OldSmeller wrote: »It's a grey area.
The people who use flaws in the games code to have 100% crit or instant cast spells are cheaters.
The people who do this unwittingly are exploiting but they aren't cheaters because that implies intent.
I believe this only affects the play themselves and not others, Like OldSmeller says, people who, in his example have 100% crit on instant cast spells, are cheaters due to how it affects other players and their experience especially in something super competitive in PVP. You can just ignore bittermaw grinders, their grinding one boss should never affect you as a player.
Empty_Emotions wrote: »Murder vs. Manslaughter, both end with someone killing someone, but are defined based on intent. Same kettle of fish as exploiting and cheating.
nerevarine1138 wrote: »OldSmeller wrote: »It's a grey area.
The people who use flaws in the games code to have 100% crit or instant cast spells are cheaters.
The people who do this unwittingly are exploiting but they aren't cheaters because that implies intent.
Well let's leave out people who aren't aware of what they're doing, since that can apply to pretty much any situation (although at some point, one would assume they'd notice what's happening).
But speaking to things like the Bittermaw exploit (and prior to this, the scorpion), how could any player in their right mind think that it doesn't qualify as cheating when they know that they have to bug the spawn in order to get what they want?
OldSmeller wrote: »nerevarine1138 wrote: »OldSmeller wrote: »It's a grey area.
The people who use flaws in the games code to have 100% crit or instant cast spells are cheaters.
The people who do this unwittingly are exploiting but they aren't cheaters because that implies intent.
Well let's leave out people who aren't aware of what they're doing, since that can apply to pretty much any situation (although at some point, one would assume they'd notice what's happening).
But speaking to things like the Bittermaw exploit (and prior to this, the scorpion), how could any player in their right mind think that it doesn't qualify as cheating when they know that they have to bug the spawn in order to get what they want?
Before you go forward there are a few key facts that you should know and understand.
1. Most of the exploits that involve unfair numerical advantages over other players and entities were present in the alpha. People such as myself reported these same issues numerous times. It stands to reason that the only ~solution~ the will come of pointing it out would be even more reduction in the granularity of the character menu.
2. Up until very recently ESO had no functional support system. Late into the original release of the game on pc there was still issues with support and petitions because the infrastructure simply wasn't implemented. It was held together by duck tap essentialy. Almost all of the functions built into the system were not working and as such GMs had limited capacity to help or troubleshoot.
3. This is a AAA game company, not an indie developer or some European company. This means in the end it's about making money, not art.
That said, the issues you express are not new and they likely will not be resolved until the first expansion comes out.
nerevarine1138 wrote: »I believe this only affects the play themselves and not others, Like OldSmeller says, people who, in his example have 100% crit on instant cast spells, are cheaters due to how it affects other players and their experience especially in something super competitive in PVP. You can just ignore bittermaw grinders, their grinding one boss should never affect you as a player.
Why shouldn't it, though? Their exploit-grinding advances their characters faster, offers them better loot, and creates a community of people who don't want to play the game honestly.
But to extrapolate your argument to the real world: why should I care about shoplifting if I don't own a store? Does it make the behavior less objectionable because I'm not personally affected?
nerevarine1138 wrote: »I believe this only affects the play themselves and not others, Like OldSmeller says, people who, in his example have 100% crit on instant cast spells, are cheaters due to how it affects other players and their experience especially in something super competitive in PVP. You can just ignore bittermaw grinders, their grinding one boss should never affect you as a player.
Why shouldn't it, though? Their exploit-grinding advances their characters faster, offers them better loot, and creates a community of people who don't want to play the game honestly.
But to extrapolate your argument to the real world: why should I care about shoplifting if I don't own a store? Does it make the behavior less objectionable because I'm not personally affected?
So what, they pay 15$ a month to play the game this way. Its up to ZoS to fix this as I said before yo.
dodgehopper_ESO wrote: »This is all well and good except its not Skyrim. Players are going to search for the most expedient method to level up via one grind or another. That's the mmo nature of the game and its not going to change. Not everyone plays ESO to run through the storyline content (or any of the pve for that matter). I'm not entirely sure why it matters to people, as someone who powerlevels out there, will still have to go back and level normally through content (at least a great deal of it) in order to pick up skill points they would not otherwise have. This skillpoint differential is a remarkable difference.
Exploit by the way simply means:
1. to utilize, especially for profit; turn to practical account:
"to exploit a business opportunity."
2. to use selfishly for one's own ends:
"employers who exploit their workers."
3. to advance or further through exploitation; promote:
Farming through bosses while possibly selfish, I wouldn't categorize as cheating. Cheating is using some type of hack or trick to defeat another player or npc outside the game's code or by using particular code yourself. People farm bosses even at the low level, in dungeons, etc. For example, if you are able to teleport across the map, make yourself invulnerable, etc. (People actually do this type of thing in mmo's).
While it is immersion breaking to some extent, there are many things about the MMO genre itself that can be immersion breaking. What keeps immersion on track is good writing, and a little imagination. It is also up to the developers to tidy up their loose ends as well.
Is the thief grind an exploit/cheating? Is rotating between bosses in upper crag exploiting/cheating? Is running around in a circuit harvesting resource nodes exploiting/cheating?
Stop trying to police what others are doing. Sure, they get exp/loot faster than you might via questing but no matter how hard you complain or point fingers it's not causing harm or interfering with your playstyle. It's a game. Step down from your moral high horse and get back to playing how you want.
jelliedsoup wrote: »If this game was remotely balanced I would possibly not use exploits. It's not, so I still use them.
Is the thief grind an exploit/cheating? Is rotating between bosses in upper crag exploiting/cheating? Is running around in a circuit harvesting resource nodes exploiting/cheating?
Stop trying to police what others are doing. Sure, they get exp/loot faster than you might via questing but no matter how hard you complain or point fingers it's not causing harm or interfering with your playstyle. It's a game. Step down from your moral high horse and get back to playing how you want.
nerevarine1138 wrote: »jelliedsoup wrote: »If this game was remotely balanced I would possibly not use exploits. It's not, so I still use them.
Feel free to name a perfectly balanced MMO.
While you're figuring that one out, please also feel free to explain how cheating helps balance in any way.
jelliedsoup wrote: »nerevarine1138 wrote: »jelliedsoup wrote: »If this game was remotely balanced I would possibly not use exploits. It's not, so I still use them.
Feel free to name a perfectly balanced MMO.
While you're figuring that one out, please also feel free to explain how cheating helps balance in any way.
I see where you got confused, remotely balanced is not perfectly balanced.
Get it?
nerevarine1138 wrote: »jelliedsoup wrote: »nerevarine1138 wrote: »jelliedsoup wrote: »If this game was remotely balanced I would possibly not use exploits. It's not, so I still use them.
Feel free to name a perfectly balanced MMO.
While you're figuring that one out, please also feel free to explain how cheating helps balance in any way.
I see where you got confused, remotely balanced is not perfectly balanced.
Get it?
Of course! How silly of me!
If I think that a game isn't balanced (i.e. I lose a one-on-one encounter in PvP), then I'm fully justified in cheating. It's so simple!
I think this game should have these kind of "features". Those who count it as exploit can sneer at cheaters, and those who grind it can grin back to hypocrites.
I switched to grinding in Craglorn because the quests and grouping were too buggy. I hope the bugs disappear from ESO at some point in the future.