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Monthly "Fix your UI Zenimax" post 2

  • Razzak
    Razzak
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    While we are on the topic of UI ... is there a way to make inventory behave like a grid and not like a list of items? Meaning when I move an item, the rest of the items don't change their position.
  • Rodario
    Rodario
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    The first thing I thought while reading the road ahead was "I could've sworn we already had the console UI on PC..."

    I agree with your complete post. There's nothing in there I'd mind and while I'd like to see most of it implemented, I feel the most urgent changes are visible buffs/debuffs and hotkeys for the potion wheel.
    Victoria Lux - Templar Tank
    {EU/DC}
  • Tankqull
    Tankqull
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    magnusnet wrote: »
    DPS meter: Because it's easy. Because it helps people improve. Because it can bo toggled on or off at will. No need for an "in game" functionality to "post" the DPS, that way people won't be forced to use it since they are the only ones who can see the information.
    with everything but this step i´m totally on your side as i´m no fan of dmg meters.
    but what i want is an actual functional dmg log that contain ALL informations cronological time stamps of who attacked you, wich attack has been used by you and your opponent, wich dmg type it is(color), how much dmg it dealt effectivly and and what mitigations have been applied. same for heals.

    e.g.
    [17:25:18]SilentFart attacked you with Flame Whip{527} for 110(-211 -105) and 101 absorbed by fragmented shield.
    where -red and -white are the indicator for armor absorb and additional element resistance.

    Edited by Tankqull on December 5, 2014 4:39PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Rook_Master
    Rook_Master
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    Zorrashi wrote: »

    But I started to become weary when you started mentioning combat-related UI like the buff/debuff tracking, DPS meter and self recount due to how it would essentially feel mandatory in some cases.

    I usually see this objection raised, and let me explain why it's not a good one.

    Right now, if you want to be competitive in PvE or PvP, those addons are mandatory anyway. In my opinion, it is much worse to require someone to download third party addons, than simply tick a box in the options.
  • Elsonso
    Elsonso
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    magnusnet wrote: »
    Raid Notifications:
    This is especially important for trading guilds. Players should have the option on a guild per guild basis to choose to receive or not the raid notifications. This option can be introduced in the form of a check box and will allow people to filter those messages as they want.

    In addition to this, any Guild notification like this should have the name of the guild included in it.
    magnusnet wrote: »
    Guild Store Search: Guild store could use some additional filters as well as a search box. Now that the UI is different from console, there really is no reason not to add this. A good example of what could be implemented is the functionalities provided by the "Awesome Guildstore" addon. This addon's search box is sadly limited to filtering the current page instead of filtering the whole list of results from all the pages. This addition would make Guildstore search less tedious and ease the people who continuously ask for an Auction House claiming the current system is a major waste of time.

    A search box is definitely needed, and it needs to search the entire store, not just the current page. If there is more than one page, the UI should say how many pages there are, or at least tell me where I am in that current list. Even if it says that I am viewing 1-100 of 2000 items, or 201-300 of 523 items, that would be an improvement.
    magnusnet wrote: »
    Sales Recap and name of sold object in mails: Include what has been sold and in which guildstore in the sent mails and introduce some sort of "self" sales recap such as the "Shopkeeper"(discontinued) addon provides.

    The email notification should tell me all of the details. Which guild store, what item sold, who purchased it (@username), the sale price, taxes, fees, bribes, and finally how much gold I get.

    In addition to this, the Guild History tab for the Bank and Sales categories should have a "Me" section where it lists my Store postings, cancels, sales, and timeouts and my Bank deposits and withdrawals.

    P.S. - Shopkeeper is so critical that I maintain my own personal copy of it now.

    magnusnet wrote: »
    Lock Items: Who hasn't mistakenly deconstructed or sold that piece of gear they where saving for that special occasion (research, switching gears, alts). A simple lock at the bottom of the icons would allow us to keep our gear safe in our bank or our inventory.

    I have not done this, but I have certainly come very close. A lockable item list would be much better than stopping to ask, which I know will be the first think on the drawing board.
    magnusnet wrote: »
    Saved Gear Sets: To put everybody to the same level as people using Alpha Tools, we should be able to save a set number of Gear+skillbars that can be loaded with one binded key. I know this has been said to be on the works, have high expectations about it.

