We sometimes allow a templar DPS into trial runs as long as they cast Luminous Shards on the tank the whole time, this allows the templar healers to just do pure healing. But AA and Hel Ra runs are easy theses days, so the little less dps from having one templar dps is not a big issue, but if you had 12 templars......
Khivas_Carrick wrote: »
Oh and one more thing, as some have said @Salacious, you may want to ditch the sword and board and aim for a staff or other melee weapon, as a tank's weapon in the hands of a DPS tend to make the tank very nervous.
That is the dumbest thing I have ever heard - one handed weapons with shield give me (IMO and Experience) faster Attack Speed. I refuse to use a staff because then im auto healer. F** That.
I would also consider using two handed weapons - but they require stam to get proper attacks out where as single handed with sheild allow me to have some way to attack when they get to close faster then two handed,
We sometimes allow a templar DPS into trial runs as long as they cast Luminous Shards on the tank the whole time, this allows the templar healers to just do pure healing. But AA and Hel Ra runs are easy theses days, so the little less dps from having one templar dps is not a big issue, but if you had 12 templars......
We tried it with 12 templars, and guess what, it worked for both AA and Hel Ra.
Khivas_Carrick wrote: »Khivas_Carrick wrote: »
Oh and one more thing, as some have said @Salacious, you may want to ditch the sword and board and aim for a staff or other melee weapon, as a tank's weapon in the hands of a DPS tend to make the tank very nervous.
That is the dumbest thing I have ever heard - one handed weapons with shield give me (IMO and Experience) faster Attack Speed. I refuse to use a staff because then im auto healer. F** That.
I would also consider using two handed weapons - but they require stam to get proper attacks out where as single handed with sheild allow me to have some way to attack when they get to close faster then two handed,
Well, I didn't know a destruction staff equated to heals. Pardon my lack of knowledge on such deep game mechanics. Not like I might know a thing or two about reaching 1k dps single target, or that sword and board in pve beings to tanks solely because if a tank dies, it's either the tank not being up to snuff, the healer not being up to snuff, or you're doing it wrong.
Keep in mind I'm trying to help you, so if you want to be snide and rude I'll just see myself out.
We sometimes allow a templar DPS into trial runs as long as they cast Luminous Shards on the tank the whole time, this allows the templar healers to just do pure healing. But AA and Hel Ra runs are easy theses days, so the little less dps from having one templar dps is not a big issue, but if you had 12 templars......
We tried it with 12 templars, and guess what, it worked for both AA and Hel Ra.
As a templar healer, I have restore staff on one bar and Sword and Board on the other. I switch to sword and board when almost out of mana and use Blazing Shield then Spell Symmetry (and maybe cast Absorbs Magic) to get mana without losing health (even if I am getting hit).
Sword and Board is not just for the tank. This also allows me to survive if the tank gets one shotted by something, as the block passives with the templar passives allows you to take a lot of damage and get the tank back up.
We sometimes allow a templar DPS into trial runs as long as they cast Luminous Shards on the tank the whole time, this allows the templar healers to just do pure healing. But AA and Hel Ra runs are easy theses days, so the little less dps from having one templar dps is not a big issue, but if you had 12 templars......
timidobserver wrote: »Forcing a Templar DPS to run Luminous shards is basically gimping their DPS massively. If you do this, then your opinion of Templar DPS is invalid because it is based on your experience with forcing a Templar DPS to run a bad build to support a bad tank. Blazing Spear(the other morph) provides significantly better dps. Good trials tanks don't need Luminous Shards, so if you have a tank that is reliant on Luminous Shards, there is a problem with his tanking.
timidobserver wrote: »Forcing a Templar DPS to run Luminous shards is basically gimping their DPS massively. If you do this, then your opinion of Templar DPS is invalid because it is based on your experience with forcing a Templar DPS to run a bad build to support a bad tank. Blazing Spear(the other morph) provides significantly better dps. Good trials tanks don't need Luminous Shards, so if you have a tank that is reliant on Luminous Shards, there is a problem with his tanking.
Wut? WUT? WUUUT??!???!!!?
There is no need to attack me like that, because I can get your point. And in my guild there isn't any tank who ever needed my shards. I, when I play as a healer, even have them on my bar (the blazing ones, and only because the slot is free) just in case a tank would ever ask for it, but nobody ever needed it.
As a templar mage there are basically two builds one could use. (one involving vampires bane, blazing spears and dark flare, the other one is a crushing shock build) And I never ever heard of anybody use luminous shards, really.
