with everything but this step i´m totally on your side as i´m no fan of dmg meters.DPS meter: Because it's easy. Because it helps people improve. Because it can bo toggled on or off at will. No need for an "in game" functionality to "post" the DPS, that way people won't be forced to use it since they are the only ones who can see the information.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
But I started to become weary when you started mentioning combat-related UI like the buff/debuff tracking, DPS meter and self recount due to how it would essentially feel mandatory in some cases.
Raid Notifications:
This is especially important for trading guilds. Players should have the option on a guild per guild basis to choose to receive or not the raid notifications. This option can be introduced in the form of a check box and will allow people to filter those messages as they want.
Guild Store Search: Guild store could use some additional filters as well as a search box. Now that the UI is different from console, there really is no reason not to add this. A good example of what could be implemented is the functionalities provided by the "Awesome Guildstore" addon. This addon's search box is sadly limited to filtering the current page instead of filtering the whole list of results from all the pages. This addition would make Guildstore search less tedious and ease the people who continuously ask for an Auction House claiming the current system is a major waste of time.
Sales Recap and name of sold object in mails: Include what has been sold and in which guildstore in the sent mails and introduce some sort of "self" sales recap such as the "Shopkeeper"(discontinued) addon provides.
Lock Items: Who hasn't mistakenly deconstructed or sold that piece of gear they where saving for that special occasion (research, switching gears, alts). A simple lock at the bottom of the icons would allow us to keep our gear safe in our bank or our inventory.
Saved Gear Sets: To put everybody to the same level as people using Alpha Tools, we should be able to save a set number of Gear+skillbars that can be loaded with one binded key. I know this has been said to be on the works, have high expectations about it.
Total Immersion: Key toggle to enable/disable all the UI elements at will to really be immersed in the game. This can be moded even farther by introducing the ability to choose what disappears and what stays on the screen when the key is pressed.
"Show me numbers!": Ability to toggle on or off he numbers/percentages of health stamina & Mgicka bars (don't think this is possible in stock UI, haven't used it in months) for your character and also for your group mates (only for the HP part, I'm not suggesting their stamina & magicka numbers to be shown).
Potion selection: People have stated over and over again how tedious potion selection is in the game. Being forced to press & hold a key during combat and then move the mouse towards the selected potion is a waste of time that can get you killed. A quick fix to it's shortcomings is to assign a number to each of the slots and allow people to bind keys to those slots (such as 67890). Once again, since the dev branch is not common to the consoles's, this shouldn't be an issue. This would allow people who like the current system to keep using it and people who want a more functional UI to have it. Ideally, people should be able to choose if they want "instant potion consumption" when hitting the binded key or if they want only the selection to be done that way and still hit the Q button to consume the last selected potion.
Buff/Debuff/DoT Tracking: Either release the API elements that will allow addons to know for sure if a DoT or a buff landed or introduce some kind of tracking for taunts, Buffs and DoTs.
DPS meter: Because it's easy. Because it helps people improve. Because it can bo toggled on or off at will. No need for an "in game" functionality to "post" the DPS, that way people won't be forced to use it since they are the only ones who can see the information.
Rook_Master wrote: »
But I started to become weary when you started mentioning combat-related UI like the buff/debuff tracking, DPS meter and self recount due to how it would essentially feel mandatory in some cases.
I usually see this objection raised, and let me explain why it's not a good one.
Right now, if you want to be competitive in PvE or PvP, those addons are mandatory anyway. In my opinion, it is much worse to require someone to download third party addons, than simply tick a box in the options.
Rook_Master wrote: »
But I started to become weary when you started mentioning combat-related UI like the buff/debuff tracking, DPS meter and self recount due to how it would essentially feel mandatory in some cases.
I usually see this objection raised, and let me explain why it's not a good one.
Right now, if you want to be competitive in PvE or PvP, those addons are mandatory anyway. In my opinion, it is much worse to require someone to download third party addons, than simply tick a box in the options.
Despite the general consensus that yes, add-ons are mandatory for most competitive players, the issue is not about being competitive at all (most of the time). It is about the ability to enjoy the game.
The reason I don't want in-game ability to say, link DPS meters, inspect players by default and etc. is because of in-game pressure to play a certain way that is not restrained to difficult dungeons, trials and delves.
Some genuinely come on to simply play, and in no way want to feel like playing content as a chore where certain UI elements HAVE to be in place. Takes away the fun. It is much better to have it as a pure option that is in no way able to easily coerced into by pressure from the player community. People already pressure one another to have certain add-ons to run trials or join guilds, but I don't want the modes of that pressure to be made even easier.
Downloading an add-on may be much worse for those who want it, but for those who in truth really don't care for it, and don't want it to become mandatory to their gameplay "because it is in the default UI, so they have no excuse to not toggle it on." then it is a relief.
