Maintenance for the week of June 23:
• PC/Mac: No maintenance – June 23
• PC/Mac: NA and EU megaservers for maintenance – June 25, 12:00AM EDT (4:00 UTC) - 6:00PM EDT (22:00 UTC) https://forums.elderscrollsonline.com/en/discussion/679500

Block casting

Forestd16b14_ESO
Forestd16b14_ESO
✭✭✭✭✭
✭✭
On ESO live for Oct 24. they talk about block casting and what there plans for it is. They said they left it in on purpose to increase awareness or effectiveness something like that.

I can see how this was one of those seemed like a good idea at the time thing but as you may have seen on the forums how block casting has cause alot of problems. Paul Sage said they are looking into this and said there working with block casting. Thing is Delvs if you read this there is no working with block casting it's either grey out skills when blocking or take full damage when casting skills even if your holding the block button there is no working with it not taking only half damage when holding block and casting or 75% or 90% damage It's either full damage or can't cast at all.

That is all I have to say please feel free to share your thoughts on this issue if you agree or dis-agree. Please keep it clean. Thank you for your time fellow mortals.
  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    Why shouldn't you be allowed to cast block, you can't attack with a weapon and block?

    Oh wait, I *** up.....
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Vatter
    Vatter
    ✭✭✭✭✭
    Why shouldn't you be allowed to cast block, you can't attack with a weapon and block?

    Oh wait, I *** up.....

    you wanna hold block and cast? sure. but then I get to sprint and cast.
  • GnatB
    GnatB
    ✭✭✭✭
    *shrug* They could remove active blocking and simply change it to a passive block chance that varies based on the weapon type equipped.

    The idea that blocking with your weapon is completely separate from attacks is sort of silly, particularly if you're holding a shield.
    Achievements Suck
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    Block casting is the DUMBEST thing in this whole game.

    1. It doesnt make sense.
    2. It is horribly abused, I have seen someone walk from a keep door blocking the entire time all the way to a resource blocking and killing players. (yes it was a vamp DK) but it needs to stop.
    3. Permanent blocking makes playing a phys build pointless.
    4. It makes pvp boring.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Honfold
    Honfold
    ✭✭✭
    At the rate Zenimax fixes things, if they even decide to, expect to wait until summer 2015 for a change.
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    Blocking should be HALVED if you are not using a shield. Blocking should drain your resource bar at a steady rate to make perm blocking not an option. Skills should grey out while blocking.

    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • GnatB
    GnatB
    ✭✭✭✭
    Another completely outlandish idea.

    Only let shield users block as currently implemented.

    Other weapon styles have to parry which would be more of an active ability.

    An attempted parry would take X stamina. If an attack is actually parried it would take more. (and you need enough to cover both to event attempt a parry)

    Parry would be, say, a 1 second animation with the middle 1/3rd of it the sweetspot where it actually works to parry the attack. Only melee attacks can be parried.

    So you'd actually have to time the parry right for it to be effective.
    Achievements Suck
  • Aesthier
    Aesthier
    ✭✭✭✭✭
    GnatB wrote: »
    Another completely outlandish idea.

    Only let shield users block as currently implemented.

    ^ No.

    While I do condone only shield users getting the full percentage of block from blocking I feel that block casting as currently implemented should be completely erased.


    GnatB wrote: »
    So you'd actually have to time the BLOCK right for it to be effective.

    ^ Fixed

    [Moderator Note: Edited per our rules on Images in Signatures]
    Edited by ZOS_UlyssesW on November 24, 2014 6:33PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Also ontop of the problem of block casting can we also discuss about the whole 360 blocking. This is also a problem that need to be dealt with. Me i say cahnge it to 180 or 120 block like in Skyrim.
    Edited by Forestd16b14_ESO on October 25, 2014 11:40PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Also ontop of the problem of block casting can we also discuss about the whole 360 blocking. This is also a problem that need to be dealt with. Me i say change it to 180 or 120 block like in Skyrim.
    Edited by Forestd16b14_ESO on October 25, 2014 11:40PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    sorry double post my bad.
  • Nihili
    Nihili
    ✭✭✭
    GnatB wrote: »
    Another completely outlandish idea.