I do prefer the first build with the blazing spears, because it somewhat boosts the DPS of melee fighters, but Luminous Shards where never even considered in the theory crafting of our guild (and even my blazing spears where never a requirement for me to join the raids)
timidobserver wrote: »timidobserver wrote: »Forcing a Templar DPS to run Luminous shards is basically gimping their DPS massively. If you do this, then your opinion of Templar DPS is invalid because it is based on your experience with forcing a Templar DPS to run a bad build to support a bad tank. Blazing Spear(the other morph) provides significantly better dps. Good trials tanks don't need Luminous Shards, so if you have a tank that is reliant on Luminous Shards, there is a problem with his tanking.
Wut? WUT? WUUUT??!???!!!?
There is no need to attack me like that, because I can get your point. And in my guild there isn't any tank who ever needed my shards. I, when I play as a healer, even have them on my bar (the blazing ones, and only because the slot is free) just in case a tank would ever ask for it, but nobody ever needed it.
As a templar mage there are basically two builds one could use. (one involving vampires bane, blazing spears and dark flare, the other one is a crushing shock build) And I never ever heard of anybody use luminous shards, really.
I do prefer the first build with the blazing spears, because it somewhat boosts the DPS of melee fighters, but Luminous Shards where never even considered in the theory crafting of our guild (and even my blazing spears where never a requirement for me to join the raids)
Sometimes you have to read carefully. There are two people quoted in my response. The first was you and the second to someone else. To you, I questioned your groups ability to get a top time running with all Templar.
I then responded to Natjur about the whole luminous shards thing.
In other words, what you quoted was not directed at you. Also, there were no attacks in anything I typed.
So I went and did a dungeon yesterday, I brought one heal and the rest was mostly DPS based spells with two weapons abilities (Im single weapons/shield) - and no one cared. I think dungeons are done like GW2 - zerg fest.
Several times I've run in three and four man groups where all of us are temps and we come out smelling like a rose.
Again no, not necessary. Templars gimmick is to provide support, and that support can come in more forms than just Healing. I provide it via Spear Shards and CC. In fact, I submitted a build to the Battlemaster's corner but ten to one it won't get picked since my pics were......meh.Khivas_Carrick wrote: »Khivas_Carrick wrote: »
Oh and one more thing, as some have said @Salacious, you may want to ditch the sword and board and aim for a staff or other melee weapon, as a tank's weapon in the hands of a DPS tend to make the tank very nervous.
That is the dumbest thing I have ever heard - one handed weapons with shield give me (IMO and Experience) faster Attack Speed. I refuse to use a staff because then im auto healer. F** That.
I would also consider using two handed weapons - but they require stam to get proper attacks out where as single handed with sheild allow me to have some way to attack when they get to close faster then two handed,
Well, I didn't know a destruction staff equated to heals. Pardon my lack of knowledge on such deep game mechanics. Not like I might know a thing or two about reaching 1k dps single target, or that sword and board in pve beings to tanks solely because if a tank dies, it's either the tank not being up to snuff, the healer not being up to snuff, or you're doing it wrong.
Keep in mind I'm trying to help you, so if you want to be snide and rude I'll just see myself out.
Well, you could say that a templar with a destro staff is expected to have some healing ready to use. (Either Breath of Life on the bar, or a healing staff on the second bar)
Since he already has high mana and mana regen to cast his attack spells, it makes sence that the templar would use some healing in case things got messy (either the healer died, or is unavailable because of another reason, or there is just too much damage) And it makes sence, healing is a templars greatest strength after all.
I mean, not healing when it could well save a group "because I am a DD" is just selfish.
So, as I play a templar, doesn't matter if I am tanking or dealing damage, as long as I have a mana-type build that can support it I will always have my healing spells ready to go. (Trials are different, when you have to deal max damage and it is safe to say that healing is supported by another player/other players, you should go for max damage without considering healing, of course.)
I have to agree with the OP. Tempars can dps just fine, IF played well (which is challenging). What I don't believe is that sorc is a better healer. Simply because templars put out much more healing, with spells like breath of life paired with extended ritual. Sorc might be more sustained, but templar are more potent imo because of their capability to heal through HUGE spike damage.
It IS easier to do high dps on a NB or DK, than on a Templar. Templar requires a bit more skill than the easymode DKs. Thats all.I have to agree with the OP. Tempars can dps just fine, IF played well (which is challenging). What I don't believe is that sorc is a better healer. Simply because templars put out much more healing, with spells like breath of life paired with extended ritual. Sorc might be more sustained, but templar are more potent imo because of their capability to heal through HUGE spike damage.
It is not challenging to play well, you've played for 50 levels as one. Possibly an additional 14. You should know it backwards and forwards.