Came back here to see the discussion after a bit, noticed my previous post got a lot of "LOL"s. Not sure why, guess it's a lot of like minded people who can't understand how big a part of this game is PvP (or understand the need for balance in PvP).
Oh well, thanks for the points
Circuitous wrote: »PvP is the basis for skill balance because it's a more sensible place to determine that balance.
It is only a sensible place to determine the balance of those skill for PVP since in PVP you are face with totally different mechanics than in PVE mainly the other classes skills. You are certainly not facing the same difficulty and requirements against another player as you do against a large mob pull or a boss fight.It is not the same and under no circumstance is it reasonable to make one the standard for balancing the other.
bellanca6561n wrote: »What possible value do such derisive posts have?
Capable people ask this question every day, in one form or another: how do I win from here? And I don't mean games. It's the questions whose answer dismisses noise, dilatory effort, and precedes every possible accomplishment
This contributes nothing but a continuation of a tired and unwinnable debate by any side in any discussion while trying to cloak vitriol and catharsis in the guise of reason.
It's the tone of suck chic', that tiresome pecking order assembled by shrill or sarcastic competition over who can best express why something sucks or a point of view is wrong and theirs is right.
It's making this forum unbearable and unreadable and contributes NOTHING to this game or this community.
So, so many keenly intelligent people here making each other miserable using the excuse of a game and its developers who are undeniably and unarguably guilty of only one thing: designing, developing, delivering and continuing to deliver their first online game.
It cannot be their fault by any means or measure that perhaps one topic in ten expresses wonder, pleasure or joy much contribute to the enjoyment of other players.
An online game is ultimately a narrative told by its audience and I am tired of this story.
Ummm. I disagree. If the changes still allow for you and or your group to complete PvE solo or group content it's good enough. It's still balanced. Totally reasonable. Especially if it's resource and cost effective for Zeni.
You just aren't getting GOD Mode engraved in stone for your character...shrug.
I've seen countless threads on this forum over the past several months concerning PvE vs PvP balance. These are mostly whine threads and nerf threads. Now, in the following paragraphs I might appear to be crass and arrogant, but that's the only way to get through to you people. And by "you people", I mean the vocal few on this forum who seem to think this game is, or should be, PvP only.
Sorry snowflake I know you're angry but I didn't say it didn't involve some PvE, only that it didn't involve questing which is what you're OP stated.Just a small clarification, you don't have to actually do the fighters or mages quest line, just the first, "joining the guild" quest grants you the skill line.
Other than that spot on.
Thanks for agreeing with my post for the most part, but you are still uninformed on the guild skills.Simply joining the Fighter's Guild, Mages Guild, or Undaunted does not grant access to all of the skill lines.
Ummm. I disagree. If the changes still allow for you and or your group to complete PvE solo or group content it's good enough. It's still balanced. Totally reasonable. Especially if it's resource and cost effective for Zeni.
You just aren't getting GOD Mode engraved in stone for your character...shrug.
It is funny that you think that getting by is the only factor that influences what PVE combat should be about and what will actually keep the subs of the mainly PVE players. Ridiculous and truly shortsighted..What is cost effective for ZOS is getting us to continue spending our money here. Is it challenging? Is it fair ? Is it dynamic and is it fun ? These are also important question ZOS should be thinking about when creating and adjusting skills. The skills in the game also influence the kind of pve content we will get in the future. if all skills are brought down to some level where even the least common denominator pvp player feels that everything is fair, we will have quite POS game with an extremely trivialized PVE content because we certainly must get by with every skill nerfed to the ground.That will be quite cost effective for ZOS since they can just close shop and leave home.
Oh here's a great idea ,remove all all [snip] skills from the game and only allow weapon attacks. This will be almost perfectly balanced for pvp. The players that want to do PVE content can just get by ,Just make everything killable without skills.
[Moderator Note: Edited per our rules on Cursing & Profanity]
onlinegamer1 wrote: »The OP is utterly wrong. PvP is the only thing in this game that matters, not PvE at all.
Fact: Zenimax hired ex-DAoC (Dark Age of Camelot) developers. DAoC is the best PvP (called RvR, Realm vs Realm) in an mmorpg, ever.
Fact: There are 3 factions at war with each other in TESO.
Fact: The old blind prophet (you know, the ENTIRE MAIN PVE STORY LINE) was once the EMPEROR. (PvP)
Fact: all 3 factions fight for Emperor in Cyrodiil, dominating the center of the map.
To say TESO isn't about PvP is like saying DKs aren't about Reflective Scales.
i.e. a really stupid statement.
So, to summarize: PvP is the ONLY thing that matters in TESO. PvE is a tool to level your character for PvP. Then PvE is pointless, useless, and boring.
sean.plackerb14_ESO wrote: »onlinegamer1 wrote: »The OP is utterly wrong. PvP is the only thing in this game that matters, not PvE at all.
Fact: Zenimax hired ex-DAoC (Dark Age of Camelot) developers. DAoC is the best PvP (called RvR, Realm vs Realm) in an mmorpg, ever.
Fact: There are 3 factions at war with each other in TESO.
Fact: The old blind prophet (you know, the ENTIRE MAIN PVE STORY LINE) was once the EMPEROR. (PvP)
Fact: all 3 factions fight for Emperor in Cyrodiil, dominating the center of the map.
