Khivas_Carrick wrote: »Alright, let me put it this way for you guys.
1) To the people saying that the maces and axes hold realistic weapon sizes: Look at the Two-Handed Swords. Apart from the Ayeleid and barely Daedric versions, every single 2H sword in this game is gigantic and super fantasy imposed, yet extremely simple and elegant in it's design. It gives that feeling of being an imposing, formidable force of war, yet also retains a sense of realism, that a man could realistically swing this thing around and not pull his back out. In comparison, only the Breton and Barbaric Maces and absolutely none of the Axes (although Ayeleid, Dwemer, and Altmer gets close) has that same effect, none of them make you think that "Man, this is going to hurt!"
they were made "realistic" and smaller when given a choice because of graphic issues with how they look on your back when not being actively wielded.
This is particularly true of the shields. Clipping and how much they would obscure the rear view almost certainly are the guiding limitations on the size of shields. People who really carried around huge shields did not magically have them disappear when they switched weapons, and they didn't sling them on their back making them look like turtles with overly large shells.
Anyway - pretty sure the decisions in this direction were graphics based and have nothing to do with RL vs. fantasy.
OrphanHelgen wrote: »You guys are talking about the two hands being realistic and all.. So a person with tail can do flame damage with the weapon, that is fine.. but OH MY GOD pls don't make it a couple of cm larger then in real life... But portals and stuff.. yeah all fine.. :P :P :P :P :P... (irony here if you didn't noticed)
I have a great sword just because of this issue.. My muscle orc looks like a *** with an 2H axe.
No, not really. Historically, 2h swords appeared much bigger than 2h axes. This is becuause 2h sword was used for reach, whereas 2h axe was not used for reach. Additionally, the blunt part of the axe was not so big, because the bigger the axe blade the less effective it is.Khivas_Carrick wrote: »Then with that knowledge and logic the Two-Handed swords should be shrunk down as well. Look at those things man, they're massive. Second, think about the world you're in. We have Lizard and Cat Folk running around, let alone multiple types of elves, with magic. Magic.
Magic, man.
It would not kill you or anyone else if the mace and ax size was slightly increased to make them appear more worthy of the hell and/or effort you went through to get them.
Khivas_Carrick wrote: »Realistic 2h sword (zweihander)
Khivas_Carrick wrote: »That came off way more harsh than I wanted it to be, and I apologize, I'm having a pretty craptastic day.
As the same guy pointed out, it doesn't really matter what we want because if it gets implemented it'll be way down the road, and until that point in time, we're stuck with shrinky *** toys of weapons in a fantasy setting.
Although an idea popped in my head:
You say that swords were built for reach and axes and maces weren't, so why not let the 2H skills shift and change depending on the weapon used, like in addition to the current bonuses of bleed damage, armor pen, and dmg boosts, why not add in that Axes swing faster (not sure what else to put here), maces lower enemy weapon damage (or something) and swords have like 5-8m extra reach?
Also, that's one fly ass looking German.Khivas_Carrick wrote: »Realistic 2h sword (zweihander)
lol no problem. I had intended my posts to be somewhat provocative, but in the end it comes down to your preferred art style.Khivas_Carrick wrote: »That came off way more harsh than I wanted it to be, and I apologize, I'm having a pretty craptastic day.
Khivas_Carrick wrote: »heinsjb14_ESO wrote: »They look larger if you play as a bosmer.
Have you seen the Bosmer 2H Sword? It's easily the largest of them all. That thing is a BIGGIN`!
I know my Opening Post and following thread have been......less than spectacular in terms of detail and getting my thoughts and feelings across, but I do hope this helps clear things up for a number of people as well as those who must be made aware the most.
Wicked_Wolf wrote: »All I want are two handed axes that look like they did in previous Elder Scrolls games. Right now, they are much smaller.
All this talk of realism...really? Take a look around you and tell me the rest of the game is based on realism. Come on now. Plus, I don't think anyone wants the ridiculous anime style/size. Just something resembling the other TES games would be nice.
OrphanHelgen wrote: »You guys are talking about the two hands being realistic and all.. So a person with tail can do flame damage with the weapon, that is fine.. but OH MY GOD pls don't make it a couple of cm larger then in real life... But portals and stuff.. yeah all fine.. :P :P :P :P :P... (irony here if you didn't noticed)
I have a great sword just because of this issue.. My muscle orc looks like a *** with an 2H axe.
Because rooting fantasy in reality adds to the suspension of disbelief. You might as well argue that you should be able to have 2 heads and 3 arms because this is fantasy and if people can use portals then anything goes.
the only concern for me is are the shields, gods those things are so tiny it doesnt even feel like youre holding one