If you are interested in some of the details of the Champion System, be sure to listen to the audio recording of the Champion System Portion of the ESO Guild Summit 2014.
The first thing EVERYONE will notice when the Champion System releases is that all of their stat numbers will be multiplied by ten. That means 2,500 health becomes 25,000, or 400 frost resistance will become 4,000. This is to add "granularity" to the system. They want the player to be able to SEE the effects of their choices. So say if someone chooses a passive that increase frost resistance by 1%, it will be easier to see that change. Without the multiplier, some changes wouldn't be shown because of rounding and the player could become discouraged or feel like they wasted a point. This is gonna happen, so we should accept it.
There are three constellation groups in the Champion System one for each resource pool - The Warrior for Health, The Thief for Stamina and The Mage for Magicka.
Each constellation group has 3 sub-constellations accounting for a total of 9 constellations. That breakdown is as follows:
- Warrior (health)
- Steed
- Lady
- Lord
- Thief (stamina)
- Tower
- Lover
- Shadow
- Mage (magicka)
- Ritual
- Atronach
- Apprentice
As mentioned, each sub-constellation has 4 passives that can be spec'ed into. In addition to these four passives each, each constellation also has four additional passives that are unlocked and strengthened as more and more points are placed into a constellation.
https://youtube.com/watch?v=aYbl5B8R9-E&t=46m0s
For example, after you place 10 Champion Points total in the Apprentice constellation you automatically unlock and get the benefits of a new passive called Extraction Boost which increases the likelihood to extract better material. Continuing to place Champion Points into the Apprentice will continue to strengthen this new passive automatically. You do not place Champion Points into this "second-tier" of passives. The second-tier is unlocked automatically as you place more Champion Points in a constellation. These second-tier passives are initially unlocked at 10, 30, 50 and 100 points in a constellation.
This brings the total amount of passives per constellation to 8 for each constellation - 4 that you spec into and four that unlock automatically. This means that a total of 72 new passives are being added by the Champion System.
A Champion Point is earned after a still-to-be-determined amount of XP has been received by the player. That Champion Point can then be placed into the Champion System constellations, but there are some rules as to how they get placed.
CHAMPION POINTS ARE PLACED INTO THE CHAMPION SYSTEM ON A HEALTH-STAMINA-MAGICKA ROTATION
Let's dig into that statement a little more. The first Champion Point you earn MUST BE placed into the Warrior (health) constellation group. You can place it into either the Steed, Lady or Lord constellation. You choose. That gives you twelve options - four each. After you make your choice, the Warrior constellations will "rotate" and your next point must then be placed into the Thief (stamina) group. Your next point then obviously gets placed in the Mage (magicka) group. The rotation then continues in this manner in perpetuity.
There are two main reasons for this. First is to frankly slow the player's progression so they can't max any one stat too quickly. The second is to help with player diversification. Take it as you will, but that is how the system will work. This means that if you want to max out 700 points in Light Armor you will need to earn 2100 Champion Points because of the rotation system.
ZOS went out of their way to mention that each constellation group, Warrior-Thief-Mage, has passives that make sense for each play style (holy trinity). So there will be something for Tanks in the Warrior, Thief and Mage constellations. Same for each of the play styles so it's not as restrictive as it seems.
Placing points into the same passive over and over has diminishing returns. What does that mean? The example used was the first point you place into Light Armor may grant you a 1% increase in armor rating, but placing the 40th point into Light Armor might only grant you a 0.1% increase in armor (another reason for increasing all stats ten fold). This mechanic helps to keep players somewhat close in raw numbers but also means that diversifying your Champion Point allocation may yield the best overall results.
There will be a respec mechanism in place when the Champion System releases. It is quite robust and will not require you to click your mouse button 1,000 or more times to perform a respec. There is information on the respec process in the full audio above.
Wanna learn the future? - 12+ Hours of Audio from Guild Summit 2014
For example, if I have a character that is level 50 and has earned 500 champion points, all my characters will have 500 champion points available to them. Each character can spend those points individually, to create a build that is unique to their character. The points are account wide, but the allocation of them is unique to each character.
What is the Champion System?
Phase 4 will be the complete removal of the Veteran Rank system
For example, if I have a character that is level 50 and has earned 500 champion points, all my characters will have 500 champion points available to them. Each character can spend those points individually, to create a build that is unique to their character. The points are account wide, but the allocation of them is unique to each character.
So I can roll an alt, drop out of Coldharbor and build a uber toon at L3 by allocating all the CP's that my VR Ranked character has acquired?
That does not make game sense to me. Low level characters are supposed to be weak, or weakish.
ZOS_MariaAliprando wrote: »Greetings! I am Maria Aliprando, Gameplay Designer on the Champion System.
We are hard at work on it and I’m here to answer a few of your questions. Most of these questions were also asked during our Guild Round Table in the last two days.
How will the current system change when the Champion System gets introduced?
The Champion System will introduce new past lvl 50 progression for your account where previously there was only an increase in Veteran Ranks and Attributes. The Champion System allows you spend points in the constellations to earn powerful passives such as giving your bash a chance to snare targets, reduce the amount of damage you take from flames or leech health on critical strikes.