    I would be happy if I could say "remember what I am currently wearing and unequip it" so that later, when I am done with some RP event, I can easily restore it without having to figure out which items I was wearing because I forgot to empty my inventory of all other weapons and armor.
    magnusnet wrote: »
    Total Immersion: Key toggle to enable/disable all the UI elements at will to really be immersed in the game. This can be moded even farther by introducing the ability to choose what disappears and what stays on the screen when the key is pressed.

    I have F11 mapped to the "hide UI" toggle, but it hides everything. I use this for taking screen shots, nothing more.
    magnusnet wrote: »
    "Show me numbers!": Ability to toggle on or off he numbers/percentages of health stamina & Mgicka bars (don't think this is possible in stock UI, haven't used it in months) for your character and also for your group mates (only for the HP part, I'm not suggesting their stamina & magicka numbers to be shown).

    For this, I think that either everyone gets numbers all the time or no one gets numbers ever. No customization in the default UI. Having a setting is a waste of UI setting space and will contribute to a complicated UI configuration page.
    magnusnet wrote: »
    Potion selection: People have stated over and over again how tedious potion selection is in the game. Being forced to press & hold a key during combat and then move the mouse towards the selected potion is a waste of time that can get you killed. A quick fix to it's shortcomings is to assign a number to each of the slots and allow people to bind keys to those slots (such as 67890). Once again, since the dev branch is not common to the consoles's, this shouldn't be an issue. This would allow people who like the current system to keep using it and people who want a more functional UI to have it. Ideally, people should be able to choose if they want "instant potion consumption" when hitting the binded key or if they want only the selection to be done that way and still hit the Q button to consume the last selected potion.

    This is critical. No part of a UI that is used in combat should have a single key that is bound to multiple functions. Each key should do one thing and one thing only.
    magnusnet wrote: »
    Buff/Debuff/DoT Tracking: Either release the API elements that will allow addons to know for sure if a DoT or a buff landed or introduce some kind of tracking for taunts, Buffs and DoTs.

    DPS meter: Because it's easy. Because it helps people improve. Because it can bo toggled on or off at will. No need for an "in game" functionality to "post" the DPS, that way people won't be forced to use it since they are the only ones who can see the information.

    This is part of the Combat UI. Because elements of the combat UI could be significant, I am actually not in favor of options and switches to turn parts of them on and off. I want that out there up front. As far as I am concerned, the Combat UI is everyone or no one at all. The combat UI and information should be the same across the entire game, whether you are PVP or PVE, casual or hard core. This is a balance issue.

    I think that everything that happens to your character, and everything that you do to another character or mob, should be visible as part of the game world and should not be part of the Combat UI. It is the responsibility of ZOS to make sure that you have this contextual information. In both first and third person.

    Therefore, no cast timers, no buff timers, no DoT timers, no debuff timers, no timers that tell you how long you are stunned, or how long they are stunned, or really anything that gives you more information than you would know if you were actually standing there in the heat of the battle. If you cannot pick it up from the context of the battle, you should not know it.

    I realize that this is all "typical MMO" stuff, but this information makes combat very mechanical. You need to know what is happening, but I do not think you need to know magnitude and duration in the form of numbers and timers.

    With respect to DPS and other combat numbers, I honestly think that this is non-essential information during combat. You do not need to know this information. You do not need to know damage in, damage out, healing in, and healing out numbers during combat in order to effectively perform in a combat situation. I am serious when I say that this leads to laziness.

    The damage log suggestion by someone else is just a data dump replacement for the recap suggestion. I prefer the recap to a data dump. In any case, the combat log should be sent from the server to the client after the combat and there should be no combat log during combat.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Zorrashi
    Zorrashi
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    Zorrashi wrote: »

    But I started to become weary when you started mentioning combat-related UI like the buff/debuff tracking, DPS meter and self recount due to how it would essentially feel mandatory in some cases.

    I usually see this objection raised, and let me explain why it's not a good one.

