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The option to be over-encumbered

Gidorick
Gidorick
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While I understand why ESO uses the "slot" system rather than the "weight" system of other TES games, I sort of miss being able to be over-encumbered. I feel this is a pretty crucial part of the Elder Scrolls experience that ESO is missing.

This would mean we would have the ability to carry MORE than our bag allows, maybe add 10 over-encumbered slots to everyone's bags that become active once all slots are filled. This would allow us to choose what is in the encumbered slots. If we are carrying too much, the normal running speed slows down to walking speed and sprint will allow us to run at normal speed (not sprinting, regular running) and will use stamina, just like sprint.

With this concept, fast travel should be suspended while over-encumbered so a player is forced to travel to a city on foot/horse to empty their pockets. Death with a way-shrine resurrection should empty the over-encumbered Slots and the player will loose whatever it was they were so keen on keeping.

Thoughts?
Edited by Gidorick on November 23, 2014 10:07PM
What ESO really needs is an Auction Horse.
That's right... Horse.
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  • TheLaw
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    No. We want to make this game better, not worse.
    Edited by TheLaw on November 23, 2014 10:27PM
    -= Shahrzad the Great |Sorc| =-
  • Jagath
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    I would prefer this not be added. While inventory management is far from perfect I don't think this would help anything.
  • kip_silverwolf
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    'You are over-encumbered and cannot run'

    The most terrifying phrase ever seen. XD

    "I'm going to live forever..or at least die trying"

    drunken Nord & Tamriel streaker since Arena

  • Rodario
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    'You are over-encumbered and cannot run'

    The most terrifying phrase ever seen. XD

    Except you could just stash tons of items in the nearest container, fast travel to unload, then go back to that container to get the rest.

    Or mount your horse, then fast travel to wherever and shout or heavy-attack-propel yourself to where you need to go on foot.
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  • dharbert
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    All that for just 10 slots. I swear, you people keep coming up with everything you can possibly think of just to get some more bag/bank space. Get a pack horse and be done with it.
  • driosketch
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    Being able to still move while over encumbered was Skyrim's thing. You couldn't move at all in Oblivion.

    I remember one daedra quest where you had to defeat 9 opponents representing each of the other races. So I ended using the first corpse as a container, running back to fill it with gear I stripped off the other enemies. Then using the rag doll physics, I dragged the bloated body to the portal. I looted everything, passed through the portal, and mounted my horse which I had carefully parked at the exit. I rode to my Imperial City shack, the only house outside the walls, got off, opened door, and dropped everything on the floor like an explosion at an armory.

    Good times sure, but you could never make things like siege merchants work in a weight based encumbrance system. And I don't think most players are crazy as those of us willing to game the system for 10 more slots of baggage.
    Edited by driosketch on November 24, 2014 1:26AM
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  • NadiusMaximus
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    If I knew how many small things like this, that make TES a tes game, were missing I may not have gotten it. I created my character, to be a bow using poison making, daughter of the night mother. Well, nope. .

    Weight
    Poisons
    Major guilds
    Limited arrows
    Etc... Ect .... Attribute system
    Athletics, speech, strength,

    Make it more morrowind please.
    Edited by NadiusMaximus on November 24, 2014 7:08AM
  • kip_silverwolf
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    Rodario wrote: »
    'You are over-encumbered and cannot run'

    The most terrifying phrase ever seen. XD

    Except you could just stash tons of items in the nearest container, fast travel to unload, then go back to that container to get the rest.

    Or mount your horse, then fast travel to wherever and shout or heavy-attack-propel yourself to where you need to go on foot.

    That's if you can remember where you stashed it. Half the time I'm flat out remembering where I've left my horse! (One thing I love about ESO - I don't have that problem! :smiley: )





    "I'm going to live forever..or at least die trying"

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  • Unknown_poster
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    .
    Edited by Unknown_poster on October 19, 2024 3:58AM
  • Rosveen
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    Seriously? Overencumberance is a crucial part of TES experience? It always surprises me what other people find important in these games.

    Anyway, I don't really care. 10 temporary slots aren't going to make a significant difference. I probably wouldn't use them, just like I never let my characters get overencumbered in single player games. Walking is just too damn slow, I have no patience for this. But then again, you said we can use our horse - so in a game like ESO where the horse is always just one key press away, only roleplayers would actually walk.
  • Kreetar
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    I was...ehhh, somewhat on board with the idea until I read further about being forced to travel on foot and losing my items upon needing resurrection at a wayshrine. :confused: But I think most can agree that inventory needs a bit of work.
    dip me in the blood of mortals and throw me to the Dremora

  • isengrimb16_ESO
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    Encumbourance is a stupid way to limit one in single player games. It has no place in an MMO.

