I thought it was only supposed to be nerfed against other players.
Fafnisbane wrote: »You shouldn't be able to do a stealth attack from range anyway. The point of stealth attacks is that, by being sneaky and taking a risk to get close to your opponent from behind, you do extra damage. There's no reason for ranged attacks to do stealth damage at all.
Or, alternately, they could make it such that all ranged attacks (including spells and charges) could do stealth damage.
Otherwise, quit whining about your OP skill being made more reasonable.
The problem is that while you are only hitting for 1.6k, others are hitting for 2-3k w/ their stealth Snipes and completely obliterating players before they can do anything.
It may seem unfair because you aren't doing that, but the potential is there, and it's already happening currently on live.
The people who are landing 3k Snipes on live right now will be landing 2.4k Snipes after the patch, which is still a considerable amount of damage to begin a fight w/.
And that's not even counting the second Snipe that will be following it now that the cast time's been cut in half.
I thought it was only supposed to be nerfed against other players.
ryanmjmcevoy_ESO wrote: »Show me a high 2k crit or 3k crit with Snipe, because I doubt it exists. Mudcrabs obviously aren't going to be resisting my damage, so I feel that's a good target to test maximum damage output, and I know my build is up there in terms of potential damage from Snipe.
I didn't test current PTS, but I used to be able to hit significantly harder with lava whip from stealth than I could with snipe, and I could use pretty much as effectively; I still had to be very careful and pick individual targets.
The thing I think people hate most is the Snipe>Heavy Attack>Poison Arrow combo that can all hit near instantly and cause what is technically a 3-shot death. The simple reduction of the cast time and increased travel speed make this combo impossible now.
Also wondering if some dress-wearing vamps are forgetting the potency of camo hunter, which I've had proc for 1400+ from stealth using a heavy attack, which itself hit for 1200.
ryanmjmcevoy_ESO wrote: »Show me a high 2k crit or 3k crit with Snipe, because I doubt it exists. Mudcrabs obviously aren't going to be resisting my damage, so I feel that's a good target to test maximum damage output, and I know my build is up there in terms of potential damage from Snipe.
I didn't test current PTS, but I used to be able to hit significantly harder with lava whip from stealth than I could with snipe, and I could use pretty much as effectively; I still had to be very careful and pick individual targets.
The thing I think people hate most is the Snipe>Heavy Attack>Poison Arrow combo that can all hit near instantly and cause what is technically a 3-shot death. The simple reduction of the cast time and increased travel speed make this combo impossible now.
Also wondering if some dress-wearing vamps are forgetting the potency of camo hunter, which I've had proc for 1400+ from stealth using a heavy attack, which itself hit for 1200.
http://s18.postimg.org/p99ahug6x/willkill.png
ryanmjmcevoy_ESO wrote: »ryanmjmcevoy_ESO wrote: »Show me a high 2k crit or 3k crit with Snipe, because I doubt it exists. Mudcrabs obviously aren't going to be resisting my damage, so I feel that's a good target to test maximum damage output, and I know my build is up there in terms of potential damage from Snipe.
I didn't test current PTS, but I used to be able to hit significantly harder with lava whip from stealth than I could with snipe, and I could use pretty much as effectively; I still had to be very careful and pick individual targets.
The thing I think people hate most is the Snipe>Heavy Attack>Poison Arrow combo that can all hit near instantly and cause what is technically a 3-shot death. The simple reduction of the cast time and increased travel speed make this combo impossible now.
Also wondering if some dress-wearing vamps are forgetting the potency of camo hunter, which I've had proc for 1400+ from stealth using a heavy attack, which itself hit for 1200.
http://s18.postimg.org/p99ahug6x/willkill.png
Suppose I stand corrected. Would you happen to know what this individual is running and/or what the target was wearing or using as buffs (or not using by the looks of it...)?
Just trying to gauge if there are potentially other factors that could be nerfed which would better remedy this situation besides straight-up stealth nerf.
ryanmjmcevoy_ESO wrote: »Show me a high 2k crit or 3k crit with Snipe, because I doubt it exists. Mudcrabs obviously aren't going to be resisting my damage, so I feel that's a good target to test maximum damage output, and I know my build is up there in terms of potential damage from Snipe.
I didn't test current PTS, but I used to be able to hit significantly harder with lava whip from stealth than I could with snipe, and I could use pretty much as effectively; I still had to be very careful and pick individual targets.