    Right now, if you want to be competitive in PvE or PvP, those addons are mandatory anyway. In my opinion, it is much worse to require someone to download third party addons, than simply tick a box in the options.

    Despite the general consensus that yes, add-ons are mandatory for most competitive players, the issue is not about being competitive at all (most of the time). It is about the ability to enjoy the game.

    The reason I don't want in-game ability to say, link DPS meters, inspect players by default and etc. is because of in-game pressure to play a certain way that is not restrained to difficult dungeons, trials and delves.

    Some genuinely come on to simply play, and in no way want to feel like playing content as a chore where certain UI elements HAVE to be in place. Takes away the fun. It is much better to have it as a pure option that is in no way able to easily coerced into by pressure from the player community. People already pressure one another to have certain add-ons to run trials or join guilds, but I don't want the modes of that pressure to be made even easier.

    Downloading an add-on may be much worse for those who want it, but for those who in truth really don't care for it, and don't want it to become mandatory to their gameplay "because it is in the default UI, so they have no excuse to not toggle it on." then it is a relief.
  • Ourorboros
    Ourorboros
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    ✭✭
    Zorrashi wrote: »
    Zorrashi wrote: »

    But I started to become weary when you started mentioning combat-related UI like the buff/debuff tracking, DPS meter and self recount due to how it would essentially feel mandatory in some cases.

    I usually see this objection raised, and let me explain why it's not a good one.

    Right now, if you want to be competitive in PvE or PvP, those addons are mandatory anyway. In my opinion, it is much worse to require someone to download third party addons, than simply tick a box in the options.

    Despite the general consensus that yes, add-ons are mandatory for most competitive players, the issue is not about being competitive at all (most of the time). It is about the ability to enjoy the game.

    The reason I don't want in-game ability to say, link DPS meters, inspect players by default and etc. is because of in-game pressure to play a certain way that is not restrained to difficult dungeons, trials and delves.

    Some genuinely come on to simply play, and in no way want to feel like playing content as a chore where certain UI elements HAVE to be in place. Takes away the fun. It is much better to have it as a pure option that is in no way able to easily coerced into by pressure from the player community. People already pressure one another to have certain add-ons to run trials or join guilds, but I don't want the modes of that pressure to be made even easier.

    Downloading an add-on may be much worse for those who want it, but for those who in truth really don't care for it, and don't want it to become mandatory to their gameplay "because it is in the default UI, so they have no excuse to not toggle it on." then it is a relief.

    If the issue was just about using add-ons, I would agree 100%. Unfortunately, the way add-ons were implemented causes a number of problems. Add-on users are reliant on the authors to keep their add-on up to date, as well as applying the update. Each patch increases the chance of various add-ons causing UI errors. Authors can quit playing,etc, the list goes on.

    Having the features built in and controlled through the UI would hopefully bring some stability. Regarding your point about pressure being applied to use features, I have no doubt that would happen. It already happens with skills and equipment, and add-ons. But no one can force another player to go along. If someone accedes to that pressure when they didn't want to, it's really on them. That's no different than it is in RL.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Hey @magnusnet, thank you for putting together such a constructive and detailed post. We've sent it directly to our UI team.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • TehMagnus
    TehMagnus
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    Hey @magnusnet, thank you for putting together such a constructive and detailed post. We've sent it directly to our UI team.

    Just made my Year. @ZOS_JessicaFolsom‌
  • Akselmo
    Akselmo
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    Hey @magnusnet, thank you for putting together such a constructive and detailed post. We've sent it directly to our UI team.

    I LOVE it how you guys listen the community <3

    Seems to be a rare trait nowadays.
    Hun-Tra@Akselmo (EP-EU-PC)
    A fan of TES-series since 2005.
  • AlnilamE
    AlnilamE
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    That was a very nice post. I think it would make for a much better UI. :-)
    The Moot Councillor
  • diabeticDemon18
    diabeticDemon18
    ✭✭✭
    Zorrashi wrote: »

    But I started to become weary when you started mentioning combat-related UI like the buff/debuff tracking, DPS meter and self recount due to how it would essentially feel mandatory in some cases.