    Only let shield users block as currently implemented.

    Other weapon styles have to parry which would be more of an active ability.

    An attempted parry would take X stamina. If an attack is actually parried it would take more. (and you need enough to cover both to event attempt a parry)

    Parry would be, say, a 1 second animation with the middle 1/3rd of it the sweetspot where it actually works to parry the attack. Only melee attacks can be parried.

    So you'd actually have to time the parry right for it to be effective.
    This isn't Dark Souls, bro...
  • Jabbar
    Jabbar
    ✭✭
    Blocking in this game is sort of dumb. I get crazy good blocks with shields, really I'm okay with it. 360 degree block with a shield is a little weird but I'll even allow it.

    When a damn templar is able to hold up a stick and take 50% less damage from all sources from all directions though, that ***'s weird.

    Also block casting is silly.
    Hunt in the dark.

    www.AsylumNocturne.com
  • Naivefanboi
    Naivefanboi
    ✭✭✭✭
    lol you think block casting is cool zos? thanks for convincing me to just not touch cyrodil anymore, came back for imperial city update buuut doubt ill be staying. enjoy that 2 month time card.
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    See ZoS alot of players are makeing it clear they don't want you to work on block casting they want you to remove it. But you can work on 360 block cause that's just down right silly abuse there like when your aiming for some ones back your suppost to deal full damage (depending on there armor).
  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    On ESO live for Oct 24. they talk about block casting and what there plans for it is. They said they left it in on purpose to increase awareness or effectiveness something like that.

    I can see how this was one of those seemed like a good idea at the time thing but as you may have seen on the forums how block casting has cause alot of problems. Paul Sage said they are looking into this and said there working with block casting. Thing is Delvs if you read this there is no working with block casting it's either grey out skills when blocking or take full damage when casting skills even if your holding the block button there is no working with it not taking only half damage when holding block and casting or 75% or 90% damage It's either full damage or can't cast at all.

    That is all I have to say please feel free to share your thoughts on this issue if you agree or dis-agree. Please keep it clean. Thank you for your time fellow mortals.

    Can I see your source for them saying they left it in on purpose to increase awareness? If that's true, its ***.

    I have heard them say from the Guild summit summary that they know it's an issue and are unsure of how to fix it.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    I'm sick of nerfs that effect pve for the pvp whining. That count?
    Or make it completely separate characters and skills for pvp and pve?

    Can no one really not see the usefulness of this mechanic say...you are the sole healer in a group and suddenly the boss hops on you being able to block and continue your instant cast heals for your team? Or any of another 100 reason that will force people to play completely differently because people in one setting cant take it?

    ZOS needs to just stop nerfing to placate PVP.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    I'm sick of nerfs that effect pve for the pvp whining. That count?
    Or make it completely separate characters and skills for pvp and pve?

    Can no one really not see the usefulness of this mechanic say...you are the sole healer in a group and suddenly the boss hops on you being able to block and continue your instant cast heals for your team? Or any of another 100 reason that will force people to play completely differently because people in one setting cant take it?

    ZOS needs to just stop nerfing to placate PVP.

    The game is for both PvP and pve. It appears you are a cast blocker and think this is an even for those who use weapons. Nuff said.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    I'm sick of nerfs that effect pve for the pvp whining. That count?
    Or make it completely separate characters and skills for pvp and pve?

    Can no one really not see the usefulness of this mechanic say...you are the sole healer in a group and suddenly the boss hops on you being able to block and continue your instant cast heals for your team? Or any of another 100 reason that will force people to play completely differently because people in one setting cant take it?

    ZOS needs to just stop nerfing to placate PVP.

    The game is for both PvP and pve. It appears you are a cast blocker and think this is an even for those who use weapons. Nuff said.


    I do block cast. in group dungeons. as the healer. frequently. That said, I don't PVP, if ZOS realized how much they screwed it up and killed in the very next minute....it would effect my experience zilch. I'm sick of nerf this criers getting their way from the PVP side and screwing up mechanics/skills/effects on the PVE side until they find the next one to QQ about.