ZOS_JessicaFolsom wrote: »Hey @magnusnet, thank you for putting together such a constructive and detailed post. We've sent it directly to our UI team.
ZOS_JessicaFolsom wrote: »Hey @magnusnet, thank you for putting together such a constructive and detailed post. We've sent it directly to our UI team.
Rook_Master wrote: »
But I started to become weary when you started mentioning combat-related UI like the buff/debuff tracking, DPS meter and self recount due to how it would essentially feel mandatory in some cases.
I usually see this objection raised, and let me explain why it's not a good one.
Right now, if you want to be competitive in PvE or PvP, those addons are mandatory anyway. In my opinion, it is much worse to require someone to download third party addons, than simply tick a box in the options.
Welcome back to our monthly "Fix your UI Zenimax!" post! This one promises to be a really nice one since the Road Ahead came out yesterday and Zenimax spoke about consoles and specifically the UI of the consoles.
I'll begin by quoting the road ahead:It’s also important to note that the Xbox One and PlayStation 4 versions of ESO are not just ports of the PC/Mac game. We have completely replaced the PC user interface with a console-specific UI designed from the ground-up with a controller and a living room play experience in mind.
This is extremely good news since it means that the PC UI is in fact a totally separate branch of development from the console and means that Zenimax no longer has an excuse for the horrible UI choices in the PC version like the Q wheel. This also means that the PC interface which was obviously designed with consoles in mind, wasn't even good enough for consoles themselves. At last, we now know what the UI team has been doing instead of fixing the problems in PC version: Designing and developing console version.
During this month, I've gathered feedback from many players regarding the UI so as usual I'll be posting here what came out the most as well as the regular things that have been broken/missing since launch.-= Guild management & stores =-
There's a whole list of UI additions that should be made to Guilds & stores to make them functional. Among those:
Raid Notifications:
This is especially important for trading guilds. Players should have the option on a guild per guild basis to choose to receive or not the raid notifications. This option can be introduced in the form of a check box and will allow people to filter those messages as they want.
Guild Mailing: Give the ability to Guild Masters to mass email the members of the guild. This can be done by an addon but there have been reports of people getting wrongfully baned or disconnected because of the large amount of mails getting sent at once to their guild members.
Guild Store Search: Guild store could use some additional filters as well as a search box. Now that the UI is different from console, there really is no reason not to add this. A good example of what could be implemented is the functionalities provided by the "Awesome Guildstore" addon. This addon's search box is sadly limited to filtering the current page instead of filtering the whole list of results from all the pages. This addition would make Guildstore search less tedious and ease the people who continuously ask for an Auction House claiming the current system is a major waste of time.
Sales Recap and name of sold object in mails: Include what has been sold and in which guildstore in the sent mails and introduce some sort of "self" sales recap such as the "Shopkeeper"(discontinued) addon provides.-= General UI/Quality of life =-
A good Ui is a UI you can mod easily and quickly at will these are some additions that would really make the UI enter the 21st century:
"Total freedom to move UI elements:" With a "lock" "unlock" feature, players would be able to reposition the Health, Magicka and Stamina bars where ever they want. This also goes for skill bars (move them on the screen and toggle between vertical & horizontal) but also raid window (reposition it, change the size of the health bars, allow for horizontal positioning so it takes a smaller chunk of the screen).
Lock Items: Who hasn't mistakenly deconstructed or sold that piece of gear they where saving for that special occasion (research, switching gears, alts). A simple lock at the bottom of the icons would allow us to keep our gear safe in our bank or our inventory.
Saved Gear Sets: To put everybody to the same level as people using Alpha Tools, we should be able to save a set number of Gear+skillbars that can be loaded with one binded key. I know this has been said to be on the works, have high expectations about it.
Total Immersion: Key toggle to enable/disable all the UI elements at will to really be immersed in the game. This can be moded even farther by introducing the ability to choose what disappears and what stays on the screen when the key is pressed.
"Show me numbers!": Ability to toggle on or off he numbers/percentages of health stamina & Mgicka bars (don't think this is possible in stock UI, haven't used it in months) for your character and also for your group mates (only for the HP part, I'm not suggesting their stamina & magicka numbers to be shown).
Nametags: I heard it's in the works. Go for it. Make it togglable and small. It would also be welcome to be able to "flag" a specific guild (which could also be implemented as a checkbox in the guilds interface).
Minimap: There used to be a minimap in the game during early alpha stages (I think even beta?). I heard the code is still there but not activated, many players enjoy having that information on the screen and a togglable minimap would be welcomed by many.-= Combat system =-
Weapon Swap: I'd rather have a functional swapping system so I don't really like this idea, but some people suggested that you allow us to bind two different keys for each weapon so swapping becomes easier. (Instead of spamming the rotation key and switching twice in a row, you can spam one key without fear). If weapon swap continues to be tedious, unresponsive and isn't fixed, this could be a nice workaround that some players would definitively welcome.