    I usually see this objection raised, and let me explain why it's not a good one.

    Right now, if you want to be competitive in PvE or PvP, those addons are mandatory anyway. In my opinion, it is much worse to require someone to download third party addons, than simply tick a box in the options.

    I don't really think you can say these are "mandatory" to be good...
  • someuser
    someuser
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    magnusnet wrote: »
    Welcome back to our monthly "Fix your UI Zenimax!" post! This one promises to be a really nice one since the Road Ahead came out yesterday and Zenimax spoke about consoles and specifically the UI of the consoles.

    I'll begin by quoting the road ahead:
    It’s also important to note that the Xbox One and PlayStation 4 versions of ESO are not just ports of the PC/Mac game. We have completely replaced the PC user interface with a console-specific UI designed from the ground-up with a controller and a living room play experience in mind.

    This is extremely good news since it means that the PC UI is in fact a totally separate branch of development from the console and means that Zenimax no longer has an excuse for the horrible UI choices in the PC version like the Q wheel. This also means that the PC interface which was obviously designed with consoles in mind, wasn't even good enough for consoles themselves. At last, we now know what the UI team has been doing instead of fixing the problems in PC version: Designing and developing console version.


    During this month, I've gathered feedback from many players regarding the UI so as usual I'll be posting here what came out the most as well as the regular things that have been broken/missing since launch.

    -= Guild management & stores =-

    There's a whole list of UI additions that should be made to Guilds & stores to make them functional. Among those:

    Raid Notifications:
    This is especially important for trading guilds. Players should have the option on a guild per guild basis to choose to receive or not the raid notifications. This option can be introduced in the form of a check box and will allow people to filter those messages as they want.

    Guild Mailing: Give the ability to Guild Masters to mass email the members of the guild. This can be done by an addon but there have been reports of people getting wrongfully baned or disconnected because of the large amount of mails getting sent at once to their guild members.

    Guild Store Search: Guild store could use some additional filters as well as a search box. Now that the UI is different from console, there really is no reason not to add this. A good example of what could be implemented is the functionalities provided by the "Awesome Guildstore" addon. This addon's search box is sadly limited to filtering the current page instead of filtering the whole list of results from all the pages. This addition would make Guildstore search less tedious and ease the people who continuously ask for an Auction House claiming the current system is a major waste of time.

    Sales Recap and name of sold object in mails: Include what has been sold and in which guildstore in the sent mails and introduce some sort of "self" sales recap such as the "Shopkeeper"(discontinued) addon provides.

    -= General UI/Quality of life =-

    A good Ui is a UI you can mod easily and quickly at will these are some additions that would really make the UI enter the 21st century:

    "Total freedom to move UI elements:" With a "lock" "unlock" feature, players would be able to reposition the Health, Magicka and Stamina bars where ever they want. This also goes for skill bars (move them on the screen and toggle between vertical & horizontal) but also raid window (reposition it, change the size of the health bars, allow for horizontal positioning so it takes a smaller chunk of the screen).

    Lock Items: Who hasn't mistakenly deconstructed or sold that piece of gear they where saving for that special occasion (research, switching gears, alts). A simple lock at the bottom of the icons would allow us to keep our gear safe in our bank or our inventory.

    Saved Gear Sets: To put everybody to the same level as people using Alpha Tools, we should be able to save a set number of Gear+skillbars that can be loaded with one binded key. I know this has been said to be on the works, have high expectations about it.

    Total Immersion: Key toggle to enable/disable all the UI elements at will to really be immersed in the game. This can be moded even farther by introducing the ability to choose what disappears and what stays on the screen when the key is pressed.

    "Show me numbers!": Ability to toggle on or off he numbers/percentages of health stamina & Mgicka bars (don't think this is possible in stock UI, haven't used it in months) for your character and also for your group mates (only for the HP part, I'm not suggesting their stamina & magicka numbers to be shown).

    Nametags: I heard it's in the works. Go for it. Make it togglable and small. It would also be welcome to be able to "flag" a specific guild (which could also be implemented as a checkbox in the guilds interface).