What happens to the Veteran Ranks we currently have VR1-12?
We want to remove the Veteran Ranks from the game and rely on the more active progression provided by the Champion System. However, when we release the Champion System we will continue to maintain Veteran Ranks. We have several options as to how we will remove Veteran Ranks but all of them require time and careful planning. In the meantime, we are making Veteran Ranks earned by XP and reducing the overall time it takes to get a Veteran Rank. We are also rewarding an Attribute Point and a Skill Point each time you reach a Veteran Rank.
What happens to the Skill Points from VR1-12? Are they carried over to the CS instead?
The Skill Points we reward will not be removed from you! You will continue to have the same amount of Skill Points you do now. The Champion System does not reward any Skill Points, only gaining Veteran Ranks does. When we take out Veteran Ranks we will make sure that anyone that didn't make it max Veteran Rank will still rewarded with those Skill Points.
Does everyone that is a Veteran Rank get lowered back to lvl50? Or are the Ranks staying, but only being changed to lvl 51, 52, etc instead?
Similar to an answer before, we just don’t know yet.
Should players that are VR1+ still work towards VR12 or should they just wait until the new changes.
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap. In general, most people won’t reach the cap and we do not know what that cap is yet. We're still working out that value and making sure to take a look at the XP you all are earning.
For example, if I have a character that is level 50 and has earned 500 champion points, all my characters will have 500 champion points available to them. Each character can spend those points individually, to create a build that is unique to their character. The points are account wide, but the allocation of them is unique to each character.
So I can roll an alt, drop out of Coldharbor and build a uber toon at L3 by allocating all the CP's that my VR Ranked character has acquired?
That does not make game sense to me. Low level characters are supposed to be weak, or weakish.
dwemer_paleologist wrote: »in the champion system will we be able to see exactly each and every single skill and its description available on the Entire champion skill tree and see every single posible skill i can purchase?
also, will we be able to "re-spec" choices and things we have purchased in the champion system like we currently can with skill tree we have at present?
superfluke wrote: »Will the post 50 vet points already acrued be credited to the champion pool? If you are the type who just plays one character, and they have already done all landscape content with no further quests or dungeons or dolmens etc to complete, where will the bulk of xp gain come from?
What is the Champion System?
Phase 4 will be the complete removal of the Veteran Rank system
So they're completely removing Veteran ranks? Wow. So at VR1 (or "Level 50" or "Veteran" now, I guess), players will be able to equip Voidcloth/Voidstone armors and weapons? Well, that would certainly help even things out a bit in PvP. But I imagine it will kill the market for anything less than legendary Voidcloth/Voidstone gear (why buy any heavy armor or gear after lvl 50 except Voidstone?).
As a VR1 who would love a nice legendary set of VR14 gear, I definitely welcome this change.
I'm assuming its due to that you've already got a character to lvl50. Vet players complained in droves about how they had to continually repeat content over and over for each character. This seems like a way to avoid that grind.
I agree with you though, a new character is just that, a new character. It should have to work through the content to increase in strength.
What is the Champion System?
Phase 4 will be the complete removal of the Veteran Rank system
So they're completely removing Veteran ranks? Wow. So at VR1 (or "Level 50" or "Veteran" now, I guess), players will be able to equip Voidcloth/Voidstone armors and weapons? Well, that would certainly help even things out a bit in PvP. But I imagine it will kill the market for anything less than legendary Voidcloth/Voidstone gear (why buy any heavy armor or gear after lvl 50 except Voidstone?).
As a VR1 who would love a nice legendary set of VR14 gear, I definitely welcome this change.
Yup, VR ranks will be gone. Logistically they have not figured how the gear will be affected by this. Or they have, but have not released an announcement yet.
This is why we will continue to see VR ranks until Phase 4.
So the answer, "they just don't know yet" LOL. I'm thinking we won't see these changes until mid-January so there's still some time.
It makes sense that it should be limited to higher level characters. However, a soon to be former VR14 can amass huge amounts of Exp or CP compared to a former VR1.
superfluke wrote: »It makes sense that it should be limited to higher level characters. However, a soon to be former VR14 can amass huge amounts of Exp or CP compared to a former VR1.
This is where I'm still not clear, and admittedly I was born partly stupid. But if I am a former VR1 with ten zones worth of quest turn-ins ahead of me, won't that be an easier way to gain CP than a VR14 who has finished most content and competes for crag grind groups?
olemanwinter wrote: »As a "gear" nut, I feel like Zos is really risking my subscription.
I feel like I should either unsub for a few months and come back after....or they run the risk of me unsubbing permanently after the new system if my efforts and gear acquired in the next few months is wasted/ruined.
With seasons I guess you think armor tires like in WOW.I wouldn't be surprised if they scrubbed the season idea, too many people don't like it and it would kill crafting which after ZO officials is one of the big features to keep valuable.
Sad about all that confusion is that nobody really knows anything, it would be wonderful if they could make an ESO live with only the CS. Showing us where they stand right now, what their ideas are and when it can be expected on the PTS.