Potion selection: People have stated over and over again how tedious potion selection is in the game. Being forced to press & hold a key during combat and then move the mouse towards the selected potion is a waste of time that can get you killed. A quick fix to it's shortcomings is to assign a number to each of the slots and allow people to bind keys to those slots (such as 67890). Once again, since the dev branch is not common to the consoles's, this shouldn't be an issue. This would allow people who like the current system to keep using it and people who want a more functional UI to have it. Ideally, people should be able to choose if they want "instant potion consumption" when hitting the binded key or if they want only the selection to be done that way and still hit the Q button to consume the last selected potion.
Buff/Debuff/DoT Tracking: Either release the API elements that will allow addons to know for sure if a DoT or a buff landed or introduce some kind of tracking for taunts, Buffs and DoTs.
DPS meter: Because it's easy. Because it helps people improve. Because it can bo toggled on or off at will. No need for an "in game" functionality to "post" the DPS, that way people won't be forced to use it since they are the only ones who can see the information.
Self Recount: Bind a key, press it at the end of the fight, see how much damage was dealt to each enemy and how much damage each skill did. In no way this should be a Party recount to see the performance of other people but self performance: Yes!
Retrocompatiblity:
When changes are done to the API, please include retro-compatibility for functions that are changed but not deprecated so that 90% of the addons aren't broken because you decided to change the name of a function.-= LFG System =-
It is my understanding that some of the stuff in this post was implemented (to a certain extent) to the LFG tool. Most of the recommendations in that post still apply though and would make the LFG tool a good tool.
http://forums.elderscrollsonline.com/discussion/123968/introducing-grouping-2-0
Conclusion
Months after release, there is still a LOT of work to be done and multiple bugs to be fixed. The UI is one of the main reasons this games has had such a bad reputation in most MMO sites and also the reason many MMORPG players end up leaving the game. Fixing it would increase the ratings of the game and answer to the pleas of both long time MMO players as well as people who just want an immersed solo game.
Addons are not the solution. They are unreliable, they are broken by every new update, they (aparently) cause endless loading screens, memory problems, game problems, and we shouldn't need addons for BASIC functionalities, we shouldn't endure all of the above to get things that should be included in the game. As you can see, I didn't include combat clouds nor combat logs in the list since I believe only a fraction of the players use them and it should stay in the addon world, at least at the moment.
If you have any additions I forgot, feel free to post them, I'll update the post.
It would be awesome if ZOS in their "continuous efforts" to better communicate with us would eventually answer to one of these posts to explain where they stand on all these issues.
lordrichter wrote: »Therefore, no cast timers, no buff timers, no DoT timers, no debuff timers, no timers that tell you how long you are stunned, or how long they are stunned, or really anything that gives you more information than you would know if you were actually standing there in the heat of the battle. If you cannot pick it up from the context of the battle, you should not know it.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
lordrichter wrote: »Therefore, no cast timers, no buff timers, no DoT timers, no debuff timers, no timers that tell you how long you are stunned, or how long they are stunned, or really anything that gives you more information than you would know if you were actually standing there in the heat of the battle. If you cannot pick it up from the context of the battle, you should not know it.
i cant disagree more, as long as this game has such a horribly bugged grafic and sound engine, optical and sound cues are simply not working. 90% of the time in cyrodiil i´m flooded with an anoying sziiiiiiiiiirps screeeeeeeeeeeeetch bllubb frrrrrrrt sound (i guess you all know it) compleatly denying any sound cues and optical cues beeing display really often not at all, or with a high chance to be delivered after the effect it should indicate has already been expired.
an icony hud element is needed.
lordrichter wrote: »It is the responsibility of ZOS to make sure that you have this contextual information. In both first and third person.
ZOS_JessicaFolsom wrote: »...UI team.
ZOS_JessicaFolsom wrote: »...UI team.
and I thought you only had maybe 1 part-timer working on the UI.
Yes, our UI complaints only date back to beta testing. If ZOS can fix the UI within a couple of years, all ten players left should be happy.lestaudenmaierub17_ESO wrote: »In my spare time I also play an MMO called The Secret World. Over there the community has been struggling with the UI for a couple of years. Funcom just released a new update which included a ton of UI quality of life fixes, basically addressing 75% of the communities problems.
There is hope that the developers will listen, you just have to keep pressing!
Thanks for a good read. You should keep doing this every month till zos finally fixes their UI and adds basic functions and basic info in the UI. This is the best MMO on the market when using addons. It would be even better if we didn't have to use them for basic functionality and deal with the mess that happens every update when addons don't work and we are stuck with abysmal stock UI