    Minimap: There used to be a minimap in the game during early alpha stages (I think even beta?). I heard the code is still there but not activated, many players enjoy having that information on the screen and a togglable minimap would be welcomed by many.
    -= Combat system =-

    Weapon Swap: I'd rather have a functional swapping system so I don't really like this idea, but some people suggested that you allow us to bind two different keys for each weapon so swapping becomes easier. (Instead of spamming the rotation key and switching twice in a row, you can spam one key without fear). If weapon swap continues to be tedious, unresponsive and isn't fixed, this could be a nice workaround that some players would definitively welcome.

    Potion selection: People have stated over and over again how tedious potion selection is in the game. Being forced to press & hold a key during combat and then move the mouse towards the selected potion is a waste of time that can get you killed. A quick fix to it's shortcomings is to assign a number to each of the slots and allow people to bind keys to those slots (such as 67890). Once again, since the dev branch is not common to the consoles's, this shouldn't be an issue. This would allow people who like the current system to keep using it and people who want a more functional UI to have it. Ideally, people should be able to choose if they want "instant potion consumption" when hitting the binded key or if they want only the selection to be done that way and still hit the Q button to consume the last selected potion.

    Buff/Debuff/DoT Tracking: Either release the API elements that will allow addons to know for sure if a DoT or a buff landed or introduce some kind of tracking for taunts, Buffs and DoTs.

    DPS meter: Because it's easy. Because it helps people improve. Because it can bo toggled on or off at will. No need for an "in game" functionality to "post" the DPS, that way people won't be forced to use it since they are the only ones who can see the information.

    Self Recount: Bind a key, press it at the end of the fight, see how much damage was dealt to each enemy and how much damage each skill did. In no way this should be a Party recount to see the performance of other people but self performance: Yes!

    Retrocompatiblity:

    When changes are done to the API, please include retro-compatibility for functions that are changed but not deprecated so that 90% of the addons aren't broken because you decided to change the name of a function.

    -= LFG System =-

    It is my understanding that some of the stuff in this post was implemented (to a certain extent) to the LFG tool. Most of the recommendations in that post still apply though and would make the LFG tool a good tool.

    http://forums.elderscrollsonline.com/discussion/123968/introducing-grouping-2-0


    Conclusion
    Months after release, there is still a LOT of work to be done and multiple bugs to be fixed. The UI is one of the main reasons this games has had such a bad reputation in most MMO sites and also the reason many MMORPG players end up leaving the game. Fixing it would increase the ratings of the game and answer to the pleas of both long time MMO players as well as people who just want an immersed solo game.

    Addons are not the solution. They are unreliable, they are broken by every new update, they (aparently) cause endless loading screens, memory problems, game problems, and we shouldn't need addons for BASIC functionalities, we shouldn't endure all of the above to get things that should be included in the game. As you can see, I didn't include combat clouds nor combat logs in the list since I believe only a fraction of the players use them and it should stay in the addon world, at least at the moment.

    If you have any additions I forgot, feel free to post them, I'll update the post.

    It would be awesome if ZOS in their "continuous efforts" to better communicate with us would eventually answer to one of these posts to explain where they stand on all these issues.

    @magnusnet you hit it on the head man. Kudos for the awesome post. I pretty much agree with everything.


    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • Tankqull
    Tankqull
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    Therefore, no cast timers, no buff timers, no DoT timers, no debuff timers, no timers that tell you how long you are stunned, or how long they are stunned, or really anything that gives you more information than you would know if you were actually standing there in the heat of the battle. If you cannot pick it up from the context of the battle, you should not know it.

    i cant disagree more, as long as this game has such a horribly bugged grafic and sound engine, optical and sound cues are simply not working. 90% of the time in cyrodiil i´m flooded with an anoying sziiiiiiiiiirps screeeeeeeeeeeeetch bllubb frrrrrrrt sound (i guess you all know it) compleatly denying any sound cues and optical cues beeing display really often not at all, or with a high chance to be delivered after the effect it should indicate has already been expired.
    an icony hud element is needed.
    in a perfect world i could accept your intention but as long as i have to realize a blue lightning around my hands indicating a proc while having allready two comparable looking perma effects activated the entire idea is borked.
    Edited by Tankqull on December 5, 2014 11:34PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Voodoo
    Voodoo
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    Awesome post! Agree with everything 100%
    And for those who dont agree. There is no excuse to not agree because the most important option would be available. Option to turn set amount of UI info off and on.
  • WhiskyBob
    WhiskyBob
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    My few cents.