To say TESO isn't about PvP is like saying DKs aren't about Reflective Scales.
i.e. a really stupid statement.
So, to summarize: PvP is the ONLY thing that matters in TESO. PvE is a tool to level your character for PvP. Then PvE is pointless, useless, and boring.
Darn, guess I can't enjoy PVE anymore since you decided it's not fun/boring. Oh well. I guess ZOS feels the same way since they have been focusing so much on PVP with all the content updates since launch, and haven't added anything new PVE wise...
Nothing wrong with preferring one over the other, but it really annoys me when people act like their opinion is law.
onlinegamer1 wrote: »PvP is the only thing in this game that matters, not PvE at all.
onlinegamer1 wrote: »The OP is utterly wrong. PvP is the only thing in this game that matters, not PvE at all.
Fact: Zenimax hired ex-DAoC (Dark Age of Camelot) developers. DAoC is the best PvP (called RvR, Realm vs Realm) in an mmorpg, ever.
Fact: There are 3 factions at war with each other in TESO.
Fact: The old blind prophet (you know, the ENTIRE MAIN PVE STORY LINE) was once the EMPEROR. (PvP)
Fact: all 3 factions fight for Emperor in Cyrodiil, dominating the center of the map.
To say TESO isn't about PvP is like saying DKs aren't about Reflective Scales.
i.e. a really stupid statement.
So, to summarize: PvP is the ONLY thing that matters in TESO. PvE is a tool to level your character for PvP. Then PvE is pointless, useless, and boring.
GoatKnuckle wrote: »That's it. Let's solve the dilemma ONCE and FOR ALL.
Zeni ...
Create a hardcore PVP server that has open world PVP and with the ability to loot the dead for all of their gear and the defeated player is forced to wear the name of the last person to beat them over their character's head until they get a kill of their own.
And on every July 4th, we get to "invade" the regular servers and start a revolution for 24 hours. Just consider us the Daedric Horde and toss us out of a Great Dark Anchor or something. I don't know ... something sexy.
The Goat gives this Double Secret priority.
onlinegamer1 wrote: »...Fact: The old blind prophet (you know, the ENTIRE MAIN PVE STORY LINE) was once the EMPEROR...
It is not about OP abilities it is about good PVE combat which for a lot of people is more important than the story, rp and pvp.I am not saying they are not important especially in the case of pvp balance since I do spend ~30% of my time in PVP but it's certainly not what is holding me and many people here. ESO has a really good pve combat system compared to most mmos up there and the group pve content is pretty great up to now and It could get much better.It may not be that important to you but that is what keeps many people here.I wouldn't say getting by is the only factor of what it should be like. I say if you can get by after PvP balances were made that is good enough.
If you are basing your enjoyment of the game on OP skills I don't know what to tell you. I would have to assume an extreme fickleness since the basic tweaking of skills has no impact on the story or immersion or role play.
If Bat Swarm is nerfed, or vamp stacking speeds fixed or ultimate generation slowed what real difference does that have on the quality of PvE game play? Does it mean you can't complete content? Does it mean your party is going to wipe each and every time from now till eternity? Is the challenge too much for you? Does it mean you can't enjoy the game now? Are the colors less bright? The sounds less enjoyable? The story quality of delivery lessened? Of course not. The fact is needing to kill a few more NPCs to ready your ultimate means next to nothing in the PVE universe. It might mean you change up some preferences for build but in the end changes nothing that would alter my enjoyment of the PVE elements.
Seriously, when was the last time any of the pvp balance complaints could have been solved by a 10%/20% reduction/increase in damage or health returned and not some complete reworking of that skill? A lot of skill do need to be reworked if there is to be true pvp balance but the reworked version may be totally worthless and inappropriate for the pve content .This is why ZOS should be very careful in their balancing and even consider separate skill mechanics for pvp/pve.I am for this not because I am against PVP balance but because I think without it they may never actually go far enough with the adjustments of some skills for pvp balance.Am I shortsighted in this? I don't think so. I think I'm just practical and focused on what matters. I've spent thousands of hours playing TES game over the last 15 years. You could say I'm obsessed with it. I enjoy the PVE play and RP elements as much as the next guy. That, however, doesn't change a thing when it comes to understanding the priority of PvP balance over PVE gameplay. I'm not going to cry and moan that I have to cast flaming talons a couple extra times or that I need to hit 3 mobs with funnel health instead of two to bring in the same health regeneration. Come on man. It's not as if these changes turn every mob into Umbra for you.
For a lot of the players the most important factor for PVE is the quality of group and solo end game combat mechanics . Really a lot of us do not quite give a damn about RP or the story in that dungeon or that trial especially after our first run. What counts is if the combat and mechanics are challenging ,fair,compelling and fun.A lot of it depends on the skills we have and if those skills are completely designed for something else entirely (PVP) the probability of those demands being satisfied is pretty low. It also limits the type of mechanics we can have in pve. Imagine if skills were instead balanced with some really wacky,fun dungeon boss mechanics in mind . Would you enjoy that pvp?It's not that difficult. These changes made for PvP balance purposes do not in any way reduce my enjoyment of the PvE elements of the game. If they do for you and others I would say you should rethink your priorities and ask how such things could ruin your TES experience here...
So, to summarize, this is a PvE game that just so happens to have a little bit of PvP in it for those who like enjoy it.