    You won't always win. Someone else will have a better build, better skill set, simply be a better player than you ALWAYS, no matter how many nerfs PVP keeps demanding. Stop crying for them to break everyone in the entires games play instead of working around things or simply understanding there will never be the perfect unkillable build.

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    I'm sick of nerfs that effect pve for the pvp whining. That count?
    Or make it completely separate characters and skills for pvp and pve?

    Can no one really not see the usefulness of this mechanic say...you are the sole healer in a group and suddenly the boss hops on you being able to block and continue your instant cast heals for your team? Or any of another 100 reason that will force people to play completely differently because people in one setting cant take it?

    ZOS needs to just stop nerfing to placate PVP.

    The game is for both PvP and pve. It appears you are a cast blocker and think this is an even for those who use weapons. Nuff said.


    I do block cast. in group dungeons. as the healer. frequently. That said, I don't PVP, if ZOS realized how much they screwed it up and killed in the very next minute....it would effect my experience zilch. I'm sick of nerf this criers getting their way from the PVP side and screwing up mechanics/skills/effects on the PVE side until they find the next one to QQ about.

    You won't always win. Someone else will have a better build, better skill set, simply be a better player than you ALWAYS, no matter how many nerfs PVP keeps demanding. Stop crying for them to break everyone in the entires games play instead of working around things or simply understanding there will never be the perfect unkillable build.

    If casting and blocking is allowed then the game will never be balanced, unless they allow blocking and attacking with weapons.

    Its not a qq, its pointing out a fundamental issue with the imbalance in the game.

    Zos have already recognised it as an issue.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Double resource cost when block casting?
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    only alow the use of stamina based skills when blocking... give stam that boost they all need so dearly
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    I'm sick of nerfs that effect pve for the pvp whining. That count?
    Or make it completely separate characters and skills for pvp and pve?

    Can no one really not see the usefulness of this mechanic say...you are the sole healer in a group and suddenly the boss hops on you being able to block and continue your instant cast heals for your team? Or any of another 100 reason that will force people to play completely differently because people in one setting cant take it?

    ZOS needs to just stop nerfing to placate PVP.

    The game is for both PvP and pve. It appears you are a cast blocker and think this is an even for those who use weapons. Nuff said.


    I do block cast. in group dungeons. as the healer. frequently. That said, I don't PVP, if ZOS realized how much they screwed it up and killed in the very next minute....it would effect my experience zilch. I'm sick of nerf this criers getting their way from the PVP side and screwing up mechanics/skills/effects on the PVE side until they find the next one to QQ about.

    You won't always win. Someone else will have a better build, better skill set, simply be a better player than you ALWAYS, no matter how many nerfs PVP keeps demanding. Stop crying for them to break everyone in the entires games play instead of working around things or simply understanding there will never be the perfect unkillable build.

    Players will always be searching for the un-killable build but getting rid of block casting will slow them down alot and block casting is also hurting PvE too. How? Take this example if the healer and DPS people can block cast there skills what be the point of find a or needing a tank?

    If they take only half damage all the healer have to do is run and heal as the DPS people just block and spam what ever AoEs they have that deal a ton of damage. Believe me I have seen this happened with a few groups I did had 2 DPS and all they did was block cast fire-ring-bats through out all the delves we did slaughtering everything making my role as a tank nothing cause I had nothing I had to taunt and distract. This is vise versa to look at the infa tank build one of those guys can probly and probly have solo some Craglorn delves cause they took half damage and had self heals and potions.

    Block casting is not only killing PvP but PvE too cause all you really need is 3 ganks and a healer not even a healer 4 gankers. Getting rid of it will en-courage and slightly force team work cause they will need a tank to taunt and a healer to heal tank while he/she taunts the enemies and the DPS players to play smart instead of spamming what ever AoEs they have.

