of buffs and debuffs. Not to mention you can't even find which ones are your buffs/debuffs. Not having this make the combat unique and interactive. Adding this system diminishes that.
Sprinkles28 wrote: »
Absolutely Against
Buff/Debuff/Dot Tracking - This is easy mode / laziness. You take so much away from the game when adding this type of system. Learning how to time you abilities takes skill and adds so much to combat. Having a UI element tell you "dot is finished" is basically just having the game tell you what to do and when to do it. It takes the thinking out of the game completely. Furthermore, the clutter aspect alone is more than enough reason to leave it out. How many MMO boss fights have you fought when you see a boss's name (next to a stupid portrait) and then 5 lines of little boxes of buffs and debuffs. Not to mention you can't even find which ones are your buffs/debuffs. Not having this make the combat unique and interactive. Adding this system diminishes that.
What if you are the tank and have to maintain multiple mobs with identical appearance while making sure the taunt does not drop off a mob and that you don't retaunt the same mob you just taunted and cause him to become immune to that taunt and leave your control.
Or if you need to keep dots up on multiple enemies at the same time or if the enemy can cleanse the dots.
Sprinkles28 wrote: »
@Armitas I am a tank and part of the fun is paying attention to the situation happening on the screen rather than watching a bunch of numbers. Do I make mistakes and miss my taunt. Yup, but I get it right back before someone dies. Do I taunt prematurely before necessary, yup, do that too. But its much more enjoyable keep track off all this rather than watching a number tell me when I have to taunt again.
@Sprinkles28 you say your only character is a level 42 and I can see your forum date is less than 2 months old. You have every right to your opinion. But please don't pretend that you know more about what the community wants than people who have experience with veteran characters and have been part of this community and its conversations since the beginning.
Calling people who want improvements to the UI "sad" people who want their "hand held" does not contribute to a positive community.
Sprinkles28 wrote: »...
Anyways, to sum everything up. As I stated before everyone is entitled to their opinion. I think some of the UI suggestions, like locking items from being sold would be great additions to the game. Other's I could do without, but don't care all that much, like Nameplates, and other's still like DPS Meters and Buff Bars I don't think should be allowed in the game at all, because of the negativity and destructive nature of said elements. I'm not sure how many times I can say the same thing. LOL
Sprinkles28 wrote: »It seems to me that most of these arguments are based off the fact people can't keep track of what they are doing in-game without the game reading it off to them. Kinda sad actually. It's like you all need your hand held at every step. But no matter. I hope that ZOS doesn't listen to the few vocal people on here. But if they do, I'll continue to play anyway. Though I feel a lot of these additions you claim are necessary, will just leads ESO to a negative and destructive community.
Sprinkles28 wrote: »I hope that ZOS doesn't listen to the few vocal people on here.