The thing I think people hate most is the Snipe>Heavy Attack>Poison Arrow combo that can all hit near instantly and cause what is technically a 3-shot death. The simple reduction of the cast time and increased travel speed make this combo impossible now.
Also wondering if some dress-wearing vamps are forgetting the potency of camo hunter, which I've had proc for 1400+ from stealth using a heavy attack, which itself hit for 1200.
http://s18.postimg.org/p99ahug6x/willkill.png
ryanmjmcevoy_ESO wrote: »ryanmjmcevoy_ESO wrote: »Show me a high 2k crit or 3k crit with Snipe, because I doubt it exists. Mudcrabs obviously aren't going to be resisting my damage, so I feel that's a good target to test maximum damage output, and I know my build is up there in terms of potential damage from Snipe.
I didn't test current PTS, but I used to be able to hit significantly harder with lava whip from stealth than I could with snipe, and I could use pretty much as effectively; I still had to be very careful and pick individual targets.
The thing I think people hate most is the Snipe>Heavy Attack>Poison Arrow combo that can all hit near instantly and cause what is technically a 3-shot death. The simple reduction of the cast time and increased travel speed make this combo impossible now.
Also wondering if some dress-wearing vamps are forgetting the potency of camo hunter, which I've had proc for 1400+ from stealth using a heavy attack, which itself hit for 1200.
http://s18.postimg.org/p99ahug6x/willkill.png
Suppose I stand corrected. Would you happen to know what this individual is running and/or what the target was wearing or using as buffs (or not using by the looks of it...)?
Just trying to gauge if there are potentially other factors that could be nerfed which would better remedy this situation besides straight-up stealth nerf.
Well, first you see that these numbers are very high because of the "marked target" which allows a 75% penetration (so, almost no damage mitigation).
And this is a nightblade, so 10% upgraded stealth damage.
And the player must be a khajit or a Bosmer, meaning another 10% sneak damage.
There's also absolutely no doubt that he's using the shadow boon for the 10% increased critical strike damage.
I doubt your DK is either a bosmer or a khajit and you said that only your live character had the shadow boon. So, you can remove 30% of the damage value just because of that, meaning 2k damage. you can also remove 200-300 due to mark target, leaving you with 1.8k damage.
The configuration allowing this kind of damage is very very specific and the player has to sacrifice a lot to be able to do this in some situations.
So @Varicite is giving you a very specific screenshot from live (not pts) with a configuration that touches less than 2% of the server population.
I'm sorry to say, but this guy deserved to be OS. As a vampire, in cyrodiil, the only reason to travel not beeing crouched is if you're in a middle of a group. Otherwise you're a "free kill" and it's your fault.
The bow OS is IMO absolutely normal. Cyrodiil is a dangerous place, ennemies are everywhere, hidden. If you run on open land with your horse, unprotected, prepare to die quick.
The nerf to stealth damage is an attempt from ZOS to ease the players that cry because they were OS.
I've been OS many times, it was my fault, I didn't pay attention/was reckless. I don't cry over it, I learned from my mistakes.
Hmm, I didnt test bow on PTS, but didnt they also buff speed by like 50%?
Conditional (stealth) 20% damage reduction vs flat out 50% dps buff doesnt seem bad to me, not at all
Again, nobody does 3k crits in pvp. Either this is PvE or an exploit. There were such high crits in the past. But these were only possible by exploiting a bugged mechanic.
I'm now pvp rang 17 and as a vampire using medium armor without damage mitigation I doubt that anybody is getting much more dmg than I do. The highest snipe I EVER got was 1,7k. As Khajitt NB I usually do 1.7k on my own, sometimes its 200 more if I get a dmg buff by another player but thats it. This is already done with sharpening trait which ignores full armor anyway (its bugged, use this for big crits, forget mark target, throw it out of your bar). 2k would be possible by running around with 2k hp and put everything else in damage.
3k IS NOT POSSIBLE WITHOUT EXPLOITING IN PVP! PERIOD!
Wrecking blow does for me up to 4.4k dmg in PvE >2k in PvP. 5k would be possible. This seems to stay in the game. Wrecking blow->Critical Charge->light attack->Finisher. Even with bit less stealth dmg in my opinion this should do at least 4k dmg in <2 sec. I'll use this if bow is gonna suck after 1.5.
ryanmjmcevoy_ESO wrote: »ryanmjmcevoy_ESO wrote: »Show me a high 2k crit or 3k crit with Snipe, because I doubt it exists. Mudcrabs obviously aren't going to be resisting my damage, so I feel that's a good target to test maximum damage output, and I know my build is up there in terms of potential damage from Snipe.