    Notifications

    Let the player choose which guilds he wants to receive notifications from and what events he want to be notified about. I don't pay for this game to be forced to install ad-block for AA/HRC spam from trading guilds i dont even care about.

    Make notifications useful! Let guild leaders post a notification about upcoming events, raids etc. . Let guild leaders choose who can post such notifications and let the players filter what kind of notifications they want to receive.
    "Sanctum begins in 1 hour!"
    "Whisky needs one DPS for Veteran Arena"
    etc.

    Emotes UI
    Add an option that will help those of us that like to goof around find proper emote!
    ESO has amazing number of emotes but some are hard to remember and using websites just to find that /leanbackcoin emote is just silly.
    Let us find proper emote and mark our favorites for easy and fast access

    Improved combat feedback
    Most of the times we have no idea whats hitting us untill we "press T for recap" or use specific add-ons.

    More filter options in provisioning ui
    Right now scanning through over 100 recipes just to find the right one (for example for a lower level guildie) is just hell.

    Let us save alchemy recipes!
    Found a proper recipe? Save it! Its silly sometimes when i craft two, identical, potions but with different herbs or different herb order and they come in two separate stacks.

    Customizable Inventory UI
    Let us add inventory filters if we need them. You're a crafter? Here add yourself fiter for herbs, wood, ores. You farm alot? Here's a quality filter. And so on.

    Guild chat
    Let us choose which guild goes as Guild 1,2,3,4 or 5.

    Deconstruct lock
    As said before - lock items to prevent them from being deconstructed OR/AND a small checkbox that will make deconstruction window not include items stored in a bank. Yes, thats where my heavy infused bloodspawn shoulders went.

    Filter synergies!
    For some players, especially tanks, there are synergies that are not only useless but they are bigger threat than boss himself. Im talking bout "Slip Away" which drops your aggro and "Charge Lightning"that drops your block. Or some encounters that require you to basically pull out your "X" button (HRC HM). Let there be an option to filter out synergies you dont want to use.

    I know most of those issues can be solved with use of add-ons but I am not really fan of those and i believe I shouldnt be forced to install one to manage minor issues mentioned above.
    I share Magnus opinion that addons are unreliable especially with recent atlas-loot gold scam.
    Edited by WhiskyBob on December 6, 2014 4:58PM
  • Elsonso
    Elsonso
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    Tankqull wrote: »
    Therefore, no cast timers, no buff timers, no DoT timers, no debuff timers, no timers that tell you how long you are stunned, or how long they are stunned, or really anything that gives you more information than you would know if you were actually standing there in the heat of the battle. If you cannot pick it up from the context of the battle, you should not know it.

    i cant disagree more, as long as this game has such a horribly bugged grafic and sound engine, optical and sound cues are simply not working. 90% of the time in cyrodiil i´m flooded with an anoying sziiiiiiiiiirps screeeeeeeeeeeeetch bllubb frrrrrrrt sound (i guess you all know it) compleatly denying any sound cues and optical cues beeing display really often not at all, or with a high chance to be delivered after the effect it should indicate has already been expired.
    an icony hud element is needed.

    You answer this way because you are responding to what I consider to be a problem in the game. You are suggesting that they band-aid the problem by adding information that you need in order to determine that the game is working correctly.
    It is the responsibility of ZOS to make sure that you have this contextual information. In both first and third person.

    This happens when they fix their game, and that starts with them correcting Cyrodiil lag so that the game performs properly when under load. It is not as much of a problem, but the lag is noticeable outside of Cyrodiil.

    This is, of course, dependent upon them being willing and able to actually fix the lag.