    If any one still thinks this is a PvP only problem and not hurting PvE at all well all I can say is I respect your opinion and if you want you can make a argument on why it needs worked on and not removed. But this is my opinion and not a statement.
  • MiyaTheUnbroken
    MiyaTheUnbroken
    ✭✭✭✭
    I don't think you should be able to block while casting. If you do the animation for one, you shouldn't be able to the other at the same time.

    I do understand why they allow 360 blocking, but it doesn't seem right to me. If someone stabs you in the back, you can't block that. I don't think it should be cut down to 180 though. With peripheral vision a person would easily be able to block attacks coming from their sides and slightly behind them. I think there should be a narrow window, directly behind the player that cannot be blocked. It would take skill to hit it, and with skill the player could easily protect it by moving about, backing against walls, backing against other players, etc. You know, they way an actual person might protect themselves.
  • Evandus
    Evandus
    ✭✭✭✭
    I believe the term Paul Sage used was "game responsiveness" in terms of leaving block casting in. This seems to line up well with some of the more intelligent responses found in previous nerf request threads.

    I could see them locking out offensive abilities while blocking but allowing defensive ones. For example locking out impulse, crushing shock, etc... but allowing breath of life, rapid regen, combat prayer, etc...

    Not that this is a viable solution for those who complain often. But it does seem likely. Either way, what I watched a bit ago suggests that they won't be coming around to this for quite a while. Likely months down the road.
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm fairly certain it is allowed because of latency (same reason 360 degree blocking is in the game).

    What they should do IMO is have block drop for half a second on instant casts and then resume automatically if you continue holding block. But that would mean if you are taking constant damage from something or lots of somethings, for that half second your block will be down and if you spam cast, then lots of half seconds.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Beesting
    Beesting
    ✭✭✭✭
    I have been playing since early access and block casting is essential to survive as a light armor dps in veteran dungeons to kill mobs fast. If i dont hold block i die super fast.
    So i have a choice, either to quickly do that content and then not care, like all the pvp'ers seem to not care

    Or i have to LTP the whole game again, or just quit and LTP a different game

    They might as well just delete all chars and all progress if they nerf block casting, is my point of view.
    Why not make a different set of rules for pvp, disable and nerf things there, but leave it in place in pve, the game mechanics and fights were all designed around the skills, you cannot just nerf everything and expect people to enjoy dying over and over, just because some pvp-ers said so
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    People who complain about block casting don't understand the block mechanics of this game.

    They also don't understand that if they remove Block Casting, they're going to basically force everyone into Magicka Based Shield stacking builds as the only Stamina Build remotely useful after that will be Bow..and that's getting nerfed next patch.

    You'll also make 1vsX battles pointless unless you're running the Magicka Based Shield stacking builds..as in any fight greater then 1v1 you pretty much have to hold down block if you're stamina based or you're going to die...

    But they don't care...Some DK killed them once and had a shield out..so we should nerf it because they're bad.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    I'm sick of nerfs that effect pve for the pvp whining. That count?
    Or make it completely separate characters and skills for pvp and pve?

    Can no one really not see the usefulness of this mechanic say...you are the sole healer in a group and suddenly the boss hops on you being able to block and continue your instant cast heals for your team? Or any of another 100 reason that will force people to play completely differently because people in one setting cant take it?

    ZOS needs to just stop nerfing to placate PVP.

    So basically coddle you so you can complete hard delves? This is why trials are not challenging no positioning is required and you don't have to pay attention to mechanics all you have to do is have 2 healers heal thru them.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    I don't think you should be able to block while casting. If you do the animation for one, you shouldn't be able to the other at the same time.

    I do understand why they allow 360 blocking, but it doesn't seem right to me. If someone stabs you in the back, you can't block that. I don't think it should be cut down to 180 though. With peripheral vision a person would easily be able to block attacks coming from their sides and slightly behind them. I think there should be a narrow window, directly behind the player that cannot be blocked. It would take skill to hit it, and with skill the player could easily protect it by moving about, backing against walls, backing against other players, etc. You know, they way an actual person might protect themselves.

    No player collisions so backing up to other players wouldn't really be a way for this right now. If they did add player collisions then might as well change blocking to less than 360.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
Sign In or Register to comment.