    In Skyrim, one can defeat that dumb idea with godmode.
  • grimsfield
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    You know what might help, and also probably be pretty cool? Companions. How about they let us hire a companion, or recruit one, whatever. But that would bring back some of the skyrim feel, solve some inventory woes, and probably make gameplay a little more interesting. Maybe disallow the companions for raids and such, but for regular questing, this might be pretty cool.
  • timidobserver
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    I can see it now. Your in an AA speed run on track to get the number 1 time and then "You are over-encumbered and cannot run."
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  • Louis
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    "Sheogorath has mounted on you, you now have the urge to stop and do nothing"
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  • Gidorick
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    That would be the great thing about this, and many systems like it... it wouldn't change how things work now, it would just add to the experience. People who would want to avoid over-encumbrance would simply manage their inventory so they do not become over encumbered.

    My bottom line is I'm for ANY system that makes ESO more of a TES experience... and this would be one of them.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • renton1x1x1
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    one thing that annoyed me about skyrim and fallout was that i would have to go to two or three vendors to sell my loot. Being over-encumbered would be largely pointless if your full you bounce mail of a guildmate or tp to a guildmate and then goto a wayshrine with a vendor next to it ( eildolon hollow in ep).

    Generally the the over-encumbered thing points to a more rp style of gameplay so play the way you want just don't expect me too. The idea of losing hard-earned cash also doesnt work for me.
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  • Gidorick
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    one thing that annoyed me about skyrim and fallout was that i would have to go to two or three vendors to sell my loot. Being over-encumbered would be largely pointless if your full you bounce mail of a guildmate or tp to a guildmate and then goto a wayshrine with a vendor next to it ( eildolon hollow in ep)...

    Not all of us exploit the mail system to manage inventory... and again, this wouldn't be something that people MUST be burdened by. This wouldn't lessen the bag system as it currently is in ANY way... it would be an additional 10 slots that are a pain in the rear to fill.

    You say:
    ..so play the way you want just don't expect me too.

    Well, additions of this kind of system wouldn't be forcing you to play differently in any way, it wouldn't just be adding the option for a different way of play.

    That is one thing I've seen time and time again in this forum. If an idea doesn't fit the MMO mold or doesn't provide explicit benefits for the way YOU play the game, you guys are staunchly against it. I really don't see what's so bad about more options.

    We SAY we want ESO to be different. But time and time again I see ideas that would make it different from other MMOs, ideas that would add options to the games to allow for a more varied style of play completely dismissed by the forum community.

    I get why this would be a pain in the ass... I don't get why that's a bad thing.
    Edited by Gidorick on November 25, 2014 10:17AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • KhajitFurTrader
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    Gidorick wrote: »
    This would mean we would have the ability to carry MORE than our bag allows, maybe add 10 over-encumbered slots to everyone's bags that become active once all slots are filled. This would allow us to choose what is in the encumbered slots. If we are carrying too much, the normal running speed slows down to walking speed and sprint will allow us to run at normal speed (not sprinting, regular running) and will use stamina, just like sprint.

    With this concept, fast travel should be suspended while over-encumbered so a player is forced to travel to a city on foot/horse to empty their pockets. Death with a way-shrine resurrection should empty the over-encumbered Slots and the player will loose whatever it was they were so keen on keeping.

    Thoughts?

    Overly complicated, not from a coding perspective, but from a system perspective. It would be crucial to educate new players about it, or CS will hear never ceasing cries about lost items. Plus, it is a (non-intuitive) combination of two different forms of necessary scarcity; if we assume a design approach of keeping basic things like item storage as simple and straightforward as possible, it's either limited slots, or limited weight, but not some combination of both.

    So why do we see one being in the game, but not the other? I'm pretty sure that both have been brought to the table, but obviously the weight system has lost. Can you think about reasons why? (think about concurrency, necessity of server-side calculations, cost of implementation, ease of use/abuse, potential for griefing, possibility/difficulty for application down the road, etc.)
    Edited by KhajitFurTrader on November 25, 2014 10:41AM
  • Gidorick
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    Overly complicated, not from a coding perspective, but from a system perspective. It would be crucial to educate new players about it, or CS will hear never ceasing cries about lost items. Plus, it is a (non-intuitive) combination of two different forms of necessary scarcity; if we assume a design approach of keeping basic things like item storage as simple and straightforward as possible, it's either limited slots, or limited weight, but not some combination of both.

    Thank you for the input. You are right... It would likely create more complaints from the community than it would benefit the players.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
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    I also realized this idea would be better suited for a GRID inventory system, which we do not have... unfortunately.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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