Adi.shmuelub17_ESO wrote: »Hi quick question,
I was one of the beta testers that played again this weekend and I was wondering is this now a f2p game?
Can I still play this game without buying a copy?
Sheezabeast wrote: »Curious minds want to know...well at least mine....why do we have no Mundas stone for Stamina Regen? Thank you!
Tricky tricky!MornaBaine wrote: »Will there be a werewolf polymorph for the Crown Store?
"Evil Hunter's bugged, I swear!"
The motifs are purely cosmetic, I can't see how this would be classified as 'Pay to Win' other than how they look.
Try being a crafter when part of your appeal to your customers is that you have access to the crafts/traits/rare motifs that they want... and then, after having spent several months getting to that point, you find out that the motifs are about to become a whole lot less rare.
Yeah. Fun times.
I guess I understand from your point of view.
As for me... I don't consider the motifs as 'pay to win' items, at least in my definition. However, it'll have some sort of effect economy wise. How much the economy would be affected by this? I don't know right now.
Sheezabeast wrote: »Curious minds want to know...well at least mine....why do we have no Mundas stone for Stamina Regen? Thank you!
I recall @ZOS_GinaBruno answered already this question in forum some time ago writing that they could add one.
Stats wise it would be nice but lore wise... Idk which, since they use the constellations that traditionaly in TES are 13.
The only option I can think is to add the two moons Masser and Secunda or replace a stone not really used.
My two questions:
1) I recall that during update 6 PTS Gina or Jessica wrote that racial passive skills would have received a rebalancement after update 6.
Is this planned for the next major update after console release or for an incremental patch?
There are many threads on this matter and atm the best combinations are Imperial, Redguard for Stamina and Altmer, Breton, Dunmer for magicka.
With every Champion Point spent and without softcaps, passive skills with max health, magicka and stamina are more meaningful.
Some races have also passive skills that could be reworked (Sneaky of Bosmer and Khajiit is active just once per fight - out of combat; Orc's Swift, Argonian and Nord in general).
2) with update 6 a lot has changed in TESO but many armor/weapon sets are not always matching these changements.
Will you review the bonuses of some sets?
Some examples: Night Mother's Gaze has both weapon and spell critical and the bonus for 5 pieces at VR14 with legendary improvement is just 1.680 armor debuff that is pretty nothing atm, especially when compared to other 5 pieces bonuses; Stygian was a great set for hybrid builds but we all know the situation now for those builds, it would be better as Light Armor because with 5 Medium Armor pieces a build nowadays is clearly a stamina one; because of the same reason Way of the Air has as last bonus also spell damage that should be replaced with something else more stamina/weapon related; Noble Duelist's Silks and Prisoner's Rags would be better as Medium Armor, etc.
Do the devs in charge of the skill line still feel werewolves are in a good place? Currently most players who become werewolves only do so for the stamina regen passive and those who use the transformation frequently feel that the skill line is still far to restrictive and cumbersome to use.
Here are a few threads that express current opinions of the skill line, and as someone who uses the werewolf transformation frequently I believe that there are still some glaring design problems that prevent the werewolf from being used outside of mob farming and stamina regen.
Why Werewolf?
Should the Werewolf Ultimate be a toggle?
Werewolf (The red headed step child)
Dre4dwolfb14_ESO wrote: »8) Can we get rid of veteran levels already (what kind of timeline are we looking at for this system to be scrapped/replaced) and how will players be compensated for the time spent leveling from VR1~14?
Should players waste their time leveling VR ranks or just skip them and level alts instead in anticipation of the new system that will replace it?
Do the devs in charge of the skill line still feel werewolves are in a good place? Currently most players who become werewolves only do so for the stamina regen passive and those who use the transformation frequently feel that the skill line is still far to restrictive and cumbersome to use.
Here are a few threads that express current opinions of the skill line, and as someone who uses the werewolf transformation frequently I believe that there are still some glaring design problems that prevent the werewolf from being used outside of mob farming and stamina regen.
Why Werewolf?
Should the Werewolf Ultimate be a toggle?
Werewolf (The red headed step child)
This was answered in one of the last few ESO lives, @ZOS_GinaBruno said they are currently happy with where werewolves are after 1.6 but are always looking to make improvements where need be