port forwarding for home PCs is not the safest thing to do since it opens ports to anyone from the outside. (assuming that you don't have a software firewall running on your PC)
not much ZOS can do about that outside of making the ESO Executable use UPnP to dynamically open and close the ports it needs on the router to alleviate those issues.
those who understand how Network Address Translation works won't blame ZOS for the unknown errors.
Two Applications can't use the same ports at the same time according to the RFC's(On a Layer 3 device anyways)......Take one router, set up 2 web servers, port forward 80 to both of them, good luck...only 1 of them will work if at all because the router doesn't know which one has priory, the router doesn't have the ability to say "Packets from region A go here, and Packets from Region B go here" its a Layer 3 device, its not supposed to, you would need a device with Layer 7 functionality for something like that. (there are corporate grade network equipment that does come with much Layer 7 functionality)
The only way i know of where you could have multiple applications using the same port (such as port forwarding 2 web servers on the same port) is by having a device that has Layer 7 functionality which are quit expensive and rely on using some sort of proxy to handle those scenarios at the Application Layer(Hence i say Layer 7 functionality)
Port triggering is not really a solution for me either since I have two computers running ESO at the same time. If my first computer gets a hold of the ports, my second computer won't be able to use them.
TheChieftain wrote: »Perfect name for this thread: Trigger Warning
I learn new things by playing the devil’s advocate in discussions, being corrected, and using humor.port forwarding for home PCs is not the safest thing to do since it opens ports to anyone from the outside. (assuming that you don't have a software firewall running on your PC)
Is all this alarm on behalf of people who have (for whatever reason) turned off their firewalls? Or do our routers protect us from dangers that our firewalls cannot? If that is true, then people who have their computers plugged directly into their modems must get their identities stolen all the time. Someone should warn them of all the danger they’re in.
My Asus RT-AC68U wireless router’s user interface has one menu for port triggering and one for port forwarding. The port triggering menu has a dropdown menu for “Well-Known Applications.” There are only two applications on that list, and neither are games. The port forwarding menu has a dropdown menu called “Famous Game List.” There are eight applications on that list, including WOW, Age of Empires, Counterstrike, Warcraft III, Xbox Live, and Playstation 2. It seems this problem is much broader than ESO; ASUS, Blizzard, Ensemble Studios, Valve, Microsoft, and Sony are also in on this conspiracy. Someone should warn their customers of all the danger they’re in.not much ZOS can do about that outside of making the ESO Executable use UPnP to dynamically open and close the ports it needs on the router to alleviate those issues.those who understand how Network Address Translation works won't blame ZOS for the unknown errors.
I don’t understand how Network Address Translation works, so to me the situation sounds like this; “implementing UPnP” is a way of coding the game so that it is not broken. The developers have willfully chosen not to do this. If a company is charging money for their product, I consider it their obligation to make their product not defective in a major way. When I learn more about Network Address Translation, perhaps I will come to understand how ZOS is blameless, and that the one they call NAT is the true enemy.Two Applications can't use the same ports at the same time according to the RFC's(On a Layer 3 device anyways)......Take one router, set up 2 web servers, port forward 80 to both of them, good luck...only 1 of them will work if at all because the router doesn't know which one has priory, the router doesn't have the ability to say "Packets from region A go here, and Packets from Region B go here" its a Layer 3 device, its not supposed to, you would need a device with Layer 7 functionality for something like that. (there are corporate grade network equipment that does come with much Layer 7 functionality)
The only way i know of where you could have multiple applications using the same port (such as port forwarding 2 web servers on the same port) is by having a device that has Layer 7 functionality which are quit expensive and rely on using some sort of proxy to handle those scenarios at the Application Layer(Hence i say Layer 7 functionality)Port triggering is not really a solution for me either since I have two computers running ESO at the same time. If my first computer gets a hold of the ports, my second computer won't be able to use them.
Here’s the thing I really need help with. I intend to play this game in the same physical location as my friend; my house. When I read BigboyCT’s post, I thought it looked as if port triggering could not do what I needed it to do. This made me say, “YOLO! If port triggering will not allow me to play a game with my friend using the same wireless router, then I will forward my ports, consequences be damned!” But then, I found some sources saying that port forwarding would not let me have two computers playing ESO unhindered over my router either. This website suggests some drastic measures, such as talking to my ISP, or paying for a VPN service.
http://portforward.com/help/alt-to-pf.htm
However, my ASUS router’s user interface might be suggesting that what I want to do is not impossible. My router says, “If you want to specify a Port Range for clients on the same network, enter the Service Name, the Port Range (e.g. 10200:10300), the LAN IP address, and leave the Local Port empty.” I did this. In the Local IP box, I simply input my router’s IP address. When I used port testers to test this, they found the ports “filtered.” Did this not work, or are those tests only set up to test if the port is open to the specific computer I’m testing from (as opposed to the router)? Will this method work, or do I need to purchase corporate grade networking equipment with seven layer dip functionality in order to play ESO with my friend when he comes over with his laptop?
Thanks for the information.
That said I have forwarded ports for MMOs for 10+ years with no security issue ever. I will wait and see if ZOS makes an official response about this, but for over 10 years I have never had an issue using port forward in any MMO.
One solution for NAT traversal, called the Internet Gateway Device Protocol (IGD Protocol), is implemented via UPnP. Many routers and firewalls expose themselves as Internet Gateway Devices, allowing any local UPnP control point to perform a variety of actions, including retrieving the external IP address of the device, enumerate existing port mappings, and add or remove port mappings. By adding a port mapping, a UPnP controller behind the IGD can enable traversal of the IGD from an external address to an internal client.
RinaldoGandolphi wrote: »That is probably part of the default settings you should safely be able to ignore that for that port.
It varies my model, if you're doesn't ask for an internal ip it means the router will automatically route the packets to the device using the trigger ports
Thanks.
I was talking to a friend of mine and he says that with port forwarding, only the service linked to the port would be vulnerable to attack, no the rest of the system?
RinaldoGandolphi wrote: »The first port in the range is the trigger port
So put port 24300 in the trigger port then put port 24300 in the start port at the bottom and 24331 at the other spot under inbound connections. Your telling your router that outbound traffic on port 24300 will temp forward the inbound port range entered below.