I didn't test current PTS, but I used to be able to hit significantly harder with lava whip from stealth than I could with snipe, and I could use pretty much as effectively; I still had to be very careful and pick individual targets.
The thing I think people hate most is the Snipe>Heavy Attack>Poison Arrow combo that can all hit near instantly and cause what is technically a 3-shot death. The simple reduction of the cast time and increased travel speed make this combo impossible now.
Also wondering if some dress-wearing vamps are forgetting the potency of camo hunter, which I've had proc for 1400+ from stealth using a heavy attack, which itself hit for 1200.
http://s18.postimg.org/p99ahug6x/willkill.png
Suppose I stand corrected. Would you happen to know what this individual is running and/or what the target was wearing or using as buffs (or not using by the looks of it...)?
Just trying to gauge if there are potentially other factors that could be nerfed which would better remedy this situation besides straight-up stealth nerf.
Well, first you see that these numbers are very high because of the "marked target" which allows a 75% penetration (so, almost no damage mitigation).
And this is a nightblade, so 10% upgraded stealth damage.
And the player must be a khajit or a Bosmer, meaning another 10% sneak damage.
There's also absolutely no doubt that he's using the shadow boon for the 10% increased critical strike damage.
I doubt your DK is either a bosmer or a khajit and you said that only your live character had the shadow boon. So, you can remove 30% of the damage value just because of that, meaning 2k damage. you can also remove 200-300 due to mark target, leaving you with 1.8k damage.
The configuration allowing this kind of damage is very very specific and the player has to sacrifice a lot to be able to do this in some situations.
So @Varicite is giving you a very specific screenshot from live (not pts) with a configuration that touches less than 2% of the server population.
I'm sorry to say, but this guy deserved to be OS. As a vampire, in cyrodiil, the only reason to travel not beeing crouched is if you're in a middle of a group. Otherwise you're a "free kill" and it's your fault.
The bow OS is IMO absolutely normal. Cyrodiil is a dangerous place, ennemies are everywhere, hidden. If you run on open land with your horse, unprotected, prepare to die quick.
The nerf to stealth damage is an attempt from ZOS to ease the players that cry because they were OS.
I've been OS many times, it was my fault, I didn't pay attention/was reckless. I don't cry over it, I learned from my mistakes.
Again, it doesn't really matter to me what specifics are involved beforehand if you can kill a fully geared VR14 player in less than 1 second w/out him having a chance to react.
This isn't a fps game, it's a MMORPG. I think you'd be hard-pressed to find another pvp-enabled MMORPG that allows this sort of thing.
Again, it doesn't really matter to me what specifics are involved beforehand if you can kill a fully geared VR14 player in less than 1 second w/out him having a chance to react.
This isn't a fps game, it's a MMORPG. I think you'd be hard-pressed to find another pvp-enabled MMORPG that allows this sort of thing.
SWTOR, both in PvP and in Galactic Starfighter (2 different PvP modes).
In standard Pvp, Assassins can burst people in 2 seconds.
In Spatial PvP, you can OS lots of starfighters with the sniper ship.
Guild Wars 2 too, I used to burst people in less than 2 seconds if they were lazy. Not played the game for a long time though.
I'm sure there are others.
ryanmjmcevoy_ESO wrote: »ryanmjmcevoy_ESO wrote: »Show me a high 2k crit or 3k crit with Snipe, because I doubt it exists. Mudcrabs obviously aren't going to be resisting my damage, so I feel that's a good target to test maximum damage output, and I know my build is up there in terms of potential damage from Snipe.
I didn't test current PTS, but I used to be able to hit significantly harder with lava whip from stealth than I could with snipe, and I could use pretty much as effectively; I still had to be very careful and pick individual targets.
The thing I think people hate most is the Snipe>Heavy Attack>Poison Arrow combo that can all hit near instantly and cause what is technically a 3-shot death. The simple reduction of the cast time and increased travel speed make this combo impossible now.
Also wondering if some dress-wearing vamps are forgetting the potency of camo hunter, which I've had proc for 1400+ from stealth using a heavy attack, which itself hit for 1200.
http://s18.postimg.org/p99ahug6x/willkill.png
Suppose I stand corrected. Would you happen to know what this individual is running and/or what the target was wearing or using as buffs (or not using by the looks of it...)?
