Wow32 in Windows does a decent job of running 32-bit on x64 for ESO, but would still like to see a 64-bit client. Interesting that Mac would not do so well.The PC version of ESO is currently 32Bit. I can't speak for the windows side but the Mac client has memory issues above Medium settings and is for some, unplayable in Cyrodiil.
I understand that the current push needs to be a smooth release of 1.6 and the console version, but it would be nice to get confirmation that the PC development side will get some support to upgrade the 32Bit client to 64Bit.
Developer feedback has been really frank, open and respectful about the problem. The reality is that there are limited resources, but it would be nice to get some confirmation that Zenimax as an organisation is going to ensure the PC client is optimised sooner rather than later.
Both Windows and OS X are now on an increased major update cadence and moving into 2015 the mac client seems at risk of falling two major releases behind.
I hope you will address PVP tonight . Any plans to help correct faction imbalances ? What is the current state on fixing performance lag on your end ? I'd like to see Brian Wheeler talk on the show .
Will food and drink be stackable after 1.6? – randolphbenoit
No. We significantly buffed the resource regeneration rate of drinks to make them competitive with the increased pool sizes from food. It didn’t make sense to have to use two separate items for the same function of a long term buff. This is a cleaner design and should encourage you to make a decision about which you prefer. In the future, we might consider making a “meal” item that gives both maximum resource and regeneration increases, but at smaller values than what food or drink currently do.
Thank you! We’re glad you like the changes. We don’t have current plans to revisit any other older armor sets. Right now, we’re continuing to make more awesome armor sets as in-game rewards and loot, and we’re also creating new costumes and cosmetic items for the Crown Store.
Nice set of questions. Pity about no plans to make normal morals (non werewolves / Vampires) have an advantage as right now it feels like I am playing in VtM where most of the population are super natural.
Nice set of questions. Pity about no plans to make normal morals (non werewolves / Vampires) have an advantage as right now it feels like I am playing in VtM where most of the population are super natural.
No, this doesn't have enough pshhhhh to be VtM Online. (if you're not someone who read that article about CCP I just look like a moron now).
As someone who is kind of a min/max player and also loves RP I kind of feel meh in the fact I ended up picking up WW for the buff. It's an amazing free bonus which costs me nothing, but at the same time I can't be a good vanilla mortal and proud.
Brace yourselves for the Crown Store Meal...Will food and drink be stackable after 1.6? – randolphbenoit
No. We significantly buffed the resource regeneration rate of drinks to make them competitive with the increased pool sizes from food. It didn’t make sense to have to use two separate items for the same function of a long term buff. This is a cleaner design and should encourage you to make a decision about which you prefer. In the future, we might consider making a “meal” item that gives both maximum resource and regeneration increases, but at smaller values than what food or drink currently do.
@LonePirate must be very glad to learn about all those fancy ways to get XP. Killing monsters grants XP? Wow I learned something new today.How is a VR14 character supposed to earn XP for the Champion System when they’ve completed Cadwell's Silver and Gold already? – LonePirate
There are a number of ways to earn XP in the game other than questing—killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, etc. There are also repeatable quests, such as those from Cyrodiil and from the Undaunted.
Play the way you want to. Perhaps as a sword mage. And hybrid builds are definitely gimped. I see both sides of the argument, and there's not an easy lore friendly solution. But there should be a compromise between the two extremes.
@LonePirate must be very glad to learn about all those fancy ways to get XP. Killing monsters grants XP? Wow I learned something new today.How is a VR14 character supposed to earn XP for the Champion System when they’ve completed Cadwell's Silver and Gold already? – LonePirate
There are a number of ways to earn XP in the game other than questing—killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, etc. There are also repeatable quests, such as those from Cyrodiil and from the Undaunted.
See the bolded parts. Stamina sorc is in no way lore-breaking, in fact it could be argued that a pure skirt and stick sorc would be more lore-breaking. But then again ES lore has allways been about diversity and not forced archetypes.
Play the way you want to. Perhaps as a sword mage. And hybrid builds are definitely gimped. I see both sides of the argument, and there's not an easy lore friendly solution. But there should be a compromise between the two extremes.
A sorcerer in Elder Scrolls has never been a pure clothie caster. Thats the Mage archetype from previous games. The sorcerer was allways more of a hybrid, with mostly heavy armor and spell absorbtion.
Here is a sorcerer in Oblivion:
"Besting the most well-equipped fighters, Sorcerers rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor. Sorcerers also possess the unique ability to absorb spell points from spells targeted at them, serving in essence as magical "batteries", and possess more spell points than any other mage class.
Sorcerers are adept at the use of a wide variety of weapons and armor, but typically do not utilize shields, preferring to keep their hands free for defensive spellcasting instead, their specialty."
See the bolded parts. Stamina sorc is in no way lore-breaking, in fact it could be argued that a pure skirt and stick sorc would be more lore-breaking. But then again ES lore has allways been about diversity and not forced archetypes.
Why are sorcerers limited to lightning for elemental attacks? Surely they could add some other elemental abilities for sorcerers to use. Make someone decide if they are a fire mage, a storm mage, and earth mage, or an air mage. Then give them an ability tree to match their selection to replace storm calling.
They could also give other classes optional trees to choose from.
Just wanted to throw in my agreement/support for disabling the experience boost. I'd like to subscribe to ESO Plus, but the XP boost is one of the main reasons I may not, considering how much I over-level the 1-50 content already.With the inclusion of Experience Boost Potions in the Crown Store being mentioned, as well as the ESO Plus Experience Boost that is a bonus for being a subscriber, I just wanted to ask where/when I will be able to select the Experience Disable option?
All your players do NOT want to get from 1- VR14 (whatever it will be when the champ system is implemented fully) as quickly as possible. There are those of us who fully enjoy the work that you have put into the stories behind quests and the designs of the different regions/dungeons and NPCs, that we would rather not be rushed out of them by the game itself, the areas/quests becoming too easy and wanting to get back some difficulty.
(Also when I level up too quickly (out-leveling my enemies but still wanting to finish the areas quests even though they are gray) I don't get the chance to fully understand my skill's mechanics in on-level gameplay, and thus, become a button masher...)