    Edit: Point of clarification. Willing to fix means that they decide that the money spent to fix the lag will be worth it and that they are not just throwing money down a hole that has no bottom. Able to fix means that whatever is causing the lag is something that they can identify and is something within their control to fix.
    Edited by Elsonso on December 6, 2014 3:24PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Reverb
    Reverb
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    @WhiskyBob‌

    You can customize guild chat colours now, in the Social settings.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Warraxx
    Warraxx
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    ...UI team.

    and I thought you only had maybe 1 part-timer working on the UI.

  • Savitar
    Savitar
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    I completely agree with this OP. I have a few notes to add for guilds UI as well.
    Allow for the creation of a tab or two in the guild bank that can also have a guild rank restriction placed on them.
    Also, add some guild rank restrictions to the guild bank in general other than a yes or no switch so the guild bank is actually functional and not a giant feeding trough.
    Guilds also need access to a calendar in game. Yes, we have websites, but an ingame element would go a good distance for consistent guild participation in events.
  • kongkim
    kongkim
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    Some of it yes some of it no.

    I really like its not like all other MMO and more like an TES game.

    So really like there is no mini-map.
    I like the keep it simple. But there is still missing things like buff timers and alot of guild stuff.
  • Gidorick
    Gidorick
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    *slow clap building to a roar*
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Jaxsun
    Jaxsun
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    Bump, current UI sucks the knob in almost every case. I do like how easy it is to unsubscribe....
  • WhiskyBob
    WhiskyBob
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    Warraxx wrote: »
    ...UI team.

    and I thought you only had maybe 1 part-timer working on the UI.

    I'm sorry. You are right. But the other things... rabble rabble rabble rabble
  • lestaudenmaierub17_ESO
    In my spare time I also play an MMO called The Secret World. Over there the community has been struggling with the UI for a couple of years. Funcom just released a new update which included a ton of UI quality of life fixes, basically addressing 75% of the communities problems.

    There is hope that the developers will listen, you just have to keep pressing!
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    About time that basic MMo stuff like buff/debuff timers are implemented. I like the idea about "visual clues", but if you're not playing solo there are tons of effects all over the place.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Ourorboros
    Ourorboros
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    In my spare time I also play an MMO called The Secret World. Over there the community has been struggling with the UI for a couple of years. Funcom just released a new update which included a ton of UI quality of life fixes, basically addressing 75% of the communities problems.

    There is hope that the developers will listen, you just have to keep pressing!
    Yes, our UI complaints only date back to beta testing. If ZOS can fix the UI within a couple of years, all ten players left should be happy. >:)
    Edited by Ourorboros on December 8, 2014 2:31PM
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • xaraan
    xaraan
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    I often feel like I'm the only one that likes the Q wheel :( But if zos officially implemented something like what Azurah does that would be awesome. The mail and guild ideas are great as well.

    Edit: I do however, still believe that players shouldn't get to see too much of enemy stats. Some sort of mix of this is probably best and I know a lot of people like seeing all the info from previous mmo's, but it makes no sense to me that a player would know whether a dot is effecting me, whether i've purged it, etc. if they aren't paying attention enough to see me purge, dark cloak, etc. I like the 'pay attention to your enemy' aspect of eso and not the 'here's all your info for when you need it' style.
    Edited by xaraan on December 6, 2014 6:19PM
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Attorneyatlawl
    Attorneyatlawl
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    Govalon wrote: »
    Thanks for a good read. You should keep doing this every month till zos finally fixes their UI and adds basic functions and basic info in the UI. This is the best MMO on the market when using addons. It would be even better if we didn't have to use them for basic functionality and deal with the mess that happens every update when addons don't work and we are stuck with abysmal stock UI

    I did it for about the prior year and never go a word back about it basically. I wouldn't hold my breath, sadly. Here's one of my past ones a little after launch for example :
    http://forums.elderscrollsonline.com/discussion/105965/class-balance-is-always-an-issue-what-about-everything-else#latest

    After doing it since October of 2013, I really don't think they ever intended to actually fix any of this. They probably still won't :(.
    Edited by Attorneyatlawl on December 6, 2014 6:25PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • therasia2_ESO
    therasia2_ESO
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    Great post! this subject has been ongoing since beta, that wheel has got to go.
    Thats all :)
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