Just trying to gauge if there are potentially other factors that could be nerfed which would better remedy this situation besides straight-up stealth nerf.
Well, first you see that these numbers are very high because of the "marked target" which allows a 75% penetration (so, almost no damage mitigation).
And this is a nightblade, so 10% upgraded stealth damage.
And the player must be a khajit or a Bosmer, meaning another 10% sneak damage.
There's also absolutely no doubt that he's using the shadow boon for the 10% increased critical strike damage.
I doubt your DK is either a bosmer or a khajit and you said that only your live character had the shadow boon. So, you can remove 30% of the damage value just because of that, meaning 2k damage. you can also remove 200-300 due to mark target, leaving you with 1.8k damage.
The configuration allowing this kind of damage is very very specific and the player has to sacrifice a lot to be able to do this in some situations.
So @Varicite is giving you a very specific screenshot from live (not pts) with a configuration that touches less than 2% of the server population.
I'm sorry to say, but this guy deserved to be OS. As a vampire, in cyrodiil, the only reason to travel not beeing crouched is if you're in a middle of a group. Otherwise you're a "free kill" and it's your fault.
The bow OS is IMO absolutely normal. Cyrodiil is a dangerous place, ennemies are everywhere, hidden. If you run on open land with your horse, unprotected, prepare to die quick.
The nerf to stealth damage is an attempt from ZOS to ease the players that cry because they were OS.
I've been OS many times, it was my fault, I didn't pay attention/was reckless. I don't cry over it, I learned from my mistakes.
Assassins certainly couldn't do that back when I played SWTOR, but I quit when they announced f2p.
Still, I was a pretty good PvPer in that game at the time, and whenever burst damage became too much, Bioware would nerf it, same as what is happening now.
Of course, I can't speak for anything that's changed since I played. Sounds like it's gotten worse if what you say is true.
Killing players w/out actually having to fight them is obviously unintended from ZOS' standpoint.
ryanmjmcevoy_ESO wrote: »I wish I knew more about the screencap.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Combat Prayer
Aggressive Horn (+ Stamina + Weapon dmg)
Charging Maneuver
Flawness Dawnbreaker
Weapon Power Potion
be a NB for extra sneak DMG
be a Khajiit/Bosmer for extra sneak DMG
be at max range for max passive bonus
get some badass sets
Critdmg mundus
Sharpened Trait + Armor Reduction (heavy armor, u know?)
with next patch a a NB -> Death Stroke on some animal for a 20% dmg boost
Maybe there is more, but well i don´t run a bow and i don´t care about the max. Snipe dmg :P
ryanmjmcevoy_ESO wrote: »Combat Prayer
Aggressive Horn (+ Stamina + Weapon dmg)
Charging Maneuver
Flawness Dawnbreaker
Weapon Power Potion
be a NB for extra sneak DMG
be a Khajiit/Bosmer for extra sneak DMG
be at max range for max passive bonus
get some badass sets
Critdmg mundus
Sharpened Trait + Armor Reduction (heavy armor, u know?)
with next patch a a NB -> Death Stroke on some animal for a 20% dmg boost
Maybe there is more, but well i don´t run a bow and i don´t care about the max. Snipe dmg :P
Thanks for that.
If this is what it takes to hit that hard...then *** they deserve that 3k Snipe. Returning to my opposition to the nerf.
There's pretty much 2 camps, from what I can tell.
Those who think that it's fine to be able to kill players before they can react, and those who don't.
I personally don't, obviously.
Killing players without a fight is the whole point of stealthed assassins. They are part of all elder scrolls games.
Everybody can stealth, block, get shields.
I personnaly love to anticipate which spots stealthed assassins are gonna use, wait for them to make a move on an unaware player and burst them from behind. Stealthed assassins have High burst but are easy targets.
So ZOS removes that possibility. OK. You will see even more people in Zergs.
That's not PvP, that's farming.
It's too funny to read people saying "doing dmg like that is impossible!" and then they are provided with proof that it is possible and immediately they change it up to "well it takes a specific build to be possible so it's okay!"
These people fighting against the stealth nerf are playing sub-optimal builds for what they're trying to accomplish and you will never change their mind about the necessity of this nerf. They say, "well mine only does 1500dmg", and refuse to acknowledge that by changing just a few things up, they too could be one shotting people from stealth easily.